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@@ -108,7 +301,7 @@
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<change beforePath="$PROJECT_DIR$/Assets/UnityCodeGen.Generated/Code.Infrastructure.Camera.CameraStateMachine.Generated.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/UnityCodeGen.Generated/Code.Infrastructure.Camera.CameraStateMachine.Generated.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/UnityCodeGen.Generated/Code.Infrastructure.UI.Panels.LoadingPanelEvents.Generated.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/UnityCodeGen.Generated/Code.Infrastructure.UI.Panels.LoadingPanelEvents.Generated.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/UnityCodeGen.Generated/Code.Infrastructure.UI.Panels.LogoPanelEvents.Generated.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/UnityCodeGen.Generated/Code.Infrastructure.UI.Panels.LogoPanelEvents.Generated.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/UnityCodeGen.Generated/Code.Infrastructure.UI.Panels.MenuChoosePanelEvents.Generated.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/UnityCodeGen.Generated/Code.Infrastructure.UI.Panels.MenuChoosePanelEvents.Generated.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/UnityCodeGen.Generated/ConfigLocator.Generated.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/UnityCodeGen.Generated/ConfigLocator.Generated.cs" afterDir="false" />
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||||
<change beforePath="$PROJECT_DIR$/Assets/UnityCodeGen.Generated/SystemConfigsReferences.Generated.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/UnityCodeGen.Generated/SystemConfigsReferences.Generated.cs" afterDir="false" />
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||||
<change beforePath="$PROJECT_DIR$/Packages/packages-lock.json" beforeDir="false" afterPath="$PROJECT_DIR$/Packages/packages-lock.json" afterDir="false" />
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<option name="SHOW_DIALOG" value="false" />
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||||
<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@@ -50,8 +74,28 @@
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||||
<option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$" />
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||||
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||||
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||||
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|
||||
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||||
<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Platformer/Level/PlatformerLevelData.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
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||||
<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Platformer/PlatformerSceneInstaller.cs" root0="FORCE_HIGHLIGHTING" />
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||||
<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Platformer/PlatformerState.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Platformer/UI/PlatformerCanvas.cs" root0="FORCE_HIGHLIGHTING" />
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||||
<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/RaceGame.cs" root0="FORCE_HIGHLIGHTING" />
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||||
<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/AIDebugRacer.cs" root0="FORCE_HIGHLIGHTING" />
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||||
@@ -59,12 +103,12 @@
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/ID/Agent.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/ID/AgentBehaviour.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/ID/Behaviours/Flee.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/ID/Behaviours/Pursue.cs" root0="FORCE_HIGHLIGHTING" />
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||||
<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/ID/Behaviours/Seek.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/ID/Steering.cs" root0="FORCE_HIGHLIGHTING" />
|
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<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/Racer/Car/CarWheelRotator.cs" root0="FORCE_HIGHLIGHTING" />
|
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<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/Racer/Car/CarWheelRotatorPlayer.cs" root0="FORCE_HIGHLIGHTING" />
|
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<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/Racer/Player/PlayerCarController.cs" root0="FORCE_HIGHLIGHTING" />
|
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<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/Racer/Player/PlayerCarControllerRB.cs" root0="FORCE_HIGHLIGHTING" />
|
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<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/Racer/RacerFactory.cs" root0="FORCE_HIGHLIGHTING" />
|
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<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/Racer/RacerSettings.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/Racer/RacerType.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
@@ -73,22 +117,31 @@
|
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<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/Track/RaceTrackData.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/Track/WellEditor/CheckPointAsset.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/UI/PlayerScoreCounter.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
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|
||||
<setting file="file://$PROJECT_DIR$/Assets/Code/Infrastructure/App/SceneInstallers/GameplaySceneInstaller.cs" root0="FORCE_HIGHLIGHTING" />
|
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<setting file="file://$PROJECT_DIR$/Assets/Code/Infrastructure/App/States/BootstrapState.cs" root0="FORCE_HIGHLIGHTING" />
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||||
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||||
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||||
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||||
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||||
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||||
<setting file="file://$PROJECT_DIR$/Assets/Code/Infrastructure/Camera/CameraFactory.cs" root0="FORCE_HIGHLIGHTING" />
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
<setting file="file://$PROJECT_DIR$/Library/PackageCache/com.cysharp.unitask@a85b92a8e443/Runtime/UniTaskScheduler.cs" root0="SKIP_HIGHLIGHTING" />
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||||
<setting file="file://$PROJECT_DIR$/Library/PackageCache/com.gustavopsantos.reflex@fabfbc86f712/Core/Container.cs" root0="SKIP_HIGHLIGHTING" />
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||||
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||||
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||||
<setting file="file://$PROJECT_DIR$/Library/PackageCache/com.unity.addressables@13d9ede188ab/Runtime/ResourceManager/AsyncOperations/AsyncOperationHandle.cs" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Library/PackageCache/com.unity.addressables@13d9ede188ab/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs" root0="SKIP_HIGHLIGHTING" />
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||||
<setting file="file://$PROJECT_DIR$/Library/PackageCache/com.gustavopsantos.reflex@fabfbc86f712/Injectors/MethodInjector.cs" root0="SKIP_HIGHLIGHTING" />
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"customColor": "",
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@@ -116,6 +169,16 @@
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||||
<configuration name="Start Unity" type="RunUnityExe" factoryName="Unity Executable">
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||||
<option name="EXE_PATH" value="$USER_HOME$/Unity/Hub/Editor/6000.3.11f1/Editor/Unity" />
|
||||
<option name="PROGRAM_PARAMETERS" value="-projectPath A:\Projects\Infratest -debugCodeOptimization" />
|
||||
<option name="WORKING_DIRECTORY" value="A:\Projects\Infratest" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
<option name="ENV_FILE_PATHS" value="" />
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||||
<option name="REDIRECT_INPUT_PATH" value="" />
|
||||
<option name="MIXED_MODE_DEBUG" value="0" />
|
||||
<method v="2" />
|
||||
</configuration>
|
||||
<configuration name="Start Unity" type="RunUnityExe" factoryName="Unity Executable">
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||||
<option name="EXE_PATH" value="$USER_HOME$/Unity/Hub/Editor/6000.3.5f2/Editor/Unity" />
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||||
<option name="PROGRAM_PARAMETERS" value="-projectPath A:\Projects\Infratest -debugCodeOptimization" />
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@@ -126,6 +189,16 @@
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||||
<option name="MIXED_MODE_DEBUG" value="0" />
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||||
<method v="2" />
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||||
</configuration>
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||||
<configuration name="Unit Tests (batch mode)" type="RunUnityExe" factoryName="Unity Executable">
|
||||
<option name="EXE_PATH" value="$USER_HOME$/Unity/Hub/Editor/6000.3.11f1/Editor/Unity" />
|
||||
<option name="PROGRAM_PARAMETERS" value="-runTests -batchmode -projectPath A:\Projects\Infratest -testResults Logs/results.xml -logFile Logs/Editor.log -testPlatform EditMode -debugCodeOptimization" />
|
||||
<option name="WORKING_DIRECTORY" value="A:\Projects\Infratest" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
<option name="ENV_FILE_PATHS" value="" />
|
||||
<option name="REDIRECT_INPUT_PATH" value="" />
|
||||
<option name="MIXED_MODE_DEBUG" value="0" />
|
||||
<method v="2" />
|
||||
</configuration>
|
||||
