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ThomasCharester committed 2026-09-20 15:26:03 +03:00
commit 36840f3ad4
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using System;
using System.Collections.Generic;
using Code.Infrastructure.Configs;
using Code.Infrastructure.Utils;
using Cysharp.Threading.Tasks;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations;
namespace Code.Infrastructure.Audio
{
public interface IAudioFactory
{
void UnloadAudioClips(AudioPartition groupPartition);
UniTask LoadAudioClips(AudioPartition groupPartition);
public Dictionary<AudioPartition, Dictionary<int, AudioReference>> ReferenceDictionary { get; }
}
public interface IAudioFactoryInitializer
{
UniTask LoadConfigs();
}
public class AudioFactory : IAudioFactory, IDisposable, IAudioFactoryInitializer
{
private string _label;
private AsyncOperationHandle<IList<AudioInfoConfig>> _configsHandle;
public Dictionary<AudioPartition, Dictionary<int, AudioReference>> ReferenceDictionary { get; } = new();
public AudioFactory(IConfigLocator configLocator)
{
_label = configLocator.TryGetManyConfigAssetReferences<AudioInfoConfig>();
}
public async UniTask LoadConfigs()
{
if(!await AddressablesUtilities.CheckLabelExists(_label)) return;
_configsHandle = Addressables.LoadAssetsAsync<AudioInfoConfig>(_label);
await _configsHandle.ToUniTask();
foreach (AudioInfoConfig config in _configsHandle.Result)
{
if(!ReferenceDictionary.ContainsKey(config.GroupPartition))
ReferenceDictionary.Add(config.GroupPartition, new());
ReferenceDictionary[config.GroupPartition].Add(config.id, config.Reference);
}
}
public async UniTask LoadAudioClips(AudioPartition groupPartition)
{
foreach (var reference in ReferenceDictionary[groupPartition])
{
var load = reference.Value.Load();
if (load.Status == UniTaskStatus.Pending)
await load;
}
}
public void UnloadAudioClips(AudioPartition groupPartition)
{
foreach (var reference in ReferenceDictionary[groupPartition])
{
reference.Value.Unload();
}
}
public void Dispose()
{
foreach (var partition in ReferenceDictionary)
{
foreach (var reference in partition.Value)
{
reference.Value.Unload();
}
}
if(_configsHandle.IsValid()) _configsHandle.Release();
}
}
}
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fileFormatVersion: 2
guid: cc45c23918ed446681564b467668304b
timeCreated: 1769344269
@@ -0,0 +1,131 @@
using System;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations;
using Random = UnityEngine.Random;
namespace Code.Infrastructure.Audio
{
[Serializable]
public abstract class AudioReference
{
public abstract UniTask Load();
public abstract void Unload();
}
[Serializable]
public class AudioReferenceLODed : AudioReference
{
private AsyncOperationHandle<AudioClip> _interiorClipHandle;
private AsyncOperationHandle<AudioClip> _closeClipHandle;
private AsyncOperationHandle<AudioClip> _distantClipHandle;
private AsyncOperationHandle<AudioClip> _farClipHandle;
public override async UniTask Load()
{
if (_interiorClipHandle.IsValid()) return;
_interiorClipHandle = Addressables.LoadAssetAsync<AudioClip>(interior);
_closeClipHandle = Addressables.LoadAssetAsync<AudioClip>(close);
_distantClipHandle = Addressables.LoadAssetAsync<AudioClip>(distant);
_farClipHandle = Addressables.LoadAssetAsync<AudioClip>(far);
await UniTask.WhenAll(
_interiorClipHandle.ToUniTask(),
_closeClipHandle.ToUniTask(),
_distantClipHandle.ToUniTask(),
_farClipHandle.ToUniTask()
);
Interior = _interiorClipHandle.Result;
Close = _closeClipHandle.Result;
Distant = _distantClipHandle.Result;
Far = _farClipHandle.Result;
}
public override void Unload()
{
if (!_interiorClipHandle.IsValid()) return;
_interiorClipHandle.Release();
_closeClipHandle.Release();
_distantClipHandle.Release();
_farClipHandle.Release();
Interior = null;
Close = null;
Distant = null;
Far = null;
}
[SerializeField] private AssetReference interior;
[SerializeField] private AssetReference close;
[SerializeField] private AssetReference distant;
[SerializeField] private AssetReference far;
