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+42
-1
@@ -1,2 +1,43 @@
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||||
# Auto detect text files and perform LF normalization
|
||||
# В последующем может быть расширен или изменён, если посчитаем нужным
|
||||
|
||||
* text=auto
|
||||
|
||||
# ======================================
|
||||
# 3D МОДЕЛИ И АНИМАЦИИ
|
||||
# ======================================
|
||||
*.blend filter=lfs diff=lfs merge=lfs -text
|
||||
*.fbx filter=lfs diff=lfs merge=lfs -text
|
||||
*.obj filter=lfs diff=lfs merge=lfs -text
|
||||
*.3ds filter=lfs diff=lfs merge=lfs -text
|
||||
*.dae filter=lfs diff=lfs merge=lfs -text
|
||||
*.max filter=lfs diff=lfs merge=lfs -text
|
||||
*.c4d filter=lfs diff=lfs merge=lfs -text
|
||||
|
||||
# ======================================
|
||||
# ГРАФИКА (ИСХОДНИКИ)
|
||||
# ======================================
|
||||
*.psd filter=lfs diff=lfs merge=lfs -text
|
||||
*.ai filter=lfs diff=lfs merge=lfs -text
|
||||
*.skp filter=lfs diff=lfs merge=lfs -text
|
||||
*.tga filter=lfs diff=lfs merge=lfs -text
|
||||
*.exr filter=lfs diff=lfs merge=lfs -text
|
||||
*.png filter=lfs diff=lfs merge=lfs -text
|
||||
*.jpg filter=lfs diff=lfs merge=lfs -text
|
||||
*.jpeg filter=lfs diff=lfs merge=lfs -text
|
||||
|
||||
# ======================================
|
||||
# АУДИО (ИСХОДНИКИ)
|
||||
# ======================================
|
||||
*.wav filter=lfs diff=lfs merge=lfs -text
|
||||
*.mp3 filter=lfs diff=lfs merge=lfs -text
|
||||
*.ogg filter=lfs diff=lfs merge=lfs -text
|
||||
*.aiff filter=lfs diff=lfs merge=lfs -text
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||||
*.flac filter=lfs diff=lfs merge=lfs -text
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||||
|
||||
# ======================================
|
||||
# ВИДЕО И КИНЕМАТИКА
|
||||
# ======================================
|
||||
*.mp4 filter=lfs diff=lfs merge=lfs -text
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||||
*.mov filter=lfs diff=lfs merge=lfs -text
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||||
*.avi filter=lfs diff=lfs merge=lfs -text
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||||
*.webm filter=lfs diff=lfs merge=lfs -text
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||||
+154
-44
@@ -1,75 +1,185 @@
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||||
# This .gitignore file should be placed at the root of your Unity project directory
|
||||
#
|
||||
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
|
||||
#
|
||||
.utmp/
|
||||
# ======================================
|
||||
# UNITY - ОСНОВНЫЕ ИГНОРИРУЕМЫЕ ПАПКИ
|
||||
# ======================================
|
||||
|
||||
# Автогенерируемые Unity папки
|
||||
|
||||
# Кэш и временные файлы Unity
|
||||
/[Ll]ibrary/
|
||||
# Временные файлы компиляции
|
||||
/[Tt]emp/
|
||||
# Файлы объектов компиляции
|
||||
/[Oo]bj/
|
||||
# Сборки проекта
|
||||
/[Bb]uild/
|
||||
# Дополнительные сборки
|
||||
/[Bb]uilds/
|
||||
# Логи Unity
|
||||
/[Ll]ogs/
|
||||
/[Uu]ser[Ss]ettings/
|
||||
# Пользовательские настройки
|
||||
/[Uu]ser[Ss]ettings/
|
||||
# Временные файлы Unity
|
||||
.utmp/
|
||||
|
||||
# Файлы логов
|
||||
*.log
|
||||
|
||||
# MemoryCaptures can get excessive in size.
|
||||
# They also could contain extremely sensitive data
|
||||
/[Mm]emoryCaptures/
|
||||
# Файлы Blender (резервные копии)
|
||||
*.blend1
|
||||
*.blend1.meta
|
||||
|
||||
# Recordings can get excessive in size
|
||||
# Записи и дампы памяти (могут быть очень большими)
|
||||
|
||||
# Дампы памяти (содержат чувствительные данные)
|
||||
/[Mm]emoryCaptures/
|
||||
# Записи (могут занимать много места)
|
||||
/[Rr]ecordings/
|
||||
|
||||
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||
# /[Aa]ssets/AssetStoreTools*
|
||||
|
||||
# Autogenerated Jetbrains Rider plugin
|
||||
# Автогенерируемые плагины Rider
|
||||
/[Aa]ssets/Plugins/Editor/JetBrains*
|
||||
|
||||
# Visual Studio cache directory
|
||||
# ======================================
|
||||
# ФАЙЛЫ СБОРОК И ПАКЕТОВ
|
||||
# ======================================
|
||||
|
||||
# Готовые сборки и пакеты
|
||||
|
||||
# Android приложение
|
||||
*.apk
|
||||
|
||||
# Android App Bundle
|
||||
*.aab
|
||||
|
||||
# Пакет для Asset Store
|
||||
*.unitypackage
|
||||
|
||||
# Meta файлы пакетов
|
||||
*.unitypackage.meta
|
||||
|
||||
# macOS приложение
|
||||
*.app
|
||||
|
||||
# Windows приложение
|
||||
*.exe
|
||||
|
||||
# Addressables
|
||||
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
|
||||
/ServerData
|
||||
/[Aa]ssets/StreamingAssets/aa*
|
||||
/[Aa]ssets/AddressableAssetsData/link.xml*
|
||||
/[Aa]ssets/Addressables_Temp*
|
||||
|
||||
# Временные Android Assets
|
||||
/[Aa]ssets/[Ss]treamingAssets/aa.meta
|
||||
/[Aa]ssets/[Ss]treamingAssets/aa/*
|
||||
|
||||
# ======================================
|
||||
# VISUAL STUDIO / RIDER / VS CODE
|
||||
# ======================================
|
||||
|
||||
# Visual Studio
|
||||
|
||||
# Кэш Visual Studio
|
||||
.vs/
|
||||
|
||||
# Gradle cache directory
|
||||
.gradle/
|
||||
|
||||
# Autogenerated VS/MD/Consulo solution and project files
|
||||
ExportedObj/
|
||||
.consulo/
|
||||
# Файлы проектов C#
|
||||
*.csproj
|
||||
*.unityproj
|
||||
# Файл решения
|
||||
*.sln
|
||||
# Пользовательские настройки решения
|
||||
*.suo
|
||||
*.tmp
|
||||
# Пользовательские настройки проекта
|
||||
*.user
|
||||
# Пользовательские настройки
|
||||
*.userprefs
|
||||
*.userosscache
|
||||
*.rsuser
|
||||
|
||||
# JetBrains Rider
|
||||
|
||||
# Все файлы Rider
|
||||
.idea/
|
||||
# Файлы модулей
|
||||
*.iml
|
||||
# Файлы проектов
|
||||
*.ipr
|
||||
# Файлы рабочих пространств
|
||||
*.iws
|
||||
# Персональные настройки Rider
|
||||
*.DotSettings.user
|
||||
|
||||
# VS Code
|
||||
|
||||
# Все настройки VS Code
|
||||
.vscode/
|
||||
# Игнорировать рабочие пространства
|
||||
*.code-workspace
|
||||
# Игнорировать установленные расширения
|
||||
*.vsix
|
||||
|
||||
# ======================================
|
||||
# ВСПОМОГАТЕЛЬНЫЕ ФАЙЛЫ СРЕД РАЗРАБОТКИ
|
||||