<configuration name="Unit Tests (batch mode)" type="RunUnityExe" factoryName="Unity Executable">
|
||||
<option name="EXE_PATH" value="$USER_HOME$/Unity/Hub/Editor/6000.3.5f2/Editor/Unity" />
|
||||
<option name="PROGRAM_PARAMETERS" value="-runTests -batchmode -projectPath A:\Projects\Infratest -testResults Logs/results.xml -logFile Logs/Editor.log -testPlatform EditMode -debugCodeOptimization" />
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||||
@@ -149,10 +222,23 @@
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<configuration name="Attach to Unity Editor" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="Unity Debug" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost" useMixedMode="false" ignored-value-for-modified-check="11838">
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||||
<configuration name="Attach to Unity Editor & Play" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="UNITY_ATTACH_AND_PLAY" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost" useMixedMode="false">
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<option name="listenPortForConnections" value="false" />
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<option name="pid" value="11838" />
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<option name="pid" />
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<option name="projectPathOnTarget" />
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||||
<option name="runtimes">
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||||
<list />
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||||
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||||
<option name="selectedOptions">
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||||
<list />
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||||
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||||
<method v="2" />
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||||
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||||
<configuration name="Attach to Unity Editor" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="Unity Debug" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost" useMixedMode="false" ignored-value-for-modified-check="4065">
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||||
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||||
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||||
<option name="pid" value="4065" />
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<option name="projectPathOnTarget" />
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||||
<option name="runtimes">
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<list>
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@@ -164,6 +250,22 @@
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||||
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||||
<method v="2" />
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||||
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<configuration name="Attach to Unity Editor" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="Unity Debug" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost" useMixedMode="false">
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||||
<option name="allowRunningInParallel" value="false" />
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||||
<option name="listenPortForConnections" value="false" />
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||||
<option name="pid" />
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||||
<option name="projectPathOnTarget" />
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||||
<option name="runtimes">
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||||
<list />
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||||
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<option name="selectedOptions">
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||||
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<method v="2" />
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||||
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<configuration name="Attach to" type="UnityDevicePlayer" factoryName="UnityAttachToDevicePlayer">
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||||
<method v="2" />
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||||
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||||
<configuration name="Attach to" type="UnityDevicePlayer" factoryName="UnityAttachToDevicePlayer">
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||||
<method v="2" />
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@@ -236,6 +338,19 @@
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||||
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||||
<workItem from="1770647985793" duration="3000" />
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||||
<workItem from="1770649909847" duration="667000" />
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@@ -267,6 +382,45 @@
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<option name="timeStamp" value="58" />
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<url>file://$PROJECT_DIR$/Assets/Code/Example/Platformer/PlatformerSceneInstaller.cs</url>
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||||
<line>68</line>
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<url>file://$PROJECT_DIR$/Assets/Code/Infrastructure/App/States/MainMenuState.cs</url>
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||||
<line>24</line>
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@@ -22,9 +22,9 @@ namespace Code.Debug
|
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_stateMachine.SwitchState((AppStates)id);
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}
|
||||
|
||||
public void SwitchGameplay()
|
||||
public void SwitchPlatformer()
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{
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_stateMachine.SwitchState(AppStates.Gameplay).AllowStateTransition(AppStates.MainMenu);
|
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_stateMachine.SwitchState(AppStates.Platformer).AllowStateTransition(AppStates.MainMenu);
|
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}
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[SerializeField] private List<Button> buttons;
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timeCreated: 1771423438
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@@ -0,0 +1,100 @@
|
||||
using System.Collections.Generic;
|
||||
using Code.Infrastructure.Audio;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using PrimeTween;
|
||||
using Reflex.Attributes;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Example.Platformer.Entity.Enemies
|
||||
{
|
||||
public class Bee : Entity
|
||||
{
|
||||
[SerializeField] private List<Transform> partolPoints;
|
||||
[SerializeField] private bool onPatrol = true;
|
||||
private int _currentPatrolPoint;
|
||||
|
||||
private Vector3 _velocity = new Vector3(1,1,1);
|
||||
[SerializeField] private Transform _currentTarget;
|
||||
|
||||
private Tween _patrolAction;
|
||||
private float _attackThreshold = 0.5f;
|
||||
|
||||
[Inject] private IAudioService _audioService;
|
||||
|
||||
[SerializeField] private EntityHealth health;
|
||||
private void Start()
|
||||
{
|
||||
health.OnEntityDamage = OnEntityDamage;
|
||||
health.OnEntityDeath = OnEntityDeath;
|
||||
}
|
||||
|
||||
private void OnEntityDeath()
|
||||
{
|
||||
animator.SetBool(Died, true);
|
||||
animator.SetTrigger(OnDeath);
|
||||
Die().Forget();
|
||||
}
|
||||
|
||||
private async UniTaskVoid Die()
|
||||
{
|
||||
await UniTask.WaitForSeconds(1);
|
||||
_audioService.PlayOneShot(AudioNames.Platformer, 3 , AudioGroupType.SFX);
|
||||
Destroy(gameObject);
|
||||
}
|
||||
private void OnEntityDamage(int obj)
|
||||
{
|
||||
_audioService.PlayOneShot(AudioNames.Platformer, 2, AudioGroupType.SFX);
|
||||
UnityEngine.Debug.Log(gameObject.name + " damaged");
|
||||
animator.SetTrigger(OnHit);
|
||||
}
|
||||
protected override void Move()
|
||||
{
|
||||
if (onPatrol && !_patrolAction.isAlive)
|
||||
{
|
||||
_patrolAction = Tween
|
||||
.PositionAtSpeed(transform,partolPoints[_currentPatrolPoint].position, 0.5f)
|
||||
.OnComplete(target: this, target => target.OnControlPointReached());
|
||||
}
|
||||
else if(_currentTarget)
|
||||
{
|
||||
TryAttack();
|
||||
|
||||
var direction = _currentTarget.position - transform.position;
|
||||
direction.Normalize();
|
||||
var targetPosition = _currentTarget.position + direction * -2f;
|
||||
|
||||
UnityEngine.Debug.DrawLine(transform.position, targetPosition, Color.red);
|
||||
|
||||
transform.position = Vector3.SmoothDamp(transform.position,_currentTarget.position,ref _velocity, 1f);
|
||||
// Tween
|
||||
// .PositionAtSpeed(transform, _currentTarget.position, 1f).OnUpdate(transform, );
|
||||
// // .OnComplete(OnControlPointReached);
|
||||
}
|
||||
}
|
||||
|
||||
private void TryAttack()
|
||||
{
|
||||
if ((transform.position - _currentTarget.position).magnitude < _attackThreshold) _currentTarget.GetComponent<EntityHealth>().GiveDamage(1);
|
||||
}
|
||||
|
||||
private void OnControlPointReached()
|
||||
{
|
||||
if (++_currentPatrolPoint >= partolPoints.Count) _currentPatrolPoint = 0;
|
||||
}
|
||||
|
||||
public void GotTarget(Transform other)
|
||||
{
|
||||
onPatrol = false;
|
||||
|
||||
_currentTarget = other;
|
||||
|
||||
_patrolAction.Stop();
|
||||
}
|
||||
|
||||
public void LostTarget()
|
||||
{
|
||||
onPatrol = true;
|
||||
_currentTarget = null;
|
||||
}
|
||||
}
|
||||
}
|
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fileFormatVersion: 2
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guid: 2abf74ae7a894c5abc850fe852fdf4e7
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timeCreated: 1771433363
|
||||
@@ -0,0 +1,14 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Example.Platformer.Entity.Enemies
|
||||
{
|
||||
public class BeeRadar : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Bee bee;