public AudioClip Interior { get; private set; }
public AudioClip Close { get; private set; }
public AudioClip Distant { get; private set; }
public AudioClip Far { get; private set; }
}
[Serializable]
public class AudioReferenceSingle : AudioReference
{
private AsyncOperationHandle<AudioClip> _clipHandle;
public override async UniTask Load()
{
if (_clipHandle.IsValid()) return;
_clipHandle = Addressables.LoadAssetAsync<AudioClip>(clip);
await _clipHandle.ToUniTask();
Clip = _clipHandle.Result;
}
public override void Unload()
{
if (!_clipHandle.IsValid()) return;
_clipHandle.Release();
Clip = null;
}
[SerializeField] private AssetReference clip;
public AudioClip Clip { get; private set; }
}
[Serializable]
public class AudioReferenceRandom : AudioReference
{
private AsyncOperationHandle<AudioClip>[] _clipHandles;
public override async UniTask Load()
{
if (_clipHandles != null) return;
_clipHandles = new AsyncOperationHandle<AudioClip>[clips.Length];
for (var i = 0; i < clips.Length; i++)
{
_clipHandles[i] = Addressables.LoadAssetAsync<AudioClip>(clips[i]);
await _clipHandles[i].ToUniTask();
}
}
public override void Unload()
{
if (_clipHandles == null) return;
for (var i = 0; i < clips.Length; i++) Addressables.Release(_clipHandles[i]);
}
[SerializeField] private AssetReference[] clips;
public AudioClip Clip => _clipHandles[Random.Range(0, _clipHandles.Length)].Result;
}
}
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fileFormatVersion: 2
guid: e4423af0d471f60ef89f8df279e82af2
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using Code.Infrastructure.Generators;
using UnityEngine;
namespace Code.Infrastructure.Audio
{
[Config("Configs/Audio/AudioInfo", true, true)]
public abstract class AudioInfoConfig : ScriptableObject
{
public AudioPartition GroupPartition;
public int id;
public abstract AudioReference Reference { get; }
}
}
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fileFormatVersion: 2
guid: 24ed33a7f788429eb32b93b79fcb84bd
timeCreated: 1785871082
@@ -0,0 +1,11 @@
using UnityEngine;
namespace Code.Infrastructure.Audio
{
[CreateAssetMenu(fileName = "AudioInfoLODed", menuName = "Configs/Audio/AudioInfoLODed")]
public class AudioInfoLODedConfig : AudioInfoConfig
{
public AudioReferenceLODed reference;
public override AudioReference Reference => reference;
}
}
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fileFormatVersion: 2
guid: 97e55393d63f871ac8472894d1d9f627
@@ -0,0 +1,11 @@
using UnityEngine;
namespace Code.Infrastructure.Audio
{
[CreateAssetMenu(fileName = "AudioInfoRandom", menuName = "Configs/Audio/AudioInfoRandom")]
public class AudioInfoRandomConfig : AudioInfoConfig
{
public AudioReferenceRandom reference;
public override AudioReference Reference => reference;
}
}
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fileFormatVersion: 2
guid: fb3ca31ee67afb7818583cdd1dc6a43d
@@ -0,0 +1,11 @@
using UnityEngine;
namespace Code.Infrastructure.Audio
{
[CreateAssetMenu(fileName = "AudioInfoSingle", menuName = "Configs/Audio/AudioInfoSingle")]
public class AudioInfoSingleConfig : AudioInfoConfig
{
public AudioReferenceSingle reference;
public override AudioReference Reference => reference;
}
}
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fileFormatVersion: 2
guid: c3a6a54ee0524ae96905e8f5293922fd
@@ -0,0 +1,13 @@
using Code.Infrastructure.Generators;
using UnityEngine;
using UnityEngine.Audio;
namespace Code.Infrastructure.Audio
{
[Config("Configs/Audio/AudioMixer")]
[CreateAssetMenu(fileName = "AudioMixerSettings", menuName = "Configs/Audio/AudioMixer")]
public class AudioMixerSettings : ScriptableObject
{
public AudioMixer mixerAsset;
}
}
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fileFormatVersion: 2
guid: 89e2ff4d31a24b78b40d9c4e20e1f1bc
timeCreated: 1785871073
@@ -0,0 +1,366 @@
using System;
using System.Collections.Generic;
using System.Threading;
using Code.Infrastructure.Configs;
using Cysharp.Threading.Tasks;
using LitMotion;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Audio;
namespace Code.Infrastructure.Audio