# ======================================
|
||||
|
||||
# Общие временные файлы
|
||||
|
||||
# База данных отладки MonoDevelop
|
||||
*.pidb
|
||||
# База данных программ
|
||||
*.pdb
|
||||
# База данных Mono Debugging
|
||||
*.mdb
|
||||
# Открытая база данных
|
||||
*.opendb
|
||||
# База данных Visual C++
|
||||
*.VC.db
|
||||
*.booproj
|
||||
*.svd
|
||||
*.pdb
|
||||
*.mdb
|
||||
*.opendb
|
||||
*.VC.db
|
||||
*.tmp
|
||||
*.unityproj
|
||||
|
||||
# Unity3D generated meta files
|
||||
# Mono crash файлы
|
||||
mono_crash.*
|
||||
|
||||
# Файлы отчетов и системной информации
|
||||
|
||||
# Системная информация при крашах
|
||||
sysinfo.txt
|
||||
|
||||
# ======================================
|
||||
# META-ФАЙЛЫ
|
||||
# ======================================
|
||||
|
||||
# Игнорировать только meta-файлы для временных файлов
|
||||
*.pidb.meta
|
||||
*.pdb.meta
|
||||
*.mdb.meta
|
||||
|
||||
# Unity3D generated file on crash reports
|
||||
sysinfo.txt
|
||||
# ======================================
|
||||
# ТЕСТЫ И ВИЗУАЛЬНЫЕ СКРИПТЫ
|
||||
# ======================================
|
||||
|
||||
# Builds
|
||||
*.apk
|
||||
*.aab
|
||||
*.unitypackage
|
||||
*.unitypackage.meta
|
||||
*.app
|
||||
# Файлы TestRunner
|
||||
InitTestScene*.unity*
|
||||
|
||||
# Crashlytics generated file
|
||||
crashlytics-build.properties
|
||||
# Автогенерированные сцены тестов
|
||||
/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*
|
||||
|
||||
# Packed Addressables
|
||||
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
|
||||
# Visual Scripting auto-generated files
|
||||
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db
|
||||
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta
|
||||
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers
|
||||
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
|
||||
|
||||
# Temporary auto-generated Android Assets
|
||||
/[Aa]ssets/[Ss]treamingAssets/aa.meta
|
||||
/[Aa]ssets/[Ss]treamingAssets/aa/*
|
||||
# ======================================
|
||||
# ДОПОЛНИТЕЛЬНЫЕ НАСТРОЙКИ
|
||||
# ======================================
|
||||
|
||||
# Gradle (для Android сборок)
|
||||
.gradle/
|
||||
|
||||
# Другие автосгенерированные файлы
|
||||
ExportedObj/
|
||||
.consulo/
|
||||
|
||||
# Crashlytics
|
||||
crashlytics-build.properties
|
||||
Generated
+8
@@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="UserContentModel">
|
||||
<attachedFolders />
|
||||
<explicitIncludes />
|
||||
<explicitExcludes />
|
||||
</component>
|
||||
</project>
|
||||
@@ -0,0 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="RiderProjectSettingsUpdater">
|
||||
<option name="singleClickDiffPreview" value="1" />
|
||||
<option name="vcsConfiguration" value="3" />
|
||||
</component>
|
||||
</project>
|
||||
Generated
+6
@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="VcsDirectoryMappings">
|
||||
<mapping directory="" vcs="Git" />
|
||||
</component>
|
||||
</project>
|
||||
Generated
+231
@@ -0,0 +1,231 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="AutoImportSettings">
|
||||
<option name="autoReloadType" value="SELECTIVE" />
|
||||
</component>
|
||||
<component name="ChangeListManager">
|
||||
<list default="true" id="7a4e4e1b-6c5f-4c8d-968e-512e90aa8c7c" name="Changes" comment="">
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/AICarDriver.cs" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/AICarDriver.cs.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/Player/PlayerRBCarController.cs" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/Player/PlayerRBCarController.cs.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Code/Example/Race/UI/WinScreen.cs" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Code/Example/Race/UI/WinScreen.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/.idea/.idea.Infra/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.Infra/.idea/workspace.xml" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AddressableAssetsData/AssetGroups/Default Local Group.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/AddressableAssetsData/AssetGroups/Default Local Group.asset" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Debug/SceneChooser.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Code/Debug/SceneChooser.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/RaceGame.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Code/Example/Race/RaceGame.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/RaceScores.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Code/Example/Race/RaceScores.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/AIRacerID.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/AIRacerID.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/ID/Agent.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/ID/Agent.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/ID/Behaviours/Seek.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/ID/Behaviours/Seek.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/Player/PlayerCarControllerRB.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/CarControllerRB.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/Player/PlayerCarControllerRB.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/CarControllerRB.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/Player/PlayerRacer.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/Player/PlayerRacer.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/Racer.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/Racer.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/RacerFactory.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/RacerFactory.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/Track/CheckPoint.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Code/Example/Race/Track/CheckPoint.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/Track/RaceTrackData.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Code/Example/Race/Track/RaceTrackData.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/UI/PlayerScoreCounter.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Code/Example/Race/UI/PlayerScoreCounter.