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<option name="SHOW_DIALOG" value="false" /> <option name="SHOW_DIALOG" value="false" />
<option name="HIGHLIGHT_CONFLICTS" value="true" /> <option name="HIGHLIGHT_CONFLICTS" value="true" />
@@ -60,13 +247,18 @@
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<setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/1eb9db207454431c84a47bcd81e79c3746ae00/50/ee0759d6/Dictionary`2.cs" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/1eb9db207454431c84a47bcd81e79c3746ae00/50/ee0759d6/Dictionary`2.cs" root0="FORCE_HIGHLIGHTING" />
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&quot;keyToString&quot;: { &quot;keyToString&quot;: {
&quot;Attach to Unity Editor.Attach to Unity Editor.executor&quot;: &quot;Debug&quot;, &quot;Attach to Unity Editor.Attach to Unity Editor.executor&quot;: &quot;Debug&quot;,
&quot;RunOnceActivity.ShowReadmeOnStart&quot;: &quot;true&quot;, &quot;RunOnceActivity.ShowReadmeOnStart&quot;: &quot;true&quot;,
&quot;XThreadsFramesViewSplitterKey&quot;: &quot;0.48350254&quot;,
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&quot;node.js.detected.package.eslint&quot;: &quot;true&quot;, &quot;node.js.detected.package.eslint&quot;: &quot;true&quot;,
&quot;node.js.detected.package.tslint&quot;: &quot;true&quot;, &quot;node.js.detected.package.tslint&quot;: &quot;true&quot;,
@@ -92,7 +285,7 @@
}</component> }</component>
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<option name="EXE_PATH" value="$PROJECT_DIR$/../../Builds/Logo\Infratest.exe" /> <option name="EXE_PATH" value="$PROJECT_DIR$/../../Builds/Infra2\Infratest.exe" />
<option name="PROGRAM_PARAMETERS" value="" /> <option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="A:\Builds\Logo" /> <option name="WORKING_DIRECTORY" value="A:\Builds\Logo" />
<option name="PASS_PARENT_ENVS" value="1" /> <option name="PASS_PARENT_ENVS" value="1" />
@@ -100,7 +293,7 @@
<method v="2" /> <method v="2" />
</configuration> </configuration>
<configuration name="Start Unity" type="RunUnityExe" factoryName="Unity Executable"> <configuration name="Start Unity" type="RunUnityExe" factoryName="Unity Executable">
<option name="EXE_PATH" value="C:\Program Files\Unity\Hub\Editor\6000.3.5f2\Editor\Unity.exe" /> <option name="EXE_PATH" value="C:\Program Files\Unity\Hub\Editor\6000.3.11f1\Editor\Unity.exe" />
<option name="PROGRAM_PARAMETERS" value="-projectPath A:\Projects\Infra -debugCodeOptimization" /> <option name="PROGRAM_PARAMETERS" value="-projectPath A:\Projects\Infra -debugCodeOptimization" />
<option name="WORKING_DIRECTORY" value="A:\Projects\Infra" /> <option name="WORKING_DIRECTORY" value="A:\Projects\Infra" />
<option name="PASS_PARENT_ENVS" value="1" /> <option name="PASS_PARENT_ENVS" value="1" />
@@ -108,7 +301,7 @@
<method v="2" /> <method v="2" />
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<option name="EXE_PATH" value="C:\Program Files\Unity\Hub\Editor\6000.3.5f2\Editor\Unity.exe" /> <option name="EXE_PATH" value="C:\Program Files\Unity\Hub\Editor\6000.3.11f1\Editor\Unity.exe" />
<option name="PROGRAM_PARAMETERS" value="-runTests -batchmode -projectPath A:\Projects\Infra -testResults Logs/results.xml -logFile Logs/Editor.log -testPlatform EditMode -debugCodeOptimization" /> <option name="PROGRAM_PARAMETERS" value="-runTests -batchmode -projectPath A:\Projects\Infra -testResults Logs/results.xml -logFile Logs/Editor.log -testPlatform EditMode -debugCodeOptimization" />
<option name="WORKING_DIRECTORY" value="A:\Projects\Infra" /> <option name="WORKING_DIRECTORY" value="A:\Projects\Infra" />
<option name="PASS_PARENT_ENVS" value="1" /> <option name="PASS_PARENT_ENVS" value="1" />
@@ -125,10 +318,10 @@
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<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Platformer/Entity/EntityGUID.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Platformer/Entity/PlatformerEnemyFactory.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Platformer/Entity/PlayerEntity.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Platformer/Level/PlatformerLevelData.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Platformer/PlatformerSceneData.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Platformer/PlatformerSceneInstaller.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Platformer/PlatformerState.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Platformer/UI/PlatformerCanvas.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/RaceGame.cs" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/RaceGame.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/RaceScores.cs" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/RaceScores.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/AIDebugRacer.cs" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/AIDebugRacer.cs" root0="FORCE_HIGHLIGHTING" />
@@ -59,12 +103,12 @@
<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/ID/Agent.cs" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/ID/Agent.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/ID/AgentBehaviour.cs" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/ID/AgentBehaviour.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/ID/Behaviours/Flee.cs" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/ID/Behaviours/Flee.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/ID/Behaviours/Pursue.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/ID/Behaviours/Seek.cs" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/ID/Behaviours/Seek.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/ID/Steering.cs" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/ID/Steering.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/Racer/Car/CarWheelRotator.cs" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/Racer/Car/CarWheelRotator.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/Racer/Car/CarWheelRotatorPlayer.cs" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/Racer/Car/CarWheelRotatorPlayer.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/Racer/Player/PlayerCarController.cs" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/Racer/Player/PlayerCarController.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/Racer/Player/PlayerCarControllerRB.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/Racer/RacerFactory.cs" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/Racer/RacerFactory.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/Racer/RacerSettings.cs" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/Racer/RacerSettings.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/Racer/RacerType.cs" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/Racer/RacerType.cs" root0="FORCE_HIGHLIGHTING" />
@@ -73,22 +117,31 @@
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<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/Track/WellEditor/CheckPointAsset.cs" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/Track/WellEditor/CheckPointAsset.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/UI/PlayerScoreCounter.cs" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/UI/PlayerScoreCounter.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Code/Infrastructure/App/AppStateMachine.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Code/Infrastructure/App/SceneInstallers/GameplaySceneInstaller.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Code/Infrastructure/App/States/BootstrapState.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Code/Infrastructure/App/States/GameplayState.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Code/Infrastructure/App/States/MainMenuState.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Code/Infrastructure/Audio/AudioService.cs" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Assets/Code/Infrastructure/Audio/AudioService.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Code/Infrastructure/Audio/AudioSourcePool.cs" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Assets/Code/Infrastructure/Audio/AudioSourcePool.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Code/Infrastructure/Audio/AudioSourceSettings.cs" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Assets/Code/Infrastructure/Audio/AudioSourceSettings.cs" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Library/PackageCache/com.cysharp.unitask@a85b92a8e443/Runtime/UniTaskScheduler.cs" root0="SKIP_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Library/PackageCache/com.cysharp.unitask@a85b92a8e443/Runtime/UniTaskScheduler.cs" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Library/PackageCache/com.gustavopsantos.reflex@fabfbc86f712/Core/ContainerBuilder.cs" root0="SKIP_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Library/PackageCache/com.gustavopsantos.reflex@fabfbc86f712/Core/ContainerBuilder.cs" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Library/PackageCache/com.gustavopsantos.reflex@fabfbc86f712/Injectors/ConstructorInjector.cs" root0="SKIP_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Library/PackageCache/com.gustavopsantos.reflex@fabfbc86f712/Injectors/ConstructorInjector.cs" root0="SKIP_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Library/PackageCache/com.unity.addressables@13d9ede188ab/Runtime/Addressables.cs" root0="SKIP_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Library/PackageCache/com.gustavopsantos.reflex@fabfbc86f712/Injectors/MethodInjector.cs" root0="SKIP_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Library/PackageCache/com.unity.addressables@13d9ede188ab/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs" root0="SKIP_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Library/PackageCache/com.unity.addressables@13d9ede188ab/Runtime/ResourceManager/AsyncOperations/AsyncOperationHandle.cs" root0="SKIP_HIGHLIGHTING" />