{
public interface IAudioService
{
UniTaskVoid PlayOneShot(AudioPartition groupPartition, int id, AudioGroupType audioGroupType,
Vector3 position = new Vector3(),
AudioSourceType sourceType = AudioSourceType.NoBlend,
AudioSource audioSource = null, bool isLOD = false);
UniTaskVoid PlayRepeatedly(AudioPartition groupPartition, int id, AudioGroupType audioGroupType,
Vector3 position = new Vector3(),
AudioSourceType sourceType = AudioSourceType.NoBlend, AudioSource audioSource = null,
CancellationTokenSource cancellationTokenSource = null);
void CancelMusic(AudioPartition groupPartition, int id);
void ReleaseCancellationSource(AudioPartition groupPartition, int id);
UniTask ApplyParameter(string effectName, float value, float time, Action callback = null,
CancellationTokenSource cts = null);
UniTask ChangeGroupVolume(AudioGroupType groupType, float value, float time, Action callback = null,
CancellationTokenSource cts = null);
void SetAudioListener(AudioListener listener);
UniTaskVoid PlayRepeatedly(AudioPartition groupPartition, int id, AudioGroupType audioGroupType,
Transform parent,
AudioSourceType sourceType = AudioSourceType.NoBlend, AudioSource audioSource = null,
CancellationTokenSource cancellationTokenSource = null);
UniTaskVoid PlayOneShot(AudioPartition groupPartition, int id, AudioGroupType audioGroupType,
Transform parent,
AudioSourceType sourceType = AudioSourceType.NoBlend,
AudioSource audioSource = null);
}
public interface IAudioServiceInitializer
{
UniTask LoadMixerAsset();
}
public partial class AudioService : IAudioService, IAudioServiceInitializer
{
private IAudioFactory _audioFactory;
private IAudioSourcePool _pool;
private AudioMixer _mixer;
private AudioListener _listener;
private Dictionary<AudioGroupType, AudioMixerGroup> _audioMixerGroups = new();
public AudioService(IAudioFactory audioFactory, IAudioSourcePool pool,
IConfigLocator configLocator)
{
_audioFactory = audioFactory;
_pool = pool;
_mixerConfig = configLocator.TryGetConfigAssetReference<AudioMixerSettings>();
}
public void SetAudioListener(AudioListener listener)
{
if(_listener)
_listener.enabled = false;
_listener = listener;
_listener.enabled = true;
}
private partial void InitializeMixer();
public async UniTask LoadMixerAsset()
{
var audioMixer = await Addressables.LoadAssetAsync<AudioMixerSettings>(_mixerConfig);
_mixer = audioMixer.mixerAsset;
InitializeMixer();
}
public async UniTaskVoid PlayOneShot(AudioPartition groupPartition, int id, AudioGroupType audioGroupType,
Vector3 position = new Vector3(),
AudioSourceType sourceType = AudioSourceType.NoBlend,
AudioSource audioSource = null, bool isLOD = false)
{
if (!CheckClip(groupPartition, id)) return;
if (!audioSource) audioSource = _pool.GetSource(sourceType);
audioSource.transform.position = position;
audioSource.outputAudioMixerGroup = _audioMixerGroups[audioGroupType];
if (sourceType == AudioSourceType.NoBlend)
audioSource.PlayOneShot(GetSingleClip(groupPartition, id));
if (sourceType == AudioSourceType.Full3D)
{
audioSource.PlayOneShot(isLOD
? GetLODClip(groupPartition, id, GetLODLevelOnPosition(position))
: GetSingleClip(groupPartition, id));
}
await UniTask.NextFrame();
await UniTask.WaitUntilValueChanged(audioSource, _ => !audioSource.isPlaying);
_pool.ReleaseSource(audioSource);
}
public async UniTaskVoid PlayOneShot(AudioPartition groupPartition, int id, AudioGroupType audioGroupType,
Transform parent,
AudioSourceType sourceType = AudioSourceType.NoBlend,
AudioSource audioSource = null)
{
if (!CheckClip(groupPartition, id)) return;
if (!audioSource) audioSource = _pool.GetSource(sourceType);
audioSource.GetComponent<AudioSourceFollower>().FollowTarget = parent;
audioSource.outputAudioMixerGroup = _audioMixerGroups[audioGroupType];
if (sourceType == AudioSourceType.NoBlend)
audioSource.PlayOneShot(GetSingleClip(groupPartition, id));
if (sourceType == AudioSourceType.Full3D)
audioSource.PlayOneShot(GetLODClip(groupPartition, id, GetLODLevelOnPosition(parent.position)));
await UniTask.NextFrame();