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Infrastructure/App/AppStateMachine.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Code/Infrastructure/App/AppStateMachine.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Infrastructure/App/PapaInstaller.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Code/Infrastructure/App/PapaInstaller.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Infrastructure/App/SceneInstallers/GameplaySceneInstaller.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Code/Infrastructure/App/SceneInstallers/GameplaySceneInstaller.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Infrastructure/App/States/BootstrapState.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Code/Infrastructure/App/States/BootstrapState.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Infrastructure/App/States/GameplayState.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Code/Infrastructure/App/States/GameplayState.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Infrastructure/App/States/MainMenuState.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Code/Infrastructure/App/States/MainMenuState.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Infrastructure/Audio/AudioFactory.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Code/Infrastructure/Audio/AudioFactory.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Infrastructure/SceneLoader/SceneLoader.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Code/Infrastructure/SceneLoader/SceneLoader.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Infrastructure/UI/Panels/DamnEmptyPanel.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Code/Infrastructure/UI/Panels/DamnEmptyPanel.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Infrastructure/UI/Panels/MenuChoosePanel.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Code/Infrastructure/UI/Panels/MenuChoosePanel.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Infrastructure/UI/UIFactory.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Code/Infrastructure/UI/UIFactory.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Infrastructure/UI/UIPanelType.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Code/Infrastructure/UI/UIPanelType.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Code/Infrastructure/UI/UIService.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Code/Infrastructure/UI/UIService.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Resources/Example/Misc/Point.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Resources/Example/Misc/Point.prefab" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Resources/UI/Fonts/Bebas Neue Cyrillic SDF.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Resources/UI/Fonts/Bebas Neue Cyrillic SDF.asset" afterDir="false" />
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using System.Collections.Generic;
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using Code.Infrastructure.App;
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using Code.Infrastructure.SceneLoader;
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using Reflex.Attributes;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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namespace Code.Debug
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{
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public class SceneChooser : MonoBehaviour
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{
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[Inject] private SceneLoader _sceneLoader;
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[Inject] private AppStateMachine _stateMachine;
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public void ChooseScene(int id)
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{
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_sceneLoader.LoadSceneAsync((SceneId)id, LoadSceneMode.Additive).Forget();
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}
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public void ChooseState(int id)
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{
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_stateMachine.SwitchState((AppStates)id);
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}
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public void SwitchGameplay()
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{
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_stateMachine.SwitchState(AppStates.Gameplay).AllowStateTransition(AppStates.MainMenu);
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}
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[SerializeField] private List<Button> buttons;
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public void EnableButtons()
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{
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foreach (var button in buttons) button.interactable = true;
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}
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}
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using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Code.Example.Race.Racer;
|
||||
using Code.Example.Race.Track;
|
||||
using Code.Infrastructure.EventBus;
|
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using Code.Infrastructure.Loadings;
|
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|
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namespace Code.Example.Race
|
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{
|
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public class RaceGame : IRacerLoadedHandle, IDisposable
|
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{
|
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private RaceScores _scores;
|
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|
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private IRacerFactory _racerFactory;
|
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private RaceTrackData _raceTrackData;
|