|
||||
|
||||
private void OnTriggerEnter2D(Collider2D other) => bee.GotTarget(other.transform);
|
||||
|
||||
private void OnTriggerExit2D(Collider2D other) => bee.LostTarget();
|
||||
}
|
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}
|
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fileFormatVersion: 2
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timeCreated: 1771434696
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@@ -0,0 +1,103 @@
|
||||
using System;
|
||||
using Code.Infrastructure.Audio;
|
||||
using Code.Infrastructure.Configs;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using Reflex.Attributes;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Example.Platformer.Entity.Enemies
|
||||
{
|
||||
public class Boar : Entity
|
||||
{
|
||||
[SerializeField] private Vector2 groundLeft;
|
||||
[SerializeField] private Vector2 groundRight;
|
||||
private bool _directionRight;
|
||||
|
||||
private float _acceleration = 3f;
|
||||
|
||||
[SerializeField] private EntityHealth health;
|
||||
|
||||
[Inject] private IAudioService _audioService;
|
||||
|
||||
private Transform _target;
|
||||
private float _attackThreshold = 0.5f;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
health.OnEntityDamage = OnEntityDamage;
|
||||
health.OnEntityDeath = OnEntityDeath;
|
||||
}
|
||||
|
||||
private void OnEntityDeath()
|
||||
{
|
||||
animator.SetBool(Died, true);
|
||||
animator.SetTrigger(OnDeath);
|
||||
Die().Forget();
|
||||
}
|
||||
|
||||
private async UniTaskVoid Die()
|
||||
{
|
||||
await UniTask.WaitForSeconds(1);
|
||||
_audioService.PlayOneShot(AudioNames.Platformer, 3 , AudioGroupType.SFX);
|
||||
Destroy(gameObject);
|
||||
}
|
||||
private void OnEntityDamage(int obj)
|
||||
{
|
||||
_audioService.PlayOneShot(AudioNames.Platformer, 2, AudioGroupType.SFX);
|
||||
UnityEngine.Debug.Log(gameObject.name + " damaged");
|
||||
animator.SetTrigger(OnHit);
|
||||
}
|
||||
|
||||
protected override void Move()
|
||||
{
|
||||
if (health.IsDead) return;
|
||||
if (_target)
|
||||
{
|
||||
TryAttack();
|
||||
_directionRight = (_target.position - transform.position).x > float.Epsilon;
|
||||
UnityEngine.Debug.DrawLine(transform.position, (transform.position + (_target.position - transform.position)), Color.salmon);
|
||||
|
||||
CheckupDirection();
|
||||
|
||||
rigidbody2D.linearVelocityX = _directionRight ? 0.5f : -0.5f;
|
||||
rigidbody2D.linearVelocityX *= _acceleration;
|
||||
}
|
||||
else
|
||||
{
|
||||
CheckupDirection();
|
||||
|
||||
rigidbody2D.linearVelocityX = _directionRight ? 0.5f : -0.5f;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void HandleFlipX() => spriteRenderer.flipX = rigidbody2D.linearVelocity.x > -0.01f;
|
||||
|
||||
private void CheckupDirection()
|
||||
{
|
||||
if (_directionRight)
|
||||
{
|
||||
if (!Physics2D.OverlapPoint((Vector2)transform.position + groundRight,
|
||||
LayerMasks.Masks[LayerMaskType.PlatformerGround]))
|
||||
_directionRight = false;
|
||||
}
|
||||
else if (!Physics2D.OverlapPoint((Vector2)transform.position + groundLeft,
|
||||
LayerMasks.Masks[LayerMaskType.PlatformerGround]))
|
||||
_directionRight = true;
|
||||
}
|
||||
|
||||
private void TryAttack()
|
||||
{
|
||||
if ((transform.position - _target.position).magnitude < _attackThreshold) _target.GetComponent<EntityHealth>().GiveDamage(1);
|
||||
}
|
||||
|
||||
|
||||
public void GotTarget(Transform target)
|
||||
{
|
||||
_target = target;
|
||||
}
|
||||
public void LostTarget()
|
||||
{
|
||||
_target = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8a21daf0f518490daeacea92cc2dee2d
|
||||
timeCreated: 1772187830
|
||||
@@ -0,0 +1,19 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Example.Platformer.Entity.Enemies
|
||||
{
|
||||
public class BoarRadar : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Boar boar;
|
||||
|
||||
private void OnTriggerEnter2D(Collider2D other)
|
||||
{
|
||||
boar.GotTarget(other.transform);
|
||||
}
|
||||
|
||||
private void OnTriggerExit2D(Collider2D other)
|
||||
{
|
||||
boar.LostTarget();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e0976ba0c1904671ac17f194f8694aa1
|
||||
timeCreated: 1772187891
|
||||
@@ -0,0 +1,12 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Example.Platformer.Entity.Enemies
|
||||
{
|
||||
public class PlayerCollisionDamager : MonoBehaviour
|
||||
{
|
||||
private void OnTriggerStay2D(Collider2D other)
|
||||
{
|
||||
other.GetComponent<EntityHealth>().GiveDamage(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 55c5190afe54409f89d7a16c315e48f9
|
||||
timeCreated: 1774276433
|
||||
@@ -0,0 +1,64 @@
|
||||
using Code.Infrastructure.Audio;
|
||||
using Code.Infrastructure.Configs;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using Reflex.Attributes;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Example.Platformer.Entity.Enemies
|
||||
{
|
||||
public class Snail : Entity
|
||||
{
|
||||
[SerializeField] private Vector2 groundLeft;
|
||||
[SerializeField] private Vector2 groundRight;
|
||||
[SerializeField] private bool _directionRight;
|
||||
|
||||
[SerializeField] private EntityHealth health;
|
||||
[Inject] private IAudioService _audioService;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
health.OnEntityDamage = OnEntityDamage;
|
||||
health.OnEntityDeath = OnEntityDeath;
|
||||
}
|
||||
|
||||
private void OnEntityDeath()
|
||||
{
|
||||
animator.SetBool(Died, true);
|
||||
animator.SetTrigger(OnDeath);
|
||||
Die().Forget();
|
||||
}
|
||||
|
||||
private async UniTaskVoid Die()
|
||||
{
|
||||
await UniTask.WaitForSeconds(1);
|
||||
_audioService.PlayOneShot(AudioNames.Platformer, 3 , AudioGroupType.SFX);
|
||||
Destroy(gameObject);
|
||||
}
|
||||
private void OnEntityDamage(int obj)
|
||||
{
|
||||
_audioService.PlayOneShot(AudioNames.Platformer, 2, AudioGroupType.SFX);
|
||||
UnityEngine.Debug.Log(gameObject.name + " damaged");
|
||||
animator.SetTrigger(OnHit);
|
||||
}
|
||||
|
||||
protected override void Move()
|
||||
{
|
||||
CheckupDirection();
|
||||
rigidbody2D.linearVelocityX = _directionRight ? 0.5f : -0.5f;
|
||||
}
|
||||
protected override void HandleFlipX() => spriteRenderer.flipX = rigidbody2D.linearVelocity.x > -0.01f;
|
||||
|
||||
private void CheckupDirection()
|
||||
{
|
||||
if (_directionRight)
|
||||
{
|
||||
if (!Physics2D.OverlapPoint((Vector2)transform.position + groundRight,
|
||||
LayerMasks.Masks[LayerMaskType.PlatformerGround]))
|
||||
_directionRight = false;
|
||||
}
|
||||
else if (!Physics2D.OverlapPoint((Vector2)transform.position + groundLeft,
|
||||
LayerMasks.Masks[LayerMaskType.PlatformerGround]))
|
||||
_directionRight = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4bb753139de944f69f426cbc1ec9ec92
|
||||
timeCreated: 1771430576
|
||||
@@ -0,0 +1,98 @@
|
||||
using Code.Infrastructure.Configs;
|
||||
using Code.Infrastructure.EventBus;
|
||||
using Reflex.Attributes;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Example.Platformer.Entity
|
||||
{
|
||||
public interface IGameplayFreezeable : IGlobalSubscriber
|
||||
{
|
||||
void Freeze();
|
||||
void UnFreeze();
|
||||
}
|
||||
public abstract class Entity : MonoBehaviour, IGameplayFreezeable
|
||||
{
|
||||
protected static readonly int VelocityY = Animator.StringToHash("VelocityY");
|
||||
protected static readonly int VelocityX = Animator.StringToHash("VelocityX");
|
||||
protected static readonly int OnGround = Animator.StringToHash("OnGround");
|
||||
protected static readonly int OnHit = Animator.StringToHash("OnHit");
|
||||
protected static readonly int OnDeath = Animator.StringToHash("OnDeath");
|
||||
protected static readonly int Died = Animator.StringToHash("Died");
|
||||
|
||||
[SerializeField] protected new Rigidbody2D rigidbody2D;
|
||||
[SerializeField] protected Animator animator;
|
||||
[SerializeField] protected SpriteRenderer spriteRenderer;
|
||||
[SerializeField] private Vector2 groundPoint;
|
||||
|
||||
private PlatformerEntityData _data; // TODO
|
||||
protected bool isFreezed = true;
|
||||
protected bool onGround;
|
||||
private EventBus _eventBus;
|
||||
|
||||
private Vector2 _frozenVelocity;
|
||||
|
||||
public void SetData(PlatformerEntityData data)
|
||||
{
|
||||
_data = data;
|
||||
}
|
||||
|
||||
[Inject]
|
||||
private void Construct(EventBus eventBus)
|
||||
{
|
||||
_eventBus = eventBus;
|
||||
_eventBus.Subscribe(this);
|
||||
}
|
||||
|
||||
protected virtual void OnDestroy()
|
||||
{
|
||||
_eventBus.Unsubscribe(this);
|
||||
}
|
||||
|
||||
public void Freeze()
|
||||
{
|
||||
_frozenVelocity = rigidbody2D.linearVelocity;
|
||||
rigidbody2D.linearVelocity = Vector2.zero;
|
||||
|
||||
rigidbody2D.bodyType = RigidbodyType2D.Kinematic;
|
||||
isFreezed = true;
|
||||
}
|
||||
public void UnFreeze()
|
||||
{
|
||||
rigidbody2D.linearVelocity = _frozenVelocity;
|
||||
|
||||
rigidbody2D.bodyType = RigidbodyType2D.Dynamic;
|
||||
isFreezed = false;
|
||||
}
|
||||
|
||||
|
||||
protected virtual void Update()
|
||||
{
|
||||
if(isFreezed) return;
|
||||
|
||||
animator.SetFloat(VelocityX, rigidbody2D.linearVelocityX);
|
||||
animator.SetFloat(VelocityY, rigidbody2D.linearVelocityY);
|
||||
}
|
||||
|
||||
protected virtual void HandleFlipX() => spriteRenderer.flipX = rigidbody2D.linearVelocity.x < 0.01f;
|
||||
|
||||
protected virtual void FixedUpdate()
|
||||
{
|
||||
if(isFreezed) return;
|
||||
|
||||
onGround = CheckGround();
|
||||
animator.SetBool(OnGround, onGround);
|
||||
|
||||
Move();
|
||||
|
||||
if(rigidbody2D.linearVelocity.x is > 0.01f or < -0.01f) HandleFlipX();
|
||||
}
|
||||
|
||||
protected virtual bool CheckGround()
|
||||
{
|
||||
UnityEngine.Debug.DrawLine(transform.position,(Vector2)transform.position + groundPoint, Color.green);
|
||||
return Physics2D.OverlapPoint((Vector2)transform.position + groundPoint, LayerMasks.Masks[LayerMaskType.PlatformerGround]);
|
||||
}
|
||||
|
||||
protected abstract void Move();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f4b8cd0fdb9e4c258acd1f5898f193d1