await UniTask.WaitUntilValueChanged(audioSource, _ => !audioSource.isPlaying);
_pool.ReleaseSource(audioSource);
}
private Dictionary<AudioPartitionIdPair, CancellationTokenSource> _cancellationTokenSources = new();
private AssetReference _mixerConfig;
public void CancelMusic(AudioPartition groupPartition, int id)
{
var key = new AudioPartitionIdPair(groupPartition, id);
if (!_cancellationTokenSources.ContainsKey(key)) return;
_cancellationTokenSources[key].Cancel();
_cancellationTokenSources[key].Dispose();
_cancellationTokenSources.Remove(key);
}
public void ReleaseCancellationSource(AudioPartition groupPartition, int id)
{
_cancellationTokenSources.Remove(new AudioPartitionIdPair(groupPartition, id));
}
public async UniTaskVoid PlayRepeatedly(AudioPartition groupPartition, int id, AudioGroupType audioGroupType,
Vector3 position = new(),
AudioSourceType sourceType = AudioSourceType.NoBlend, AudioSource audioSource = null,
CancellationTokenSource cancellationTokenSource = null)
{
if (!CheckClip(groupPartition, id)) return;
if (cancellationTokenSource == null)
{
cancellationTokenSource = new CancellationTokenSource();
_cancellationTokenSources[new AudioPartitionIdPair(groupPartition, id)] = cancellationTokenSource;
}
if (!audioSource) audioSource = _pool.GetSource(sourceType);
if (!audioSource.resource)
{
if (sourceType == AudioSourceType.NoBlend)
audioSource.resource = GetSingleClip(groupPartition, id);
if (sourceType == AudioSourceType.Full3D)
audioSource.resource = GetLODClip(groupPartition, id, GetLODLevelOnPosition(position));
}
audioSource.outputAudioMixerGroup = _audioMixerGroups[audioGroupType];
audioSource.Play();
var (isCanceled, _) = await UniTask.WaitUntilValueChanged(audioSource,
_ => !audioSource.isPlaying,
cancellationToken: cancellationTokenSource.Token).SuppressCancellationThrow();
if (isCanceled)
{
cancellationTokenSource.Dispose();
_pool.ReleaseSource(audioSource);
ReleaseCancellationSource(groupPartition, id);
return;
}
PlayRepeatedly(groupPartition, id, AudioGroupType.Music, position, sourceType, audioSource,
cancellationTokenSource)
.Forget();
}
public async UniTaskVoid PlayRepeatedly(AudioPartition groupPartition, int id, AudioGroupType audioGroupType,
Transform parent,
AudioSourceType sourceType = AudioSourceType.NoBlend, AudioSource audioSource = null,
CancellationTokenSource cancellationTokenSource = null)
{
if (!CheckClip(groupPartition, id)) return;
if (cancellationTokenSource == null)
{
cancellationTokenSource = new CancellationTokenSource();
_cancellationTokenSources[new AudioPartitionIdPair(groupPartition, id)] = cancellationTokenSource;
}
if (!audioSource)
{
audioSource = _pool.GetSource(sourceType);
audioSource.GetComponent<AudioSourceFollower>().FollowTarget = parent;
}
if (!audioSource.resource)
{
if (sourceType == AudioSourceType.NoBlend)
audioSource.resource = GetSingleClip(groupPartition, id);
if (sourceType == AudioSourceType.Full3D)
audioSource.resource = GetLODClip(groupPartition, id, GetLODLevelOnPosition(parent.position));
}
audioSource.outputAudioMixerGroup = _audioMixerGroups[audioGroupType];
audioSource.Play();
var (isCanceled, _) = await UniTask.WaitUntilValueChanged(audioSource,
_ => !audioSource.isPlaying,
cancellationToken: cancellationTokenSource.Token).SuppressCancellationThrow();
if (isCanceled)
{
cancellationTokenSource.Dispose();
_pool.ReleaseSource(audioSource);
ReleaseCancellationSource(groupPartition, id);
return;
}
PlayRepeatedly(groupPartition, id, AudioGroupType.Music, parent, sourceType, audioSource,
cancellationTokenSource)
.Forget();
}
private AudioLODLevel GetLODLevelOnPosition(Vector3 position)
{
var distance = Vector3.Distance(position, _listener.transform.position);
AudioLODLevel lodLevel;
if (distance < 5f) lodLevel = AudioLODLevel.Interior;
else if (distance < 20f) lodLevel = AudioLODLevel.Close;
else if (distance < 50f) lodLevel = AudioLODLevel.Distant;
else lodLevel = AudioLODLevel.Far;
return lodLevel;
}
public AudioClip GetSingleClip(AudioPartition groupPartition, int id)
{
