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+42
-1
@@ -1,2 +1,43 @@
|
||||
# Auto detect text files and perform LF normalization
|
||||
# В последующем может быть расширен или изменён, если посчитаем нужным
|
||||
|
||||
* text=auto
|
||||
|
||||
# ======================================
|
||||
# 3D МОДЕЛИ И АНИМАЦИИ
|
||||
# ======================================
|
||||
*.blend filter=lfs diff=lfs merge=lfs -text
|
||||
*.fbx filter=lfs diff=lfs merge=lfs -text
|
||||
*.obj filter=lfs diff=lfs merge=lfs -text
|
||||
*.3ds filter=lfs diff=lfs merge=lfs -text
|
||||
*.dae filter=lfs diff=lfs merge=lfs -text
|
||||
*.max filter=lfs diff=lfs merge=lfs -text
|
||||
*.c4d filter=lfs diff=lfs merge=lfs -text
|
||||
|
||||
# ======================================
|
||||
# ГРАФИКА (ИСХОДНИКИ)
|
||||
# ======================================
|
||||
*.psd filter=lfs diff=lfs merge=lfs -text
|
||||
*.ai filter=lfs diff=lfs merge=lfs -text
|
||||
*.skp filter=lfs diff=lfs merge=lfs -text
|
||||
*.tga filter=lfs diff=lfs merge=lfs -text
|
||||
*.exr filter=lfs diff=lfs merge=lfs -text
|
||||
*.png filter=lfs diff=lfs merge=lfs -text
|
||||
*.jpg filter=lfs diff=lfs merge=lfs -text
|
||||
*.jpeg filter=lfs diff=lfs merge=lfs -text
|
||||
|
||||
# ======================================
|
||||
# АУДИО (ИСХОДНИКИ)
|
||||
# ======================================
|
||||
*.wav filter=lfs diff=lfs merge=lfs -text
|
||||
*.mp3 filter=lfs diff=lfs merge=lfs -text
|
||||
*.ogg filter=lfs diff=lfs merge=lfs -text
|
||||
*.aiff filter=lfs diff=lfs merge=lfs -text
|
||||
*.flac filter=lfs diff=lfs merge=lfs -text
|
||||
|
||||
# ======================================
|
||||
# ВИДЕО И КИНЕМАТИКА
|
||||
# ======================================
|
||||
*.mp4 filter=lfs diff=lfs merge=lfs -text
|
||||
*.mov filter=lfs diff=lfs merge=lfs -text
|
||||
*.avi filter=lfs diff=lfs merge=lfs -text
|
||||
*.webm filter=lfs diff=lfs merge=lfs -text
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||||
+154
-44
@@ -1,75 +1,185 @@
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||||
# This .gitignore file should be placed at the root of your Unity project directory
|
||||
#
|
||||
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
|
||||
#
|
||||
.utmp/
|
||||
# ======================================
|
||||
# UNITY - ОСНОВНЫЕ ИГНОРИРУЕМЫЕ ПАПКИ
|
||||
# ======================================
|
||||
|
||||
# Автогенерируемые Unity папки
|
||||
|
||||
# Кэш и временные файлы Unity
|
||||
/[Ll]ibrary/
|
||||
# Временные файлы компиляции
|
||||
/[Tt]emp/
|
||||
# Файлы объектов компиляции
|
||||
/[Oo]bj/
|
||||
# Сборки проекта
|
||||
/[Bb]uild/
|
||||
# Дополнительные сборки
|
||||
/[Bb]uilds/
|
||||
# Логи Unity
|
||||
/[Ll]ogs/
|
||||
/[Uu]ser[Ss]ettings/
|
||||
# Пользовательские настройки
|
||||
/[Uu]ser[Ss]ettings/
|
||||
# Временные файлы Unity
|
||||
.utmp/
|
||||
|
||||
# Файлы логов
|
||||
*.log
|
||||
|
||||
# MemoryCaptures can get excessive in size.
|
||||
# They also could contain extremely sensitive data
|
||||
/[Mm]emoryCaptures/
|
||||
# Файлы Blender (резервные копии)
|
||||
*.blend1
|
||||
*.blend1.meta
|
||||
|
||||
# Recordings can get excessive in size
|
||||
# Записи и дампы памяти (могут быть очень большими)
|
||||
|
||||
# Дампы памяти (содержат чувствительные данные)
|
||||
/[Mm]emoryCaptures/
|
||||
# Записи (могут занимать много места)
|
||||
/[Rr]ecordings/
|
||||
|
||||
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||
# /[Aa]ssets/AssetStoreTools*
|
||||
|
||||
# Autogenerated Jetbrains Rider plugin
|
||||
# Автогенерируемые плагины Rider
|
||||
/[Aa]ssets/Plugins/Editor/JetBrains*
|
||||
|
||||
# Visual Studio cache directory
|
||||
# ======================================
|
||||
# ФАЙЛЫ СБОРОК И ПАКЕТОВ
|
||||
# ======================================
|
||||
|
||||
# Готовые сборки и пакеты
|
||||
|
||||
# Android приложение
|
||||
*.apk
|
||||
|
||||
# Android App Bundle
|
||||
*.aab
|
||||
|
||||
# Пакет для Asset Store
|
||||
*.unitypackage
|
||||
|
||||
# Meta файлы пакетов
|
||||
*.unitypackage.meta
|
||||
|
||||
# macOS приложение
|
||||
*.app
|
||||
|
||||
# Windows приложение
|
||||
*.exe
|
||||
|
||||
# Addressables
|
||||
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
|
||||
/ServerData
|
||||
/[Aa]ssets/StreamingAssets/aa*
|
||||
/[Aa]ssets/AddressableAssetsData/link.xml*
|
||||
/[Aa]ssets/Addressables_Temp*
|
||||
|
||||
# Временные Android Assets
|
||||
/[Aa]ssets/[Ss]treamingAssets/aa.meta
|
||||
/[Aa]ssets/[Ss]treamingAssets/aa/*
|
||||
|
||||
# ======================================
|
||||
# VISUAL STUDIO / RIDER / VS CODE
|
||||
# ======================================
|
||||
|
||||
# Visual Studio
|
||||
|
||||
# Кэш Visual Studio
|
||||
.vs/
|
||||
|
||||
# Gradle cache directory
|
||||
.gradle/
|
||||
|
||||
# Autogenerated VS/MD/Consulo solution and project files
|
||||
ExportedObj/
|
||||
.consulo/
|
||||
# Файлы проектов C#
|
||||
*.csproj
|
||||
*.unityproj
|
||||
# Файл решения
|
||||
*.sln
|
||||
# Пользовательские настройки решения
|
||||
*.suo
|
||||
*.tmp
|
||||
# Пользовательские настройки проекта
|
||||
*.user
|
||||
# Пользовательские настройки
|
||||
*.userprefs
|
||||
*.userosscache
|
||||
*.rsuser
|
||||
|
||||
# JetBrains Rider
|
||||
|
||||
# Все файлы Rider
|
||||
.idea/
|
||||
# Файлы модулей
|
||||
*.iml
|
||||
# Файлы проектов
|
||||
*.ipr
|
||||
# Файлы рабочих пространств
|
||||
*.iws
|
||||
# Персональные настройки Rider
|
||||
*.DotSettings.user
|
||||
|
||||
# VS Code
|
||||
|
||||
# Все настройки VS Code
|
||||
.vscode/
|
||||
# Игнорировать рабочие пространства
|
||||
*.code-workspace
|
||||
# Игнорировать установленные расширения
|
||||
*.vsix
|
||||
|
||||
# ======================================
|
||||
# ВСПОМОГАТЕЛЬНЫЕ ФАЙЛЫ СРЕД РАЗРАБОТКИ
|
||||
# ======================================
|
||||
|
||||
# Общие временные файлы
|
||||
|
||||
# База данных отладки MonoDevelop
|
||||
*.pidb
|
||||
# База данных программ
|
||||
*.pdb
|
||||
# База данных Mono Debugging
|
||||
*.mdb
|
||||
# Открытая база данных
|
||||
*.opendb
|
||||
# База данных Visual C++
|
||||
*.VC.db
|
||||
*.booproj
|
||||
*.svd
|
||||
*.pdb
|
||||
*.mdb
|
||||
*.opendb
|
||||
*.VC.db
|
||||
*.tmp
|
||||
*.unityproj
|
||||
|
||||
# Unity3D generated meta files
|
||||
# Mono crash файлы
|
||||
mono_crash.*
|
||||
|
||||
# Файлы отчетов и системной информации
|
||||
|
||||
# Системная информация при крашах
|
||||
sysinfo.txt
|
||||
|
||||
# ======================================
|
||||
# META-ФАЙЛЫ
|
||||
# ======================================
|
||||
|
||||
# Игнорировать только meta-файлы для временных файлов
|
||||
*.pidb.meta
|
||||
*.pdb.meta
|
||||
*.mdb.meta
|
||||
|
||||
# Unity3D generated file on crash reports
|
||||
sysinfo.txt
|
||||
# ======================================
|
||||
# ТЕСТЫ И ВИЗУАЛЬНЫЕ СКРИПТЫ
|
||||
# ======================================
|
||||
|
||||
# Builds
|
||||
*.apk
|
||||
*.aab
|
||||
*.unitypackage
|
||||
*.unitypackage.meta
|
||||
*.app
|
||||
# Файлы TestRunner
|
||||
InitTestScene*.unity*
|
||||
|
||||
# Crashlytics generated file
|
||||
crashlytics-build.properties
|
||||
# Автогенерированные сцены тестов
|
||||
/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*
|
||||
|
||||
# Packed Addressables
|
||||
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
|
||||
# Visual Scripting auto-generated files
|
||||
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db
|
||||
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta
|
||||
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers
|
||||
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
|
||||
|
||||
# Temporary auto-generated Android Assets
|
||||
/[Aa]ssets/[Ss]treamingAssets/aa.meta
|
||||
/[Aa]ssets/[Ss]treamingAssets/aa/*
|
||||
# ======================================
|
||||
# ДОПОЛНИТЕЛЬНЫЕ НАСТРОЙКИ
|
||||
# ======================================
|
||||
|
||||
# Gradle (для Android сборок)
|
||||
.gradle/
|
||||
|
||||
# Другие автосгенерированные файлы
|
||||
ExportedObj/
|
||||
.consulo/
|
||||
|
||||
# Crashlytics
|
||||
crashlytics-build.properties
|
||||
Generated
+8
@@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="UserContentModel">
|
||||
<attachedFolders />
|
||||
<explicitIncludes />
|
||||
<explicitExcludes />
|
||||
</component>
|
||||
</project>
|
||||
@@ -0,0 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="RiderProjectSettingsUpdater">
|
||||
<option name="singleClickDiffPreview" value="1" />
|
||||
<option name="vcsConfiguration" value="3" />
|
||||
</component>
|
||||
</project>
|
||||
Generated
+6
@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="VcsDirectoryMappings">
|
||||
<mapping directory="" vcs="Git" />
|
||||
</component>
|
||||
</project>
|
||||
Generated
+378
@@ -0,0 +1,378 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="AutoImportSettings">
|
||||
<option name="autoReloadType" value="SELECTIVE" />
|
||||
</component>
|
||||
<component name="ChangeListManager">
|
||||
<list default="true" id="7a4e4e1b-6c5f-4c8d-968e-512e90aa8c7c" name="Changes" comment="">
|
||||
<change beforePath="$PROJECT_DIR$/.idea/.idea.Infra/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.Infra/.idea/workspace.xml" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AddressableAssetsData/AddressableAssetSettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/AddressableAssetsData/AddressableAssetSettings.asset" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AddressableAssetsData/AssetGroups/Default Local Group.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/AddressableAssetsData/AssetGroups/Default Local Group.asset" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Debug/SceneChooser.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Code/Debug/SceneChooser.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Platformer/Entity/PlatformerPlayerFactory.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Code/Example/Platformer/Entity/PlatformerPlayerFactory.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Platformer/Entity/Spawners.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Platformer/PlatformerState.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Code/Example/Platformer/PlatformerState.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/PlayerPrefsRacePoopshitter.cs" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/PlayerPrefsRacePoopshitter.cs.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/RaceGame.cs" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/RaceGame.cs.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/RaceScores.cs" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/RaceScores.cs.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/AICarDriver.cs" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/AICarDriver.cs.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/AIDebugRacer.cs" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/AIDebugRacer.cs.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/AIRacer.cs" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/AIRacer.cs.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/AIRacerID.cs" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/AIRacerID.cs.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/ID.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/ID/Agent.cs" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/ID/Agent.cs.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/ID/AgentBehaviour.cs" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/ID/AgentBehaviour.cs.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/ID/Behaviours.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/ID/Behaviours/Flee.cs" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/ID/Behaviours/Flee.cs.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/ID/Behaviours/Pursue.cs" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/ID/Behaviours/Pursue.cs.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/ID/Behaviours/Seek.cs" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/ID/Behaviours/Seek.cs.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/ID/Steering.cs" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/ID/Steering.cs.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/Car.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/Car/CarWheelRotator.cs" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/Car/CarWheelRotator.cs.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/Car/CarWheelRotatorPlayer.cs" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/Car/CarWheelRotatorPlayer.cs.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/CarControllerRB.cs" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/CarControllerRB.cs.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/Player.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/Player/PlayerCarController.cs" beforeDir="false" />