|
||||
timeCreated: 1770905992
|
||||
@@ -0,0 +1,24 @@
|
||||
using System;
|
||||
using Unity.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Example.Platformer.Entity
|
||||
{
|
||||
public class EntityGUID : MonoBehaviour
|
||||
{
|
||||
[SerializeField, ReadOnly] private string _id = GenerateId();
|
||||
|
||||
public string Id => _id;
|
||||
|
||||
[ContextMenu("Reset Id")]
|
||||
private void ResetId()
|
||||
{
|
||||
_id = GenerateId();
|
||||
}
|
||||
|
||||
private static string GenerateId()
|
||||
{
|
||||
return Guid.NewGuid().ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 597458061f454fbc9767838561ac16b6
|
||||
timeCreated: 1773761214
|
||||
@@ -0,0 +1,64 @@
|
||||
using System;
|
||||
using Code.Infrastructure.EventBus;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using Reflex.Attributes;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Example.Platformer.Entity
|
||||
{
|
||||
public class EntityHealth : MonoBehaviour
|
||||
{
|
||||
private int _health;
|
||||
private int _maxHealth;
|
||||
private float _damageThreshold;
|
||||
|
||||
public void Setup(int maxHealth, float damageThreshold)
|
||||
{
|
||||
_maxHealth = maxHealth;
|
||||
_health = maxHealth;
|
||||
_damageThreshold = damageThreshold;
|
||||
}
|
||||
|
||||
public bool IsDead { get; private set; }
|
||||
private bool _isDamageable = true;
|
||||
|
||||
[Inject] private EventBus _eventBus;
|
||||
|
||||
public Action<int> OnEntityHeal;
|
||||
public Action<int> OnEntityDamage;
|
||||
public Action OnEntityDeath;
|
||||
|
||||
private async UniTaskVoid WaitThreshold()
|
||||
{
|
||||
await UniTask.WaitForSeconds(_damageThreshold);
|
||||
_isDamageable = true;
|
||||
}
|
||||
public void GiveDamage(int damage)
|
||||
{
|
||||
if (!_isDamageable) return;
|
||||
|
||||
_health -= damage;
|
||||
|
||||
_isDamageable = false;
|
||||
OnEntityDamage?.Invoke(_health);
|
||||
|
||||
if(_health <= 0)
|
||||
{
|
||||
IsDead = true;
|
||||
OnEntityDeath?.Invoke();
|
||||
}
|
||||
|
||||
WaitThreshold().Forget();
|
||||
}
|
||||
|
||||
public void Heal(int heal)
|
||||
{
|
||||
if (IsDead) return;
|
||||
if (_health + heal > _maxHealth) _health = _maxHealth;
|
||||
else _health += heal;
|
||||
|
||||
OnEntityHeal?.Invoke(_health);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a3078030faef42b5bddd46a7c5c91d95
|
||||
timeCreated: 1773058870
|
||||
@@ -0,0 +1,127 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Code.Infrastructure.Configs;
|
||||
using Code.Infrastructure.EventBus;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using Reflex.Core;
|
||||
using Reflex.Injectors;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AddressableAssets;
|
||||
using UnityEngine.ResourceManagement.AsyncOperations;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace Code.Example.Platformer.Entity
|
||||
{
|
||||
public interface IPlatformerEnemyFactory
|
||||
{
|
||||
UniTaskVoid WarmEnemy(PlatformerEntityType enemyType);
|
||||
void ReleaseEnemy(PlatformerEntityType racerType);
|
||||
|
||||
void SpawnEnemy(
|
||||
PlatformerEntityType enemyType,
|
||||
Vector3 position);
|
||||
}
|
||||
|
||||
public class PlatformerEnemyFactory : IPlatformerEnemyFactory, IDisposable
|
||||
{
|
||||
private EventBus _eventBus;
|
||||
|
||||
private string _enemyConfigsLabel;
|
||||
private AsyncOperationHandle<IList<PlatformerEntitySettingsConfig>> _enemyConfigsHandle;
|
||||
private Dictionary<PlatformerEntityType, AsyncOperationHandle<GameObject>> _enemyPrefabsHandle = new();
|
||||
|
||||
private Dictionary<PlatformerEntityType, PlatformerEntitySettingsConfig> _enemyConfigs;
|
||||
|
||||
public PlatformerEnemyFactory(IConfigLocator configLocator, EventBus eventBus)
|
||||
{
|
||||
_eventBus = eventBus;
|
||||
_enemyConfigsLabel = configLocator.TryGetManyConfigAssetReferences<PlatformerEntitySettingsConfig>();
|
||||
|
||||
LoadConfigs().Forget();
|
||||
}
|
||||
|
||||
private async UniTaskVoid LoadConfigs()
|
||||
{
|
||||
_enemyConfigsHandle = Addressables.LoadAssetsAsync<PlatformerEntitySettingsConfig>(_enemyConfigsLabel);
|
||||
|
||||
await _enemyConfigsHandle.ToUniTask();
|
||||
|
||||
_enemyConfigs = _enemyConfigsHandle.Result.ToDictionary(x => x.EntityData.type);
|
||||
|
||||
_eventBus.RaiseEvent<IPlatformerEnemyFactoryInitializedHandle>(x => x.PlatformerEnemyFactoryInitialized());
|
||||
}
|
||||
|
||||
public async UniTaskVoid WarmEnemy(PlatformerEntityType enemyType)
|
||||
{
|
||||
if (enemyType == PlatformerEntityType.Player) return;
|
||||
|
||||
if (_enemyPrefabsHandle.ContainsKey(enemyType))
|
||||
{
|
||||
_eventBus.RaiseEvent<IPlatformerEnemyLoadedHandle>(x => x.PlatformerEnemyLoaded(enemyType, null));
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
UnityEngine.Debug.LogWarning($"Enemy loaded {enemyType}");
|
||||
_enemyPrefabsHandle.Add(enemyType,
|
||||
Addressables.LoadAssetAsync<GameObject>(_enemyConfigs[enemyType].prefabReference));
|
||||
|
||||
await _enemyPrefabsHandle[enemyType].ToUniTask();
|
||||
|
||||
var entity = _enemyPrefabsHandle[enemyType].Result.GetComponent<Entity>();
|
||||
|
||||
_eventBus.RaiseEvent<IPlatformerEnemyLoadedHandle>(x => x.PlatformerEnemyLoaded(enemyType, entity));
|
||||
}
|
||||
|
||||
public void ReleaseEnemy(PlatformerEntityType racerType)
|
||||
{
|
||||
_enemyPrefabsHandle[racerType].Release();
|
||||
_enemyPrefabsHandle.Remove(racerType);
|
||||
}
|
||||
|
||||
public void SpawnEnemy(
|
||||
PlatformerEntityType enemyType,
|
||||
Vector3 position)
|
||||
{
|
||||
if (enemyType == PlatformerEntityType.Player) return;
|
||||
|
||||
var gameObject = Object.Instantiate(_enemyPrefabsHandle[enemyType].Result, position, Quaternion.identity);
|
||||
|
||||
var entity = gameObject.GetComponent<Entity>();
|
||||
entity.SetData(_enemyConfigs[enemyType].EntityData);
|
||||
|
||||
var health = gameObject.GetComponent<EntityHealth>();
|
||||
health.Setup(_enemyConfigs[enemyType].EntityData.maxHealth, _enemyConfigs[enemyType].EntityData.damageRecieveThreshold);
|
||||
|
||||
GameObjectInjector.InjectObject(gameObject, Container.RootContainer);
|
||||
|
||||
_eventBus.RaiseEvent<IPlatformerEnemySpawnedHandle>(x=>x.PlatformerEnemySpawned(entity));
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
UnityEngine.Debug.LogWarning($"Enemies released");
|
||||
foreach (var prefab in _enemyPrefabsHandle)
|
||||
prefab.Value.Release();
|
||||
|
||||
_enemyPrefabsHandle.Clear();
|
||||
|
||||
_enemyConfigsHandle.Release();
|
||||
}
|
||||
}
|
||||
|
||||
public interface IPlatformerEnemyFactoryInitializedHandle : IGlobalSubscriber
|
||||
{
|
||||
public void PlatformerEnemyFactoryInitialized();
|
||||
}
|
||||
|
||||
public interface IPlatformerEnemyLoadedHandle : IGlobalSubscriber
|
||||
{
|
||||
public void PlatformerEnemyLoaded(PlatformerEntityType type, Entity entity);
|
||||
}
|
||||
public interface IPlatformerEnemySpawnedHandle : IGlobalSubscriber
|
||||
{
|
||||
public void PlatformerEnemySpawned(Entity entity);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 49fd97d8a6464d3e86d6ea215949d1f5
|
||||
timeCreated: 1771423258
|
||||
@@ -0,0 +1,39 @@
|
||||
using System;
|
||||
using Code.Infrastructure.Generators;
|
||||
using UnityEngine.AddressableAssets;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
namespace Code.Example.Platformer.Entity
|
||||
{
|
||||
|
||||
[Serializable]
|
||||
public struct PlatformerEntityData
|
||||
{
|
||||
public string name;
|
||||
public float speed;
|
||||
public float acceleration;
|
||||
public int damage;
|
||||
public PlatformerEntityType type;
|
||||
public int maxHealth;
|
||||
public float damageRecieveThreshold;
|
||||
}
|
||||
|
||||
public enum PlatformerEntityType
|
||||
{
|
||||
Player,
|
||||
Boar,
|
||||
Bee,
|
||||
Snail
|
||||
}
|
||||
[Config("Configs/Gameplay/Platformer/EntitySettings", true)]
|
||||
public class PlatformerEntitySettings
|
||||
{
|
||||
[ToConfig] public PlatformerEntityData EntityData;
|
||||
|
||||
[ToConfig] public AssetReference prefabReference;
|
||||
}
|
||||
|
||||
[Config("", false, true)]
|
||||
public class PlatformerPlayerSettings
|
||||
{ }
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6116fb7cbe9c49a9863b83f85375096a
|
||||
timeCreated: 1773066580
|
||||
@@ -0,0 +1,111 @@
|
||||
using System;
|
||||
using Code.Infrastructure.Configs;
|
||||
using Code.Infrastructure.EventBus;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using Reflex.Core;
|
||||
using Reflex.Injectors;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AddressableAssets;
|
||||
using UnityEngine.ResourceManagement.AsyncOperations;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace Code.Example.Platformer.Entity
|
||||
{
|
||||
public interface IPlatformerPlayerFactory
|
||||
{
|
||||
UniTaskVoid WarmPlayer();
|
||||
void ReleasePlayer();
|
||||
|
||||
void SpawnPlayer(Vector3 position);
|
||||
}
|
||||
|
||||
public class PlatformerPlayerFactory : IPlatformerPlayerFactory, IDisposable
|
||||
{
|
||||
private EventBus _eventBus;
|
||||
|
||||
private AssetReference _playerConfigReference;
|
||||
private AsyncOperationHandle<PlatformerEntitySettingsConfig> _playerConfigHandle;
|
||||
private AsyncOperationHandle<GameObject> _playerPrefabHandle;
|
||||
|
||||
private PlatformerEntitySettingsConfig _playerConfig;
|
||||
|
||||
public PlatformerPlayerFactory(IConfigLocator configLocator, EventBus eventBus)
|
||||
{
|
||||
_eventBus = eventBus;
|
||||
_playerConfigReference = configLocator.TryGetConfigAssetReference<PlatformerPlayerSettingsConfig>();
|
||||
|
||||
LoadConfigs().Forget();
|
||||
}
|
||||
|
||||
private async UniTaskVoid LoadConfigs()
|
||||
{
|
||||
_playerConfigHandle = Addressables.LoadAssetAsync<PlatformerEntitySettingsConfig>(_playerConfigReference);
|
||||
|
||||
await _playerConfigHandle.ToUniTask();
|
||||
|
||||
_playerConfig = _playerConfigHandle.Result;
|
||||
|
||||
_eventBus.RaiseEvent<IPlatformerPlayerFactoryInitializedHandle>(x => x.PlatformerPlayerFactoryInitialized());
|
||||
}
|
||||
|