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<component name="ProjectColorInfo">{ <component name="ProjectColorInfo">{
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} }
}</component> }</component>
<component name="RunManager" selected="Attach to Unity Editor.Attach to Unity Editor"> <component name="RunManager" selected="Attach to Unity Editor.Attach to Unity Editor">
<configuration name="Start Unity" type="RunUnityExe" factoryName="Unity Executable">
<option name="EXE_PATH" value="$USER_HOME$/Unity/Hub/Editor/6000.3.11f1/Editor/Unity" />
<option name="PROGRAM_PARAMETERS" value="-projectPath A:\Projects\Infratest -debugCodeOptimization" />
<option name="WORKING_DIRECTORY" value="A:\Projects\Infratest" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="ENV_FILE_PATHS" value="" />
<option name="REDIRECT_INPUT_PATH" value="" />
<option name="MIXED_MODE_DEBUG" value="0" />
<method v="2" />
</configuration>
<configuration name="Start Unity" type="RunUnityExe" factoryName="Unity Executable"> <configuration name="Start Unity" type="RunUnityExe" factoryName="Unity Executable">
<option name="EXE_PATH" value="$USER_HOME$/Unity/Hub/Editor/6000.3.5f2/Editor/Unity" /> <option name="EXE_PATH" value="$USER_HOME$/Unity/Hub/Editor/6000.3.5f2/Editor/Unity" />
<option name="PROGRAM_PARAMETERS" value="-projectPath A:\Projects\Infratest -debugCodeOptimization" /> <option name="PROGRAM_PARAMETERS" value="-projectPath A:\Projects\Infratest -debugCodeOptimization" />
@@ -126,6 +189,16 @@
<option name="MIXED_MODE_DEBUG" value="0" /> <option name="MIXED_MODE_DEBUG" value="0" />
<method v="2" /> <method v="2" />
</configuration> </configuration>
<configuration name="Unit Tests (batch mode)" type="RunUnityExe" factoryName="Unity Executable">
<option name="EXE_PATH" value="$USER_HOME$/Unity/Hub/Editor/6000.3.11f1/Editor/Unity" />
<option name="PROGRAM_PARAMETERS" value="-runTests -batchmode -projectPath A:\Projects\Infratest -testResults Logs/results.xml -logFile Logs/Editor.log -testPlatform EditMode -debugCodeOptimization" />
<option name="WORKING_DIRECTORY" value="A:\Projects\Infratest" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="ENV_FILE_PATHS" value="" />
<option name="REDIRECT_INPUT_PATH" value="" />
<option name="MIXED_MODE_DEBUG" value="0" />
<method v="2" />
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<configuration name="Unit Tests (batch mode)" type="RunUnityExe" factoryName="Unity Executable"> <configuration name="Unit Tests (batch mode)" type="RunUnityExe" factoryName="Unity Executable">
<option name="EXE_PATH" value="$USER_HOME$/Unity/Hub/Editor/6000.3.5f2/Editor/Unity" /> <option name="EXE_PATH" value="$USER_HOME$/Unity/Hub/Editor/6000.3.5f2/Editor/Unity" />
<option name="PROGRAM_PARAMETERS" value="-runTests -batchmode -projectPath A:\Projects\Infratest -testResults Logs/results.xml -logFile Logs/Editor.log -testPlatform EditMode -debugCodeOptimization" /> <option name="PROGRAM_PARAMETERS" value="-runTests -batchmode -projectPath A:\Projects\Infratest -testResults Logs/results.xml -logFile Logs/Editor.log -testPlatform EditMode -debugCodeOptimization" />
@@ -149,10 +222,23 @@
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<option name="allowRunningInParallel" value="false" /> <option name="allowRunningInParallel" value="false" />
<option name="listenPortForConnections" value="false" /> <option name="listenPortForConnections" value="false" />
<option name="pid" value="11838" /> <option name="pid" />
<option name="projectPathOnTarget" />
<option name="runtimes">
<list />
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<option name="selectedOptions">
<list />
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<method v="2" />
</configuration>
<configuration name="Attach to Unity Editor" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="Unity Debug" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost" useMixedMode="false" ignored-value-for-modified-check="4065">
<option name="allowRunningInParallel" value="false" />
<option name="listenPortForConnections" value="false" />
<option name="pid" value="4065" />
<option name="projectPathOnTarget" /> <option name="projectPathOnTarget" />
<option name="runtimes"> <option name="runtimes">
<list> <list>
@@ -164,6 +250,22 @@
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<method v="2" /> <method v="2" />
</configuration> </configuration>
<configuration name="Attach to Unity Editor" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="Unity Debug" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost" useMixedMode="false">
<option name="allowRunningInParallel" value="false" />
<option name="listenPortForConnections" value="false" />
<option name="pid" />
<option name="projectPathOnTarget" />
<option name="runtimes">
<list />
</option>
<option name="selectedOptions">
<list />
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<method v="2" />
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<configuration name="Attach to" type="UnityDevicePlayer" factoryName="UnityAttachToDevicePlayer">
<method v="2" />
</configuration>
<configuration name="Attach to" type="UnityDevicePlayer" factoryName="UnityAttachToDevicePlayer"> <configuration name="Attach to" type="UnityDevicePlayer" factoryName="UnityAttachToDevicePlayer">
<method v="2" /> <method v="2" />
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@@ -236,6 +338,19 @@
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<servers /> <servers />
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@@ -267,6 +382,45 @@
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<option name="timeStamp" value="58" /> <option name="timeStamp" value="58" />
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<line-breakpoint enabled="true" type="DotNet Breakpoints">
<url>file://$PROJECT_DIR$/Assets/Code/Example/Platformer/PlatformerSceneInstaller.cs</url>
<line>68</line>
<properties documentPath="$PROJECT_DIR$/Assets/Code/Example/Platformer/PlatformerSceneInstaller.cs" containingFunctionPresentation="Method 'Dispose'">
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<option value="1914" />
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<line>24</line>
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<url>file://$PROJECT_DIR$/Assets/Code/Example/Platformer/PlatformerState.cs</url>
<line>69</line>
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<breakpoint enabled="true" type="DotNet_Exception_Breakpoints"> <breakpoint enabled="true" type="DotNet_Exception_Breakpoints">
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@@ -13,4 +13,7 @@ MonoBehaviour:
m_Name: AddressableAssetGroupSortSettings m_Name: AddressableAssetGroupSortSettings
m_EditorClassIdentifier: Unity.Addressables.Editor::UnityEditor.AddressableAssets.Settings.GroupSchemas.AddressableAssetGroupSortSettings m_EditorClassIdentifier: Unity.Addressables.Editor::UnityEditor.AddressableAssets.Settings.GroupSchemas.AddressableAssetGroupSortSettings
sortOrder: sortOrder:
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- d790534e015d692428ac5a9ce7d2ceb6 - d790534e015d692428ac5a9ce7d2ceb6
@@ -42,6 +42,7 @@ MonoBehaviour:
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m_SharedBundleSettings: 0 m_SharedBundleSettings: 0
m_SharedBundleSettingsCustomGroupIndex: 0 m_SharedBundleSettingsCustomGroupIndex: 0
m_simulatedLoadDelay: 0.1