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using System.Collections.Generic;
|
||||
using Code.Infrastructure.App;
|
||||
using Code.Infrastructure.SceneLoader;
|
||||
using Reflex.Attributes;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
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namespace Code.Debug
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{
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public class SceneChooser : MonoBehaviour
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{
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[Inject] private SceneLoader _sceneLoader;
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[Inject] private AppStateMachine _stateMachine;
|
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public void ChooseScene(int id)
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{
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_sceneLoader.LoadSceneAsync((SceneId)id, LoadSceneMode.Additive).Forget();
|
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}
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public void ChooseState(int id)
|
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{
|
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_stateMachine.SwitchState((AppStates)id);
|
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}
|
||||
|
||||
public void SwitchPlatformer()
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{
|
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_stateMachine.SwitchState(AppStates.Platformer).AllowStateTransition(AppStates.MainMenu);
|
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}
|
||||
|
||||
[SerializeField] private List<Button> buttons;
|
||||
|
||||
public void EnableButtons()
|
||||
{
|
||||
foreach (var button in buttons) button.interactable = true;
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}
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}
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guid: b44837d95edd481087730e30635ab5fc
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timeCreated: 1766605342
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@@ -1,483 +0,0 @@
|
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using System.Collections.Generic;
|
||||
using KinematicCharacterController;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Example.Liminal.Character
|
||||
{
|
||||
public enum CharacterState
|
||||
{
|
||||
Default,
|
||||
}
|
||||
|
||||
public enum OrientationMethod
|
||||
{
|
||||
TowardsCamera,
|
||||
TowardsMovement,
|
||||
}
|
||||
|
||||
public class PlayerCharacterInputs
|
||||
{
|
||||
public float MoveAxisForward;
|
||||
public float MoveAxisRight;
|
||||
public Quaternion CameraRotation;
|
||||
public bool CrouchDown;
|
||||
public bool CrouchUp;
|
||||
}
|
||||
|
||||
public struct AICharacterInputs
|
||||
{
|
||||
public Vector3 MoveVector;
|
||||
public Vector3 LookVector;
|
||||
}
|
||||
|
||||
public enum BonusOrientationMethod
|
||||
{
|
||||
None,
|
||||
TowardsGravity,
|
||||
TowardsGroundSlopeAndGravity,
|
||||
}
|
||||
|
||||
public class LiminalCharacterController : MonoBehaviour, ICharacterController
|
||||
{
|
||||
public KinematicCharacterMotor Motor;
|
||||
|
||||
[Header("Stable Movement")] public float MaxStableMoveSpeed = 10f;
|
||||
public float StableMovementSharpness = 15f;
|
||||
public float OrientationSharpness = 10f;
|
||||
public bool InfinitelySharpRotation;
|
||||
public OrientationMethod OrientationMethod = OrientationMethod.TowardsCamera;
|
||||
|
||||
[Header("Air Movement")] public float MaxAirMoveSpeed = 15f;
|
||||
public float AirAccelerationSpeed = 15f;
|
||||
public float Drag = 0.1f;
|
||||
|
||||
[Header("Misc")] public List<Collider> IgnoredColliders = new List<Collider>();
|
||||
public BonusOrientationMethod BonusOrientationMethod = BonusOrientationMethod.None;
|
||||
public float BonusOrientationSharpness = 10f;
|
||||
|
||||
public Vector3 Gravity = new Vector3(0, -30f, 0);
|
||||
|
||||
// public Transform MeshRoot;
|
||||
public float CrouchedCapsuleHeight = 1f;
|
||||
|
||||
public CharacterState CurrentCharacterState { get; private set; }
|
||||
|
||||
private Collider[] _probedColliders = new Collider[8];
|
||||
private RaycastHit[] _probedHits = new RaycastHit[8];
|
||||
private Vector3 _moveInputVector;
|
||||
private Vector3 _lookInputVector;
|
||||
private Vector3 _internalVelocityAdd = Vector3.zero;
|
||||
private bool _shouldBeCrouching = false;
|
||||
private bool _isCrouching = false;
|
||||
|
||||
|
||||
public void Teleport(Vector3 position, Quaternion rotation)
|
||||
{
|
||||
Motor.SetPosition(position);
|
||||
Motor.SetRotation(rotation);
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
// Handle initial state
|
||||
TransitionToState(CharacterState.Default);
|
||||
|
||||
// Assign the characterController to the motor
|
||||
Motor.CharacterController = this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles movement state transitions and enter/exit callbacks
|
||||
/// </summary>
|
||||
public void TransitionToState(CharacterState newState)
|
||||
{
|
||||
CharacterState tmpInitialState = CurrentCharacterState;
|
||||
OnStateExit(tmpInitialState, newState);
|
||||
CurrentCharacterState = newState;
|
||||
OnStateEnter(newState, tmpInitialState);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Event when entering a state
|
||||
/// </summary>
|
||||
private void OnStateEnter(CharacterState state, CharacterState fromState)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case CharacterState.Default:
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Event when exiting a state
|
||||
/// </summary>
|
||||
private void OnStateExit(CharacterState state, CharacterState toState)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case CharacterState.Default:
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This is called every frame by ExamplePlayer in order to tell the character what its inputs are
|
||||
/// </summary>
|
||||
public void SetInputs(PlayerCharacterInputs inputs)
|
||||
{
|
||||
// Clamp input
|
||||
Vector3 moveInputVector =
|
||||
Vector3.ClampMagnitude(new Vector3(inputs.MoveAxisRight, 0f, inputs.MoveAxisForward), 1f);
|
||||
|
||||
// Calculate camera direction and rotation on the character plane
|
||||
Vector3 cameraPlanarDirection =
|
||||
Vector3.ProjectOnPlane(inputs.CameraRotation * Vector3.forward, Motor.CharacterUp).normalized;
|
||||
if (cameraPlanarDirection.sqrMagnitude == 0f)
|
||||
{
|
||||
cameraPlanarDirection = Vector3.ProjectOnPlane(inputs.CameraRotation * Vector3.up, Motor.CharacterUp)
|
||||
.normalized;
|
||||
}
|
||||
|
||||
Quaternion cameraPlanarRotation = Quaternion.LookRotation(cameraPlanarDirection, Motor.CharacterUp);
|
||||
|
||||
switch (CurrentCharacterState)
|
||||
{
|
||||
case CharacterState.Default:
|
||||
{
|
||||
// Move and look inputs
|
||||
_moveInputVector = cameraPlanarRotation * moveInputVector;
|
||||
|
||||
switch (OrientationMethod)
|
||||
{
|
||||
case OrientationMethod.TowardsCamera:
|
||||
_lookInputVector = cameraPlanarDirection;
|
||||
break;
|
||||
case OrientationMethod.TowardsMovement:
|
||||
_lookInputVector = _moveInputVector.normalized;
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
// Crouching input
|
||||
if (inputs.CrouchDown)
|
||||
{
|
||||
_shouldBeCrouching = true;
|
||||
|
||||
if (!_isCrouching)
|
||||
{
|
||||
_isCrouching = true;
|
||||
Motor.SetCapsuleDimensions(0.5f, CrouchedCapsuleHeight, CrouchedCapsuleHeight * 0.5f);
|
||||
// MeshRoot.localScale = new Vector3(1f, 0.5f, 1f);
|
||||
}
|
||||
}
|
||||
else if (inputs.CrouchUp)
|
||||
{
|
||||
_shouldBeCrouching = false;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This is called every frame by the AI script in order to tell the character what its inputs are
|
||||
/// </summary>
|
||||
public void SetInputs(ref AICharacterInputs inputs)
|
||||
{
|
||||
_moveInputVector = inputs.MoveVector;
|
||||
_lookInputVector = inputs.LookVector;
|
||||
}
|
||||
|
||||
private Quaternion _tmpTransientRot;
|
||||
|
||||
/// <summary>
|
||||
/// (Called by KinematicCharacterMotor during its update cycle)
|
||||
/// This is called before the character begins its movement update
|
||||
/// </summary>
|
||||
public void BeforeCharacterUpdate(float deltaTime)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// (Called by KinematicCharacterMotor during its update cycle)
|
||||
/// This is where you tell your character what its rotation should be right now.
|
||||
/// This is the ONLY place where you should set the character's rotation
|
||||
/// </summary>
|
||||
public void UpdateRotation(ref Quaternion currentRotation, float deltaTime)
|
||||
{
|
||||
switch (CurrentCharacterState)
|
||||
{
|
||||
case CharacterState.Default:
|
||||
{
|
||||
if (!InfinitelySharpRotation)
|
||||
{
|
||||
if (_lookInputVector.sqrMagnitude > 0f && OrientationSharpness > 0f)
|
||||
{
|
||||
// Smoothly interpolate from current to target look direction
|
||||
Vector3 smoothedLookInputDirection = Vector3.Slerp(Motor.CharacterForward,
|
||||
_lookInputVector, 1 - Mathf.Exp(-OrientationSharpness * deltaTime)).normalized;
|
||||
|
||||
// Set the current rotation (which will be used by the KinematicCharacterMotor)
|
||||
currentRotation =
|
||||
Quaternion.LookRotation(smoothedLookInputDirection, Motor.CharacterUp);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
currentRotation = Quaternion.LookRotation(_lookInputVector, Motor.CharacterUp);
|
||||
}
|
||||
|
||||
Vector3 currentUp = (currentRotation * Vector3.up);
|
||||
if (BonusOrientationMethod == BonusOrientationMethod.TowardsGravity)
|
||||
{
|
||||
// Rotate from current up to invert gravity
|
||||
Vector3 smoothedGravityDir = Vector3.Slerp(currentUp, -Gravity.normalized,
|
||||
1 - Mathf.Exp(-BonusOrientationSharpness * deltaTime));
|
||||
currentRotation = Quaternion.FromToRotation(currentUp, smoothedGravityDir) * currentRotation;
|
||||
}
|
||||
else if (BonusOrientationMethod == BonusOrientationMethod.TowardsGroundSlopeAndGravity)
|
||||
{
|
||||
if (Motor.GroundingStatus.IsStableOnGround)
|
||||
{
|
||||
Vector3 initialCharacterBottomHemiCenter =
|
||||
Motor.TransientPosition + (currentUp * Motor.Capsule.radius);
|
||||
|
||||
Vector3 smoothedGroundNormal = Vector3.Slerp(Motor.CharacterUp,
|
||||
Motor.GroundingStatus.GroundNormal,
|
||||
1 - Mathf.Exp(-BonusOrientationSharpness * deltaTime));
|
||||
currentRotation = Quaternion.FromToRotation(currentUp, smoothedGroundNormal) *
|
||||
currentRotation;
|
||||
|
||||
// Move the position to create a rotation around the bottom hemi center instead of around the pivot
|
||||
Motor.SetTransientPosition(initialCharacterBottomHemiCenter +
|
||||
(currentRotation * Vector3.down * Motor.Capsule.radius));
|
||||
}
|
||||
else
|
||||
{
|
||||
Vector3 smoothedGravityDir = Vector3.Slerp(currentUp, -Gravity.normalized,
|
||||
1 - Mathf.Exp(-BonusOrientationSharpness * deltaTime));
|
||||
currentRotation = Quaternion.FromToRotation(currentUp, smoothedGravityDir) *
|
||||
currentRotation;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Vector3 smoothedGravityDir = Vector3.Slerp(currentUp, Vector3.up,
|
||||
1 - Mathf.Exp(-BonusOrientationSharpness * deltaTime));
|
||||
currentRotation = Quaternion.FromToRotation(currentUp, smoothedGravityDir) * currentRotation;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// (Called by KinematicCharacterMotor during its update cycle)
|
||||
/// This is where you tell your character what its velocity should be right now.