||||
public async UniTaskVoid WarmPlayer()
|
||||
{
|
||||
if (_playerPrefabHandle.IsValid())
|
||||
{
|
||||
_eventBus.RaiseEvent<IPlatformerPlayerLoadedHandle>(x => x.PlatformerPlayerLoaded());
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
UnityEngine.Debug.LogWarning($"Player loaded");
|
||||
_playerPrefabHandle = Addressables.LoadAssetAsync<GameObject>(_playerConfig.prefabReference);
|
||||
|
||||
await _playerPrefabHandle.ToUniTask();
|
||||
|
||||
_eventBus.RaiseEvent<IPlatformerPlayerLoadedHandle>(x => x.PlatformerPlayerLoaded());
|
||||
}
|
||||
|
||||
public void ReleasePlayer()
|
||||
{
|
||||
_playerPrefabHandle.Release();
|
||||
}
|
||||
|
||||
public void SpawnPlayer(Vector3 position)
|
||||
{
|
||||
var player = Object.Instantiate(_playerPrefabHandle.Result, position, Quaternion.identity);
|
||||
|
||||
var racer = player.GetComponent<Entity>();
|
||||
racer.SetData(_playerConfig.EntityData);
|
||||
|
||||
var health = player.GetComponent<EntityHealth>();
|
||||
health.Setup(_playerConfig.EntityData.maxHealth, _playerConfig.EntityData.damageRecieveThreshold);
|
||||
|
||||
GameObjectInjector.InjectObject(player, Container.RootContainer); // TODO САМОЕ НЕСТАБИЛЬНОЕ ДЕРЬМО ВО ВСЕЛЕННОЙ КОНТЕЙНЕР ДОЛЖЕН БЫТЬ КОНТЕКСТНЫМ
|
||||
|
||||
_eventBus.RaiseEvent<IPlatformerPlayerSpawnedHandle>(
|
||||
x => x.PlatformerPlayerSpawned(player.GetComponent<Entity>()));
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
UnityEngine.Debug.LogWarning($"Player released");
|
||||
if(_playerPrefabHandle.IsValid()) _playerPrefabHandle.Release();
|
||||
|
||||
_playerConfigHandle.Release();
|
||||
}
|
||||
}
|
||||
|
||||
public interface IPlatformerPlayerFactoryInitializedHandle : IGlobalSubscriber
|
||||
{
|
||||
public void PlatformerPlayerFactoryInitialized();
|
||||
}
|
||||
|
||||
public interface IPlatformerPlayerLoadedHandle : IGlobalSubscriber
|
||||
{
|
||||
public void PlatformerPlayerLoaded();
|
||||
}
|
||||
public interface IPlatformerPlayerSpawnedHandle : IGlobalSubscriber
|
||||
{
|
||||
public void PlatformerPlayerSpawned(Entity entity);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 70a3deb8fbb44749b5aeea7b3997a459
|
||||
timeCreated: 1773136472
|
||||
@@ -0,0 +1,166 @@
|
||||
using Code.Infrastructure.Audio;
|
||||
using Code.Infrastructure.Configs;
|
||||
using Code.Infrastructure.EventBus;
|
||||
using Code.Infrastructure.Input;
|
||||
using Reflex.Attributes;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
namespace Code.Example.Platformer.Entity
|
||||
{
|
||||
public class PlayerEntity : Entity
|
||||
{
|
||||
private static readonly int OnAttack = Animator.StringToHash("OnAttack");
|
||||
private IInputService _inputService;
|
||||
|
||||
[Inject]
|
||||
private void Construct(IInputService inputService, IAudioService audioService, EventBus eventBus)
|
||||
{
|
||||
_eventBus = eventBus;
|
||||
_audioService = audioService;
|
||||
|
||||
_inputService = inputService;
|
||||
_inputService.BindActionPerformed((int)ActionMappings.Platformer, (int)PlatformerActions.Move,
|
||||
MovementPerformed);
|
||||
_inputService.BindActionCancelled((int)ActionMappings.Platformer, (int)PlatformerActions.Move,
|
||||
MovementCancelled);
|
||||
_inputService.BindActionPerformed((int)ActionMappings.Platformer, (int)PlatformerActions.Jump, JumpPerformed);
|
||||
_inputService.BindActionPerformed((int)ActionMappings.Platformer, (int)PlatformerActions.Attack, AttackPerformed);
|
||||
_inputService.BindActionPerformed((int)ActionMappings.Platformer, (int)PlatformerActions.Sprint, SprintPerformed);
|
||||
_inputService.BindActionCancelled((int)ActionMappings.Platformer, (int)PlatformerActions.Sprint, SprintCancelled);
|
||||
|
||||
//cameraFactory.GetCinematicCamera(CameraMode.Platformer).Follow = transform; , CameraFactory cameraFactory
|
||||
}
|
||||
|
||||
protected override void OnDestroy()
|
||||
{
|
||||
base.OnDestroy();
|
||||
if(!health.IsDead) UnbindControls();
|
||||
}
|
||||
|
||||
private void UnbindControls()
|
||||
{
|
||||
_inputService.UnbindActionPerformed((int)ActionMappings.Platformer, (int)PlatformerActions.Move,
|
||||
MovementPerformed);
|
||||
_inputService.UnbindActionCancelled((int)ActionMappings.Platformer, (int)PlatformerActions.Move,
|
||||
MovementCancelled);
|
||||
_inputService.UnbindActionPerformed((int)ActionMappings.Platformer, (int)PlatformerActions.Jump, JumpPerformed);
|
||||
_inputService.UnbindActionPerformed((int)ActionMappings.Platformer, (int)PlatformerActions.Attack, AttackPerformed);
|
||||
_inputService.UnbindActionPerformed((int)ActionMappings.Platformer, (int)PlatformerActions.Sprint, SprintPerformed);
|
||||
_inputService.UnbindActionCancelled((int)ActionMappings.Platformer, (int)PlatformerActions.Sprint, SprintCancelled);
|
||||
}
|
||||
|
||||
private float _acceleration = 1f;
|
||||
|
||||
protected override void Move()
|
||||
{
|
||||
rigidbody2D.linearVelocityX = _moveDirection.x * 2f * _acceleration;
|
||||
}
|
||||
|
||||
private Vector2 _moveDirection;
|
||||
private IAudioService _audioService;
|
||||
|
||||
private void MovementPerformed(InputAction.CallbackContext callbackContext) =>
|
||||
_moveDirection = callbackContext.ReadValue<Vector2>();
|
||||
|
||||
private void MovementCancelled(InputAction.CallbackContext callbackContext) =>
|
||||
_moveDirection = Vector2.zero;
|
||||
|
||||
private void JumpPerformed(InputAction.CallbackContext callbackContext)
|
||||
{
|
||||
if (!onGround) return;
|
||||
rigidbody2D.AddForceY(100f);
|
||||
|
||||
_acceleration = 1f;
|
||||
|
||||
_audioService.PlayOneShot(AudioNames.Platformer, 6, AudioGroupType.SFX);
|
||||
}
|
||||
|
||||
[SerializeField] private Vector2 attackOffset;
|
||||
|
||||
private void AttackPerformed(InputAction.CallbackContext callbackContext)
|
||||
{
|
||||
if (!onGround) return;
|
||||
//
|
||||
|
||||
//
|
||||
_audioService.PlayOneShot(AudioNames.Platformer, 1, AudioGroupType.SFX);
|
||||
animator.SetBool(OnAttack, true);
|
||||
}
|
||||
|
||||
public void CastAttack()
|
||||
{
|
||||
var damagedOnes =
|
||||
Physics2D.OverlapPointAll((Vector2)transform.position + attackOffset, LayerMasks.Masks[LayerMaskType.PlatformerEnemy]);
|
||||
|
||||
if (damagedOnes == null) return;
|
||||
|
||||
foreach (var damaged in damagedOnes)
|
||||
{
|
||||
damaged.gameObject.GetComponent<EntityHealth>().GiveDamage(1);
|
||||
}
|
||||
}
|
||||
|
||||
private void SprintPerformed(InputAction.CallbackContext callbackContext)
|
||||
{
|
||||
if (!onGround) return;
|
||||
//
|
||||
_acceleration = 3f;
|
||||
}
|
||||
private void SprintCancelled(InputAction.CallbackContext callbackContext)
|
||||
{
|
||||
_acceleration = 1f;
|
||||
}
|
||||
|
||||
public void AttackEnd() => animator.SetBool(OnAttack, false);
|
||||
|
||||
[SerializeField] private EntityHealth health;
|
||||
private EventBus _eventBus;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
health.OnEntityDeath = OnEntityDeath;
|
||||
health.OnEntityDamage = OnEntityDamage;
|
||||
}
|
||||
|
||||
private void OnEntityDamage(int obj)
|
||||
{
|
||||
UnityEngine.Debug.Log("Player damaged");
|
||||
|
||||
_audioService.PlayOneShot(AudioNames.Platformer, 8, AudioGroupType.SFX);
|
||||
|
||||
_audioService.ApplyParameter(
|
||||
"PlatformerDamage",
|
||||
1f,
|
||||
0.5f,
|
||||
() => _audioService.ApplyParameter(
|
||||
"PlatformerDamage",
|
||||
5000f,
|
||||
1f));
|
||||
|
||||
_eventBus.RaiseEvent<IPlayerDamagedHandle>(x=>x.PlayerDamaged());
|
||||
}
|
||||
|
||||
private void OnEntityDeath()
|
||||
{
|
||||
_moveDirection = Vector2.zero;
|
||||
|
||||
animator.SetBool(Died, true);
|
||||
|
||||
UnbindControls();
|
||||
|
||||
_eventBus.RaiseEvent<IPlayerDiedHandle>(x=>x.PlayerDied());
|
||||
// Destroy(gameObject, 1f);
|
||||
}
|
||||
}
|
||||
|
||||
public interface IPlayerDiedHandle : IGlobalSubscriber
|
||||
{
|
||||
void PlayerDied();
|
||||
}
|
||||
|
||||
public interface IPlayerDamagedHandle : IGlobalSubscriber
|
||||
{
|
||||
void PlayerDamaged();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6d5abb60d772491cbad21bb3a3689054
|
||||
timeCreated: 1770908525
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 50745373fe25451191a647170efe16d9
|
||||
timeCreated: 1773067033
|
||||
@@ -0,0 +1,14 @@
|
||||
using Code.Infrastructure.EventBus;
|
||||
using Reflex.Attributes;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Example.Platformer.Level
|
||||
{
|
||||
public class LevelEndTrigger : MonoBehaviour
|
||||
{
|
||||
[Inject] private EventBus _eventBus;
|
||||
|
||||
private void OnTriggerEnter2D(Collider2D other) =>
|
||||
_eventBus.RaiseEvent<IPlayerReachedFinishHandle>(x=> x.PlayerReachedFinish());
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8241eab603dc4d86bb4bac79c0cb9740
|
||||
timeCreated: 1774254263
|
||||
@@ -0,0 +1,13 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Example.Platformer.Level
|
||||
{
|
||||
[Serializable]
|
||||
public struct PlatformerFirstLevelData
|
||||
{
|
||||
[SerializeField] public List<Transform> enemySpawnPoints;
|
||||
[SerializeField] public List<Transform> playerCheckPoints;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 23a7f57640a141dc866ceb89058c2f71
|
||||
timeCreated: 1773067046
|
||||
@@ -0,0 +1,28 @@
|
||||
using Code.Example.Platformer.Level;
|
||||
using Code.Infrastructure.EventBus;
|
||||
using Code.Infrastructure.SceneLoader;
|
||||
using Reflex.Core;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Example.Platformer
|
||||
{
|
||||
public class Platformer2SceneInstaller :
|
||||
MonoBehaviour,
|
||||
IInstaller
|
||||
{
|
||||
// [SerializeField] private PlatformerCanvas gameplayPlatformerCanvas;
|
||||
[SerializeField] private PlatformerFirstLevelData firstLevelData;
|
||||
|
||||
public void InstallBindings(ContainerBuilder containerBuilder)
|
||||
{
|
||||
containerBuilder.RegisterValue(firstLevelData);
|
||||
containerBuilder.OnContainerBuilt += OnContainerBuild;
|
||||
}
|
||||
|
||||
private void OnContainerBuild(Container container)
|
||||
{
|
||||
container.Resolve<EventBus>()