m_ContiguousBundles: 1 m_ContiguousBundles: 1
m_StripUnityVersionFromBundleBuild: 0 m_StripUnityVersionFromBundleBuild: 0
m_DisableVisibleSubAssetRepresentations: 0 m_DisableVisibleSubAssetRepresentations: 0
@@ -54,12 +55,15 @@ MonoBehaviour:
m_Id: m_Id:
m_RemoteCatalogLoadPath: m_RemoteCatalogLoadPath:
m_Id: m_Id:
m_ContentStateBuildPathProfileVariableName: m_ContentStateBuildPathProfileVariableName: <default settings path>
m_CustomContentStateBuildPath: m_CustomContentStateBuildPath:
m_ContentStateBuildPath: m_ContentStateBuildPath:
m_BuildAddressablesWithPlayerBuild: 0 m_BuildAddressablesWithPlayerBuild: 0
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_stateMachine.SwitchState((AppStates)id); _stateMachine.SwitchState((AppStates)id);
} }
public void SwitchGameplay() public void SwitchPlatformer()
{ {
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} }
[SerializeField] private List<Button> buttons; [SerializeField] private List<Button> buttons;
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@@ -0,0 +1,100 @@
using System.Collections.Generic;
using Code.Infrastructure.Audio;
using Cysharp.Threading.Tasks;
using PrimeTween;
using Reflex.Attributes;
using UnityEngine;
namespace Code.Example.Platformer.Entity.Enemies
{
public class Bee : Entity
{
[SerializeField] private List<Transform> partolPoints;
[SerializeField] private bool onPatrol = true;
private int _currentPatrolPoint;
private Vector3 _velocity = new Vector3(1,1,1);
[SerializeField] private Transform _currentTarget;
private Tween _patrolAction;
private float _attackThreshold = 0.5f;
[Inject] private IAudioService _audioService;
[SerializeField] private EntityHealth health;
private void Start()
{
health.OnEntityDamage = OnEntityDamage;
health.OnEntityDeath = OnEntityDeath;
}
private void OnEntityDeath()
{
animator.SetBool(Died, true);
animator.SetTrigger(OnDeath);
Die().Forget();
}
private async UniTaskVoid Die()
{
await UniTask.WaitForSeconds(1);
_audioService.PlayOneShot(AudioNames.Platformer, 3 , AudioGroupType.SFX);
Destroy(gameObject);
}
private void OnEntityDamage(int obj)
{
_audioService.PlayOneShot(AudioNames.Platformer, 2, AudioGroupType.SFX);
UnityEngine.Debug.Log(gameObject.name + " damaged");
animator.SetTrigger(OnHit);
}
protected override void Move()
{
if (onPatrol && !_patrolAction.isAlive)
{
_patrolAction = Tween
.PositionAtSpeed(transform,partolPoints[_currentPatrolPoint].position, 0.5f)
.OnComplete(target: this, target => target.OnControlPointReached());
}
else if(_currentTarget)
{
TryAttack();
var direction = _currentTarget.position - transform.position;
direction.Normalize();
var targetPosition = _currentTarget.position + direction * -2f;
UnityEngine.Debug.DrawLine(transform.position, targetPosition, Color.red);
transform.position = Vector3.SmoothDamp(transform.position,_currentTarget.position,ref _velocity, 1f);
// Tween
// .PositionAtSpeed(transform, _currentTarget.position, 1f).OnUpdate(transform, );
// // .OnComplete(OnControlPointReached);
}
}
private void TryAttack()
{
if ((transform.position - _currentTarget.position).magnitude < _attackThreshold) _currentTarget.GetComponent<EntityHealth>().GiveDamage(1);
}
private void OnControlPointReached()
{
if (++_currentPatrolPoint >= partolPoints.Count) _currentPatrolPoint = 0;
}
public void GotTarget(Transform other)
{
onPatrol = false;
_currentTarget = other;
_patrolAction.Stop();
}
public void LostTarget()
{
onPatrol = true;
_currentTarget = null;
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 2abf74ae7a894c5abc850fe852fdf4e7
timeCreated: 1771433363
@@ -0,0 +1,14 @@
using System;
using UnityEngine;
namespace Code.Example.Platformer.Entity.Enemies
{
public class BeeRadar : MonoBehaviour
{
[SerializeField] private Bee bee;
private void OnTriggerEnter2D(Collider2D other) => bee.GotTarget(other.transform);
private void OnTriggerExit2D(Collider2D other) => bee.LostTarget();
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 582294c360404f6d952d9e28bde1fbea
timeCreated: 1771434696
@@ -0,0 +1,103 @@
using System;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Configs;
using Cysharp.Threading.Tasks;
using Reflex.Attributes;
using UnityEngine;
namespace Code.Example.Platformer.Entity.Enemies
{
public class Boar : Entity
{
[SerializeField] private Vector2 groundLeft;
[SerializeField] private Vector2 groundRight;
private bool _directionRight;
private float _acceleration = 3f;
[SerializeField] private EntityHealth health;
[Inject] private IAudioService _audioService;
private Transform _target;
private float _attackThreshold = 0.5f;
private void Start()
{
health.OnEntityDamage = OnEntityDamage;
health.OnEntityDeath = OnEntityDeath;
}
private void OnEntityDeath()
{
animator.SetBool(Died, true);
animator.SetTrigger(OnDeath);
Die().Forget();
}
private async UniTaskVoid Die()
{
await UniTask.WaitForSeconds(1);
_audioService.PlayOneShot(AudioNames.Platformer, 3 , AudioGroupType.SFX);
Destroy(gameObject);
}
private void OnEntityDamage(int obj)
{
_audioService.PlayOneShot(AudioNames.Platformer, 2, AudioGroupType.SFX);
UnityEngine.Debug.Log(gameObject.name + " damaged");
animator.SetTrigger(OnHit);
}
protected override void Move()
{
if (health.IsDead) return;
if (_target)
{
TryAttack();
_directionRight = (_target.position - transform.position).x > float.Epsilon;
UnityEngine.Debug.DrawLine(transform.position, (transform.position + (_target.position - transform.position)), Color.salmon);
CheckupDirection();
rigidbody2D.linearVelocityX = _directionRight ? 0.5f : -0.5f;
rigidbody2D.linearVelocityX *= _acceleration;
}
else
{
CheckupDirection();
rigidbody2D.linearVelocityX = _directionRight ? 0.5f : -0.5f;
}
}
protected override void HandleFlipX() => spriteRenderer.flipX = rigidbody2D.linearVelocity.x > -0.01f;
private void CheckupDirection()
{
if (_directionRight)
{
if (!Physics2D.OverlapPoint((Vector2)transform.position + groundRight,
LayerMasks.Masks[LayerMaskType.PlatformerGround]))
_directionRight = false;
}
else if (!Physics2D.OverlapPoint((Vector2)transform.position + groundLeft,
LayerMasks.Masks[LayerMaskType.PlatformerGround]))
_directionRight = true;
}
private void TryAttack()
{
if ((transform.position - _target.position).magnitude < _attackThreshold) _target.GetComponent<EntityHealth>().GiveDamage(1);
}
public void GotTarget(Transform target)
{
_target = target;
}
public void LostTarget()
{
_target = null;
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 8a21daf0f518490daeacea92cc2dee2d
timeCreated: 1772187830
@@ -0,0 +1,19 @@
using UnityEngine;
namespace Code.Example.Platformer.Entity.Enemies
{
public class BoarRadar : MonoBehaviour
{
[SerializeField] private Boar boar;
private void OnTriggerEnter2D(Collider2D other)
{
boar.GotTarget(other.transform);
}
private void OnTriggerExit2D(Collider2D other)
{
boar.LostTarget();
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: e0976ba0c1904671ac17f194f8694aa1
timeCreated: 1772187891
@@ -0,0 +1,12 @@
using UnityEngine;
namespace Code.Example.Platformer.Entity.Enemies
{
public class PlayerCollisionDamager : MonoBehaviour
{
private void OnTriggerStay2D(Collider2D other)
{
other.GetComponent<EntityHealth>().GiveDamage(1);
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 55c5190afe54409f89d7a16c315e48f9
timeCreated: 1774276433
@@ -0,0 +1,64 @@
using Code.Infrastructure.Audio;
using Code.Infrastructure.Configs;
using Cysharp.Threading.Tasks;
using Reflex.Attributes;
using UnityEngine;
namespace Code.Example.Platformer.Entity.Enemies
{
public class Snail : Entity
{
[SerializeField] private Vector2 groundLeft;
[SerializeField] private Vector2 groundRight;
[SerializeField] private bool _directionRight;
[SerializeField] private EntityHealth health;
[Inject] private IAudioService _audioService;
private void Start()
{
health.OnEntityDamage = OnEntityDamage;
health.OnEntityDeath = OnEntityDeath;
}
private void OnEntityDeath()
{
animator.SetBool(Died, true);
animator.SetTrigger(OnDeath);
Die().Forget();
}
private async UniTaskVoid Die()
{
await UniTask.WaitForSeconds(1);
_audioService.PlayOneShot(AudioNames.Platformer, 3 , AudioGroupType.SFX);
Destroy(gameObject);
}
private void OnEntityDamage(int obj)
{
_audioService.PlayOneShot(AudioNames.Platformer, 2, AudioGroupType.SFX);
UnityEngine.Debug.Log(gameObject.name + " damaged");
animator.SetTrigger(OnHit);
}
protected override void Move()
{
CheckupDirection();
rigidbody2D.linearVelocityX = _directionRight ? 0.5f : -0.5f;
}
protected override void HandleFlipX() => spriteRenderer.flipX = rigidbody2D.linearVelocity.x > -0.01f;
private void CheckupDirection()
{
if (_directionRight)
{