|
||||
/// This is the ONLY place where you can set the character's velocity
|
||||
/// </summary>
|
||||
public void UpdateVelocity(ref Vector3 currentVelocity, float deltaTime)
|
||||
{
|
||||
switch (CurrentCharacterState)
|
||||
{
|
||||
case CharacterState.Default:
|
||||
{
|
||||
// Ground movement
|
||||
if (Motor.GroundingStatus.IsStableOnGround)
|
||||
{
|
||||
float currentVelocityMagnitude = currentVelocity.magnitude;
|
||||
|
||||
Vector3 effectiveGroundNormal = Motor.GroundingStatus.GroundNormal;
|
||||
|
||||
// Reorient velocity on slope
|
||||
currentVelocity = Motor.GetDirectionTangentToSurface(currentVelocity, effectiveGroundNormal) *
|
||||
currentVelocityMagnitude;
|
||||
|
||||
// Calculate target velocity
|
||||
Vector3 inputRight = Vector3.Cross(_moveInputVector, Motor.CharacterUp);
|
||||
Vector3 reorientedInput = Vector3.Cross(effectiveGroundNormal, inputRight).normalized *
|
||||
_moveInputVector.magnitude;
|
||||
Vector3 targetMovementVelocity = reorientedInput * MaxStableMoveSpeed;
|
||||
|
||||
// Smooth movement Velocity
|
||||
currentVelocity = Vector3.Lerp(currentVelocity, targetMovementVelocity,
|
||||
1f - Mathf.Exp(-StableMovementSharpness * deltaTime));
|
||||
}
|
||||
// Air movement
|
||||
else
|
||||
{
|
||||
// Add move input
|
||||
if (_moveInputVector.sqrMagnitude > 0f)
|
||||
{
|
||||
Vector3 addedVelocity = _moveInputVector * AirAccelerationSpeed * deltaTime;
|
||||
|
||||
Vector3 currentVelocityOnInputsPlane =
|
||||
Vector3.ProjectOnPlane(currentVelocity, Motor.CharacterUp);
|
||||
|
||||
// Limit air velocity from inputs
|
||||
if (currentVelocityOnInputsPlane.magnitude < MaxAirMoveSpeed)
|
||||
{
|
||||
// clamp addedVel to make total vel not exceed max vel on inputs plane
|
||||
Vector3 newTotal = Vector3.ClampMagnitude(currentVelocityOnInputsPlane + addedVelocity,
|
||||
MaxAirMoveSpeed);
|
||||
addedVelocity = newTotal - currentVelocityOnInputsPlane;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Make sure added vel doesn't go in the direction of the already-exceeding velocity
|
||||
if (Vector3.Dot(currentVelocityOnInputsPlane, addedVelocity) > 0f)
|
||||
{
|
||||
addedVelocity = Vector3.ProjectOnPlane(addedVelocity,
|
||||
currentVelocityOnInputsPlane.normalized);
|
||||
}
|
||||
}
|
||||
|
||||
// Prevent air-climbing sloped walls
|
||||
if (Motor.GroundingStatus.FoundAnyGround)
|
||||
{
|
||||
if (Vector3.Dot(currentVelocity + addedVelocity, addedVelocity) > 0f)
|
||||
{
|
||||
Vector3 perpenticularObstructionNormal = Vector3
|
||||
.Cross(Vector3.Cross(Motor.CharacterUp, Motor.GroundingStatus.GroundNormal),
|
||||
Motor.CharacterUp).normalized;
|
||||
addedVelocity =
|
||||
Vector3.ProjectOnPlane(addedVelocity, perpenticularObstructionNormal);
|
||||
}
|
||||
}
|
||||
|
||||
// Apply added velocity
|
||||
currentVelocity += addedVelocity;
|
||||
}
|
||||
|
||||
// Gravity
|
||||
currentVelocity += Gravity * deltaTime;
|
||||
|
||||
// Drag
|
||||
currentVelocity *= (1f / (1f + (Drag * deltaTime)));
|
||||
}
|
||||
|
||||
// Take into account additive velocity
|
||||
if (_internalVelocityAdd.sqrMagnitude > 0f)
|
||||
{
|
||||
currentVelocity += _internalVelocityAdd;
|
||||
_internalVelocityAdd = Vector3.zero;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// (Called by KinematicCharacterMotor during its update cycle)
|
||||
/// This is called after the character has finished its movement update
|
||||
/// </summary>
|
||||
public void AfterCharacterUpdate(float deltaTime)
|
||||
{
|
||||
switch (CurrentCharacterState)
|
||||
{
|
||||
case CharacterState.Default:
|
||||
{
|
||||
// Handle uncrouching
|
||||
if (_isCrouching && !_shouldBeCrouching)
|
||||
{
|
||||
// Do an overlap test with the character's standing height to see if there are any obstructions
|
||||
Motor.SetCapsuleDimensions(0.5f, 2f, 1f);
|
||||
if (Motor.CharacterOverlap(
|
||||
Motor.TransientPosition,
|
||||
Motor.TransientRotation,
|
||||
_probedColliders,
|
||||
Motor.CollidableLayers,
|
||||
QueryTriggerInteraction.Ignore) > 0)
|
||||
{
|
||||
// If obstructions, just stick to crouching dimensions
|
||||
Motor.SetCapsuleDimensions(0.5f, CrouchedCapsuleHeight, CrouchedCapsuleHeight * 0.5f);
|
||||
}
|
||||
else
|
||||
{
|
||||
// If no obstructions, uncrouch
|
||||
// MeshRoot.localScale = new Vector3(1f, 1f, 1f);
|
||||
_isCrouching = false;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void PostGroundingUpdate(float deltaTime)
|
||||
{
|
||||
// Handle landing and leaving ground
|
||||
if (Motor.GroundingStatus.IsStableOnGround && !Motor.LastGroundingStatus.IsStableOnGround)
|
||||
{
|
||||
OnLanded();
|
||||
}
|
||||
else if (!Motor.GroundingStatus.IsStableOnGround && Motor.LastGroundingStatus.IsStableOnGround)
|
||||
{
|
||||
OnLeaveStableGround();
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsColliderValidForCollisions(Collider coll)
|
||||
{
|
||||
if (IgnoredColliders.Count == 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (IgnoredColliders.Contains(coll))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void OnGroundHit(Collider hitCollider, Vector3 hitNormal, Vector3 hitPoint,
|
||||
ref HitStabilityReport hitStabilityReport)
|
||||
{
|
||||
}
|
||||
|
||||
public void OnMovementHit(Collider hitCollider, Vector3 hitNormal, Vector3 hitPoint,
|
||||
ref HitStabilityReport hitStabilityReport)
|
||||
{
|
||||
}
|
||||
|
||||
public void AddVelocity(Vector3 velocity)
|
||||
{
|
||||
switch (CurrentCharacterState)
|
||||
{
|
||||
case CharacterState.Default:
|
||||
{
|
||||
_internalVelocityAdd += velocity;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ProcessHitStabilityReport(Collider hitCollider, Vector3 hitNormal, Vector3 hitPoint,
|
||||
Vector3 atCharacterPosition, Quaternion atCharacterRotation, ref HitStabilityReport hitStabilityReport)
|
||||
{
|
||||
}
|
||||
|
||||
protected void OnLanded()
|
||||
{
|
||||
}
|
||||
|
||||
protected void OnLeaveStableGround()
|
||||
{
|
||||
}
|
||||
|
||||
public void OnDiscreteCollisionDetected(Collider hitCollider)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ba1cb0200be742ec8d680ad8b2d662cb
|
||||
timeCreated: 1766610552
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d7569a6973424ff5802b1635c5338316
|
||||
timeCreated: 1766611137
|
||||
@@ -1,18 +0,0 @@
|
||||
using KinematicCharacterController;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Example.Liminal.Player
|
||||
{
|
||||
public class PlayerAnimator : MonoBehaviour
|
||||
{
|
||||
private static readonly int Velocity = Animator.StringToHash("Velocity");
|
||||
|
||||
[SerializeField] private Animator animator;
|
||||
[SerializeField] private KinematicCharacterMotor characterMotor;
|
||||
|
||||
private void Update()
|
||||
{
|
||||
animator.SetFloat(Velocity, characterMotor.Velocity.magnitude);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e79636518658432a99481e476aeebc66
|
||||
timeCreated: 1766610269
|
||||
@@ -1,7 +0,0 @@
|
||||
namespace Code.Example.Liminal.Player
|
||||
{
|
||||
public class PlayerFactory
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 60b7c1aa1c8c4189a2b442d2b4c628eb
|
||||
timeCreated: 1766652945
|
||||
@@ -1,74 +0,0 @@
|
||||
using System;
|
||||
using Code.Example.Liminal.Character;
|
||||
using Code.Infrastructure.Camera;
|
||||
using Code.Infrastructure.Camera.CameraStates;
|
||||
using Code.Infrastructure.Input;
|
||||
using Reflex.Attributes;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
namespace Code.Example.Liminal.Player
|
||||
{
|
||||
public class PlayerMovementController : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private LiminalCharacterController characterController;
|
||||
private PlayerCharacterInputs _currentInputs = new();
|
||||
private IInputService _inputService;
|
||||
|
||||
private CameraStateMachine _cameraStateMachine;
|
||||
|
||||
public Transform PlayerHeadPoint;
|
||||
|
||||
[Inject]
|
||||
private void Construct(IInputService inputService, CameraStateMachine stateMachine)
|
||||
{
|
||||
_inputService = inputService;
|
||||
_inputService.BindActionPerformed((int) ActionMappings.Gameplay, (int) GameplayActions.Move, OnMovePerformed);
|
||||
_inputService.BindActionCancel((int) ActionMappings.Gameplay, (int) GameplayActions.Move, OnMoveCanceled);
|
||||
_inputService.BindActionPerformed((int) ActionMappings.Gameplay, (int) GameplayActions.Crouch, OnCrouchPerformed);
|
||||
_inputService.BindActionCancel((int) ActionMappings.Gameplay, (int) GameplayActions.Crouch, OnCrouchCanceled);
|
||||
|
||||
_cameraStateMachine = stateMachine;
|
||||
((FirstPersonCameraState)stateMachine.CurrentBaseState).SetPlayer(this);
|
||||
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_currentInputs.MoveAxisForward = 0;
|
||||
_currentInputs.MoveAxisRight = 0;
|
||||
_currentInputs.CrouchUp = true;
|
||||
_currentInputs.CrouchDown = false;
|
||||
_currentInputs.CameraRotation = Quaternion.identity;
|
||||
}
|
||||
|
||||
public void SetCameraRotation(Quaternion rotation) => _currentInputs.CameraRotation = rotation;
|
||||
private void OnMovePerformed(InputAction.CallbackContext context)
|
||||
{
|
||||
_currentInputs.MoveAxisForward = context.ReadValue<Vector2>().y;
|
||||
_currentInputs.MoveAxisRight = context.ReadValue<Vector2>().x;
|
||||
}
|
||||
|
||||
private void OnMoveCanceled(InputAction.CallbackContext context)
|
||||
{
|
||||
_currentInputs.MoveAxisForward = 0;
|
||||
_currentInputs.MoveAxisRight = 0;
|
||||
}
|
||||
|
||||
private void OnCrouchPerformed(InputAction.CallbackContext context)
|
||||
{
|
||||
_currentInputs.CrouchDown = true;