|
||||
.RaiseEvent<IOnPlatformer2SceneLoadedHandler>(x => x.OnPlatformer2SceneInitialized(container));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9f7e699014b54f2ca9338e1168db97e3
|
||||
timeCreated: 1774253993
|
||||
@@ -0,0 +1,28 @@
|
||||
using Code.Example.Platformer.Level;
|
||||
using Code.Infrastructure.EventBus;
|
||||
using Code.Infrastructure.SceneLoader;
|
||||
using Reflex.Core;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Example.Platformer
|
||||
{
|
||||
public class Platformer3SceneInstaller:
|
||||
MonoBehaviour,
|
||||
IInstaller
|
||||
{
|
||||
// [SerializeField] private PlatformerCanvas gameplayPlatformerCanvas;
|
||||
[SerializeField] private PlatformerFirstLevelData firstLevelData;
|
||||
|
||||
public void InstallBindings(ContainerBuilder containerBuilder)
|
||||
{
|
||||
containerBuilder.RegisterValue(firstLevelData);
|
||||
containerBuilder.OnContainerBuilt += OnContainerBuild;
|
||||
}
|
||||
|
||||
private void OnContainerBuild(Container container)
|
||||
{
|
||||
container.Resolve<EventBus>()
|
||||
.RaiseEvent<IOnPlatformer3SceneLoadedHandler>(x => x.OnPlatformer3SceneInitialized(container));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f8ad38e6ff54474d8df1d26cb18c2d09
|
||||
timeCreated: 1774254152
|
||||
@@ -0,0 +1,16 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Example.Platformer
|
||||
{
|
||||
public class PlatformerSceneData : MonoBehaviour
|
||||
{
|
||||
public Transform Player;
|
||||
public LevelData levelData;
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public struct LevelData
|
||||
{
|
||||
// public List<Transform> enemyPoints;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fdfd83cbde8f4fbd97802ac19f2f32e5
|
||||
timeCreated: 1771423037
|
||||
@@ -0,0 +1,59 @@
|
||||
using System;
|
||||
using Code.Example.Platformer.Entity;
|
||||
using Code.Example.Platformer.Level;
|
||||
using Code.Infrastructure.EventBus;
|
||||
using Code.Infrastructure.Loadings;
|
||||
using Code.Infrastructure.SceneLoader;
|
||||
using Reflex.Core;
|
||||
using Reflex.Enums;
|
||||
using UnityEngine;
|
||||
using Resolution = Reflex.Enums.Resolution;
|
||||
|
||||
namespace Code.Example.Platformer
|
||||
{
|
||||
public class PlatformerEnemySceneInstaller :
|
||||
MonoBehaviour,
|
||||
IInstaller,
|
||||
IPlatformerEnemyFactoryInitializedHandle,
|
||||
IPlatformerPlayerFactoryInitializedHandle,
|
||||
IDisposable
|
||||
{
|
||||
|
||||
private Loading _sceneInit;
|
||||
private Container _container;
|
||||
|
||||
private void LoadingComplete()
|
||||
{
|
||||
_container.Resolve<EventBus>()
|
||||
.RaiseEvent<IOnPlatformerSceneLoadedHandler>(x => x.OnPlatformerSceneInitialized(_container));
|
||||
}
|
||||
|
||||
public void InstallBindings(ContainerBuilder containerBuilder)
|
||||
{
|
||||
// Enemies
|
||||
// Player
|
||||
// Container
|
||||
_sceneInit = new(3, LoadingComplete);
|
||||
|
||||
containerBuilder.Parent.Resolve<EventBus>().Subscribe(this);
|
||||
|
||||
containerBuilder.RegisterType(typeof(PlatformerEnemyFactory), new []{typeof(IPlatformerEnemyFactory)}, Lifetime.Scoped, Resolution.Eager);
|
||||
containerBuilder.RegisterType(typeof(PlatformerPlayerFactory), new []{typeof(IPlatformerPlayerFactory)}, Lifetime.Scoped, Resolution.Eager);
|
||||
containerBuilder.OnContainerBuilt += OnContainerBuild;
|
||||
}
|
||||
private void OnContainerBuild(Container container)
|
||||
{
|
||||
_container = container;
|
||||
_sceneInit.DoProgress();
|
||||
}
|
||||
|
||||
public void PlatformerEnemyFactoryInitialized() => _sceneInit.DoProgress();
|
||||
|
||||
public void PlatformerPlayerFactoryInitialized() => _sceneInit.DoProgress();
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_container.Resolve<EventBus>().Unsubscribe(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0aa23aea61d74467889be39a550c9922
|
||||
timeCreated: 1770736749
|
||||
@@ -0,0 +1,297 @@
|
||||
using Code.Example.Platformer.Entity;
|
||||
using Code.Example.Platformer.Level;
|
||||
using Code.Infrastructure.App;
|
||||
using Code.Infrastructure.Audio;
|
||||
using Code.Infrastructure.Camera;
|
||||
using Code.Infrastructure.EventBus;
|
||||
using Code.Infrastructure.Generators;
|
||||
using Code.Infrastructure.Input;
|
||||
using Code.Infrastructure.Loadings;
|
||||
using Code.Infrastructure.SceneLoader;
|
||||
using Code.Infrastructure.UI;
|
||||
using Code.Infrastructure.UI.Panels;
|
||||
using Reflex.Core;
|
||||
using Unity.Cinemachine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace Code.Example.Platformer
|
||||
{
|
||||
public interface IPlayerReachedFinishHandle : IGlobalSubscriber
|
||||
{
|
||||
void PlayerReachedFinish();
|
||||
}
|
||||
|
||||
[State(typeof(AppStates),typeof(AppStateMachineContext))]
|
||||
[StateRaisingEvent]
|
||||
public partial class PlatformerState :
|
||||
IOnPlatformerSceneLoadedHandler,
|
||||
IOnPlatformer2SceneLoadedHandler,
|
||||
IOnPlatformer3SceneLoadedHandler,
|
||||
ICinematicMachineHandle,
|
||||
IPlatformerEnemyLoadedHandle,
|
||||
IPlatformerPlayerLoadedHandle,
|
||||
IPlatformerPlayerSpawnedHandle,
|
||||
IReadyToPlayHandle,
|
||||
IPlayerReachedFinishHandle,
|
||||
ILoadingPanelOpenedHandle,
|
||||
ILoadingPanelClosedHandle,
|
||||
IPlatformerEnemySpawnedHandle,
|
||||
IPlayerDiedHandle
|
||||
{
|
||||
private IPlatformerEnemyFactory _enemyFactory;
|
||||
private IPlatformerPlayerFactory _playerFactory;
|
||||
private PlatformerFirstLevelData _currentLevelData;
|
||||
private Entity.Entity _playerEntity;
|
||||
|
||||
private IAudioFactory _audioFactory;
|
||||
|
||||
private Container _fixdamncontainer;
|
||||
|
||||
private Loading _loading;
|
||||
|
||||
public PlatformerState(AppStateMachineContext context, EventBus eventBus) : base(context, eventBus)
|
||||
{
|
||||
}
|
||||
|
||||
public override AppStates myState => AppStates.Platformer;
|
||||
|
||||
protected override void OnEnterState()
|
||||
{
|
||||
EventBus.Subscribe(this);
|
||||
|
||||
// LoadingScreen
|
||||
_loading = new(1, StartInitialLoading);
|
||||
|
||||
Context.UIService.OpenPanel(UIPanelType.Loading);
|
||||
}
|
||||
|
||||
protected override void OnExitState()
|
||||
{
|
||||
_enemyFactory.ReleaseEnemy(PlatformerEntityType.Bee);
|
||||
_enemyFactory.ReleaseEnemy(PlatformerEntityType.Snail);
|
||||
_enemyFactory.ReleaseEnemy(PlatformerEntityType.Boar);
|
||||
|
||||
_playerFactory.ReleasePlayer();
|
||||
|
||||
Context.CameraFactory.ReleaseCinemachineCamera(CameraMode.Platformer);
|
||||
Context.InputService.DisableMap(ActionMappings.Platformer);
|
||||
|
||||
Context.AudioService.ChangeGroupVolume(
|
||||
AudioGroupType.Music,
|
||||
0f,
|
||||
0.5f,
|
||||
ReleasePlatformerMusic);
|
||||
|
||||
EventBus.Unsubscribe(this);
|
||||
}
|
||||
|
||||
private void ReleasePlatformerMusic()
|
||||
{
|
||||
Context.AudioService.CancelMusic(AudioNames.Platformer, 0);
|
||||
Context.AudioService.CancelMusic(AudioNames.Platformer, 7);
|
||||
_audioFactory.ReleaseAudios(AudioNames.Platformer);
|
||||
}
|
||||
|
||||
private void StartInitialLoading()
|
||||
{
|
||||
|
||||
// Dependency scene
|
||||
// Level scene
|
||||
// Camera
|
||||
// Enemy snail
|
||||
// Enemy bee
|
||||
// Enemy boar
|
||||
// Player
|
||||
// Music
|
||||
_loading = new(8, InitialLoadingCompleted);
|
||||
|
||||
Context.AudioService.ChangeGroupVolume(
|
||||
AudioGroupType.Music,
|
||||
1f,
|
||||
0.5f,
|
||||
() => Context.AudioService.PlayRepeatedly(AudioNames.Platformer,0, AudioGroupType.Music));
|
||||
|
||||
Context.SceneLoader.LoadSceneAsync(SceneId.Platformer, LoadSceneMode.Single).Forget();
|
||||
Context.InputService.EnableMap(ActionMappings.Platformer);
|
||||
Context.CameraFactory.LoadCinemachineCamera(CameraMode.Platformer).Forget();
|
||||
}
|
||||
|
||||
private void InitialLoadingCompleted()
|
||||
{
|
||||
_loading = new Loading(2, CloseLevel1LoadingScreen);
|
||||
|
||||
_enemyFactory.SpawnEnemy(PlatformerEntityType.Snail, _currentLevelData.enemySpawnPoints[0].position);
|
||||
|
||||
_playerFactory.SpawnPlayer(_currentLevelData.playerCheckPoints[0].position);
|
||||
}
|
||||
|
||||
private void CloseLevel1LoadingScreen()
|
||||
{
|
||||
Context.UIService.ClosePanel(UIPanelType.Loading);
|
||||
|
||||
EventBus.RaiseEvent<IGameplayFreezeable>(x=> x.UnFreeze());
|
||||
}
|
||||
|
||||
|
||||
public void CinemachineLoaded(CinemachineCamera cinemachineCamera)
|
||||
{
|
||||
_loading.DoProgress();
|
||||
}
|
||||
|
||||
public void PlatformerEnemyLoaded(PlatformerEntityType type, Entity.Entity entity)
|
||||
{
|
||||
if(entity) _loading.DoProgress();
|
||||
}
|
||||
|
||||
public void PlatformerPlayerLoaded()
|
||||
{
|
||||
_loading.DoProgress();
|
||||
}
|
||||
|
||||
public void PlatformerPlayerSpawned(Entity.Entity entity)
|
||||
{
|
||||
_playerEntity = entity;
|
||||
|
||||
Context.CameraFactory.GetCinematicCamera(CameraMode.Platformer).Follow = entity.transform;
|
||||
|
||||
_loading.DoProgress();
|
||||
}
|
||||
|
||||
public void PlatformerEnemySpawned(Entity.Entity entity)
|
||||
{
|
||||
_loading.DoProgress();
|
||||
}
|
||||
|
||||
public void OnReadyToPlay(AudioNames groupName)
|
||||
{
|
||||
if(groupName == AudioNames.Platformer) _loading.DoProgress();
|
||||
}
|
||||
|
||||
public void PlayerReachedFinish()
|
||||
{
|
||||
_loading = new Loading(1, StartLevel2Loading);
|
||||
|
||||
Context.AudioService.ChangeGroupVolume(
|
||||
AudioGroupType.Music,
|
||||
0f,
|
||||
0.5f,
|
||||
() => Context.AudioService.CancelMusic(AudioNames.Platformer, 0));
|
||||
|
||||
Context.UIService.OpenPanel(UIPanelType.Loading);
|
||||
|
||||
EventBus.RaiseEvent<IGameplayFreezeable>(x=> x.Freeze());
|
||||
|
||||
SceneManager.MoveGameObjectToScene(_playerEntity.gameObject, Context.SceneLoader.GetScene(SceneId.Platformer));
|
||||
}
|
||||
|
||||
private void StartLevel2Loading()
|
||||
{
|
||||
_loading = new(2, StartLevel2Gameplay);
|
||||
|
||||
Context.SceneLoader.UnloadSceneAsync(SceneId.Platformer2).Forget();
|
||||
Context.SceneLoader.LoadSceneAsync(SceneId.Platformer3, LoadSceneMode.Additive).Forget();