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private EventBus _eventBus;
|
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|
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public RaceGame(EventBus eventBus, IRacerFactory racerFactory, RaceTrackData raceTrackData, RaceScores scores)
|
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{
|
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_eventBus = eventBus;
|
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_racerFactory = racerFactory;
|
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_raceTrackData = raceTrackData;
|
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_eventBus.Subscribe(this);
|
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|
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_scores = scores;
|
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|
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RandomizeRacers(raceTrackData.trackData.RacerPoints.Count);
|
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}
|
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|
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public void StartRacers()
|
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{
|
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foreach (var racer in PlacedRacers)
|
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{
|
||||
racer.StartRacer();
|
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}
|
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}
|
||||
|
||||
// DEBUG
|
||||
private List<RacerType> _randomizedTypes = new();
|
||||
|
||||
private void RandomizeRacers(int count)
|
||||
{
|
||||
_raceGameLoading = new Loading(count, RacersLoadCompleted);
|
||||
|
||||
_randomizedTypes.Add(RacerType.Player);
|
||||
|
||||
for (var i = 0; i < count - 1; i++)
|
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_randomizedTypes.Add((RacerType)UnityEngine.Random.Range(1, 3));
|
||||
|
||||
foreach (var type in _randomizedTypes) _racerFactory.LoadRacer(type);
|
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}
|
||||
|
||||
private void RacersLoadCompleted() =>
|
||||
_eventBus.RaiseEvent<IRaceGameHandle>(x => x.RaceGameReady());
|
||||
|
||||
public List<Racer.Racer> PlacedRacers { get; } = new();
|
||||
|
||||
public void PlaceRacers()
|
||||
{
|
||||
for (var i = 0; i < _raceTrackData.trackData.RacerPoints.Count; i++)
|
||||
{
|
||||
PlacedRacers.Add(UnityEngine.Object.Instantiate(
|
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_racerPrefabs[_randomizedTypes[i]],
|
||||
_raceTrackData.trackData.RacerPoints[i].transform).GetComponent<Racer.Racer>());
|
||||
PlacedRacers[^1].SetData(_racerPrefabs[_randomizedTypes[i]].Data);
|
||||
PlacedRacers[^1].Id = i;
|
||||
_scores.SubscribeRacer(PlacedRacers[^1]);
|
||||
}
|
||||
|
||||
foreach (var racer in PlacedRacers)
|
||||
{
|
||||
racer.Initialize(_raceTrackData.trackData.Checkpoints.Select(x=> x.transform).ToList());
|
||||
}
|
||||
}
|
||||
|
||||
private Dictionary<RacerType, Racer.Racer> _racerPrefabs = new();
|
||||
private Loading _raceGameLoading;
|
||||
|
||||
public void RacerLoaded(RacerType type, Racer.Racer racer)
|
||||
{
|
||||
if (racer)
|
||||
_racerPrefabs.Add(type, racer);
|
||||
|
||||
_raceGameLoading.DoProgress();
|
||||
}
|
||||
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
foreach (var racer in PlacedRacers) _scores.UnsubscribeRacer(racer);
|
||||
|
||||
_eventBus.Unsubscribe(this);
|
||||
_racerPrefabs.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public interface IRaceGameHandle : IGlobalSubscriber
|
||||
{
|
||||
void RaceGameReady();
|
||||
void RaceGameEnded(RaceScores scores);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0ffa5c181be7447cb1c41392018b193f
|
||||
timeCreated: 1769692114
|
||||
@@ -0,0 +1,80 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Code.Example.Race.Racer.Player;
|
||||
using Code.Example.Race.Track;
|
||||
using Code.Infrastructure.EventBus;
|
||||
using Reflex.Attributes;
|
||||
|
||||
namespace Code.Example.Race
|
||||
{
|
||||
public class RaceScores : IRacerPassedCheckpointHandler, IDisposable, IPlayerPassedCheckpointHandler
|
||||
{
|
||||
private Dictionary<Racer.Racer, ScoreData> _scores = new();
|
||||
private EventBus _eventBus;
|
||||
|
||||
public RaceScores(EventBus eventBus)
|
||||
{
|
||||
_eventBus = eventBus;
|
||||
_eventBus.Subscribe(this);
|
||||
}
|
||||
|
||||
public void SubscribeRacer(Racer.Racer racer)
|
||||
{
|
||||
_scores.Add(racer, new ScoreData());
|
||||
}
|
||||
|
||||
public void ChangeScore(Racer.Racer racer, int additionalScore)
|
||||
{
|
||||
_scores[racer].checkpointsPassed += additionalScore;
|
||||
_eventBus.RaiseEvent<IScoreChangedHandle>(x=> x.ScoreChanged(racer,_scores[racer], GetScores()));
|
||||
}
|
||||
|
||||
public void LapPassed(Racer.Racer racer)
|
||||
{
|
||||
_scores[racer].lapsPassed++;
|
||||
_eventBus.RaiseEvent<IScoreChangedHandle>(x=> x.ScoreChanged(racer,_scores[racer], GetScores()));
|
||||
if (_scores[racer].lapsPassed >= _raceTrackData.trackData.LapCount)
|
||||
_eventBus.RaiseEvent<IRaceGameHandle>(x=> x.RaceGameEnded(this));
|
||||
}
|
||||
|
||||
public void UnsubscribeRacer(Racer.Racer racer)
|
||||
{
|
||||
_scores.Remove(racer);
|
||||
}
|
||||
|
||||
public List<KeyValuePair<Racer.Racer, ScoreData>> GetScores()
|
||||
{
|
||||
return _scores.OrderByDescending(x => x.Value.checkpointsPassed).ToList();
|
||||
}
|
||||
|
||||
public void OnRacerPassedCheckpoint(Racer.Racer racer) => ChangeScore(racer,1);
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_eventBus.Unsubscribe(this);
|
||||
}
|
||||
|
||||
[Inject] private RaceTrackData _raceTrackData;
|
||||
|
||||
public void OnPlayerPassedCheckpoint(Racer.Racer racer)
|
||||
{
|
||||
var player = (PlayerRacer)racer;
|
||||
_raceTrackData.trackData.Checkpoints[player.CurrentWaypointIndex].Show();
|
||||
}
|
||||
|
||||
public void OnPlayerLapPassed(Racer.Racer racer)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public class ScoreData
|
||||
{
|
||||
public int checkpointsPassed;
|
||||
public int lapsPassed;
|
||||
}
|
||||
