Files
Hasebe/Assets/Code/Infrastructure/Audio/AudioInfoRandomConfig.cs
T
2026-09-20 15:26:03 +03:00

11 lines
335 B
C#

using UnityEngine;
namespace Code.Infrastructure.Audio
{
[CreateAssetMenu(fileName = "AudioInfoRandom", menuName = "Configs/Audio/AudioInfoRandom")]
public class AudioInfoRandomConfig : AudioInfoConfig
{
public AudioReferenceRandom reference;
public override AudioReference Reference => reference;
}
}