|
||||
_currentInputs.CrouchUp = false;
|
||||
}
|
||||
|
||||
private void OnCrouchCanceled(InputAction.CallbackContext context)
|
||||
{
|
||||
_currentInputs.CrouchUp = true;
|
||||
_currentInputs.CrouchDown = false;
|
||||
}
|
||||
private void Update()
|
||||
{
|
||||
characterController.SetInputs(_currentInputs);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8dd688d33c434f999d0ff7cd0553f1ee
|
||||
timeCreated: 1766611089
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 36ea829cf56649b4a025c709390a457c
|
||||
timeCreated: 1770736333
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 95e867912f25463e8ae222819491ee0d
|
||||
timeCreated: 1770905985
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9df78f95b3ad416cb1a0a786f0b22365
|
||||
timeCreated: 1771423438
|
||||
@@ -0,0 +1,100 @@
|
||||
using System.Collections.Generic;
|
||||
using Code.Infrastructure.Audio;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using PrimeTween;
|
||||
using Reflex.Attributes;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Example.Platformer.Entity.Enemies
|
||||
{
|
||||
public class Bee : Entity
|
||||
{
|
||||
[SerializeField] private List<Transform> partolPoints;
|
||||
[SerializeField] private bool onPatrol = true;
|
||||
private int _currentPatrolPoint;
|
||||
|
||||
private Vector3 _velocity = new Vector3(1,1,1);
|
||||
[SerializeField] private Transform _currentTarget;
|
||||
|
||||
private Tween _patrolAction;
|
||||
private float _attackThreshold = 0.5f;
|
||||
|
||||
[Inject] private IAudioService _audioService;
|
||||
|
||||
[SerializeField] private EntityHealth health;
|
||||
private void Start()
|
||||
{
|
||||
health.OnEntityDamage = OnEntityDamage;
|
||||
health.OnEntityDeath = OnEntityDeath;
|
||||
}
|
||||
|
||||
private void OnEntityDeath()
|
||||
{
|
||||
animator.SetBool(Died, true);
|
||||
animator.SetTrigger(OnDeath);
|
||||
Die().Forget();
|
||||
}
|
||||
|
||||
private async UniTaskVoid Die()
|
||||
{
|
||||
await UniTask.WaitForSeconds(1);
|
||||
_audioService.PlayOneShot(AudioNames.Platformer, 3 , AudioGroupType.SFX);
|
||||
Destroy(gameObject);
|
||||
}
|
||||
private void OnEntityDamage(int obj)
|
||||
{
|
||||
_audioService.PlayOneShot(AudioNames.Platformer, 2, AudioGroupType.SFX);
|
||||
UnityEngine.Debug.Log(gameObject.name + " damaged");
|
||||
animator.SetTrigger(OnHit);
|
||||
}
|
||||
protected override void Move()
|
||||
{
|
||||
if (onPatrol && !_patrolAction.isAlive)
|
||||
{
|
||||
_patrolAction = Tween
|
||||
.PositionAtSpeed(transform,partolPoints[_currentPatrolPoint].position, 0.5f)
|
||||
.OnComplete(target: this, target => target.OnControlPointReached());
|
||||
}
|
||||
else if(_currentTarget)
|
||||
{
|
||||
TryAttack();
|
||||
|
||||
var direction = _currentTarget.position - transform.position;
|
||||
direction.Normalize();
|
||||
var targetPosition = _currentTarget.position + direction * -2f;
|
||||
|
||||
UnityEngine.Debug.DrawLine(transform.position, targetPosition, Color.red);
|
||||
|
||||
transform.position = Vector3.SmoothDamp(transform.position,_currentTarget.position,ref _velocity, 1f);
|
||||
// Tween
|
||||
// .PositionAtSpeed(transform, _currentTarget.position, 1f).OnUpdate(transform, );
|
||||
// // .OnComplete(OnControlPointReached);
|
||||
}
|
||||
}
|
||||
|
||||
private void TryAttack()
|
||||
{
|
||||
if ((transform.position - _currentTarget.position).magnitude < _attackThreshold) _currentTarget.GetComponent<EntityHealth>().GiveDamage(1);
|
||||
}
|
||||
|
||||
private void OnControlPointReached()
|
||||
{
|
||||
if (++_currentPatrolPoint >= partolPoints.Count) _currentPatrolPoint = 0;
|
||||
}
|
||||
|
||||
public void GotTarget(Transform other)
|
||||
{
|
||||
onPatrol = false;
|
||||
|
||||
_currentTarget = other;
|
||||
|
||||
_patrolAction.Stop();
|
||||
}
|
||||
|
||||
public void LostTarget()
|
||||
{
|
||||
onPatrol = true;
|
||||
_currentTarget = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2abf74ae7a894c5abc850fe852fdf4e7
|
||||
timeCreated: 1771433363
|
||||
@@ -0,0 +1,14 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Example.Platformer.Entity.Enemies
|
||||
{
|
||||
public class BeeRadar : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Bee bee;
|
||||
|
||||
private void OnTriggerEnter2D(Collider2D other) => bee.GotTarget(other.transform);
|
||||
|
||||
private void OnTriggerExit2D(Collider2D other) => bee.LostTarget();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 582294c360404f6d952d9e28bde1fbea
|
||||
timeCreated: 1771434696
|
||||
@@ -0,0 +1,103 @@
|
||||
using System;
|
||||
using Code.Infrastructure.Audio;
|
||||
using Code.Infrastructure.Configs;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using Reflex.Attributes;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Example.Platformer.Entity.Enemies
|
||||
{
|
||||
public class Boar : Entity
|
||||
{
|
||||
[SerializeField] private Vector2 groundLeft;
|
||||
[SerializeField] private Vector2 groundRight;
|
||||
private bool _directionRight;
|
||||
|
||||
private float _acceleration = 3f;
|
||||
|
||||
[SerializeField] private EntityHealth health;
|
||||
|
||||
[Inject] private IAudioService _audioService;
|
||||
|
||||
private Transform _target;
|
||||
private float _attackThreshold = 0.5f;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
health.OnEntityDamage = OnEntityDamage;
|
||||
health.OnEntityDeath = OnEntityDeath;
|
||||
}
|
||||
|
||||
private void OnEntityDeath()
|
||||
{
|
||||
animator.SetBool(Died, true);
|
||||
animator.SetTrigger(OnDeath);
|
||||
Die().Forget();
|
||||
}
|
||||
|
||||
private async UniTaskVoid Die()
|
||||
{
|
||||
await UniTask.WaitForSeconds(1);
|
||||
_audioService.PlayOneShot(AudioNames.Platformer, 3 , AudioGroupType.SFX);
|
||||
Destroy(gameObject);
|
||||
}
|
||||
private void OnEntityDamage(int obj)
|
||||
{
|
||||
_audioService.PlayOneShot(AudioNames.Platformer, 2, AudioGroupType.SFX);
|
||||
UnityEngine.Debug.Log(gameObject.name + " damaged");
|
||||
animator.SetTrigger(OnHit);
|
||||
}
|
||||
|
||||
protected override void Move()
|
||||
{
|
||||
if (health.IsDead) return;
|
||||
if (_target)
|
||||
{
|
||||
TryAttack();
|
||||
_directionRight = (_target.position - transform.position).x > float.Epsilon;
|
||||
UnityEngine.Debug.DrawLine(transform.position, (transform.position + (_target.position - transform.position)), Color.salmon);
|
||||
|
||||
CheckupDirection();
|
||||
|
||||
rigidbody2D.linearVelocityX = _directionRight ? 0.5f : -0.5f;
|
||||
rigidbody2D.linearVelocityX *= _acceleration;
|
||||
}
|
||||
else
|
||||
{
|
||||
CheckupDirection();
|
||||
|
||||
rigidbody2D.linearVelocityX = _directionRight ? 0.5f : -0.5f;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void HandleFlipX() => spriteRenderer.flipX = rigidbody2D.linearVelocity.x > -0.01f;
|
||||
|
||||
private void CheckupDirection()
|
||||
{
|
||||
if (_directionRight)
|
||||
{
|
||||
if (!Physics2D.OverlapPoint((Vector2)transform.position + groundRight,
|
||||
LayerMasks.Masks[LayerMaskType.PlatformerGround]))
|
||||
_directionRight = false;
|
||||
}
|
||||
else if (!Physics2D.OverlapPoint((Vector2)transform.position + groundLeft,
|
||||
LayerMasks.Masks[LayerMaskType.PlatformerGround]))
|
||||
_directionRight = true;
|
||||
}
|
||||
|
||||
private void TryAttack()
|
||||
{
|
||||
if ((transform.position - _target.position).magnitude < _attackThreshold) _target.GetComponent<EntityHealth>().GiveDamage(1);
|
||||
}
|
||||
|
||||
|
||||
public void GotTarget(Transform target)
|
||||
{
|
||||
_target = target;
|
||||
}
|
||||
public void LostTarget()
|
||||
{
|
||||
_target = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8a21daf0f518490daeacea92cc2dee2d
|
||||
timeCreated: 1772187830
|
||||
@@ -0,0 +1,19 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Example.Platformer.Entity.Enemies
|
||||
{
|
||||
public class BoarRadar : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Boar boar;
|
||||
|
||||
private void OnTriggerEnter2D(Collider2D other)
|
||||
{
|
||||
boar.GotTarget(other.transform);
|
||||
}
|
||||
|
||||
private void OnTriggerExit2D(Collider2D other)
|
||||
{
|
||||
boar.LostTarget();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e0976ba0c1904671ac17f194f8694aa1
|
||||
timeCreated: 1772187891
|
||||
@@ -0,0 +1,12 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Example.Platformer.Entity.Enemies
|
||||
{
|
||||
public class PlayerCollisionDamager : MonoBehaviour
|
||||
{
|
||||
private void OnTriggerStay2D(Collider2D other)
|
||||
{
|
||||
other.GetComponent<EntityHealth>().GiveDamage(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 55c5190afe54409f89d7a16c315e48f9
|
||||
timeCreated: 1774276433
|
||||
@@ -0,0 +1,64 @@
|
||||
using Code.Infrastructure.Audio;
|
||||
using Code.Infrastructure.Configs;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using Reflex.Attributes;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Example.Platformer.Entity.Enemies
|
||||
{
|
||||
public class Snail : Entity
|
||||
{
|
||||
[SerializeField] private Vector2 groundLeft;
|
||||
[SerializeField] private Vector2 groundRight;
|
||||
[SerializeField] private bool _directionRight;
|
||||
|
||||
[SerializeField] private EntityHealth health;
|
||||
[Inject] private IAudioService _audioService;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
health.OnEntityDamage = OnEntityDamage;
|
||||
health.OnEntityDeath = OnEntityDeath;
|
||||
}
|
||||
|
||||
private void OnEntityDeath()
|
||||
{
|
||||
animator.SetBool(Died, true);
|
||||
animator.SetTrigger(OnDeath);
|
