11 lines
335 B
C#
11 lines
335 B
C#
using UnityEngine;
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namespace Code.Infrastructure.Audio
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{
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[CreateAssetMenu(fileName = "AudioInfoRandom", menuName = "Configs/Audio/AudioInfoRandom")]
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public class AudioInfoRandomConfig : AudioInfoConfig
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{
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public AudioReferenceRandom reference;
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public override AudioReference Reference => reference;
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}
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} |