var reference = _audioFactory.ReferenceDictionary[groupPartition][id];
var asSingle = reference as AudioReferenceSingle;
if(asSingle != null) return asSingle.Clip;
return ((AudioReferenceRandom)reference).Clip;
}
public AudioClip GetLODClip(AudioPartition groupPartition, int id, AudioLODLevel lodLevel)
{
switch (lodLevel)
{
case AudioLODLevel.Interior:
return ((AudioReferenceLODed)_audioFactory.ReferenceDictionary[groupPartition][id]).Interior;
case AudioLODLevel.Close:
return ((AudioReferenceLODed)_audioFactory.ReferenceDictionary[groupPartition][id]).Close;
case AudioLODLevel.Distant:
return ((AudioReferenceLODed)_audioFactory.ReferenceDictionary[groupPartition][id]).Distant;
case AudioLODLevel.Far:
return ((AudioReferenceLODed)_audioFactory.ReferenceDictionary[groupPartition][id]).Far;
}
return null;
}
public bool CheckClip(AudioPartition groupPartition, int id)
{
return _audioFactory.ReferenceDictionary.ContainsKey(groupPartition)
&& _audioFactory.ReferenceDictionary[groupPartition].ContainsKey(id);
}
public async UniTask ApplyParameter(string effectName,
float value,
float time,
Action callback = null,
CancellationTokenSource cts = null)
{
_mixer.GetFloat(effectName, out float startValue);
if (time == 0f) _mixer.SetFloat(effectName, value);
else
{
// TODO Проверить отмену
if (cts != null)
await LMotion.Create(startValue, value, time)
.WithOnComplete(callback)
.WithOnCancel(() => _mixer.SetFloat(effectName, value))
.Bind(x => _mixer.SetFloat(effectName, x))
.ToUniTask(cts.Token);
else
await LMotion.Create(startValue, value, time)
.WithOnComplete(callback)
.WithOnCancel(() => _mixer.SetFloat(effectName, value))
.Bind(x => _mixer.SetFloat(effectName, x))
.ToUniTask();
}
}
private Dictionary<AudioGroupType, CancellationTokenSource> _volumeCancellationSources = new();
// TODO Очередь принятия параметров
public async UniTask ChangeGroupVolume(
AudioGroupType groupType,
float value,
float time,
Action callback = null,
CancellationTokenSource cts = null)
{
if (_volumeCancellationSources.ContainsKey(groupType)) _volumeCancellationSources[groupType].Cancel();
_volumeCancellationSources[groupType] = cts ?? new CancellationTokenSource();
await ApplyParameter(_audioMixerGroups[groupType].name, Mathf.Log10(value == 0f ? 0.001f : value) * 20,
time,
callback, cts);
}
}
public struct AudioPartitionIdPair : IEquatable<AudioPartitionIdPair>
{
public AudioPartition AudioPartition;
public int ID;
public AudioPartitionIdPair(AudioPartition audioPartition, int id)
{
AudioPartition = audioPartition;
ID = id;
}
public bool Equals(AudioPartitionIdPair other)
{
return AudioPartition == other.AudioPartition && ID == other.ID;
}
public override bool Equals(object obj)
{
return obj is AudioPartitionIdPair other && Equals(other);
}
public override int GetHashCode()
{
return HashCode.Combine((int)AudioPartition, ID);
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: e8426c9e925a431aa73069c49d6a71c0
timeCreated: 1769446252
@@ -0,0 +1,15 @@
using System;
using UnityEngine;
namespace Code.Infrastructure.Audio
{
public class AudioSourceFollower : MonoBehaviour
{
[NonSerialized]
public Transform FollowTarget;
private void Update()
{
if(FollowTarget) transform.SetPositionAndRotation(FollowTarget.position, FollowTarget.rotation);
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 7f6debe328864a5a88509519354fcfc7
timeCreated: 1776704631
@@ -0,0 +1,121 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Code.Infrastructure.Configs;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Pool;
using UnityEngine.ResourceManagement.AsyncOperations;
using Object = UnityEngine.Object;
namespace Code.Infrastructure.Audio
{
public interface IAudioSourcePoolInitializer
{
UniTask LoadConfigs();
}
public interface IAudioSourcePool
{
AudioSource GetSource(AudioSourceType sourceType);
void ReleaseSource(AudioSource source);
}
public class AudioSourcePool : IAudioSourcePool, IAudioSourcePoolInitializer, IDisposable
{
// The pool holds plain GameObjects (you can swap this for any component type).