||||
Die().Forget();
|
||||
}
|
||||
|
||||
private async UniTaskVoid Die()
|
||||
{
|
||||
await UniTask.WaitForSeconds(1);
|
||||
_audioService.PlayOneShot(AudioNames.Platformer, 3 , AudioGroupType.SFX);
|
||||
Destroy(gameObject);
|
||||
}
|
||||
private void OnEntityDamage(int obj)
|
||||
{
|
||||
_audioService.PlayOneShot(AudioNames.Platformer, 2, AudioGroupType.SFX);
|
||||
UnityEngine.Debug.Log(gameObject.name + " damaged");
|
||||
animator.SetTrigger(OnHit);
|
||||
}
|
||||
|
||||
protected override void Move()
|
||||
{
|
||||
CheckupDirection();
|
||||
rigidbody2D.linearVelocityX = _directionRight ? 0.5f : -0.5f;
|
||||
}
|
||||
protected override void HandleFlipX() => spriteRenderer.flipX = rigidbody2D.linearVelocity.x > -0.01f;
|
||||
|
||||
private void CheckupDirection()
|
||||
{
|
||||
if (_directionRight)
|
||||
{
|
||||
if (!Physics2D.OverlapPoint((Vector2)transform.position + groundRight,
|
||||
LayerMasks.Masks[LayerMaskType.PlatformerGround]))
|
||||
_directionRight = false;
|
||||
}
|
||||
else if (!Physics2D.OverlapPoint((Vector2)transform.position + groundLeft,
|
||||
LayerMasks.Masks[LayerMaskType.PlatformerGround]))
|
||||
_directionRight = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4bb753139de944f69f426cbc1ec9ec92
|
||||
timeCreated: 1771430576
|
||||
@@ -0,0 +1,98 @@
|
||||
using Code.Infrastructure.Configs;
|
||||
using Code.Infrastructure.EventBus;
|
||||
using Reflex.Attributes;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Example.Platformer.Entity
|
||||
{
|
||||
public interface IGameplayFreezeable : IGlobalSubscriber
|
||||
{
|
||||
void Freeze();
|
||||
void UnFreeze();
|
||||
}
|
||||
public abstract class Entity : MonoBehaviour, IGameplayFreezeable
|
||||
{
|
||||
protected static readonly int VelocityY = Animator.StringToHash("VelocityY");
|
||||
protected static readonly int VelocityX = Animator.StringToHash("VelocityX");
|
||||
protected static readonly int OnGround = Animator.StringToHash("OnGround");
|
||||
protected static readonly int OnHit = Animator.StringToHash("OnHit");
|
||||
protected static readonly int OnDeath = Animator.StringToHash("OnDeath");
|
||||
protected static readonly int Died = Animator.StringToHash("Died");
|
||||
|
||||
[SerializeField] protected new Rigidbody2D rigidbody2D;
|
||||
[SerializeField] protected Animator animator;
|
||||
[SerializeField] protected SpriteRenderer spriteRenderer;
|
||||
[SerializeField] private Vector2 groundPoint;
|
||||
|
||||
private PlatformerEntityData _data; // TODO
|
||||
protected bool isFreezed = true;
|
||||
protected bool onGround;
|
||||
private EventBus _eventBus;
|
||||
|
||||
private Vector2 _frozenVelocity;
|
||||
|
||||
public void SetData(PlatformerEntityData data)
|
||||
{
|
||||
_data = data;
|
||||
}
|
||||
|
||||
[Inject]
|
||||
private void Construct(EventBus eventBus)
|
||||
{
|
||||
_eventBus = eventBus;
|
||||
_eventBus.Subscribe(this);
|
||||
}
|
||||
|
||||
protected virtual void OnDestroy()
|
||||
{
|
||||
_eventBus.Unsubscribe(this);
|
||||
}
|
||||
|
||||
public void Freeze()
|
||||
{
|
||||
_frozenVelocity = rigidbody2D.linearVelocity;
|
||||
rigidbody2D.linearVelocity = Vector2.zero;
|
||||
|
||||
rigidbody2D.bodyType = RigidbodyType2D.Kinematic;
|
||||
isFreezed = true;
|
||||
}
|
||||
public void UnFreeze()
|
||||
{
|
||||
rigidbody2D.linearVelocity = _frozenVelocity;
|
||||
|
||||
rigidbody2D.bodyType = RigidbodyType2D.Dynamic;
|
||||
isFreezed = false;
|
||||
}
|
||||
|
||||
|
||||
protected virtual void Update()
|
||||
{
|
||||
if(isFreezed) return;
|
||||
|
||||
animator.SetFloat(VelocityX, rigidbody2D.linearVelocityX);
|
||||
animator.SetFloat(VelocityY, rigidbody2D.linearVelocityY);
|
||||
}
|
||||
|
||||
protected virtual void HandleFlipX() => spriteRenderer.flipX = rigidbody2D.linearVelocity.x < 0.01f;
|
||||
|
||||
protected virtual void FixedUpdate()
|
||||
{
|
||||
if(isFreezed) return;
|
||||
|
||||
onGround = CheckGround();
|
||||
animator.SetBool(OnGround, onGround);
|
||||
|
||||
Move();
|
||||
|
||||
if(rigidbody2D.linearVelocity.x is > 0.01f or < -0.01f) HandleFlipX();
|
||||
}
|
||||
|
||||
protected virtual bool CheckGround()
|
||||
{
|
||||
UnityEngine.Debug.DrawLine(transform.position,(Vector2)transform.position + groundPoint, Color.green);
|
||||
return Physics2D.OverlapPoint((Vector2)transform.position + groundPoint, LayerMasks.Masks[LayerMaskType.PlatformerGround]);
|
||||
}
|
||||
|
||||
protected abstract void Move();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f4b8cd0fdb9e4c258acd1f5898f193d1
|
||||
timeCreated: 1770905992
|
||||
@@ -0,0 +1,24 @@
|
||||
using System;
|
||||
using Unity.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Example.Platformer.Entity
|
||||
{
|
||||
public class EntityGUID : MonoBehaviour
|
||||
{
|
||||
[SerializeField, ReadOnly] private string _id = GenerateId();
|
||||
|
||||
public string Id => _id;
|
||||
|
||||
[ContextMenu("Reset Id")]
|
||||
private void ResetId()
|
||||
{
|
||||
_id = GenerateId();
|
||||
}
|
||||
|
||||
private static string GenerateId()
|
||||
{
|
||||
return Guid.NewGuid().ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 597458061f454fbc9767838561ac16b6
|
||||
timeCreated: 1773761214
|
||||
@@ -0,0 +1,64 @@
|
||||
using System;
|
||||
using Code.Infrastructure.EventBus;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using Reflex.Attributes;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Example.Platformer.Entity
|
||||
{
|
||||
public class EntityHealth : MonoBehaviour
|
||||
{
|
||||
private int _health;
|
||||
private int _maxHealth;
|
||||
private float _damageThreshold;
|
||||
|
||||
public void Setup(int maxHealth, float damageThreshold)
|
||||
{
|
||||
_maxHealth = maxHealth;
|
||||
_health = maxHealth;
|
||||
_damageThreshold = damageThreshold;
|
||||
}
|
||||
|
||||
public bool IsDead { get; private set; }
|
||||
private bool _isDamageable = true;
|
||||
|
||||
[Inject] private EventBus _eventBus;
|
||||
|
||||
public Action<int> OnEntityHeal;
|
||||
public Action<int> OnEntityDamage;
|
||||
public Action OnEntityDeath;
|
||||
|
||||
private async UniTaskVoid WaitThreshold()
|
||||
{
|
||||
await UniTask.WaitForSeconds(_damageThreshold);
|
||||
_isDamageable = true;
|
||||
}
|
||||
public void GiveDamage(int damage)
|
||||
{
|
||||
if (!_isDamageable) return;
|
||||
|
||||
_health -= damage;
|
||||
|
||||
_isDamageable = false;
|
||||
OnEntityDamage?.Invoke(_health);
|
||||
|
||||
if(_health <= 0)
|
||||
{
|
||||
IsDead = true;
|
||||
OnEntityDeath?.Invoke();
|
||||
}
|
||||
|
||||
WaitThreshold().Forget();
|
||||
}
|
||||
|
||||
public void Heal(int heal)
|
||||
{
|
||||
if (IsDead) return;
|
||||
if (_health + heal > _maxHealth) _health = _maxHealth;
|
||||
else _health += heal;
|
||||
|
||||
OnEntityHeal?.Invoke(_health);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a3078030faef42b5bddd46a7c5c91d95
|
||||
timeCreated: 1773058870
|
||||
@@ -0,0 +1,127 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Code.Infrastructure.Configs;
|
||||
using Code.Infrastructure.EventBus;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using Reflex.Core;
|
||||
using Reflex.Injectors;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AddressableAssets;
|
||||
using UnityEngine.ResourceManagement.AsyncOperations;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace Code.Example.Platformer.Entity
|
||||
{
|
||||
public interface IPlatformerEnemyFactory
|
||||
{
|
||||
UniTaskVoid WarmEnemy(PlatformerEntityType enemyType);
|
||||
void ReleaseEnemy(PlatformerEntityType racerType);
|
||||
|
||||
void SpawnEnemy(
|
||||
PlatformerEntityType enemyType,
|
||||
Vector3 position);
|
||||
}
|
||||
|
||||
public class PlatformerEnemyFactory : IPlatformerEnemyFactory, IDisposable
|
||||
{
|
||||
private EventBus _eventBus;
|
||||
|
||||
private string _enemyConfigsLabel;
|
||||
private AsyncOperationHandle<IList<PlatformerEntitySettingsConfig>> _enemyConfigsHandle;
|
||||
private Dictionary<PlatformerEntityType, AsyncOperationHandle<GameObject>> _enemyPrefabsHandle = new();
|
||||
|
||||
private Dictionary<PlatformerEntityType, PlatformerEntitySettingsConfig> _enemyConfigs;
|
||||
|
||||
public PlatformerEnemyFactory(IConfigLocator configLocator, EventBus eventBus)
|
||||
{
|
||||
_eventBus = eventBus;
|
||||
_enemyConfigsLabel = configLocator.TryGetManyConfigAssetReferences<PlatformerEntitySettingsConfig>();
|
||||
|
||||
LoadConfigs().Forget();
|
||||
}
|
||||
|
||||
private async UniTaskVoid LoadConfigs()
|
||||
{
|
||||
_enemyConfigsHandle = Addressables.LoadAssetsAsync<PlatformerEntitySettingsConfig>(_enemyConfigsLabel);
|
||||
|
||||
await _enemyConfigsHandle.ToUniTask();
|
||||
|
||||
_enemyConfigs = _enemyConfigsHandle.Result.ToDictionary(x => x.EntityData.type);
|
||||
|
||||
_eventBus.RaiseEvent<IPlatformerEnemyFactoryInitializedHandle>(x => x.PlatformerEnemyFactoryInitialized());
|
||||
}
|
||||
|
||||
public async UniTaskVoid WarmEnemy(PlatformerEntityType enemyType)
|
||||
{
|
||||
if (enemyType == PlatformerEntityType.Player) return;
|
||||
|
||||
if (_enemyPrefabsHandle.ContainsKey(enemyType))
|
||||
{
|
||||
_eventBus.RaiseEvent<IPlatformerEnemyLoadedHandle>(x => x.PlatformerEnemyLoaded(enemyType, null));
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
UnityEngine.Debug.LogWarning($"Enemy loaded {enemyType}");
|
||||
_enemyPrefabsHandle.Add(enemyType,
|
||||
Addressables.LoadAssetAsync<GameObject>(_enemyConfigs[enemyType].prefabReference));
|
||||
|
||||
await _enemyPrefabsHandle[enemyType].ToUniTask();
|
||||
|
||||