|
||||
}
|
||||
|
||||
private void StartLevel2Gameplay()
|
||||
{
|
||||
Context.AudioService.ChangeGroupVolume(
|
||||
AudioGroupType.Music,
|
||||
1f,
|
||||
0.5f,
|
||||
() => Context.AudioService.PlayRepeatedly(AudioNames.Platformer,7, AudioGroupType.Music));
|
||||
|
||||
Context.UIService.ClosePanel(UIPanelType.Loading);
|
||||
|
||||
EventBus.RaiseEvent<IGameplayFreezeable>(x=> x.UnFreeze());
|
||||
}
|
||||
|
||||
public void OnPlatformerSceneLoaded()
|
||||
{
|
||||
Context.SceneLoader.LoadSceneAsync(SceneId.Platformer2, LoadSceneMode.Additive).Forget();
|
||||
}
|
||||
|
||||
|
||||
public void OnPlatformerSceneInitialized(Container container)
|
||||
{
|
||||
_fixdamncontainer = container;
|
||||
|
||||
_audioFactory = container.Resolve<IAudioFactory>();
|
||||
_audioFactory.LoadAudioClips(AudioNames.Platformer);
|
||||
|
||||
_enemyFactory = container.Resolve<IPlatformerEnemyFactory>();
|
||||
|
||||
_enemyFactory.WarmEnemy(PlatformerEntityType.Bee);
|
||||
_enemyFactory.WarmEnemy(PlatformerEntityType.Boar);
|
||||
_enemyFactory.WarmEnemy(PlatformerEntityType.Snail);
|
||||
|
||||
_playerFactory = container.Resolve<IPlatformerPlayerFactory>();
|
||||
|
||||
_playerFactory.WarmPlayer();
|
||||
|
||||
_loading.DoProgress();
|
||||
}
|
||||
|
||||
public void OnPlatformer2SceneLoaded()
|
||||
{
|
||||
SceneManager.SetActiveScene(Context.SceneLoader.GetScene(SceneId.Platformer2));
|
||||
}
|
||||
|
||||
public void OnPlatformer2SceneInitialized(Container container)
|
||||
{
|
||||
_currentLevelData = container.Resolve<PlatformerFirstLevelData>();
|
||||
_loading.DoProgress();
|
||||
}
|
||||
|
||||
public void OnPlatformer3SceneLoaded()
|
||||
{
|
||||
SceneManager.SetActiveScene(Context.SceneLoader.GetScene(SceneId.Platformer3));
|
||||
|
||||
_enemyFactory.SpawnEnemy(PlatformerEntityType.Boar, _currentLevelData.enemySpawnPoints[0].position);
|
||||
|
||||
_playerEntity.transform.position = _currentLevelData.playerCheckPoints[0].position;
|
||||
|
||||
_loading.DoProgress();
|
||||
}
|
||||
|
||||
public void OnPlatformer3SceneInitialized(Container container)
|
||||
{
|
||||
_currentLevelData = container.Resolve<PlatformerFirstLevelData>();
|
||||
|
||||
_loading.DoProgress();
|
||||
}
|
||||
|
||||
public void LoadingPanelOpened(UIPanel panel)
|
||||
{
|
||||
_loading.DoProgress();
|
||||
}
|
||||
|
||||
public void LoadingPanelClosed()
|
||||
{
|
||||
}
|
||||
|
||||
public void PlayerDied()
|
||||
{
|
||||
_loading = new(2, EndGameLoading);
|
||||
|
||||
Context.AudioService.ChangeGroupVolume(
|
||||
AudioGroupType.Music,
|
||||
0f,
|
||||
0.5f,
|
||||
OffTheMusic);
|
||||
|
||||
Context.UIService.OpenPanel(UIPanelType.Loading);
|
||||
}
|
||||
|
||||
private void OffTheMusic()
|
||||
{
|
||||
ReleasePlatformerMusic();
|
||||
_loading.DoProgress();
|
||||
}
|
||||
|
||||
private void EndGameLoading()
|
||||
{
|
||||
Context.StateMachine.SwitchState(AppStates.MainMenu)
|
||||
.AllowStateTransition(AppStates.Platformer);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 823e3299b52c48a8869581e7c27ef9a8
|
||||
timeCreated: 1770736342
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b5da862624174a36ac3ace9058b79513
|
||||
timeCreated: 1770737039
|
||||
@@ -0,0 +1,10 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Example.Platformer.UI
|
||||
{
|
||||
public class PlatformerCanvas : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Canvas gameplayPlatformerCanvas;
|
||||
public Canvas GameplayPlatformerCanvas => gameplayPlatformerCanvas;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 964ac33334f64f8d917b153e9890e155
|
||||
timeCreated: 1770737062
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 28672941a49242ad95c4a99705410c30
|
||||
timeCreated: 1769522077
|
||||
@@ -1,103 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Code.Example.Race.Racer;
|
||||
using Code.Example.Race.Track;
|
||||
using Code.Infrastructure.EventBus;
|
||||
using Code.Infrastructure.Loadings;
|
||||
|
||||
namespace Code.Example.Race
|
||||
{
|
||||
public class RaceGame : IRacerLoadedHandle, IDisposable
|
||||
{
|
||||
private RaceScores _scores;
|
||||
|
||||
private IRacerFactory _racerFactory;
|
||||
private RaceTrackData _raceTrackData;
|
||||
private EventBus _eventBus;
|
||||
|
||||
public RaceGame(EventBus eventBus, IRacerFactory racerFactory, RaceTrackData raceTrackData, RaceScores scores)
|
||||
{
|
||||
_eventBus = eventBus;
|
||||
_racerFactory = racerFactory;
|
||||
_raceTrackData = raceTrackData;
|
||||
_eventBus.Subscribe(this);
|
||||
|
||||
_scores = scores;
|
||||
|
||||
RandomizeRacers(raceTrackData.trackData.RacerPoints.Count);
|
||||
}
|
||||
|
||||
public void StartRacers()
|
||||
{
|
||||
foreach (var racer in PlacedRacers)
|
||||
{
|
||||
racer.StartRacer();
|
||||
}
|
||||
}
|
||||
|
||||
// DEBUG
|
||||
private List<RacerType> _randomizedTypes = new();
|
||||
|
||||
private void RandomizeRacers(int count)
|
||||
{
|
||||
_raceGameLoading = new Loading(count, RacersLoadCompleted);
|
||||
|
||||
_randomizedTypes.Add(RacerType.Player);
|
||||
|
||||
for (var i = 0; i < count - 1; i++)
|
||||
_randomizedTypes.Add((RacerType)UnityEngine.Random.Range(1, 3));
|
||||
|
||||
foreach (var type in _randomizedTypes) _racerFactory.LoadRacer(type);
|
||||
}
|
||||
|
||||
private void RacersLoadCompleted() =>
|
||||
_eventBus.RaiseEvent<IRaceGameHandle>(x => x.RaceGameReady());
|
||||
|
||||
public List<Racer.Racer> PlacedRacers { get; } = new();
|
||||
|
||||
public void PlaceRacers()
|
||||
{
|
||||
for (var i = 0; i < _raceTrackData.trackData.RacerPoints.Count; i++)
|
||||
{
|
||||
PlacedRacers.Add(UnityEngine.Object.Instantiate(
|
||||
_racerPrefabs[_randomizedTypes[i]],
|
||||
_raceTrackData.trackData.RacerPoints[i].transform).GetComponent<Racer.Racer>());
|
||||
PlacedRacers[^1].SetData(_racerPrefabs[_randomizedTypes[i]].Data);
|
||||
PlacedRacers[^1].Id = i;
|
||||
_scores.SubscribeRacer(PlacedRacers[^1]);
|
||||
}
|
||||
|
||||
foreach (var racer in PlacedRacers)
|
||||
{
|
||||
racer.Initialize(_raceTrackData.trackData.Checkpoints.Select(x=> x.transform).ToList());
|
||||
}
|
||||
}
|
||||
|
||||
private Dictionary<RacerType, Racer.Racer> _racerPrefabs = new();
|
||||
private Loading _raceGameLoading;
|
||||
|
||||
public void RacerLoaded(RacerType type, Racer.Racer racer)
|
||||
{
|
||||
if (racer)
|
||||
_racerPrefabs.Add(type, racer);
|
||||
|
||||
_raceGameLoading.DoProgress();
|
||||
}
|
||||
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
foreach (var racer in PlacedRacers) _scores.UnsubscribeRacer(racer);
|
||||
|
||||
_eventBus.Unsubscribe(this);
|
||||
_racerPrefabs.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public interface IRaceGameHandle : IGlobalSubscriber
|
||||
{
|
||||
void RaceGameReady();
|
||||
void RaceGameEnded(RaceScores scores);
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0ffa5c181be7447cb1c41392018b193f
|
||||
timeCreated: 1769692114
|
||||
@@ -1,80 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Code.Example.Race.Racer.Player;
|
||||
using Code.Example.Race.Track;
|
||||
using Code.Infrastructure.EventBus;
|
||||
using Reflex.Attributes;
|
||||
|
||||
namespace Code.Example.Race
|
||||
{
|
||||
public class RaceScores : IRacerPassedCheckpointHandler, IDisposable, IPlayerPassedCheckpointHandler
|
||||
{
|
||||
private Dictionary<Racer.Racer, ScoreData> _scores = new();
|
||||
private EventBus _eventBus;
|
||||
|
||||
public RaceScores(EventBus eventBus)
|
||||
{
|
||||
_eventBus = eventBus;
|
||||
_eventBus.Subscribe(this);
|
||||
}
|
||||
|
||||
public void SubscribeRacer(Racer.Racer racer)
|
||||
{
|
||||
_scores.Add(racer, new ScoreData());
|
||||
}
|
||||
|
||||
public void ChangeScore(Racer.Racer racer, int additionalScore)
|
||||
{
|
||||
_scores[racer].checkpointsPassed += additionalScore;
|
||||
_eventBus.RaiseEvent<IScoreChangedHandle>(x=> x.ScoreChanged(racer,_scores[racer], GetScores()));
|
||||
}
|
||||
|
||||
public void LapPassed(Racer.Racer racer)
|
||||
{
|
||||
_scores[racer].lapsPassed++;
|
||||
_eventBus.RaiseEvent<IScoreChangedHandle>(x=> x.ScoreChanged(racer,_scores[racer], GetScores()));
|
||||
if (_scores[racer].lapsPassed >= _raceTrackData.trackData.LapCount)
|
||||
_eventBus.RaiseEvent<IRaceGameHandle>(x=> x.RaceGameEnded(this));
|
||||
}
|
||||
|
||||
public void UnsubscribeRacer(Racer.Racer racer)
|
||||
{
|
||||
_scores.Remove(racer);
|
||||
}
|
||||
|
||||
public List<KeyValuePair<Racer.Racer, ScoreData>> GetScores()
|
||||
{
|
||||
return _scores.OrderByDescending(x => x.Value.checkpointsPassed).ToList();
|
||||
}
|
||||
|
||||
public void OnRacerPassedCheckpoint(Racer.Racer racer) => ChangeScore(racer,1);
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_eventBus.Unsubscribe(this);
|
||||
}
|
||||
|
||||
[Inject] private RaceTrackData _raceTrackData;
|
||||
|
||||
public void OnPlayerPassedCheckpoint(Racer.Racer racer)
|
||||
{
|
||||
var player = (PlayerRacer)racer;
|
||||
_raceTrackData.trackData.Checkpoints[player.CurrentWaypointIndex].Show();
|
||||
}
|
||||
|
||||
public void OnPlayerLapPassed(Racer.Racer racer)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public class ScoreData
|
||||
{
|
||||
public int checkpointsPassed;
|
||||
public int lapsPassed;
|
||||
}
|
||||
public interface IScoreChangedHandle : IGlobalSubscriber
|
||||
{
|
||||
void ScoreChanged(Racer.Racer racer, ScoreData score, List<KeyValuePair<Racer.Racer, ScoreData>> scores);
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b45fb028abcf43129f5c8100e7215f1f
|
||||
timeCreated: 1770051193
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: db04851257b24d4698e8101ef2d54b2d
|
||||
timeCreated: 1769522144
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 391fdca5d5c94a86bcbd0f7cda609ee7
|
||||
timeCreated: 1769522152
|
||||
@@ -1,12 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Example.Race.Racer.AI
|
||||
{
|
||||
public class AICarDriver : CarControllerRB
|
||||
{
|
||||