if (!Physics2D.OverlapPoint((Vector2)transform.position + groundRight,
LayerMasks.Masks[LayerMaskType.PlatformerGround]))
_directionRight = false;
}
else if (!Physics2D.OverlapPoint((Vector2)transform.position + groundLeft,
LayerMasks.Masks[LayerMaskType.PlatformerGround]))
_directionRight = true;
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 4bb753139de944f69f426cbc1ec9ec92
timeCreated: 1771430576
@@ -0,0 +1,98 @@
using Code.Infrastructure.Configs;
using Code.Infrastructure.EventBus;
using Reflex.Attributes;
using UnityEngine;
namespace Code.Example.Platformer.Entity
{
public interface IGameplayFreezeable : IGlobalSubscriber
{
void Freeze();
void UnFreeze();
}
public abstract class Entity : MonoBehaviour, IGameplayFreezeable
{
protected static readonly int VelocityY = Animator.StringToHash("VelocityY");
protected static readonly int VelocityX = Animator.StringToHash("VelocityX");
protected static readonly int OnGround = Animator.StringToHash("OnGround");
protected static readonly int OnHit = Animator.StringToHash("OnHit");
protected static readonly int OnDeath = Animator.StringToHash("OnDeath");
protected static readonly int Died = Animator.StringToHash("Died");
[SerializeField] protected new Rigidbody2D rigidbody2D;
[SerializeField] protected Animator animator;
[SerializeField] protected SpriteRenderer spriteRenderer;
[SerializeField] private Vector2 groundPoint;
private PlatformerEntityData _data; // TODO
protected bool isFreezed = true;
protected bool onGround;
private EventBus _eventBus;
private Vector2 _frozenVelocity;
public void SetData(PlatformerEntityData data)
{
_data = data;
}
[Inject]
private void Construct(EventBus eventBus)
{
_eventBus = eventBus;
_eventBus.Subscribe(this);
}
protected virtual void OnDestroy()
{
_eventBus.Unsubscribe(this);
}
public void Freeze()
{
_frozenVelocity = rigidbody2D.linearVelocity;
rigidbody2D.linearVelocity = Vector2.zero;
rigidbody2D.bodyType = RigidbodyType2D.Kinematic;
isFreezed = true;
}
public void UnFreeze()
{
rigidbody2D.linearVelocity = _frozenVelocity;
rigidbody2D.bodyType = RigidbodyType2D.Dynamic;
isFreezed = false;
}
protected virtual void Update()
{
if(isFreezed) return;
animator.SetFloat(VelocityX, rigidbody2D.linearVelocityX);
animator.SetFloat(VelocityY, rigidbody2D.linearVelocityY);
}
protected virtual void HandleFlipX() => spriteRenderer.flipX = rigidbody2D.linearVelocity.x < 0.01f;
protected virtual void FixedUpdate()
{
if(isFreezed) return;
onGround = CheckGround();
animator.SetBool(OnGround, onGround);
Move();
if(rigidbody2D.linearVelocity.x is > 0.01f or < -0.01f) HandleFlipX();
}
protected virtual bool CheckGround()
{
UnityEngine.Debug.DrawLine(transform.position,(Vector2)transform.position + groundPoint, Color.green);
return Physics2D.OverlapPoint((Vector2)transform.position + groundPoint, LayerMasks.Masks[LayerMaskType.PlatformerGround]);
}
protected abstract void Move();
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: f4b8cd0fdb9e4c258acd1f5898f193d1
timeCreated: 1770905992
@@ -0,0 +1,24 @@
using System;
using Unity.Collections;
using UnityEngine;
namespace Code.Example.Platformer.Entity
{
public class EntityGUID : MonoBehaviour
{
[SerializeField, ReadOnly] private string _id = GenerateId();
public string Id => _id;
[ContextMenu("Reset Id")]
private void ResetId()
{
_id = GenerateId();
}
private static string GenerateId()
{
return Guid.NewGuid().ToString();
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 597458061f454fbc9767838561ac16b6
timeCreated: 1773761214
@@ -0,0 +1,64 @@
using System;
using Code.Infrastructure.EventBus;
using Cysharp.Threading.Tasks;
using Reflex.Attributes;
using UnityEngine;
namespace Code.Example.Platformer.Entity
{
public class EntityHealth : MonoBehaviour
{
private int _health;
private int _maxHealth;
private float _damageThreshold;
public void Setup(int maxHealth, float damageThreshold)
{
_maxHealth = maxHealth;
_health = maxHealth;
_damageThreshold = damageThreshold;
}
public bool IsDead { get; private set; }
private bool _isDamageable = true;
[Inject] private EventBus _eventBus;
public Action<int> OnEntityHeal;
public Action<int> OnEntityDamage;
public Action OnEntityDeath;
private async UniTaskVoid WaitThreshold()
{
await UniTask.WaitForSeconds(_damageThreshold);
_isDamageable = true;
}
public void GiveDamage(int damage)
{
if (!_isDamageable) return;
_health -= damage;
_isDamageable = false;
OnEntityDamage?.Invoke(_health);
if(_health <= 0)
{
IsDead = true;
OnEntityDeath?.Invoke();
}
WaitThreshold().Forget();
}
public void Heal(int heal)
{
if (IsDead) return;
if (_health + heal > _maxHealth) _health = _maxHealth;
else _health += heal;
OnEntityHeal?.Invoke(_health);
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: a3078030faef42b5bddd46a7c5c91d95
timeCreated: 1773058870
@@ -0,0 +1,127 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Code.Infrastructure.Configs;
using Code.Infrastructure.EventBus;
using Cysharp.Threading.Tasks;
using Reflex.Core;
using Reflex.Injectors;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations;
using Object = UnityEngine.Object;
namespace Code.Example.Platformer.Entity
{
public interface IPlatformerEnemyFactory
{
UniTaskVoid WarmEnemy(PlatformerEntityType enemyType);
void ReleaseEnemy(PlatformerEntityType racerType);
void SpawnEnemy(
PlatformerEntityType enemyType,
Vector3 position);
}
public class PlatformerEnemyFactory : IPlatformerEnemyFactory, IDisposable
{
private EventBus _eventBus;
private string _enemyConfigsLabel;
private AsyncOperationHandle<IList<PlatformerEntitySettingsConfig>> _enemyConfigsHandle;
private Dictionary<PlatformerEntityType, AsyncOperationHandle<GameObject>> _enemyPrefabsHandle = new();
private Dictionary<PlatformerEntityType, PlatformerEntitySettingsConfig> _enemyConfigs;
public PlatformerEnemyFactory(IConfigLocator configLocator, EventBus eventBus)
{
_eventBus = eventBus;
_enemyConfigsLabel = configLocator.TryGetManyConfigAssetReferences<PlatformerEntitySettingsConfig>();
LoadConfigs().Forget();
}
private async UniTaskVoid LoadConfigs()
{
_enemyConfigsHandle = Addressables.LoadAssetsAsync<PlatformerEntitySettingsConfig>(_enemyConfigsLabel);
await _enemyConfigsHandle.ToUniTask();
_enemyConfigs = _enemyConfigsHandle.Result.ToDictionary(x => x.EntityData.type);
_eventBus.RaiseEvent<IPlatformerEnemyFactoryInitializedHandle>(x => x.PlatformerEnemyFactoryInitialized());
}
public async UniTaskVoid WarmEnemy(PlatformerEntityType enemyType)
{
if (enemyType == PlatformerEntityType.Player) return;
if (_enemyPrefabsHandle.ContainsKey(enemyType))
{
_eventBus.RaiseEvent<IPlatformerEnemyLoadedHandle>(x => x.PlatformerEnemyLoaded(enemyType, null));
return;
}
UnityEngine.Debug.LogWarning($"Enemy loaded {enemyType}");
_enemyPrefabsHandle.Add(enemyType,
Addressables.LoadAssetAsync<GameObject>(_enemyConfigs[enemyType].prefabReference));
await _enemyPrefabsHandle[enemyType].ToUniTask();
var entity = _enemyPrefabsHandle[enemyType].Result.GetComponent<Entity>();
_eventBus.RaiseEvent<IPlatformerEnemyLoadedHandle>(x => x.PlatformerEnemyLoaded(enemyType, entity));
}
public void ReleaseEnemy(PlatformerEntityType racerType)
{
_enemyPrefabsHandle[racerType].Release();
_enemyPrefabsHandle.Remove(racerType);
}
public void SpawnEnemy(
PlatformerEntityType enemyType,
Vector3 position)
{
if (enemyType == PlatformerEntityType.Player) return;
var gameObject = Object.Instantiate(_enemyPrefabsHandle[enemyType].Result, position, Quaternion.identity);
var entity = gameObject.GetComponent<Entity>();
entity.SetData(_enemyConfigs[enemyType].EntityData);
var health = gameObject.GetComponent<EntityHealth>();
health.Setup(_enemyConfigs[enemyType].EntityData.maxHealth, _enemyConfigs[enemyType].EntityData.damageRecieveThreshold);
GameObjectInjector.InjectObject(gameObject, Container.RootContainer);
_eventBus.RaiseEvent<IPlatformerEnemySpawnedHandle>(x=>x.PlatformerEnemySpawned(entity));
}
public void Dispose()
{
UnityEngine.Debug.LogWarning($"Enemies released");
foreach (var prefab in _enemyPrefabsHandle)
prefab.Value.Release();
_enemyPrefabsHandle.Clear();
_enemyConfigsHandle.Release();
}
}
public interface IPlatformerEnemyFactoryInitializedHandle : IGlobalSubscriber
{
public void PlatformerEnemyFactoryInitialized();
}
public interface IPlatformerEnemyLoadedHandle : IGlobalSubscriber
{
public void PlatformerEnemyLoaded(PlatformerEntityType type, Entity entity);
}
public interface IPlatformerEnemySpawnedHandle : IGlobalSubscriber
{
public void PlatformerEnemySpawned(Entity entity);
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 49fd97d8a6464d3e86d6ea215949d1f5
timeCreated: 1771423258
@@ -0,0 +1,39 @@
using System;