var entity = _enemyPrefabsHandle[enemyType].Result.GetComponent<Entity>();
|
||||
|
||||
_eventBus.RaiseEvent<IPlatformerEnemyLoadedHandle>(x => x.PlatformerEnemyLoaded(enemyType, entity));
|
||||
}
|
||||
|
||||
public void ReleaseEnemy(PlatformerEntityType racerType)
|
||||
{
|
||||
_enemyPrefabsHandle[racerType].Release();
|
||||
_enemyPrefabsHandle.Remove(racerType);
|
||||
}
|
||||
|
||||
public void SpawnEnemy(
|
||||
PlatformerEntityType enemyType,
|
||||
Vector3 position)
|
||||
{
|
||||
if (enemyType == PlatformerEntityType.Player) return;
|
||||
|
||||
var gameObject = Object.Instantiate(_enemyPrefabsHandle[enemyType].Result, position, Quaternion.identity);
|
||||
|
||||
var entity = gameObject.GetComponent<Entity>();
|
||||
entity.SetData(_enemyConfigs[enemyType].EntityData);
|
||||
|
||||
var health = gameObject.GetComponent<EntityHealth>();
|
||||
health.Setup(_enemyConfigs[enemyType].EntityData.maxHealth, _enemyConfigs[enemyType].EntityData.damageRecieveThreshold);
|
||||
|
||||
GameObjectInjector.InjectObject(gameObject, Container.RootContainer);
|
||||
|
||||
_eventBus.RaiseEvent<IPlatformerEnemySpawnedHandle>(x=>x.PlatformerEnemySpawned(entity));
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
UnityEngine.Debug.LogWarning($"Enemies released");
|
||||
foreach (var prefab in _enemyPrefabsHandle)
|
||||
prefab.Value.Release();
|
||||
|
||||
_enemyPrefabsHandle.Clear();
|
||||
|
||||
_enemyConfigsHandle.Release();
|
||||
}
|
||||
}
|
||||
|
||||
public interface IPlatformerEnemyFactoryInitializedHandle : IGlobalSubscriber
|
||||
{
|
||||
public void PlatformerEnemyFactoryInitialized();
|
||||
}
|
||||
|
||||
public interface IPlatformerEnemyLoadedHandle : IGlobalSubscriber
|
||||
{
|
||||
public void PlatformerEnemyLoaded(PlatformerEntityType type, Entity entity);
|
||||
}
|
||||
public interface IPlatformerEnemySpawnedHandle : IGlobalSubscriber
|
||||
{
|
||||
public void PlatformerEnemySpawned(Entity entity);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 49fd97d8a6464d3e86d6ea215949d1f5
|
||||
timeCreated: 1771423258
|
||||
@@ -0,0 +1,39 @@
|
||||
using System;
|
||||
using Code.Infrastructure.Generators;
|
||||
using UnityEngine.AddressableAssets;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
namespace Code.Example.Platformer.Entity
|
||||
{
|
||||
|
||||
[Serializable]
|
||||
public struct PlatformerEntityData
|
||||
{
|
||||
public string name;
|
||||
public float speed;
|
||||
public float acceleration;
|
||||
public int damage;
|
||||
public PlatformerEntityType type;
|
||||
public int maxHealth;
|
||||
public float damageRecieveThreshold;
|
||||
}
|
||||
|
||||
public enum PlatformerEntityType
|
||||
{
|
||||
Player,
|
||||
Boar,
|
||||
Bee,
|
||||
Snail
|
||||
}
|
||||
[Config("Configs/Gameplay/Platformer/EntitySettings", true)]
|
||||
public class PlatformerEntitySettings
|
||||
{
|
||||
[ToConfig] public PlatformerEntityData EntityData;
|
||||
|
||||
[ToConfig] public AssetReference prefabReference;
|
||||
}
|
||||
|
||||
[Config("", false, true)]
|
||||
public class PlatformerPlayerSettings
|
||||
{ }
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6116fb7cbe9c49a9863b83f85375096a
|
||||
timeCreated: 1773066580
|
||||
@@ -0,0 +1,111 @@
|
||||
using System;
|
||||
using Code.Infrastructure.Configs;
|
||||
using Code.Infrastructure.EventBus;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using Reflex.Core;
|
||||
using Reflex.Injectors;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AddressableAssets;
|
||||
using UnityEngine.ResourceManagement.AsyncOperations;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace Code.Example.Platformer.Entity
|
||||
{
|
||||
public interface IPlatformerPlayerFactory
|
||||
{
|
||||
UniTaskVoid WarmPlayer();
|
||||
void ReleasePlayer();
|
||||
|
||||
void SpawnPlayer(Vector3 position);
|
||||
}
|
||||
|
||||
public class PlatformerPlayerFactory : IPlatformerPlayerFactory, IDisposable
|
||||
{
|
||||
private EventBus _eventBus;
|
||||
|
||||
private AssetReference _playerConfigReference;
|
||||
private AsyncOperationHandle<PlatformerEntitySettingsConfig> _playerConfigHandle;
|
||||
private AsyncOperationHandle<GameObject> _playerPrefabHandle;
|
||||
|
||||
private PlatformerEntitySettingsConfig _playerConfig;
|
||||
|
||||
public PlatformerPlayerFactory(IConfigLocator configLocator, EventBus eventBus)
|
||||
{
|
||||
_eventBus = eventBus;
|
||||
_playerConfigReference = configLocator.TryGetConfigAssetReference<PlatformerPlayerSettingsConfig>();
|
||||
|
||||
LoadConfigs().Forget();
|
||||
}
|
||||
|
||||
private async UniTaskVoid LoadConfigs()
|
||||
{
|
||||
_playerConfigHandle = Addressables.LoadAssetAsync<PlatformerEntitySettingsConfig>(_playerConfigReference);
|
||||
|
||||
await _playerConfigHandle.ToUniTask();
|
||||
|
||||
_playerConfig = _playerConfigHandle.Result;
|
||||
|
||||
_eventBus.RaiseEvent<IPlatformerPlayerFactoryInitializedHandle>(x => x.PlatformerPlayerFactoryInitialized());
|
||||
}
|
||||
|
||||
public async UniTaskVoid WarmPlayer()
|
||||
{
|
||||
if (_playerPrefabHandle.IsValid())
|
||||
{
|
||||
_eventBus.RaiseEvent<IPlatformerPlayerLoadedHandle>(x => x.PlatformerPlayerLoaded());
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
UnityEngine.Debug.LogWarning($"Player loaded");
|
||||
_playerPrefabHandle = Addressables.LoadAssetAsync<GameObject>(_playerConfig.prefabReference);
|
||||
|
||||
await _playerPrefabHandle.ToUniTask();
|
||||
|
||||
_eventBus.RaiseEvent<IPlatformerPlayerLoadedHandle>(x => x.PlatformerPlayerLoaded());
|
||||
}
|
||||
|
||||
public void ReleasePlayer()
|
||||
{
|
||||
_playerPrefabHandle.Release();
|
||||
}
|
||||
|
||||
public void SpawnPlayer(Vector3 position)
|
||||
{
|
||||
var player = Object.Instantiate(_playerPrefabHandle.Result, position, Quaternion.identity);
|
||||
|
||||
var racer = player.GetComponent<Entity>();
|
||||
racer.SetData(_playerConfig.EntityData);
|
||||
|
||||
var health = player.GetComponent<EntityHealth>();
|
||||
health.Setup(_playerConfig.EntityData.maxHealth, _playerConfig.EntityData.damageRecieveThreshold);
|
||||
|
||||
GameObjectInjector.InjectObject(player, Container.RootContainer); // TODO САМОЕ НЕСТАБИЛЬНОЕ ДЕРЬМО ВО ВСЕЛЕННОЙ КОНТЕЙНЕР ДОЛЖЕН БЫТЬ КОНТЕКСТНЫМ
|
||||
|
||||
_eventBus.RaiseEvent<IPlatformerPlayerSpawnedHandle>(
|
||||
x => x.PlatformerPlayerSpawned(player.GetComponent<Entity>()));
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
UnityEngine.Debug.LogWarning($"Player released");
|
||||
if(_playerPrefabHandle.IsValid()) _playerPrefabHandle.Release();
|
||||
|
||||
_playerConfigHandle.Release();
|
||||
}
|
||||
}
|
||||
|
||||
public interface IPlatformerPlayerFactoryInitializedHandle : IGlobalSubscriber
|
||||
{
|
||||
public void PlatformerPlayerFactoryInitialized();
|
||||
}
|
||||
|
||||
public interface IPlatformerPlayerLoadedHandle : IGlobalSubscriber
|
||||
{
|
||||
public void PlatformerPlayerLoaded();
|
||||
}
|
||||
public interface IPlatformerPlayerSpawnedHandle : IGlobalSubscriber
|
||||
{
|
||||
public void PlatformerPlayerSpawned(Entity entity);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 70a3deb8fbb44749b5aeea7b3997a459
|
||||
timeCreated: 1773136472
|
||||
@@ -0,0 +1,166 @@
|
||||
using Code.Infrastructure.Audio;
|
||||
using Code.Infrastructure.Configs;
|
||||
using Code.Infrastructure.EventBus;
|
||||
using Code.Infrastructure.Input;
|
||||
using Reflex.Attributes;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
namespace Code.Example.Platformer.Entity
|
||||
{
|
||||
public class PlayerEntity : Entity
|
||||
{
|
||||
private static readonly int OnAttack = Animator.StringToHash("OnAttack");
|
||||
private IInputService _inputService;
|
||||
|
||||
[Inject]
|
||||
private void Construct(IInputService inputService, IAudioService audioService, EventBus eventBus)
|
||||
{
|
||||
_eventBus = eventBus;
|
||||
_audioService = audioService;
|
||||
|
||||
_inputService = inputService;
|
||||
_inputService.BindActionPerformed((int)ActionMappings.Platformer, (int)PlatformerActions.Move,
|
||||
MovementPerformed);
|
||||
_inputService.BindActionCancelled((int)ActionMappings.Platformer, (int)PlatformerActions.Move,
|
||||
MovementCancelled);
|
||||
_inputService.BindActionPerformed((int)ActionMappings.Platformer, (int)PlatformerActions.Jump, JumpPerformed);
|
||||
_inputService.BindActionPerformed((int)ActionMappings.Platformer, (int)PlatformerActions.Attack, AttackPerformed);
|
||||
_inputService.BindActionPerformed((int)ActionMappings.Platformer, (int)PlatformerActions.Sprint, SprintPerformed);
|
||||
_inputService.BindActionCancelled((int)ActionMappings.Platformer, (int)PlatformerActions.Sprint, SprintCancelled);
|
||||
|
||||
//cameraFactory.GetCinematicCamera(CameraMode.Platformer).Follow = transform; , CameraFactory cameraFactory
|
||||
}
|
||||
|
||||
protected override void OnDestroy()
|
||||
{
|
||||
base.OnDestroy();
|
||||
if(!health.IsDead) UnbindControls();
|
||||
}
|
||||
|
||||
private void UnbindControls()
|
||||
{
|
||||
_inputService.UnbindActionPerformed((int)ActionMappings.Platformer, (int)PlatformerActions.Move,
|
||||
MovementPerformed);
|
||||
_inputService.UnbindActionCancelled((int)ActionMappings.Platformer, (int)PlatformerActions.Move,
|
||||
MovementCancelled);
|
||||
_inputService.UnbindActionPerformed((int)ActionMappings.Platformer, (int)PlatformerActions.Jump, JumpPerformed);
|
||||
_inputService.UnbindActionPerformed((int)ActionMappings.Platformer, (int)PlatformerActions.Attack, AttackPerformed);
|
||||