private IObjectPool<AudioSource> _pool;
private GameObject _sourcePrefab;
private Dictionary<AudioSourceType, AudioSourceSettings> _settings;
private string _configsLabel;
private AsyncOperationHandle<IList<AudioSourceSettings>> _handles;
private AssetReference _sourcePrefabConfigReference;
private AsyncOperationHandle<AudioSourcePrefab> _prefabConfigHandle;
private AsyncOperationHandle<GameObject> _prefabHandle;
public AudioSourcePool(IConfigLocator configLocator)
{
_configsLabel = configLocator.TryGetManyConfigAssetReferences<AudioSourceSettings>();
_sourcePrefabConfigReference = configLocator.TryGetConfigAssetReference<AudioSourcePrefab>();
}
public async UniTask LoadConfigs()
{
_prefabConfigHandle = Addressables.LoadAssetAsync<AudioSourcePrefab>(_sourcePrefabConfigReference);
_handles = Addressables.LoadAssetsAsync<AudioSourceSettings>(_configsLabel);
await UniTask.WhenAll(
_prefabConfigHandle.ToUniTask(),
_handles.ToUniTask());
_prefabHandle = Addressables.LoadAssetAsync<GameObject>(_prefabConfigHandle.Result.sourcePrefab);
_settings = _handles.Result.ToDictionary(x => x.sourceType);
await _prefabHandle.ToUniTask();
_pool = new ObjectPool<AudioSource>(
createFunc: CreateItem,
// actionOnGet: OnGet,
actionOnRelease: OnRelease,
actionOnDestroy: OnDestroyItem,
collectionCheck: true, // helps catch double-release mistakes
defaultCapacity: 10,
maxSize: 20
);
}
// Creates a new pooled GameObject the first time (and whenever the pool needs more).
private AudioSource CreateItem()
{
var audioSource = Object.Instantiate(_prefabHandle.Result).GetComponent<AudioSource>();
audioSource.name = "PooledAudioSource";
Object.DontDestroyOnLoad(audioSource);
return audioSource;
}
// Called when an item is taken from the pool.
private void OnGet(AudioSource source)
{
//source.gameObject.SetActive(true);
}
// Called when an item is returned to the pool.
private void OnRelease(AudioSource source)
{
if (!source) return;
source.Stop();
source.resource = null;
source.GetComponent<AudioSourceFollower>().FollowTarget = null;
//source.gameObject.SetActive(false);
}
// Called when the pool decides to destroy an item (e.g., above max size).
private void OnDestroyItem(AudioSource source)
{
Object.Destroy(source.gameObject);
}
public AudioSource GetSource(AudioSourceType sourceType)
{
var source = _pool.Get();
source.spatialBlend = _settings[sourceType].spatialBlend;
return source;
}
public void ReleaseSource(AudioSource source) => _pool.Release(source);
public void Dispose()
{
Addressables.Release(_handles);
Addressables.Release(_prefabConfigHandle);
if (_sourcePrefab) Addressables.Release(_sourcePrefab);
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 246ae406fabc4ca791673d3f38cfe1c5
timeCreated: 1769448041
@@ -0,0 +1,13 @@
using Code.Infrastructure.Generators;
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Code.Infrastructure.Audio
{
[Config("Configs/Audio/AudioSourcePrefab")]
[CreateAssetMenu(fileName = "AudioSourcePrefab", menuName = "Configs/Audio/AudioSourcePrefab")]
public partial class AudioSourcePrefab : ScriptableObject
{
public AssetReference sourcePrefab;
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 9e812cfdf0544504b47cfe48b621ac4e
timeCreated: 1785852790
@@ -0,0 +1,15 @@
using Code.Infrastructure.Generators;
using UnityEngine;
namespace Code.Infrastructure.Audio
{
[CreateAssetMenu(fileName = "AudioSourceSettings", menuName = "Configs/Audio/AudioSourceSettings")]
[Config("Configs/Audio/AudioSourceSettings", true)]
public class AudioSourceSettings : ScriptableObject
{
// Дополнять по мере необходимости
public float spatialBlend;
public AudioSourceType sourceType;
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: fdbfd61d34d228d088f8be38588cd571