using Code.Infrastructure.Generators;
using UnityEngine.AddressableAssets;
using UnityEngine.Serialization;
namespace Code.Example.Platformer.Entity
{
[Serializable]
public struct PlatformerEntityData
{
public string name;
public float speed;
public float acceleration;
public int damage;
public PlatformerEntityType type;
public int maxHealth;
public float damageRecieveThreshold;
}
public enum PlatformerEntityType
{
Player,
Boar,
Bee,
Snail
}
[Config("Configs/Gameplay/Platformer/EntitySettings", true)]
public class PlatformerEntitySettings
{
[ToConfig] public PlatformerEntityData EntityData;
[ToConfig] public AssetReference prefabReference;
}
[Config("", false, true)]
public class PlatformerPlayerSettings
{ }
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 6116fb7cbe9c49a9863b83f85375096a
timeCreated: 1773066580
@@ -0,0 +1,111 @@
using System;
using Code.Infrastructure.Configs;
using Code.Infrastructure.EventBus;
using Cysharp.Threading.Tasks;
using Reflex.Core;
using Reflex.Injectors;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations;
using Object = UnityEngine.Object;
namespace Code.Example.Platformer.Entity
{
public interface IPlatformerPlayerFactory
{
UniTaskVoid WarmPlayer();
void ReleasePlayer();
void SpawnPlayer(Vector3 position);
}
public class PlatformerPlayerFactory : IPlatformerPlayerFactory, IDisposable
{
private EventBus _eventBus;
private AssetReference _playerConfigReference;
private AsyncOperationHandle<PlatformerEntitySettingsConfig> _playerConfigHandle;
private AsyncOperationHandle<GameObject> _playerPrefabHandle;
private PlatformerEntitySettingsConfig _playerConfig;
public PlatformerPlayerFactory(IConfigLocator configLocator, EventBus eventBus)
{
_eventBus = eventBus;
_playerConfigReference = configLocator.TryGetConfigAssetReference<PlatformerPlayerSettingsConfig>();
LoadConfigs().Forget();
}
private async UniTaskVoid LoadConfigs()
{
_playerConfigHandle = Addressables.LoadAssetAsync<PlatformerEntitySettingsConfig>(_playerConfigReference);
await _playerConfigHandle.ToUniTask();
_playerConfig = _playerConfigHandle.Result;
_eventBus.RaiseEvent<IPlatformerPlayerFactoryInitializedHandle>(x => x.PlatformerPlayerFactoryInitialized());
}
public async UniTaskVoid WarmPlayer()
{
if (_playerPrefabHandle.IsValid())
{
_eventBus.RaiseEvent<IPlatformerPlayerLoadedHandle>(x => x.PlatformerPlayerLoaded());
return;
}
UnityEngine.Debug.LogWarning($"Player loaded");
_playerPrefabHandle = Addressables.LoadAssetAsync<GameObject>(_playerConfig.prefabReference);
await _playerPrefabHandle.ToUniTask();
_eventBus.RaiseEvent<IPlatformerPlayerLoadedHandle>(x => x.PlatformerPlayerLoaded());
}
public void ReleasePlayer()
{
_playerPrefabHandle.Release();
}
public void SpawnPlayer(Vector3 position)
{
var player = Object.Instantiate(_playerPrefabHandle.Result, position, Quaternion.identity);
var racer = player.GetComponent<Entity>();
racer.SetData(_playerConfig.EntityData);
var health = player.GetComponent<EntityHealth>();
health.Setup(_playerConfig.EntityData.maxHealth, _playerConfig.EntityData.damageRecieveThreshold);
GameObjectInjector.InjectObject(player, Container.RootContainer); // TODO САМОЕ НЕСТАБИЛЬНОЕ ДЕРЬМО ВО ВСЕЛЕННОЙ КОНТЕЙНЕР ДОЛЖЕН БЫТЬ КОНТЕКСТНЫМ
_eventBus.RaiseEvent<IPlatformerPlayerSpawnedHandle>(
x => x.PlatformerPlayerSpawned(player.GetComponent<Entity>()));
}
public void Dispose()
{
UnityEngine.Debug.LogWarning($"Player released");
if(_playerPrefabHandle.IsValid()) _playerPrefabHandle.Release();
_playerConfigHandle.Release();
}
}
public interface IPlatformerPlayerFactoryInitializedHandle : IGlobalSubscriber
{
public void PlatformerPlayerFactoryInitialized();
}
public interface IPlatformerPlayerLoadedHandle : IGlobalSubscriber
{
public void PlatformerPlayerLoaded();
}
public interface IPlatformerPlayerSpawnedHandle : IGlobalSubscriber
{
public void PlatformerPlayerSpawned(Entity entity);
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 70a3deb8fbb44749b5aeea7b3997a459
timeCreated: 1773136472
@@ -0,0 +1,166 @@
using Code.Infrastructure.Audio;
using Code.Infrastructure.Configs;
using Code.Infrastructure.EventBus;
using Code.Infrastructure.Input;
using Reflex.Attributes;
using UnityEngine;
using UnityEngine.InputSystem;
namespace Code.Example.Platformer.Entity
{
public class PlayerEntity : Entity
{
private static readonly int OnAttack = Animator.StringToHash("OnAttack");
private IInputService _inputService;
[Inject]
private void Construct(IInputService inputService, IAudioService audioService, EventBus eventBus)
{
_eventBus = eventBus;
_audioService = audioService;
_inputService = inputService;
_inputService.BindActionPerformed((int)ActionMappings.Platformer, (int)PlatformerActions.Move,
MovementPerformed);
_inputService.BindActionCancelled((int)ActionMappings.Platformer, (int)PlatformerActions.Move,
MovementCancelled);
_inputService.BindActionPerformed((int)ActionMappings.Platformer, (int)PlatformerActions.Jump, JumpPerformed);
_inputService.BindActionPerformed((int)ActionMappings.Platformer, (int)PlatformerActions.Attack, AttackPerformed);
_inputService.BindActionPerformed((int)ActionMappings.Platformer, (int)PlatformerActions.Sprint, SprintPerformed);
_inputService.BindActionCancelled((int)ActionMappings.Platformer, (int)PlatformerActions.Sprint, SprintCancelled);
//cameraFactory.GetCinematicCamera(CameraMode.Platformer).Follow = transform; , CameraFactory cameraFactory
}
protected override void OnDestroy()
{
base.OnDestroy();
if(!health.IsDead) UnbindControls();
}
private void UnbindControls()
{
_inputService.UnbindActionPerformed((int)ActionMappings.Platformer, (int)PlatformerActions.Move,
MovementPerformed);
_inputService.UnbindActionCancelled((int)ActionMappings.Platformer, (int)PlatformerActions.Move,
MovementCancelled);
_inputService.UnbindActionPerformed((int)ActionMappings.Platformer, (int)PlatformerActions.Jump, JumpPerformed);
_inputService.UnbindActionPerformed((int)ActionMappings.Platformer, (int)PlatformerActions.Attack, AttackPerformed);
_inputService.UnbindActionPerformed((int)ActionMappings.Platformer, (int)PlatformerActions.Sprint, SprintPerformed);
_inputService.UnbindActionCancelled((int)ActionMappings.Platformer, (int)PlatformerActions.Sprint, SprintCancelled);
}
private float _acceleration = 1f;
protected override void Move()
{
rigidbody2D.linearVelocityX = _moveDirection.x * 2f * _acceleration;
}
private Vector2 _moveDirection;
private IAudioService _audioService;
private void MovementPerformed(InputAction.CallbackContext callbackContext) =>
_moveDirection = callbackContext.ReadValue<Vector2>();
private void MovementCancelled(InputAction.CallbackContext callbackContext) =>
_moveDirection = Vector2.zero;
private void JumpPerformed(InputAction.CallbackContext callbackContext)
{
if (!onGround) return;
rigidbody2D.AddForceY(100f);
_acceleration = 1f;
_audioService.PlayOneShot(AudioNames.Platformer, 6, AudioGroupType.SFX);
}
[SerializeField] private Vector2 attackOffset;
private void AttackPerformed(InputAction.CallbackContext callbackContext)
{
if (!onGround) return;
//
//
_audioService.PlayOneShot(AudioNames.Platformer, 1, AudioGroupType.SFX);
animator.SetBool(OnAttack, true);
}
public void CastAttack()
{
var damagedOnes =
Physics2D.OverlapPointAll((Vector2)transform.position + attackOffset, LayerMasks.Masks[LayerMaskType.PlatformerEnemy]);
if (damagedOnes == null) return;
foreach (var damaged in damagedOnes)
{
damaged.gameObject.GetComponent<EntityHealth>().GiveDamage(1);
}
}
private void SprintPerformed(InputAction.CallbackContext callbackContext)
{
if (!onGround) return;
//
_acceleration = 3f;
}
private void SprintCancelled(InputAction.CallbackContext callbackContext)
{
_acceleration = 1f;
}
public void AttackEnd() => animator.SetBool(OnAttack, false);
[SerializeField] private EntityHealth health;
private EventBus _eventBus;
private void Start()
{
health.OnEntityDeath = OnEntityDeath;
health.OnEntityDamage = OnEntityDamage;
}
private void OnEntityDamage(int obj)
{
UnityEngine.Debug.Log("Player damaged");
_audioService.PlayOneShot(AudioNames.Platformer, 8, AudioGroupType.SFX);
_audioService.ApplyParameter(
"PlatformerDamage",
1f,
0.5f,
() => _audioService.ApplyParameter(
"PlatformerDamage",
5000f,
1f));
_eventBus.RaiseEvent<IPlayerDamagedHandle>(x=>x.PlayerDamaged());
}
private void OnEntityDeath()
{
_moveDirection = Vector2.zero;
animator.SetBool(Died, true);
UnbindControls();
_eventBus.RaiseEvent<IPlayerDiedHandle>(x=>x.PlayerDied());
// Destroy(gameObject, 1f);
}
}
public interface IPlayerDiedHandle : IGlobalSubscriber
{
void PlayerDied();
}
public interface IPlayerDamagedHandle : IGlobalSubscriber
{
void PlayerDamaged();