public interface IScoreChangedHandle : IGlobalSubscriber
|
||||
{
|
||||
void ScoreChanged(Racer.Racer racer, ScoreData score, List<KeyValuePair<Racer.Racer, ScoreData>> scores);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b45fb028abcf43129f5c8100e7215f1f
|
||||
timeCreated: 1770051193
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: db04851257b24d4698e8101ef2d54b2d
|
||||
timeCreated: 1769522144
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 391fdca5d5c94a86bcbd0f7cda609ee7
|
||||
timeCreated: 1769522152
|
||||
@@ -0,0 +1,12 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Example.Race.Racer.AI
|
||||
{
|
||||
public class AICarDriver : CarControllerRB
|
||||
{
|
||||
public override void SetSteering(Vector2 steeringLinear)
|
||||
{
|
||||
SteeringInput = steeringLinear;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c82b0db1441e417098bccb9ca1575e3e
|
||||
timeCreated: 1770639201
|
||||
@@ -0,0 +1,45 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AI;
|
||||
|
||||
namespace Code.Example.Race.Racer.AI
|
||||
{
|
||||
public class AIDebugRacer : Racer
|
||||
{
|
||||
[SerializeField] private NavMeshAgent navMeshAgent;
|
||||
[SerializeField] private List<Transform> waypoints;
|
||||
private int _currentWaypointIndex;
|
||||
private void Awake()
|
||||
{
|
||||
navMeshAgent.destination = waypoints[_currentWaypointIndex].position;
|
||||
_currentWaypointIndex++;
|
||||
}
|
||||
|
||||
public override void NextWaypoint()
|
||||
{
|
||||
if(_currentWaypointIndex >= waypoints.Count) _currentWaypointIndex = 0;
|
||||
|
||||
navMeshAgent.destination = waypoints[_currentWaypointIndex++].position;
|
||||
}
|
||||
|
||||
public override void StartRacer()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void StopRacer()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void SetData(RacerData data)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void Initialize(List<Transform> waypoints)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6644b39029d14164961d83a37749e6cc
|
||||
timeCreated: 1769522190
|
||||
@@ -0,0 +1,36 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AI;
|
||||
|
||||
namespace Code.Example.Race.Racer.AI
|
||||
{
|
||||
public class AIRacer : Racer
|
||||
{
|
||||
[SerializeField] private NavMeshAgent navMeshAgent;
|
||||
|
||||
public override void SetData(RacerData data)
|
||||
{
|
||||
Data = data;
|
||||
navMeshAgent.angularSpeed = data.angularSpeed;
|
||||
navMeshAgent.speed = data.speed;
|
||||
}
|
||||
|
||||
public override void Initialize(List<Transform> waypoints)
|
||||
{
|
||||
navMeshAgent.isStopped = true;
|
||||
|
||||
Waypoints = waypoints;
|
||||
navMeshAgent.destination = Waypoints[CurrentWaypointIndex].position;
|
||||
|
||||
CurrentWaypointIndex++;
|
||||
}
|
||||
public override void StartRacer() => navMeshAgent.isStopped = false;
|
||||
public override void StopRacer() => navMeshAgent.isStopped = true;
|
||||
public override void NextWaypoint()
|
||||
{
|
||||
if(CurrentWaypointIndex >= Waypoints.Count) CurrentWaypointIndex = 0;
|
||||
|
||||
navMeshAgent.destination = Waypoints[CurrentWaypointIndex++].position;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 05f30660967e40209aa88719fa498c78
|
||||
timeCreated: 1769694590
|
||||
@@ -0,0 +1,109 @@
|
||||
using System.Collections.Generic;
|
||||
using Code.Example.Race.Racer.AI.ID;
|
||||
using Code.Example.Race.Track;
|
||||
using Code.Infrastructure.EventBus;
|
||||
using Reflex.Attributes;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Example.Race.Racer.AI
|
||||
{
|
||||
public class AIRacerID : Racer
|
||||
{
|
||||
[Inject] private EventBus _eventBus;
|
||||
[SerializeField] private CarControllerRB carController;
|
||||
public override void SetData(RacerData data)
|
||||
{
|
||||
Data = data;
|
||||
|
||||
_velocity = Vector3.zero;
|
||||
_steering = new Steering();
|
||||
}
|
||||
|
||||
public override void Initialize(List<Transform> waypoints)
|
||||
{
|
||||
Waypoints = waypoints;
|
||||
}
|
||||
|
||||
public override void NextWaypoint()
|
||||
{
|
||||
if (++CurrentWaypointIndex < Waypoints.Count) return;
|
||||
|
||||
CurrentWaypointIndex = 0;
|
||||
_eventBus.RaiseEvent<IRacerPassedCheckpointHandler>(x=> x.LapPassed(this));
|
||||
}
|
||||
|
||||
public override void StartRacer()
|
||||
{
|
||||
_running = true;
|
||||
}
|
||||
|
||||
public override void StopRacer()
|
||||
{
|
||||
_running = false;
|
||||
}
|
||||
|
||||
[SerializeField] private AgentBehaviour agent;
|
||||
|
||||
private float _orientation;
|
||||
private float _rotation;
|
||||
private Vector3 _velocity;
|
||||
private Steering _steering;
|
||||
private bool _running;
|
||||
|
||||
private float NormalizeAngle(float angle)
|
||||
{
|
||||
switch (angle)
|
||||
{
|
||||
case > 360.0f:
|
||||
{
|
||||
while (angle > 360.0f) angle -= 360.0f;
|
||||
break;
|
||||
}
|
||||
case < 0.0f:
|
||||
{
|
||||
while (angle < 0.0f) angle += 360.0f;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return angle;
|
||||
}
|
||||
public virtual void Update()
|
||||
{
|
||||
if (!_running) return;
|
||||
|
||||
var steering =
|
||||
transform.InverseTransformDirection(
|
||||
agent.GetSteering(Waypoints[CurrentWaypointIndex]).linear);
|
||||
|
||||
carController.SetSteering(new Vector2(steering.x, steering.z));
|
||||
// var displacement = _velocity * Time.deltaTime;
|
||||
// _orientation += _rotation * Time.deltaTime;
|
||||
// _orientation = NormalizeAngle(_orientation);
|
||||
//
|
||||
// transform.Translate(displacement, Space.World);
|
||||
// transform.Rotate(Vector3.up, _orientation);
|
||||
}
|
||||
public virtual void LateUpdate()
|
||||
{
|
||||
if (!_running) return;
|
||||
//
|
||||
// _steering = agent.GetSteering(Waypoints[CurrentWaypointIndex]);
|
||||
//
|
||||
// _velocity += _steering.linear * Time.deltaTime;
|
||||
// _rotation += _steering.angular * Time.deltaTime;
|
||||
// if (_velocity.magnitude > Data.speed)
|
||||
// {
|
||||
// _velocity = _velocity.normalized * Data.speed;
|
||||
// }
|
||||
// if (_steering.angular == 0.0f)
|
||||
// {
|
||||
// _rotation = 0.0f;
|
||||
// }
|
||||
// if (_steering.linear.sqrMagnitude == 0.0f)
