13 lines
362 B
C#
13 lines
362 B
C#
using Code.Infrastructure.Generators;
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using UnityEngine;
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using UnityEngine.Audio;
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namespace Code.Infrastructure.Audio
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{
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[Config("Configs/Audio/AudioMixer")]
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[CreateAssetMenu(fileName = "AudioMixerSettings", menuName = "Configs/Audio/AudioMixer")]
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public class AudioMixerSettings : ScriptableObject
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{
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public AudioMixer mixerAsset;
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}
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} |