_inputService.UnbindActionPerformed((int)ActionMappings.Platformer, (int)PlatformerActions.Sprint, SprintPerformed);
|
||||
_inputService.UnbindActionCancelled((int)ActionMappings.Platformer, (int)PlatformerActions.Sprint, SprintCancelled);
|
||||
}
|
||||
|
||||
private float _acceleration = 1f;
|
||||
|
||||
protected override void Move()
|
||||
{
|
||||
rigidbody2D.linearVelocityX = _moveDirection.x * 2f * _acceleration;
|
||||
}
|
||||
|
||||
private Vector2 _moveDirection;
|
||||
private IAudioService _audioService;
|
||||
|
||||
private void MovementPerformed(InputAction.CallbackContext callbackContext) =>
|
||||
_moveDirection = callbackContext.ReadValue<Vector2>();
|
||||
|
||||
private void MovementCancelled(InputAction.CallbackContext callbackContext) =>
|
||||
_moveDirection = Vector2.zero;
|
||||
|
||||
private void JumpPerformed(InputAction.CallbackContext callbackContext)
|
||||
{
|
||||
if (!onGround) return;
|
||||
rigidbody2D.AddForceY(100f);
|
||||
|
||||
_acceleration = 1f;
|
||||
|
||||
_audioService.PlayOneShot(AudioNames.Platformer, 6, AudioGroupType.SFX);
|
||||
}
|
||||
|
||||
[SerializeField] private Vector2 attackOffset;
|
||||
|
||||
private void AttackPerformed(InputAction.CallbackContext callbackContext)
|
||||
{
|
||||
if (!onGround) return;
|
||||
//
|
||||
|
||||
//
|
||||
_audioService.PlayOneShot(AudioNames.Platformer, 1, AudioGroupType.SFX);
|
||||
animator.SetBool(OnAttack, true);
|
||||
}
|
||||
|
||||
public void CastAttack()
|
||||
{
|
||||
var damagedOnes =
|
||||
Physics2D.OverlapPointAll((Vector2)transform.position + attackOffset, LayerMasks.Masks[LayerMaskType.PlatformerEnemy]);
|
||||
|
||||
if (damagedOnes == null) return;
|
||||
|
||||
foreach (var damaged in damagedOnes)
|
||||
{
|
||||
damaged.gameObject.GetComponent<EntityHealth>().GiveDamage(1);
|
||||
}
|
||||
}
|
||||
|
||||
private void SprintPerformed(InputAction.CallbackContext callbackContext)
|
||||
{
|
||||
if (!onGround) return;
|
||||
//
|
||||
_acceleration = 3f;
|
||||
}
|
||||
private void SprintCancelled(InputAction.CallbackContext callbackContext)
|
||||
{
|
||||
_acceleration = 1f;
|
||||
}
|
||||
|
||||
public void AttackEnd() => animator.SetBool(OnAttack, false);
|
||||
|
||||
[SerializeField] private EntityHealth health;
|
||||
private EventBus _eventBus;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
health.OnEntityDeath = OnEntityDeath;
|
||||
health.OnEntityDamage = OnEntityDamage;
|
||||
}
|
||||
|
||||
private void OnEntityDamage(int obj)
|
||||
{
|
||||
UnityEngine.Debug.Log("Player damaged");
|
||||
|
||||
_audioService.PlayOneShot(AudioNames.Platformer, 8, AudioGroupType.SFX);
|
||||
|
||||
_audioService.ApplyParameter(
|
||||
"PlatformerDamage",
|
||||
1f,
|
||||
0.5f,
|
||||
() => _audioService.ApplyParameter(
|
||||
"PlatformerDamage",
|
||||
5000f,
|
||||
1f));
|
||||
|
||||
_eventBus.RaiseEvent<IPlayerDamagedHandle>(x=>x.PlayerDamaged());
|
||||
}
|
||||
|
||||
private void OnEntityDeath()
|
||||
{
|
||||
_moveDirection = Vector2.zero;
|
||||
|
||||
animator.SetBool(Died, true);
|
||||
|
||||
UnbindControls();
|
||||
|
||||
_eventBus.RaiseEvent<IPlayerDiedHandle>(x=>x.PlayerDied());
|
||||
// Destroy(gameObject, 1f);
|
||||
}
|
||||
}
|
||||
|
||||
public interface IPlayerDiedHandle : IGlobalSubscriber
|
||||
{
|
||||
void PlayerDied();
|
||||
}
|
||||
|
||||
public interface IPlayerDamagedHandle : IGlobalSubscriber
|
||||
{
|
||||
void PlayerDamaged();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6d5abb60d772491cbad21bb3a3689054
|
||||
timeCreated: 1770908525
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 50745373fe25451191a647170efe16d9
|
||||
timeCreated: 1773067033
|
||||
@@ -0,0 +1,14 @@
|
||||
using Code.Infrastructure.EventBus;
|
||||
using Reflex.Attributes;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Example.Platformer.Level
|
||||
{
|
||||
public class LevelEndTrigger : MonoBehaviour
|
||||
{
|
||||
[Inject] private EventBus _eventBus;
|
||||
|
||||
private void OnTriggerEnter2D(Collider2D other) =>
|
||||
_eventBus.RaiseEvent<IPlayerReachedFinishHandle>(x=> x.PlayerReachedFinish());
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8241eab603dc4d86bb4bac79c0cb9740
|
||||
timeCreated: 1774254263
|
||||
@@ -0,0 +1,13 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Example.Platformer.Level
|
||||
{
|
||||
[Serializable]
|
||||
public struct PlatformerFirstLevelData
|
||||
{
|
||||
[SerializeField] public List<Transform> enemySpawnPoints;
|
||||
[SerializeField] public List<Transform> playerCheckPoints;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 23a7f57640a141dc866ceb89058c2f71
|
||||
timeCreated: 1773067046
|
||||
@@ -0,0 +1,28 @@
|
||||
using Code.Example.Platformer.Level;
|
||||
using Code.Infrastructure.EventBus;
|
||||
using Code.Infrastructure.SceneLoader;
|
||||
using Reflex.Core;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Example.Platformer
|
||||
{
|
||||
public class Platformer2SceneInstaller :
|
||||
MonoBehaviour,
|
||||
IInstaller
|
||||
{
|
||||
// [SerializeField] private PlatformerCanvas gameplayPlatformerCanvas;
|
||||
[SerializeField] private PlatformerFirstLevelData firstLevelData;
|
||||
|
||||
public void InstallBindings(ContainerBuilder containerBuilder)
|
||||
{
|
||||
containerBuilder.RegisterValue(firstLevelData);
|
||||
containerBuilder.OnContainerBuilt += OnContainerBuild;
|
||||
}
|
||||
|
||||
private void OnContainerBuild(Container container)
|
||||
{
|
||||
container.Resolve<EventBus>()
|
||||
.RaiseEvent<IOnPlatformer2SceneLoadedHandler>(x => x.OnPlatformer2SceneInitialized(container));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9f7e699014b54f2ca9338e1168db97e3
|
||||
timeCreated: 1774253993
|
||||
@@ -0,0 +1,28 @@
|
||||
using Code.Example.Platformer.Level;
|
||||
using Code.Infrastructure.EventBus;
|
||||
using Code.Infrastructure.SceneLoader;
|
||||
using Reflex.Core;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Example.Platformer
|
||||
{
|
||||
public class Platformer3SceneInstaller:
|
||||
MonoBehaviour,
|
||||
IInstaller
|
||||
{
|
||||
// [SerializeField] private PlatformerCanvas gameplayPlatformerCanvas;
|
||||
[SerializeField] private PlatformerFirstLevelData firstLevelData;
|
||||
|
||||
public void InstallBindings(ContainerBuilder containerBuilder)
|
||||
{
|
||||
containerBuilder.RegisterValue(firstLevelData);
|
||||
containerBuilder.OnContainerBuilt += OnContainerBuild;
|
||||
}
|
||||
|
||||
private void OnContainerBuild(Container container)
|
||||
{
|
||||
container.Resolve<EventBus>()
|
||||
.RaiseEvent<IOnPlatformer3SceneLoadedHandler>(x => x.OnPlatformer3SceneInitialized(container));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f8ad38e6ff54474d8df1d26cb18c2d09
|
||||
timeCreated: 1774254152
|
||||
@@ -0,0 +1,16 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Example.Platformer
|
||||
{
|
||||
public class PlatformerSceneData : MonoBehaviour
|
||||
{
|
||||
public Transform Player;
|
||||
public LevelData levelData;
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public struct LevelData
|
||||
{
|
||||
// public List<Transform> enemyPoints;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fdfd83cbde8f4fbd97802ac19f2f32e5
|
||||
timeCreated: 1771423037
|
||||
@@ -0,0 +1,59 @@
|
||||
using System;
|
||||
using Code.Example.Platformer.Entity;
|
||||
using Code.Example.Platformer.Level;
|
||||
using Code.Infrastructure.EventBus;
|
||||
using Code.Infrastructure.Loadings;
|
||||
using Code.Infrastructure.SceneLoader;
|
||||
using Reflex.Core;
|
||||
using Reflex.Enums;
|
||||
using UnityEngine;
|
||||
using Resolution = Reflex.Enums.Resolution;
|
||||
|
||||
namespace Code.Example.Platformer
|
||||
{
|
||||
public class PlatformerEnemySceneInstaller :
|
||||
MonoBehaviour,
|
||||
IInstaller,
|
||||
IPlatformerEnemyFactoryInitializedHandle,
|
||||
IPlatformerPlayerFactoryInitializedHandle,
|
||||
IDisposable
|
||||
{
|
||||
|
||||
private Loading _sceneInit;
|
||||
private Container _container;
|
||||
|
||||
private void LoadingComplete()
|
||||
{
|
||||
_container.Resolve<EventBus>()
|
||||
.RaiseEvent<IOnPlatformerSceneLoadedHandler>(x => x.OnPlatformerSceneInitialized(_container));
|
||||
}
|
||||
|
||||
public void InstallBindings(ContainerBuilder containerBuilder)
|
||||
{
|
||||
// Enemies
|
||||
// Player
|
||||
// Container
|
||||
_sceneInit = new(3, LoadingComplete);
|
||||
|
||||
containerBuilder.Parent.Resolve<EventBus>().Subscribe(this);
|
||||
|
||||
containerBuilder.RegisterType(typeof(PlatformerEnemyFactory), new []{typeof(IPlatformerEnemyFactory)}, Lifetime.Scoped, Resolution.Eager);
|
||||
containerBuilder.RegisterType(typeof(PlatformerPlayerFactory), new []{typeof(IPlatformerPlayerFactory)}, Lifetime.Scoped, Resolution.Eager);
|
||||
containerBuilder.OnContainerBuilt += OnContainerBuild;
|
||||
}
|
||||
private void OnContainerBuild(Container container)
|
||||
{
|
||||
_container = container;
|
||||
_sceneInit.DoProgress();
|
||||
}
|
||||
|
||||
public void PlatformerEnemyFactoryInitialized() => _sceneInit.DoProgress();
|
||||
|
||||
public void PlatformerPlayerFactoryInitialized() => _sceneInit.DoProgress();
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_container.Resolve<EventBus>().Unsubscribe(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0aa23aea61d74467889be39a550c9922
|
||||
timeCreated: 1770736749
|
||||
@@ -0,0 +1,297 @@
|
||||
using Code.Example.Platformer.Entity;
|
||||
using Code.Example.Platformer.Level;
|
||||
using Code.Infrastructure.App;
|
||||
using Code.Infrastructure.Audio;
|
||||
using Code.Infrastructure.Camera;
|