|
||||
// {
|
||||
// _velocity = Vector3.zero;
|
||||
// }
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fdcd01ab3c5147e4bfa3619d60fec5fc
|
||||
timeCreated: 1770394482
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4f9bd0b568944e1f9b11f60f0fb79590
|
||||
timeCreated: 1770394574
|
||||
@@ -0,0 +1,53 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Example.Race.Racer.AI.ID
|
||||
{
|
||||
public class Agent : MonoBehaviour
|
||||
{
|
||||
public float maxSpeed;
|
||||
public float maxAccel;
|
||||
public float orientation;
|
||||
public float rotation;
|
||||
public Vector3 velocity;
|
||||
protected Steering steering;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
velocity = Vector3.zero;
|
||||
steering = new Steering();
|
||||
}
|
||||
public virtual void Update ()
|
||||
{
|
||||
Vector3 displacement = velocity * Time.deltaTime;
|
||||
orientation += rotation * Time.deltaTime;
|
||||
// необходимо ограничить значение переменной orientation
|
||||
// диапазоном (0-360)
|
||||
if (orientation < 0.0f)
|
||||
orientation += 360.0f;
|
||||
else if (orientation > 360.0f)
|
||||
orientation -= 360.0f;
|
||||
transform.Translate(displacement, Space.World);
|
||||
transform.rotation = new Quaternion();
|
||||
transform.Rotate(Vector3.up, orientation);
|
||||
}
|
||||
public virtual void LateUpdate()
|
||||
{
|
||||
velocity += steering.linear * Time.deltaTime;
|
||||
rotation += steering.angular * Time.deltaTime;
|
||||
if (velocity.magnitude > maxSpeed)
|
||||
{
|
||||
velocity = velocity.normalized * maxSpeed; // Исправлено: корректное нормирование вектора
|
||||
}
|
||||
if (steering.angular == 0.0f)
|
||||
{
|
||||
rotation = 0.0f;
|
||||
}
|
||||
if (steering.linear.sqrMagnitude == 0.0f)
|
||||
{
|
||||
velocity = Vector3.zero;
|
||||
}
|
||||
// Удалена строка: steering = new Steering();
|
||||
// (создание нового объекта каждый кадр приведет к утечке памяти и сбросу данных)
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6d51ddde70f34264954a75923b43dcee
|
||||
timeCreated: 1770394764
|
||||
@@ -0,0 +1,11 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Example.Race.Racer.AI.ID
|
||||
{
|
||||
public abstract class AgentBehaviour : MonoBehaviour
|
||||
{
|
||||
[SerializeField] protected AIRacerID agent;
|
||||
|
||||
public abstract Steering GetSteering(Transform target);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5af0fc1b61bd44d9a53fd01f93fe6029
|
||||
timeCreated: 1770394682
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 70ca406222fb4e8e848ccf43db320cc9
|
||||
timeCreated: 1770395746
|
||||
@@ -0,0 +1,17 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Example.Race.Racer.AI.ID.Behaviours
|
||||
{
|
||||
public class Flee : AgentBehaviour
|
||||
{
|
||||
public override Steering GetSteering(Transform target)
|
||||
{
|
||||
Steering steering = new Steering();
|
||||
|
||||
steering.linear = transform.position - target.position;
|
||||
steering.linear.Normalize();
|
||||
steering.linear *= agent.Data.maxAcceleration;
|
||||
return steering;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 437d2ae2cd65457a82abc34df278228d
|
||||
timeCreated: 1770395798
|
||||
@@ -0,0 +1,19 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Example.Race.Racer.AI.ID.Behaviours
|
||||
{
|
||||
public class Seek : AgentBehaviour
|
||||
{
|
||||
public override Steering GetSteering(Transform target)
|
||||
{
|
||||
Steering steering = new Steering();
|
||||
|
||||
steering.linear = target.position - transform.position;
|
||||
UnityEngine.Debug.DrawRay(transform.position, steering.linear, Color.yellow, 5f);
|
||||
// steering.linear *= agent.Data.maxAcceleration;
|
||||
steering.linear.Normalize();
|
||||
UnityEngine.Debug.Log(steering.linear);
|
||||
return steering;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aa69eb79c9ec48b682606dac0c0d4f2d
|
||||
timeCreated: 1770395751
|
||||
@@ -0,0 +1,16 @@
|
||||
using UnityEngine;
|
||||
namespace Code.Example.Race.Racer.AI.ID
|
||||
{
|
||||
|
||||
public struct Steering
|
||||
{
|
||||
public float angular;
|
||||
public Vector3 linear;
|
||||
|
||||
public Steering(float angular, Vector3 linear)
|
||||
{
|
||||
this.angular = angular;
|
||||
this.linear = linear;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0395b595869e49b5b177fe54db531823
|
||||
timeCreated: 1770394582
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2c5dfd92289c4aa38bb9a8bafc07d204
|
||||
timeCreated: 1769699718
|
||||
@@ -0,0 +1,32 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.AI;
|
||||
|
||||
namespace Code.Example.Race.Racer.Car
|
||||
{
|
||||
public class CarWheelRotator : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private NavMeshAgent agent;
|
||||
[SerializeField] private Transform[] wheels;
|
||||
[SerializeField] private bool rotateDebug;
|
||||
|
||||
private void Update()
|
||||
{
|
||||
Vector3 wheelRotation;
|
||||
foreach (var wheel in wheels)
|
||||
{
|
||||
if (rotateDebug)
|
||||
{
|
||||
UnityEngine.Debug.DrawRay(
|
||||
wheel.position,
|
||||
Vector3.Project(agent.velocity, agent.gameObject.transform.right),
|
||||
Color.yellow, 900f);
|
||||
UnityEngine.Debug.Log(Vector3.Project(agent.velocity, agent.gameObject.transform.right).magnitude);
|
||||
}
|
||||
|
||||
wheelRotation = wheel.localRotation.eulerAngles;
|
||||
wheelRotation.y = Vector3.Project(agent.velocity, agent.gameObject.transform.right).magnitude * 10f;
|
||||
wheel.localRotation = Quaternion.Euler(wheelRotation);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3634956b4d55431b8772a8612e2e3a4d
|
||||
timeCreated: 1769699734
|
||||
@@ -0,0 +1,23 @@
|
||||
using DG.Tweening;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Example.Race.Racer.Car
|
||||
{
|
||||
public class CarWheelRotatorPlayer : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Transform[] wheels;
|
||||
[SerializeField] private bool rotateDebug;
|
||||
|
||||
public void RotateWheels(float amount)
|
||||
{
|
||||
// UnityEngine.Debug.Log("Rotating Wheels: " + amount);
|
||||
foreach (var wheel in wheels)
|
||||
{
|
||||
var wheelRotation = wheel.localRotation.eulerAngles;
|