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 6d5abb60d772491cbad21bb3a3689054
timeCreated: 1770908525
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 50745373fe25451191a647170efe16d9
timeCreated: 1773067033
@@ -0,0 +1,14 @@
using Code.Infrastructure.EventBus;
using Reflex.Attributes;
using UnityEngine;
namespace Code.Example.Platformer.Level
{
public class LevelEndTrigger : MonoBehaviour
{
[Inject] private EventBus _eventBus;
private void OnTriggerEnter2D(Collider2D other) =>
_eventBus.RaiseEvent<IPlayerReachedFinishHandle>(x=> x.PlayerReachedFinish());
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 8241eab603dc4d86bb4bac79c0cb9740
timeCreated: 1774254263
@@ -0,0 +1,13 @@
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Code.Example.Platformer.Level
{
[Serializable]
public struct PlatformerFirstLevelData
{
[SerializeField] public List<Transform> enemySpawnPoints;
[SerializeField] public List<Transform> playerCheckPoints;
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 23a7f57640a141dc866ceb89058c2f71
timeCreated: 1773067046
@@ -0,0 +1,28 @@
using Code.Example.Platformer.Level;
using Code.Infrastructure.EventBus;
using Code.Infrastructure.SceneLoader;
using Reflex.Core;
using UnityEngine;
namespace Code.Example.Platformer
{
public class Platformer2SceneInstaller :
MonoBehaviour,
IInstaller
{
// [SerializeField] private PlatformerCanvas gameplayPlatformerCanvas;
[SerializeField] private PlatformerFirstLevelData firstLevelData;
public void InstallBindings(ContainerBuilder containerBuilder)
{
containerBuilder.RegisterValue(firstLevelData);
containerBuilder.OnContainerBuilt += OnContainerBuild;
}
private void OnContainerBuild(Container container)
{
container.Resolve<EventBus>()
.RaiseEvent<IOnPlatformer2SceneLoadedHandler>(x => x.OnPlatformer2SceneInitialized(container));
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 9f7e699014b54f2ca9338e1168db97e3
timeCreated: 1774253993
@@ -0,0 +1,28 @@
using Code.Example.Platformer.Level;
using Code.Infrastructure.EventBus;
using Code.Infrastructure.SceneLoader;
using Reflex.Core;
using UnityEngine;
namespace Code.Example.Platformer
{
public class Platformer3SceneInstaller:
MonoBehaviour,
IInstaller
{
// [SerializeField] private PlatformerCanvas gameplayPlatformerCanvas;
[SerializeField] private PlatformerFirstLevelData firstLevelData;
public void InstallBindings(ContainerBuilder containerBuilder)
{
containerBuilder.RegisterValue(firstLevelData);
containerBuilder.OnContainerBuilt += OnContainerBuild;
}
private void OnContainerBuild(Container container)
{
container.Resolve<EventBus>()
.RaiseEvent<IOnPlatformer3SceneLoadedHandler>(x => x.OnPlatformer3SceneInitialized(container));
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: f8ad38e6ff54474d8df1d26cb18c2d09
timeCreated: 1774254152
@@ -0,0 +1,16 @@
using UnityEngine;
namespace Code.Example.Platformer
{
public class PlatformerSceneData : MonoBehaviour
{
public Transform Player;
public LevelData levelData;
}
[System.Serializable]
public struct LevelData
{
// public List<Transform> enemyPoints;
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: fdfd83cbde8f4fbd97802ac19f2f32e5
timeCreated: 1771423037
@@ -0,0 +1,59 @@
using System;
using Code.Example.Platformer.Entity;
using Code.Example.Platformer.Level;
using Code.Infrastructure.EventBus;
using Code.Infrastructure.Loadings;
using Code.Infrastructure.SceneLoader;
using Reflex.Core;
using Reflex.Enums;
using UnityEngine;
using Resolution = Reflex.Enums.Resolution;
namespace Code.Example.Platformer
{
public class PlatformerEnemySceneInstaller :
MonoBehaviour,
IInstaller,
IPlatformerEnemyFactoryInitializedHandle,
IPlatformerPlayerFactoryInitializedHandle,
IDisposable
{
private Loading _sceneInit;
private Container _container;
private void LoadingComplete()
{
_container.Resolve<EventBus>()
.RaiseEvent<IOnPlatformerSceneLoadedHandler>(x => x.OnPlatformerSceneInitialized(_container));
}
public void InstallBindings(ContainerBuilder containerBuilder)
{
// Enemies
// Player
// Container
_sceneInit = new(3, LoadingComplete);
containerBuilder.Parent.Resolve<EventBus>().Subscribe(this);
containerBuilder.RegisterType(typeof(PlatformerEnemyFactory), new []{typeof(IPlatformerEnemyFactory)}, Lifetime.Scoped, Resolution.Eager);
containerBuilder.RegisterType(typeof(PlatformerPlayerFactory), new []{typeof(IPlatformerPlayerFactory)}, Lifetime.Scoped, Resolution.Eager);
containerBuilder.OnContainerBuilt += OnContainerBuild;
}
private void OnContainerBuild(Container container)
{
_container = container;
_sceneInit.DoProgress();
}
public void PlatformerEnemyFactoryInitialized() => _sceneInit.DoProgress();
public void PlatformerPlayerFactoryInitialized() => _sceneInit.DoProgress();
public void Dispose()
{
_container.Resolve<EventBus>().Unsubscribe(this);
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 0aa23aea61d74467889be39a550c9922
timeCreated: 1770736749
@@ -0,0 +1,297 @@
using Code.Example.Platformer.Entity;
using Code.Example.Platformer.Level;
using Code.Infrastructure.App;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Camera;
using Code.Infrastructure.EventBus;
using Code.Infrastructure.Generators;
using Code.Infrastructure.Input;
using Code.Infrastructure.Loadings;
using Code.Infrastructure.SceneLoader;
using Code.Infrastructure.UI;
using Code.Infrastructure.UI.Panels;
using Reflex.Core;
using Unity.Cinemachine;
using UnityEngine.SceneManagement;
namespace Code.Example.Platformer
{
public interface IPlayerReachedFinishHandle : IGlobalSubscriber
{
void PlayerReachedFinish();
}
[State(typeof(AppStates),typeof(AppStateMachineContext))]
[StateRaisingEvent]
public partial class PlatformerState :
IOnPlatformerSceneLoadedHandler,
IOnPlatformer2SceneLoadedHandler,
IOnPlatformer3SceneLoadedHandler,
ICinematicMachineHandle,
IPlatformerEnemyLoadedHandle,
IPlatformerPlayerLoadedHandle,
IPlatformerPlayerSpawnedHandle,
IReadyToPlayHandle,
IPlayerReachedFinishHandle,
ILoadingPanelOpenedHandle,
ILoadingPanelClosedHandle,
IPlatformerEnemySpawnedHandle,
IPlayerDiedHandle
{
private IPlatformerEnemyFactory _enemyFactory;
private IPlatformerPlayerFactory _playerFactory;
private PlatformerFirstLevelData _currentLevelData;
private Entity.Entity _playerEntity;
private IAudioFactory _audioFactory;
private Container _fixdamncontainer;
private Loading _loading;
public PlatformerState(AppStateMachineContext context, EventBus eventBus) : base(context, eventBus)
{
}
public override AppStates myState => AppStates.Platformer;
protected override void OnEnterState()
{
EventBus.Subscribe(this);
// LoadingScreen
_loading = new(1, StartInitialLoading);
Context.UIService.OpenPanel(UIPanelType.Loading);
}
protected override void OnExitState()
{
_enemyFactory.ReleaseEnemy(PlatformerEntityType.Bee);
_enemyFactory.ReleaseEnemy(PlatformerEntityType.Snail);
_enemyFactory.ReleaseEnemy(PlatformerEntityType.Boar);
_playerFactory.ReleasePlayer();
Context.CameraFactory.ReleaseCinemachineCamera(CameraMode.Platformer);
Context.InputService.DisableMap(ActionMappings.Platformer);
Context.AudioService.ChangeGroupVolume(
AudioGroupType.Music,
0f,
0.5f,
ReleasePlatformerMusic);
EventBus.Unsubscribe(this);
}
private void ReleasePlatformerMusic()
{
Context.AudioService.CancelMusic(AudioNames.Platformer, 0);
Context.AudioService.CancelMusic(AudioNames.Platformer, 7);
_audioFactory.ReleaseAudios(AudioNames.Platformer);
}
private void StartInitialLoading()
{
// Dependency scene
// Level scene
// Camera
// Enemy snail
// Enemy bee
// Enemy boar
// Player
// Music
_loading = new(8, InitialLoadingCompleted);
Context.AudioService.ChangeGroupVolume(
AudioGroupType.Music,
1f,
0.5f,
() => Context.AudioService.PlayRepeatedly(AudioNames.Platformer,0, AudioGroupType.Music));
Context.SceneLoader.LoadSceneAsync(SceneId.Platformer, LoadSceneMode.Single).Forget();
Context.InputService.EnableMap(ActionMappings.Platformer);
Context.CameraFactory.LoadCinemachineCamera(CameraMode.Platformer).Forget();
}
private void InitialLoadingCompleted()
{
_loading = new Loading(2, CloseLevel1LoadingScreen);
_enemyFactory.SpawnEnemy(PlatformerEntityType.Snail, _currentLevelData.enemySpawnPoints[0].position);
_playerFactory.SpawnPlayer(_currentLevelData.playerCheckPoints[0].position);
}
private void CloseLevel1LoadingScreen()
{
Context.UIService.ClosePanel(UIPanelType.Loading);
EventBus.RaiseEvent<IGameplayFreezeable>(x=> x.UnFreeze());
}
public void CinemachineLoaded(CinemachineCamera cinemachineCamera)
{
_loading.DoProgress();
}
public void PlatformerEnemyLoaded(PlatformerEntityType type, Entity.Entity entity)
{
if(entity) _loading.DoProgress();
}
public void PlatformerPlayerLoaded()
