Files
Hasebe/Assets/Code/Infrastructure/Audio/AudioMixerSettings.cs
T
2026-09-20 15:26:03 +03:00

13 lines
362 B
C#

using Code.Infrastructure.Generators;
using UnityEngine;
using UnityEngine.Audio;
namespace Code.Infrastructure.Audio
{
[Config("Configs/Audio/AudioMixer")]
[CreateAssetMenu(fileName = "AudioMixerSettings", menuName = "Configs/Audio/AudioMixer")]
public class AudioMixerSettings : ScriptableObject
{
public AudioMixer mixerAsset;
}
}