||||
wheelRotation.y = amount;
|
||||
wheel.DOLocalRotate(wheelRotation, 1f);
|
||||
// wheel.localRotation = Quaternion.Euler(wheelRotation);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c90fde90552d48f592b955cbf1ec5c77
|
||||
timeCreated: 1769705011
|
||||
@@ -0,0 +1,165 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Example.Race.Racer
|
||||
{
|
||||
public abstract class CarControllerRB : MonoBehaviour
|
||||
{
|
||||
public enum ControlMode
|
||||
{
|
||||
Keyboard,
|
||||
Buttons
|
||||
};
|
||||
|
||||
public enum Axel
|
||||
{
|
||||
Front,
|
||||
Rear
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public struct Wheel
|
||||
{
|
||||
public GameObject wheelModel;
|
||||
public WheelCollider wheelCollider;
|
||||
public GameObject wheelEffectObj;
|
||||
public ParticleSystem smokeParticle;
|
||||
public Axel axel;
|
||||
}
|
||||
|
||||
public ControlMode control;
|
||||
|
||||
public Vector3 _centerOfMass;
|
||||
|
||||
public List<Wheel> wheels;
|
||||
|
||||
protected Rigidbody CarRb;
|
||||
|
||||
protected Vector2 SteeringInput = Vector2.zero;
|
||||
public abstract void SetSteering(Vector2 steeringLinear);
|
||||
|
||||
[SerializeField] protected Racer racer;
|
||||
|
||||
// private CarLights carLights;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
CarRb = GetComponent<Rigidbody>();
|
||||
CarRb.centerOfMass = _centerOfMass;
|
||||
|
||||
// carLights = GetComponent<CarLights>();
|
||||
}
|
||||
|
||||
protected virtual void Update()
|
||||
{
|
||||
// GetInputs();
|
||||
AnimateWheels();
|
||||
// WheelEffects();
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
Move();
|
||||
Steer();
|
||||
Brake();
|
||||
}
|
||||
|
||||
// public void MoveInput(float input)
|
||||
// {
|
||||
// moveInput = input;
|
||||
// }
|
||||
//
|
||||
// public void SteerInput(float input)
|
||||
// {
|
||||
// steerInput = input;
|
||||
// }
|
||||
|
||||
void GetInputs()
|
||||
{
|
||||
// if (control == ControlMode.Keyboard)
|
||||
// {
|
||||
// moveInput = Input.GetAxis("Vertical");
|
||||
// steerInput = Input.GetAxis("Horizontal");
|
||||
// }
|
||||
}
|
||||
|
||||
private void Move()
|
||||
{
|
||||
foreach (var wheel in wheels)
|
||||
{
|
||||
wheel.wheelCollider.motorTorque = SteeringInput.y * 600 * racer.Data.maxAcceleration * Time.fixedDeltaTime;
|
||||
// wheel.wheelCollider.motorTorque = _playerCarInput.MovementInput.y * 600 * _playerRacer.Data.maxAcceleration * Time.fixedDeltaTime;
|
||||
}
|
||||
}
|
||||
|
||||
private void Steer()
|
||||
{
|
||||
foreach (var wheel in wheels)
|
||||
{
|
||||
if (wheel.axel != Axel.Front) continue;
|
||||
|
||||
var steerAngle = SteeringInput.x * racer.Data.turnSensitivity * racer.Data.maxSteerAngle;
|
||||
// var _steerAngle = _playerCarInput.MovementInput.x * _playerRacer.Data.turnSensitivity * _playerRacer.Data.maxSteerAngle;
|
||||
wheel.wheelCollider.steerAngle = steerAngle;
|
||||
// wheel.wheelCollider.steerAngle = Mathf.Lerp(wheel.wheelCollider.steerAngle, _steerAngle, 0.6f);
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void Brake()
|
||||
{
|
||||
//|| _playerCarInput.MovementInput.y == 0
|
||||
// if (_playerCarInput.Brake )
|
||||
// {
|
||||
// foreach (var wheel in wheels)
|
||||
// {
|
||||
// wheel.wheelCollider.brakeTorque = 300 * _racer.Data.brakeAcceleration * Time.fixedDeltaTime;
|
||||
// }
|
||||
//
|
||||
// // carLights.isBackLightOn = true;
|
||||
// // carLights.OperateBackLights();
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// foreach (var wheel in wheels)
|
||||
// {
|
||||
// wheel.wheelCollider.brakeTorque = 0;
|
||||
// }
|
||||
//
|
||||
// // carLights.isBackLightOn = false;
|
||||
// // carLights.OperateBackLights();
|
||||
// }
|
||||
}
|
||||
|
||||
private void AnimateWheels()
|
||||
{
|
||||
foreach (var wheel in wheels)
|
||||
{
|
||||
Quaternion rot;
|
||||
Vector3 pos;
|
||||
wheel.wheelCollider.GetWorldPose(out pos, out rot);
|
||||
wheel.wheelModel.transform.position = pos;
|
||||
wheel.wheelModel.transform.rotation = rot;
|
||||
}
|
||||
}
|
||||
|
||||
private void WheelEffects()
|
||||
{
|
||||
foreach (var wheel in wheels)
|
||||
{
|
||||
//var dirtParticleMainSettings = wheel.smokeParticle.main;
|
||||
|
||||
if (wheel.axel == Axel.Rear && wheel.wheelCollider.isGrounded &&
|
||||
CarRb.linearVelocity.magnitude >= 10.0f)
|
||||
{
|
||||
// wheel.wheelEffectObj.GetComponentInChildren<TrailRenderer>().emitting = true;
|
||||
// wheel.smokeParticle.Emit(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
// wheel.wheelEffectObj.GetComponentInChildren<TrailRenderer>().emitting = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5f093c913ff54cb99cd22d7e473931e7
|
||||
timeCreated: 1770299509
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7d9a0a4882314e2f91bb356ea0f82538
|
||||
timeCreated: 1769705255
|
||||
@@ -0,0 +1,55 @@
|
||||
using Code.Example.Race.Racer.AI;
|
||||
using Code.Example.Race.Racer.Car;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Example.Race.Racer.Player
|
||||
{
|
||||
public class PlayerCarController : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Rigidbody _rigidbody;
|
||||
[SerializeField] private PlayerCarInput _playerCarInput;
|
||||
[SerializeField] private PlayerRacer _playerRacer;
|
||||
[SerializeField] private CarWheelRotatorPlayer _wheels;
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (_playerCarInput.MovementInput == Vector2.zero) return;
|
||||
|
||||
// var movementForward = transform.forward * (_playerCarInput.MovementInput.y * _playerRacer.Data.speed);
|
||||
//
|
||||
// _rigidbody.AddForce(movementForward * Time.fixedDeltaTime, ForceMode.Force);
|
||||
|
||||
var force = transform.forward * (_playerCarInput.MovementInput.y * _playerRacer.Data.speed);
|
||||
_rigidbody.AddForce(force, ForceMode.Force);
|
||||
|
||||
// if (Mathf.Abs(_playerCarInput.MovementInput.y) < 0.1f && _rigidbody.linearVelocity.magnitude > 0.3f)
|
||||
// {
|
||||
// _rigidbody.AddForce(-_rigidbody.linearVelocity * (_playerRacer.Data.brakeForce * Time.fixedDeltaTime),
|
||||
// ForceMode.Force);
|
||||
// }
|
||||
|
||||
var steerInput = _playerCarInput.MovementInput.x;