{
_loading.DoProgress();
}
public void PlatformerPlayerSpawned(Entity.Entity entity)
{
_playerEntity = entity;
Context.CameraFactory.GetCinematicCamera(CameraMode.Platformer).Follow = entity.transform;
_loading.DoProgress();
}
public void PlatformerEnemySpawned(Entity.Entity entity)
{
_loading.DoProgress();
}
public void OnReadyToPlay(AudioNames groupName)
{
if(groupName == AudioNames.Platformer) _loading.DoProgress();
}
public void PlayerReachedFinish()
{
_loading = new Loading(1, StartLevel2Loading);
Context.AudioService.ChangeGroupVolume(
AudioGroupType.Music,
0f,
0.5f,
() => Context.AudioService.CancelMusic(AudioNames.Platformer, 0));
Context.UIService.OpenPanel(UIPanelType.Loading);
EventBus.RaiseEvent<IGameplayFreezeable>(x=> x.Freeze());
SceneManager.MoveGameObjectToScene(_playerEntity.gameObject, Context.SceneLoader.GetScene(SceneId.Platformer));
}
private void StartLevel2Loading()
{
_loading = new(2, StartLevel2Gameplay);
Context.SceneLoader.UnloadSceneAsync(SceneId.Platformer2).Forget();
Context.SceneLoader.LoadSceneAsync(SceneId.Platformer3, LoadSceneMode.Additive).Forget();
}
private void StartLevel2Gameplay()
{
Context.AudioService.ChangeGroupVolume(
AudioGroupType.Music,
1f,
0.5f,
() => Context.AudioService.PlayRepeatedly(AudioNames.Platformer,7, AudioGroupType.Music));
Context.UIService.ClosePanel(UIPanelType.Loading);
EventBus.RaiseEvent<IGameplayFreezeable>(x=> x.UnFreeze());
}
public void OnPlatformerSceneLoaded()
{
Context.SceneLoader.LoadSceneAsync(SceneId.Platformer2, LoadSceneMode.Additive).Forget();
}
public void OnPlatformerSceneInitialized(Container container)
{
_fixdamncontainer = container;
_audioFactory = container.Resolve<IAudioFactory>();
_audioFactory.LoadAudioClips(AudioNames.Platformer);
_enemyFactory = container.Resolve<IPlatformerEnemyFactory>();
_enemyFactory.WarmEnemy(PlatformerEntityType.Bee);
_enemyFactory.WarmEnemy(PlatformerEntityType.Boar);
_enemyFactory.WarmEnemy(PlatformerEntityType.Snail);
_playerFactory = container.Resolve<IPlatformerPlayerFactory>();
_playerFactory.WarmPlayer();
_loading.DoProgress();
}
public void OnPlatformer2SceneLoaded()
{
SceneManager.SetActiveScene(Context.SceneLoader.GetScene(SceneId.Platformer2));
}
public void OnPlatformer2SceneInitialized(Container container)
{
_currentLevelData = container.Resolve<PlatformerFirstLevelData>();
_loading.DoProgress();
}
public void OnPlatformer3SceneLoaded()
{
SceneManager.SetActiveScene(Context.SceneLoader.GetScene(SceneId.Platformer3));
_enemyFactory.SpawnEnemy(PlatformerEntityType.Boar, _currentLevelData.enemySpawnPoints[0].position);
_playerEntity.transform.position = _currentLevelData.playerCheckPoints[0].position;
_loading.DoProgress();
}
public void OnPlatformer3SceneInitialized(Container container)
{
_currentLevelData = container.Resolve<PlatformerFirstLevelData>();
_loading.DoProgress();
}
public void LoadingPanelOpened(UIPanel panel)
{
_loading.DoProgress();
}
public void LoadingPanelClosed()
{
}
public void PlayerDied()
{
_loading = new(2, EndGameLoading);
Context.AudioService.ChangeGroupVolume(
AudioGroupType.Music,
0f,
0.5f,
OffTheMusic);
Context.UIService.OpenPanel(UIPanelType.Loading);
}
private void OffTheMusic()
{
ReleasePlatformerMusic();
_loading.DoProgress();
}
private void EndGameLoading()
{
Context.StateMachine.SwitchState(AppStates.MainMenu)
.AllowStateTransition(AppStates.Platformer);
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 823e3299b52c48a8869581e7c27ef9a8
timeCreated: 1770736342
+3
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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: b5da862624174a36ac3ace9058b79513
timeCreated: 1770737039
@@ -0,0 +1,10 @@
using UnityEngine;
namespace Code.Example.Platformer.UI
{
public class PlatformerCanvas : MonoBehaviour
{
[SerializeField] private Canvas gameplayPlatformerCanvas;
public Canvas GameplayPlatformerCanvas => gameplayPlatformerCanvas;
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 964ac33334f64f8d917b153e9890e155
timeCreated: 1770737062
-3
View File
@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 28672941a49242ad95c4a99705410c30
timeCreated: 1769522077
-103
View File
@@ -1,103 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Code.Example.Race.Racer;
using Code.Example.Race.Track;
using Code.Infrastructure.EventBus;
using Code.Infrastructure.Loadings;
namespace Code.Example.Race
{
public class RaceGame : IRacerLoadedHandle, IDisposable
{
private RaceScores _scores;
private IRacerFactory _racerFactory;
private RaceTrackData _raceTrackData;
private EventBus _eventBus;
public RaceGame(EventBus eventBus, IRacerFactory racerFactory, RaceTrackData raceTrackData, RaceScores scores)
{
_eventBus = eventBus;
_racerFactory = racerFactory;
_raceTrackData = raceTrackData;
_eventBus.Subscribe(this);
_scores = scores;
RandomizeRacers(raceTrackData.trackData.RacerPoints.Count);
}
public void StartRacers()
{
foreach (var racer in PlacedRacers)
{
racer.StartRacer();
}
}
// DEBUG
private List<RacerType> _randomizedTypes = new();
private void RandomizeRacers(int count)
{
_raceGameLoading = new Loading(count, RacersLoadCompleted);
_randomizedTypes.Add(RacerType.Player);
for (var i = 0; i < count - 1; i++)
_randomizedTypes.Add((RacerType)UnityEngine.Random.Range(1, 3));
foreach (var type in _randomizedTypes) _racerFactory.LoadRacer(type);
}
private void RacersLoadCompleted() =>
_eventBus.RaiseEvent<IRaceGameHandle>(x => x.RaceGameReady());
public List<Racer.Racer> PlacedRacers { get; } = new();
public void PlaceRacers()
{
for (var i = 0; i < _raceTrackData.trackData.RacerPoints.Count; i++)
{
PlacedRacers.Add(UnityEngine.Object.Instantiate(
_racerPrefabs[_randomizedTypes[i]],
_raceTrackData.trackData.RacerPoints[i].transform).GetComponent<Racer.Racer>());
PlacedRacers[^1].SetData(_racerPrefabs[_randomizedTypes[i]].Data);
PlacedRacers[^1].Id = i;
_scores.SubscribeRacer(PlacedRacers[^1]);
}
foreach (var racer in PlacedRacers)
{
racer.Initialize(_raceTrackData.trackData.Checkpoints.Select(x=> x.transform).ToList());
}
}
private Dictionary<RacerType, Racer.Racer> _racerPrefabs = new();
private Loading _raceGameLoading;
public void RacerLoaded(RacerType type, Racer.Racer racer)
{
if (racer)
_racerPrefabs.Add(type, racer);
_raceGameLoading.DoProgress();
}
public void Dispose()
{
foreach (var racer in PlacedRacers) _scores.UnsubscribeRacer(racer);
_eventBus.Unsubscribe(this);
_racerPrefabs.Clear();
}
}
public interface IRaceGameHandle : IGlobalSubscriber
{
void RaceGameReady();
void RaceGameEnded(RaceScores scores);
}
}
@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 0ffa5c181be7447cb1c41392018b193f
timeCreated: 1769692114
-80
View File
@@ -1,80 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Code.Example.Race.Racer.Player;
using Code.Example.Race.Track;
using Code.Infrastructure.EventBus;
using Reflex.Attributes;
namespace Code.Example.Race
{
public class RaceScores : IRacerPassedCheckpointHandler, IDisposable, IPlayerPassedCheckpointHandler
{
private Dictionary<Racer.Racer, ScoreData> _scores = new();
private EventBus _eventBus;
public RaceScores(EventBus eventBus)
{
_eventBus = eventBus;
_eventBus.Subscribe(this);
}
public void SubscribeRacer(Racer.Racer racer)
{
_scores.Add(racer, new ScoreData());
}
public void ChangeScore(Racer.Racer racer, int additionalScore)
{
_scores[racer].checkpointsPassed += additionalScore;
_eventBus.RaiseEvent<IScoreChangedHandle>(x=> x.ScoreChanged(racer,_scores[racer], GetScores()));
}
public void LapPassed(Racer.Racer racer)
{
_scores[racer].lapsPassed++;
_eventBus.RaiseEvent<IScoreChangedHandle>(x=> x.ScoreChanged(racer,_scores[racer], GetScores()));
if (_scores[racer].lapsPassed >= _raceTrackData.trackData.LapCount)
_eventBus.RaiseEvent<IRaceGameHandle>(x=> x.RaceGameEnded(this));
}
public void UnsubscribeRacer(Racer.Racer racer)
{
_scores.Remove(racer);
}
public List<KeyValuePair<Racer.Racer, ScoreData>> GetScores()
{
return _scores.OrderByDescending(x => x.Value.checkpointsPassed).ToList();
}
public void OnRacerPassedCheckpoint(Racer.Racer racer) => ChangeScore(racer,1);
public void Dispose()
{
_eventBus.Unsubscribe(this);
}
[Inject] private RaceTrackData _raceTrackData;
public void OnPlayerPassedCheckpoint(Racer.Racer racer)
{
var player = (PlayerRacer)racer;
_raceTrackData.trackData.Checkpoints[player.CurrentWaypointIndex].Show();
}
public void OnPlayerLapPassed(Racer.Racer racer)
{
}
}
public class ScoreData
{
public int checkpointsPassed;
public int lapsPassed;
}
public interface IScoreChangedHandle : IGlobalSubscriber
{
void ScoreChanged(Racer.Racer racer, ScoreData score, List<KeyValuePair<Racer.Racer, ScoreData>> scores);