public override void SetSteering(Vector2 steeringLinear)
|
||||
{
|
||||
SteeringInput = steeringLinear;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c82b0db1441e417098bccb9ca1575e3e
|
||||
timeCreated: 1770639201
|
||||
@@ -1,45 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AI;
|
||||
|
||||
namespace Code.Example.Race.Racer.AI
|
||||
{
|
||||
public class AIDebugRacer : Racer
|
||||
{
|
||||
[SerializeField] private NavMeshAgent navMeshAgent;
|
||||
[SerializeField] private List<Transform> waypoints;
|
||||
private int _currentWaypointIndex;
|
||||
private void Awake()
|
||||
{
|
||||
navMeshAgent.destination = waypoints[_currentWaypointIndex].position;
|
||||
_currentWaypointIndex++;
|
||||
}
|
||||
|
||||
public override void NextWaypoint()
|
||||
{
|
||||
if(_currentWaypointIndex >= waypoints.Count) _currentWaypointIndex = 0;
|
||||
|
||||
navMeshAgent.destination = waypoints[_currentWaypointIndex++].position;
|
||||
}
|
||||
|
||||
public override void StartRacer()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void StopRacer()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void SetData(RacerData data)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void Initialize(List<Transform> waypoints)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6644b39029d14164961d83a37749e6cc
|
||||
timeCreated: 1769522190
|
||||
@@ -1,36 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AI;
|
||||
|
||||
namespace Code.Example.Race.Racer.AI
|
||||
{
|
||||
public class AIRacer : Racer
|
||||
{
|
||||
[SerializeField] private NavMeshAgent navMeshAgent;
|
||||
|
||||
public override void SetData(RacerData data)
|
||||
{
|
||||
Data = data;
|
||||
navMeshAgent.angularSpeed = data.angularSpeed;
|
||||
navMeshAgent.speed = data.speed;
|
||||
}
|
||||
|
||||
public override void Initialize(List<Transform> waypoints)
|
||||
{
|
||||
navMeshAgent.isStopped = true;
|
||||
|
||||
Waypoints = waypoints;
|
||||
navMeshAgent.destination = Waypoints[CurrentWaypointIndex].position;
|
||||
|
||||
CurrentWaypointIndex++;
|
||||
}
|
||||
public override void StartRacer() => navMeshAgent.isStopped = false;
|
||||
public override void StopRacer() => navMeshAgent.isStopped = true;
|
||||
public override void NextWaypoint()
|
||||
{
|
||||
if(CurrentWaypointIndex >= Waypoints.Count) CurrentWaypointIndex = 0;
|
||||
|
||||
navMeshAgent.destination = Waypoints[CurrentWaypointIndex++].position;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 05f30660967e40209aa88719fa498c78
|
||||
timeCreated: 1769694590
|
||||
@@ -1,109 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using Code.Example.Race.Racer.AI.ID;
|
||||
using Code.Example.Race.Track;
|
||||
using Code.Infrastructure.EventBus;
|
||||
using Reflex.Attributes;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Example.Race.Racer.AI
|
||||
{
|
||||
public class AIRacerID : Racer
|
||||
{
|
||||
[Inject] private EventBus _eventBus;
|
||||
[SerializeField] private CarControllerRB carController;
|
||||
public override void SetData(RacerData data)
|
||||
{
|
||||
Data = data;
|
||||
|
||||
_velocity = Vector3.zero;
|
||||
_steering = new Steering();
|
||||
}
|
||||
|
||||
public override void Initialize(List<Transform> waypoints)
|
||||
{
|
||||
Waypoints = waypoints;
|
||||
}
|
||||
|
||||
public override void NextWaypoint()
|
||||
{
|
||||
if (++CurrentWaypointIndex < Waypoints.Count) return;
|
||||
|
||||
CurrentWaypointIndex = 0;
|
||||
_eventBus.RaiseEvent<IRacerPassedCheckpointHandler>(x=> x.LapPassed(this));
|
||||
}
|
||||
|
||||
public override void StartRacer()
|
||||
{
|
||||
_running = true;
|
||||
}
|
||||
|
||||
public override void StopRacer()
|
||||
{
|
||||
_running = false;
|
||||
}
|
||||
|
||||
[SerializeField] private AgentBehaviour agent;
|
||||
|
||||
private float _orientation;
|
||||
private float _rotation;
|
||||
private Vector3 _velocity;
|
||||
private Steering _steering;
|
||||
private bool _running;
|
||||
|
||||
private float NormalizeAngle(float angle)
|
||||
{
|
||||
switch (angle)
|
||||
{
|
||||
case > 360.0f:
|
||||
{
|
||||
while (angle > 360.0f) angle -= 360.0f;
|
||||
break;
|
||||
}
|
||||
case < 0.0f:
|
||||
{
|
||||
while (angle < 0.0f) angle += 360.0f;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return angle;
|
||||
}
|
||||
public virtual void Update()
|
||||
{
|
||||
if (!_running) return;
|
||||
|
||||
var steering =
|
||||
transform.InverseTransformDirection(
|
||||
agent.GetSteering(Waypoints[CurrentWaypointIndex]).linear);
|
||||
|
||||
carController.SetSteering(new Vector2(steering.x, steering.z));
|
||||
// var displacement = _velocity * Time.deltaTime;
|
||||
// _orientation += _rotation * Time.deltaTime;
|
||||
// _orientation = NormalizeAngle(_orientation);
|
||||
//
|
||||
// transform.Translate(displacement, Space.World);
|
||||
// transform.Rotate(Vector3.up, _orientation);
|
||||
}
|
||||
public virtual void LateUpdate()
|
||||
{
|
||||
if (!_running) return;
|
||||
//
|
||||
// _steering = agent.GetSteering(Waypoints[CurrentWaypointIndex]);
|
||||
//
|
||||
// _velocity += _steering.linear * Time.deltaTime;
|
||||
// _rotation += _steering.angular * Time.deltaTime;
|
||||
// if (_velocity.magnitude > Data.speed)
|
||||
// {
|
||||
// _velocity = _velocity.normalized * Data.speed;
|
||||
// }
|
||||
// if (_steering.angular == 0.0f)
|
||||
// {
|
||||
// _rotation = 0.0f;
|
||||
// }
|
||||
// if (_steering.linear.sqrMagnitude == 0.0f)
|
||||
// {
|
||||
// _velocity = Vector3.zero;
|
||||
// }
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fdcd01ab3c5147e4bfa3619d60fec5fc
|
||||
timeCreated: 1770394482
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4f9bd0b568944e1f9b11f60f0fb79590
|
||||
timeCreated: 1770394574
|
||||
@@ -1,53 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Example.Race.Racer.AI.ID
|
||||
{
|
||||
public class Agent : MonoBehaviour
|
||||
{
|
||||
public float maxSpeed;
|
||||
public float maxAccel;
|
||||
public float orientation;
|
||||
public float rotation;
|
||||
public Vector3 velocity;
|
||||
protected Steering steering;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
velocity = Vector3.zero;
|
||||
steering = new Steering();
|
||||
}
|
||||
public virtual void Update ()
|
||||
{
|
||||
Vector3 displacement = velocity * Time.deltaTime;
|
||||
orientation += rotation * Time.deltaTime;
|
||||
// необходимо ограничить значение переменной orientation
|
||||
// диапазоном (0-360)
|
||||
if (orientation < 0.0f)
|
||||
orientation += 360.0f;
|
||||
else if (orientation > 360.0f)
|
||||
orientation -= 360.0f;
|
||||
transform.Translate(displacement, Space.World);
|
||||
transform.rotation = new Quaternion();
|
||||
transform.Rotate(Vector3.up, orientation);
|
||||
}
|
||||
public virtual void LateUpdate()
|
||||
{
|
||||
velocity += steering.linear * Time.deltaTime;
|
||||
rotation += steering.angular * Time.deltaTime;
|
||||
if (velocity.magnitude > maxSpeed)
|
||||
{
|
||||
velocity = velocity.normalized * maxSpeed; // Исправлено: корректное нормирование вектора
|
||||
}
|
||||
if (steering.angular == 0.0f)
|
||||
{
|
||||
rotation = 0.0f;
|
||||
}
|
||||
if (steering.linear.sqrMagnitude == 0.0f)
|
||||
{
|
||||
velocity = Vector3.zero;
|
||||
}
|
||||
// Удалена строка: steering = new Steering();
|
||||
// (создание нового объекта каждый кадр приведет к утечке памяти и сбросу данных)
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6d51ddde70f34264954a75923b43dcee
|
||||
timeCreated: 1770394764
|
||||
@@ -1,11 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Example.Race.Racer.AI.ID
|
||||
{
|
||||
public abstract class AgentBehaviour : MonoBehaviour
|
||||
{
|
||||
[SerializeField] protected AIRacerID agent;
|
||||
|
||||
public abstract Steering GetSteering(Transform target);
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5af0fc1b61bd44d9a53fd01f93fe6029
|
||||
timeCreated: 1770394682
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 70ca406222fb4e8e848ccf43db320cc9
|
||||
timeCreated: 1770395746
|
||||
@@ -1,17 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Example.Race.Racer.AI.ID.Behaviours
|
||||
{
|
||||
public class Flee : AgentBehaviour
|
||||
{
|
||||
public override Steering GetSteering(Transform target)
|
||||
{
|
||||
Steering steering = new Steering();
|
||||
|
||||
steering.linear = transform.position - target.position;
|
||||
steering.linear.Normalize();
|
||||
steering.linear *= agent.Data.maxAcceleration;
|
||||
return steering;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 437d2ae2cd65457a82abc34df278228d
|
||||
timeCreated: 1770395798
|
||||
@@ -1,19 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Example.Race.Racer.AI.ID.Behaviours
|
||||
{
|
||||
public class Seek : AgentBehaviour
|
||||
{
|
||||
public override Steering GetSteering(Transform target)
|
||||
{
|
||||
Steering steering = new Steering();
|
||||
|
||||
steering.linear = target.position - transform.position;
|
||||
UnityEngine.Debug.DrawRay(transform.position, steering.linear, Color.yellow, 5f);
|
||||
// steering.linear *= agent.Data.maxAcceleration;
|
||||
steering.linear.Normalize();
|
||||
UnityEngine.Debug.Log(steering.linear);
|
||||
return steering;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aa69eb79c9ec48b682606dac0c0d4f2d
|
||||
timeCreated: 1770395751
|
||||
@@ -1,16 +0,0 @@
|
||||
using UnityEngine;
|
||||
namespace Code.Example.Race.Racer.AI.ID
|
||||
{
|
||||
|
||||
public struct Steering
|
||||
{
|
||||
public float angular;
|
||||
public Vector3 linear;
|
||||
|
||||
public Steering(float angular, Vector3 linear)
|
||||
{
|
||||
this.angular = angular;
|
||||
this.linear = linear;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0395b595869e49b5b177fe54db531823
|
||||
timeCreated: 1770394582
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2c5dfd92289c4aa38bb9a8bafc07d204
|
||||
timeCreated: 1769699718
|
||||
Loaded 100 of 672 files, more files were not shown because too many files have changed in this diff.
Show more
Reference in new issue
Block a user