||||
using Code.Infrastructure.EventBus;
|
||||
using Code.Infrastructure.Generators;
|
||||
using Code.Infrastructure.Input;
|
||||
using Code.Infrastructure.Loadings;
|
||||
using Code.Infrastructure.SceneLoader;
|
||||
using Code.Infrastructure.UI;
|
||||
using Code.Infrastructure.UI.Panels;
|
||||
using Reflex.Core;
|
||||
using Unity.Cinemachine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace Code.Example.Platformer
|
||||
{
|
||||
public interface IPlayerReachedFinishHandle : IGlobalSubscriber
|
||||
{
|
||||
void PlayerReachedFinish();
|
||||
}
|
||||
|
||||
[State(typeof(AppStates),typeof(AppStateMachineContext))]
|
||||
[StateRaisingEvent]
|
||||
public partial class PlatformerState :
|
||||
IOnPlatformerSceneLoadedHandler,
|
||||
IOnPlatformer2SceneLoadedHandler,
|
||||
IOnPlatformer3SceneLoadedHandler,
|
||||
ICinematicMachineHandle,
|
||||
IPlatformerEnemyLoadedHandle,
|
||||
IPlatformerPlayerLoadedHandle,
|
||||
IPlatformerPlayerSpawnedHandle,
|
||||
IReadyToPlayHandle,
|
||||
IPlayerReachedFinishHandle,
|
||||
ILoadingPanelOpenedHandle,
|
||||
ILoadingPanelClosedHandle,
|
||||
IPlatformerEnemySpawnedHandle,
|
||||
IPlayerDiedHandle
|
||||
{
|
||||
private IPlatformerEnemyFactory _enemyFactory;
|
||||
private IPlatformerPlayerFactory _playerFactory;
|
||||
private PlatformerFirstLevelData _currentLevelData;
|
||||
private Entity.Entity _playerEntity;
|
||||
|
||||
private IAudioFactory _audioFactory;
|
||||
|
||||
private Container _fixdamncontainer;
|
||||
|
||||
private Loading _loading;
|
||||
|
||||
public PlatformerState(AppStateMachineContext context, EventBus eventBus) : base(context, eventBus)
|
||||
{
|
||||
}
|
||||
|
||||
public override AppStates myState => AppStates.Platformer;
|
||||
|
||||
protected override void OnEnterState()
|
||||
{
|
||||
EventBus.Subscribe(this);
|
||||
|
||||
// LoadingScreen
|
||||
_loading = new(1, StartInitialLoading);
|
||||
|
||||
Context.UIService.OpenPanel(UIPanelType.Loading);
|
||||
}
|
||||
|
||||
protected override void OnExitState()
|
||||
{
|
||||
_enemyFactory.ReleaseEnemy(PlatformerEntityType.Bee);
|
||||
_enemyFactory.ReleaseEnemy(PlatformerEntityType.Snail);
|
||||
_enemyFactory.ReleaseEnemy(PlatformerEntityType.Boar);
|
||||
|
||||
_playerFactory.ReleasePlayer();
|
||||
|
||||
Context.CameraFactory.ReleaseCinemachineCamera(CameraMode.Platformer);
|
||||
Context.InputService.DisableMap(ActionMappings.Platformer);
|
||||
|
||||
Context.AudioService.ChangeGroupVolume(
|
||||
AudioGroupType.Music,
|
||||
0f,
|
||||
0.5f,
|
||||
ReleasePlatformerMusic);
|
||||
|
||||
EventBus.Unsubscribe(this);
|
||||
}
|
||||
|
||||
private void ReleasePlatformerMusic()
|
||||
{
|
||||
Context.AudioService.CancelMusic(AudioNames.Platformer, 0);
|
||||
Context.AudioService.CancelMusic(AudioNames.Platformer, 7);
|
||||
_audioFactory.ReleaseAudios(AudioNames.Platformer);
|
||||
}
|
||||
|
||||
private void StartInitialLoading()
|
||||
{
|
||||
|
||||
// Dependency scene
|
||||
// Level scene
|
||||
// Camera
|
||||
// Enemy snail
|
||||
// Enemy bee
|
||||
// Enemy boar
|
||||
// Player
|
||||
// Music
|
||||
_loading = new(8, InitialLoadingCompleted);
|
||||
|
||||
Context.AudioService.ChangeGroupVolume(
|
||||
AudioGroupType.Music,
|
||||
1f,
|
||||
0.5f,
|
||||
() => Context.AudioService.PlayRepeatedly(AudioNames.Platformer,0, AudioGroupType.Music));
|
||||
|
||||
Context.SceneLoader.LoadSceneAsync(SceneId.Platformer, LoadSceneMode.Single).Forget();
|
||||
Context.InputService.EnableMap(ActionMappings.Platformer);
|
||||
Context.CameraFactory.LoadCinemachineCamera(CameraMode.Platformer).Forget();
|
||||
}
|
||||
|
||||
private void InitialLoadingCompleted()
|
||||
{
|
||||
_loading = new Loading(2, CloseLevel1LoadingScreen);
|
||||
|
||||
_enemyFactory.SpawnEnemy(PlatformerEntityType.Snail, _currentLevelData.enemySpawnPoints[0].position);
|
||||
|
||||
_playerFactory.SpawnPlayer(_currentLevelData.playerCheckPoints[0].position);
|
||||
}
|
||||
|
||||
private void CloseLevel1LoadingScreen()
|
||||
{
|
||||
Context.UIService.ClosePanel(UIPanelType.Loading);
|
||||
|
||||
EventBus.RaiseEvent<IGameplayFreezeable>(x=> x.UnFreeze());
|
||||
}
|
||||
|
||||
|
||||
public void CinemachineLoaded(CinemachineCamera cinemachineCamera)
|
||||
{
|
||||
_loading.DoProgress();
|
||||
}
|
||||
|
||||
public void PlatformerEnemyLoaded(PlatformerEntityType type, Entity.Entity entity)
|
||||
{
|
||||
if(entity) _loading.DoProgress();
|
||||
}
|
||||
|
||||
public void PlatformerPlayerLoaded()
|
||||
{
|
||||
_loading.DoProgress();
|
||||
}
|
||||
|
||||
public void PlatformerPlayerSpawned(Entity.Entity entity)
|
||||
{
|
||||
_playerEntity = entity;
|
||||
|
||||
Context.CameraFactory.GetCinematicCamera(CameraMode.Platformer).Follow = entity.transform;
|
||||
|
||||
_loading.DoProgress();
|
||||
}
|
||||
|
||||
public void PlatformerEnemySpawned(Entity.Entity entity)
|
||||
{
|
||||
_loading.DoProgress();
|
||||
}
|
||||
|
||||
public void OnReadyToPlay(AudioNames groupName)
|
||||
{
|
||||
if(groupName == AudioNames.Platformer) _loading.DoProgress();
|
||||
}
|
||||
|
||||
public void PlayerReachedFinish()
|
||||
{
|
||||
_loading = new Loading(1, StartLevel2Loading);
|
||||
|
||||
Context.AudioService.ChangeGroupVolume(
|
||||
AudioGroupType.Music,
|
||||
0f,
|
||||
0.5f,
|
||||
() => Context.AudioService.CancelMusic(AudioNames.Platformer, 0));
|
||||
|
||||
Context.UIService.OpenPanel(UIPanelType.Loading);
|
||||
|
||||
EventBus.RaiseEvent<IGameplayFreezeable>(x=> x.Freeze());
|
||||
|
||||
SceneManager.MoveGameObjectToScene(_playerEntity.gameObject, Context.SceneLoader.GetScene(SceneId.Platformer));
|
||||
}
|
||||
|
||||
private void StartLevel2Loading()
|
||||
{
|
||||
_loading = new(2, StartLevel2Gameplay);
|
||||
|
||||
Context.SceneLoader.UnloadSceneAsync(SceneId.Platformer2).Forget();
|
||||
Context.SceneLoader.LoadSceneAsync(SceneId.Platformer3, LoadSceneMode.Additive).Forget();
|
||||
}
|
||||
|
||||
private void StartLevel2Gameplay()
|
||||
{
|
||||
Context.AudioService.ChangeGroupVolume(
|
||||
AudioGroupType.Music,
|
||||
1f,
|
||||
0.5f,
|
||||
() => Context.AudioService.PlayRepeatedly(AudioNames.Platformer,7, AudioGroupType.Music));
|
||||
|
||||
Context.UIService.ClosePanel(UIPanelType.Loading);
|
||||
|
||||
EventBus.RaiseEvent<IGameplayFreezeable>(x=> x.UnFreeze());
|
||||
}
|
||||
|
||||
public void OnPlatformerSceneLoaded()
|
||||
{
|
||||
Context.SceneLoader.LoadSceneAsync(SceneId.Platformer2, LoadSceneMode.Additive).Forget();
|
||||
}
|
||||
|
||||
|
||||
public void OnPlatformerSceneInitialized(Container container)
|
||||
{
|
||||
_fixdamncontainer = container;
|
||||
|
||||
_audioFactory = container.Resolve<IAudioFactory>();
|
||||
_audioFactory.LoadAudioClips(AudioNames.Platformer);
|
||||
|
||||
_enemyFactory = container.Resolve<IPlatformerEnemyFactory>();
|
||||
|
||||
_enemyFactory.WarmEnemy(PlatformerEntityType.Bee);
|
||||
_enemyFactory.WarmEnemy(PlatformerEntityType.Boar);
|
||||
_enemyFactory.WarmEnemy(PlatformerEntityType.Snail);
|
||||
|
||||
_playerFactory = container.Resolve<IPlatformerPlayerFactory>();
|
||||
|
||||
_playerFactory.WarmPlayer();
|
||||
|
||||
_loading.DoProgress();
|
||||
}
|
||||
|
||||
public void OnPlatformer2SceneLoaded()
|
||||
{
|
||||
SceneManager.SetActiveScene(Context.SceneLoader.GetScene(SceneId.Platformer2));
|
||||
}
|
||||
|
||||
public void OnPlatformer2SceneInitialized(Container container)
|
||||
{
|
||||
_currentLevelData = container.Resolve<PlatformerFirstLevelData>();
|
||||
_loading.DoProgress();
|
||||
}
|
||||
|
||||
public void OnPlatformer3SceneLoaded()
|
||||
{
|
||||
SceneManager.SetActiveScene(Context.SceneLoader.GetScene(SceneId.Platformer3));
|
||||
|
||||
_enemyFactory.SpawnEnemy(PlatformerEntityType.Boar, _currentLevelData.enemySpawnPoints[0].position);
|
||||
|
||||
_playerEntity.transform.position = _currentLevelData.playerCheckPoints[0].position;
|
||||
|
||||
_loading.DoProgress();
|
||||
}
|
||||
|
||||
public void OnPlatformer3SceneInitialized(Container container)
|
||||
{
|
||||
_currentLevelData = container.Resolve<PlatformerFirstLevelData>();
|
||||
|
||||
_loading.DoProgress();
|
||||
}
|
||||
|
||||
public void LoadingPanelOpened(UIPanel panel)
|
||||
{
|
||||
_loading.DoProgress();
|
||||
}
|
||||
|
||||
public void LoadingPanelClosed()
|
||||
{
|
||||
}
|
||||
|
||||
public void PlayerDied()
|
||||
{
|
||||
_loading = new(2, EndGameLoading);
|
||||
|
||||
Context.AudioService.ChangeGroupVolume(
|
||||
AudioGroupType.Music,
|
||||
0f,
|
||||
0.5f,
|
||||
OffTheMusic);
|
||||
|
||||
Context.UIService.OpenPanel(UIPanelType.Loading);
|
||||
}
|
||||
|
||||
private void OffTheMusic()
|
||||
{
|
||||
ReleasePlatformerMusic();
|
||||
_loading.DoProgress();
|
||||
}
|
||||
|
||||
private void EndGameLoading()
|
||||
{
|
||||
Context.StateMachine.SwitchState(AppStates.MainMenu)
|
||||
.AllowStateTransition(AppStates.Platformer);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 823e3299b52c48a8869581e7c27ef9a8
|
||||
timeCreated: 1770736342
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b5da862624174a36ac3ace9058b79513
|
||||
timeCreated: 1770737039
|
||||
@@ -0,0 +1,10 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Example.Platformer.UI
|
||||
{
|
||||
public class PlatformerCanvas : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Canvas gameplayPlatformerCanvas;
|
||||
public Canvas GameplayPlatformerCanvas => gameplayPlatformerCanvas;
|
||||
}
|
||||
}
|
||||
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Reference in new issue
Block a user