}
}
@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: b45fb028abcf43129f5c8100e7215f1f
timeCreated: 1770051193
-3
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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: db04851257b24d4698e8101ef2d54b2d
timeCreated: 1769522144
-3
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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 391fdca5d5c94a86bcbd0f7cda609ee7
timeCreated: 1769522152
@@ -1,12 +0,0 @@
using UnityEngine;
namespace Code.Example.Race.Racer.AI
{
public class AICarDriver : CarControllerRB
{
public override void SetSteering(Vector2 steeringLinear)
{
SteeringInput = steeringLinear;
}
}
}
@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: c82b0db1441e417098bccb9ca1575e3e
timeCreated: 1770639201
@@ -1,45 +0,0 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
namespace Code.Example.Race.Racer.AI
{
public class AIDebugRacer : Racer
{
[SerializeField] private NavMeshAgent navMeshAgent;
[SerializeField] private List<Transform> waypoints;
private int _currentWaypointIndex;
private void Awake()
{
navMeshAgent.destination = waypoints[_currentWaypointIndex].position;
_currentWaypointIndex++;
}
public override void NextWaypoint()
{
if(_currentWaypointIndex >= waypoints.Count) _currentWaypointIndex = 0;
navMeshAgent.destination = waypoints[_currentWaypointIndex++].position;
}
public override void StartRacer()
{
}
public override void StopRacer()
{
}
public override void SetData(RacerData data)
{
}
public override void Initialize(List<Transform> waypoints)
{
}
}
}
@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 6644b39029d14164961d83a37749e6cc
timeCreated: 1769522190
@@ -1,36 +0,0 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
namespace Code.Example.Race.Racer.AI
{
public class AIRacer : Racer
{
[SerializeField] private NavMeshAgent navMeshAgent;
public override void SetData(RacerData data)
{
Data = data;
navMeshAgent.angularSpeed = data.angularSpeed;
navMeshAgent.speed = data.speed;
}
public override void Initialize(List<Transform> waypoints)
{
navMeshAgent.isStopped = true;
Waypoints = waypoints;
navMeshAgent.destination = Waypoints[CurrentWaypointIndex].position;
CurrentWaypointIndex++;
}
public override void StartRacer() => navMeshAgent.isStopped = false;
public override void StopRacer() => navMeshAgent.isStopped = true;
public override void NextWaypoint()
{
if(CurrentWaypointIndex >= Waypoints.Count) CurrentWaypointIndex = 0;
navMeshAgent.destination = Waypoints[CurrentWaypointIndex++].position;
}
}
}
@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 05f30660967e40209aa88719fa498c78
timeCreated: 1769694590
@@ -1,109 +0,0 @@
using System.Collections.Generic;
using Code.Example.Race.Racer.AI.ID;
using Code.Example.Race.Track;
using Code.Infrastructure.EventBus;
using Reflex.Attributes;
using UnityEngine;
namespace Code.Example.Race.Racer.AI
{
public class AIRacerID : Racer
{
[Inject] private EventBus _eventBus;
[SerializeField] private CarControllerRB carController;
public override void SetData(RacerData data)
{
Data = data;
_velocity = Vector3.zero;
_steering = new Steering();
}
public override void Initialize(List<Transform> waypoints)
{
Waypoints = waypoints;
}
public override void NextWaypoint()
{
if (++CurrentWaypointIndex < Waypoints.Count) return;
CurrentWaypointIndex = 0;
_eventBus.RaiseEvent<IRacerPassedCheckpointHandler>(x=> x.LapPassed(this));
}
public override void StartRacer()
{
_running = true;
}
public override void StopRacer()
{
_running = false;
}
[SerializeField] private AgentBehaviour agent;
private float _orientation;
private float _rotation;
private Vector3 _velocity;
private Steering _steering;
private bool _running;
private float NormalizeAngle(float angle)
{
switch (angle)
{
case > 360.0f:
{
while (angle > 360.0f) angle -= 360.0f;
break;
}
case < 0.0f:
{
while (angle < 0.0f) angle += 360.0f;
break;
}
}
return angle;
}
public virtual void Update()
{
if (!_running) return;
var steering =
transform.InverseTransformDirection(
agent.GetSteering(Waypoints[CurrentWaypointIndex]).linear);
carController.SetSteering(new Vector2(steering.x, steering.z));
// var displacement = _velocity * Time.deltaTime;
// _orientation += _rotation * Time.deltaTime;
// _orientation = NormalizeAngle(_orientation);
//
// transform.Translate(displacement, Space.World);
// transform.Rotate(Vector3.up, _orientation);
}
public virtual void LateUpdate()
{
if (!_running) return;
//
// _steering = agent.GetSteering(Waypoints[CurrentWaypointIndex]);
//
// _velocity += _steering.linear * Time.deltaTime;
// _rotation += _steering.angular * Time.deltaTime;
// if (_velocity.magnitude > Data.speed)
// {
// _velocity = _velocity.normalized * Data.speed;
// }
// if (_steering.angular == 0.0f)
// {
// _rotation = 0.0f;
// }
// if (_steering.linear.sqrMagnitude == 0.0f)
// {
// _velocity = Vector3.zero;
// }
}
}
}
@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: fdcd01ab3c5147e4bfa3619d60fec5fc
timeCreated: 1770394482
@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 4f9bd0b568944e1f9b11f60f0fb79590
timeCreated: 1770394574
@@ -1,53 +0,0 @@
using UnityEngine;
namespace Code.Example.Race.Racer.AI.ID
{
public class Agent : MonoBehaviour
{
public float maxSpeed;
public float maxAccel;
public float orientation;
public float rotation;
public Vector3 velocity;
protected Steering steering;
private void Start()
{
velocity = Vector3.zero;
steering = new Steering();
}
public virtual void Update ()
{
Vector3 displacement = velocity * Time.deltaTime;
orientation += rotation * Time.deltaTime;
// необходимо ограничить значение переменной orientation
// диапазоном (0-360)
if (orientation < 0.0f)
orientation += 360.0f;
else if (orientation > 360.0f)
orientation -= 360.0f;
transform.Translate(displacement, Space.World);
transform.rotation = new Quaternion();
transform.Rotate(Vector3.up, orientation);
}
public virtual void LateUpdate()
{
velocity += steering.linear * Time.deltaTime;
rotation += steering.angular * Time.deltaTime;
if (velocity.magnitude > maxSpeed)
{
velocity = velocity.normalized * maxSpeed; // Исправлено: корректное нормирование вектора
}
if (steering.angular == 0.0f)
{
rotation = 0.0f;
}
if (steering.linear.sqrMagnitude == 0.0f)
{
velocity = Vector3.zero;
}
// Удалена строка: steering = new Steering();
// (создание нового объекта каждый кадр приведет к утечке памяти и сбросу данных)
}
}
}
@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 6d51ddde70f34264954a75923b43dcee
timeCreated: 1770394764
@@ -1,11 +0,0 @@
using UnityEngine;
namespace Code.Example.Race.Racer.AI.ID
{
public abstract class AgentBehaviour : MonoBehaviour
{
[SerializeField] protected AIRacerID agent;
public abstract Steering GetSteering(Transform target);
}
}
@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 5af0fc1b61bd44d9a53fd01f93fe6029
timeCreated: 1770394682
@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 70ca406222fb4e8e848ccf43db320cc9
timeCreated: 1770395746
@@ -1,17 +0,0 @@
using UnityEngine;
namespace Code.Example.Race.Racer.AI.ID.Behaviours
{
public class Flee : AgentBehaviour
{
public override Steering GetSteering(Transform target)
{
Steering steering = new Steering();
steering.linear = transform.position - target.position;
steering.linear.Normalize();
steering.linear *= agent.Data.maxAcceleration;
return steering;
}
}
}
@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 437d2ae2cd65457a82abc34df278228d
timeCreated: 1770395798
@@ -1,19 +0,0 @@
using UnityEngine;
namespace Code.Example.Race.Racer.AI.ID.Behaviours
{
public class Seek : AgentBehaviour
{
public override Steering GetSteering(Transform target)
{
Steering steering = new Steering();
steering.linear = target.position - transform.position;
UnityEngine.Debug.DrawRay(transform.position, steering.linear, Color.yellow, 5f);
// steering.linear *= agent.Data.maxAcceleration;
steering.linear.Normalize();
UnityEngine.Debug.Log(steering.linear);
return steering;
}
}
}
@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: aa69eb79c9ec48b682606dac0c0d4f2d
timeCreated: 1770395751
@@ -1,16 +0,0 @@
using UnityEngine;
namespace Code.Example.Race.Racer.AI.ID
{
public struct Steering
{
public float angular;
public Vector3 linear;
public Steering(float angular, Vector3 linear)
{
this.angular = angular;
this.linear = linear;
}
}
}
@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 0395b595869e49b5b177fe54db531823
timeCreated: 1770394582
-3
View File
@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 2c5dfd92289c4aa38bb9a8bafc07d204
timeCreated: 1769699718
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