|
||||
if (_playerCarInput.MovementInput.y < 0)
|
||||
steerInput = -_playerCarInput.MovementInput.x;
|
||||
|
||||
// var steer = steerInput * maxSteerAngle;
|
||||
//
|
||||
// if (frontLeftWheel) frontLeftWheel.localRotation = Quaternion.Euler(0, steer, 0);
|
||||
// if (frontRightWheel) frontRightWheel.localRotation = Quaternion.Euler(0, steer, 0);
|
||||
|
||||
if (!(_rigidbody.linearVelocity.magnitude > 0.5f)) return;
|
||||
|
||||
// var turn = steerInput * _playerRacer.Data.turnSpeed * Time.fixedDeltaTime;
|
||||
// _rigidbody.MoveRotation(_rigidbody.rotation * Quaternion.Euler(0, turn, 0));
|
||||
|
||||
if (!(_rigidbody.linearVelocity.magnitude is > 1f or < -1f)) return;
|
||||
|
||||
var rotateAmount = _playerCarInput.MovementInput.x * _playerRacer.Data.angularSpeed;
|
||||
|
||||
_wheels.RotateWheels(rotateAmount * 10 * Time.fixedDeltaTime);
|
||||
var wheelRotation = transform.rotation.eulerAngles;
|
||||
wheelRotation.y += rotateAmount;
|
||||
transform.rotation = Quaternion.Euler(wheelRotation);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4b9e2e4a3ddc437ab250f609ea7fc33e
|
||||
timeCreated: 1769705285
|
||||
@@ -0,0 +1,41 @@
|
||||
using Code.Infrastructure.Input;
|
||||
using Reflex.Attributes;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
namespace Code.Example.Race.Racer.Player
|
||||
{
|
||||
public class PlayerCarInput : MonoBehaviour
|
||||
{
|
||||
private IInputService _inputService;
|
||||
public Vector2 MovementInput { get; private set; }
|
||||
public bool Brake { get; private set; }
|
||||
|
||||
[Inject]
|
||||
public void Construct(IInputService inputService)
|
||||
{
|
||||
_inputService = inputService;
|
||||
_inputService.BindActionPerformed((int)ActionMappings.Gameplay, (int)GameplayActions.Move, MovementPerformed);
|
||||
_inputService.BindActionCancel((int)ActionMappings.Gameplay, (int)GameplayActions.Move, MovementEnded);
|
||||
_inputService.BindActionPerformed((int)ActionMappings.Gameplay, (int)GameplayActions.Brake, BrakePerformed);
|
||||
_inputService.BindActionCancel((int)ActionMappings.Gameplay, (int)GameplayActions.Brake, BrakeEnded);
|
||||
}
|
||||
|
||||
private void MovementPerformed(InputAction.CallbackContext context) => MovementInput = context.ReadValue<Vector2>();
|
||||
|
||||
private void MovementEnded(InputAction.CallbackContext context) => MovementInput = Vector2.zero;
|
||||
|
||||
private void BrakePerformed(InputAction.CallbackContext context) => Brake = true;
|
||||
|
||||
private void BrakeEnded(InputAction.CallbackContext context) => Brake = false;
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (_inputService == null) return;
|
||||
_inputService.UnbindActionPerformed((int)ActionMappings.Gameplay, (int)GameplayActions.Move, MovementPerformed);
|
||||
_inputService.UnbindActionCanceled((int)ActionMappings.Gameplay, (int)GameplayActions.Move, MovementEnded);
|
||||
_inputService.UnbindActionPerformed((int)ActionMappings.Gameplay, (int)GameplayActions.Brake, BrakePerformed);
|
||||
_inputService.UnbindActionCanceled((int)ActionMappings.Gameplay, (int)GameplayActions.Brake, BrakeEnded);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e52315b65c57499981981e2507aaf7bc
|
||||
timeCreated: 1769705872
|
||||
@@ -0,0 +1,44 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Example.Race.Racer.Player
|
||||
{
|
||||
public class PlayerRBCarController : CarControllerRB
|
||||
{
|
||||
[SerializeField] private PlayerCarInput playerCarInput;
|
||||
|
||||
public override void SetSteering(Vector2 steeringLinear)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
SteeringInput = playerCarInput.MovementInput;
|
||||
base.Update();
|
||||
}
|
||||
|
||||
protected override void Brake()
|
||||
{
|
||||
if (playerCarInput.Brake )
|
||||
{
|
||||
foreach (var wheel in wheels)
|
||||
{
|
||||
wheel.wheelCollider.brakeTorque = 300 * racer.Data.brakeAcceleration * Time.fixedDeltaTime;
|
||||
}
|
||||
|
||||
// carLights.isBackLightOn = true;
|
||||
// carLights.OperateBackLights();
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var wheel in wheels)
|
||||
{
|
||||
wheel.wheelCollider.brakeTorque = 0;
|
||||
}
|
||||
|
||||
// carLights.isBackLightOn = false;
|
||||
// carLights.OperateBackLights();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bad2326aa0f24acb9bdfeb5fb7d3d208
|
||||
timeCreated: 1770640123
|
||||
@@ -0,0 +1,43 @@
|
||||
using System.Collections.Generic;
|
||||
using Code.Example.Race.Track;
|
||||
using Code.Infrastructure.EventBus;
|
||||
using Reflex.Attributes;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Example.Race.Racer.Player
|
||||
{
|
||||
public class PlayerRacer : Racer
|
||||
{
|
||||
[Inject] private EventBus _eventBus;
|
||||
|
||||
public Transform CameraPosition;
|
||||
public override void SetData(RacerData data)
|
||||
{
|
||||
Data = data;
|
||||
}
|
||||
|
||||
public override void Initialize(List<Transform> waypoints)
|
||||
{
|
||||
Waypoints = waypoints;
|
||||
}
|
||||
|
||||
public override void NextWaypoint()
|
||||
{
|
||||
if (++CurrentWaypointIndex < Waypoints.Count) return;
|
||||
|
||||
CurrentWaypointIndex = 0;
|
||||
_eventBus.RaiseEvent<IPlayerPassedCheckpointHandler>(x=> x.OnPlayerLapPassed(this));
|
||||
_eventBus.RaiseEvent<IRacerPassedCheckpointHandler>(x=> x.LapPassed(this));
|
||||
}
|
||||
public bool RaceStarted { get; set; }
|
||||
public override void StartRacer()
|
||||
{
|
||||
RaceStarted = true;
|
||||
}
|
||||
|
||||
public override void StopRacer()
|
||||
{
|
||||
RaceStarted = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6d3497d41c87415eab67cfc865262b79
|
||||
timeCreated: 1769619757
|
||||
@@ -0,0 +1,22 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Example.Race.Racer
|
||||
{
|
||||
public abstract class Racer : MonoBehaviour
|
||||
{
|
||||
protected List<Transform> Waypoints;
|
||||
|
||||
public int CurrentWaypointIndex { get; protected set; }
|
||||
public RacerData Data { get; protected set; }
|
||||
public int Id { get; set; }
|
||||
public abstract void SetData(RacerData data);
|
||||
public abstract void Initialize(List<Transform> waypoints);
|
||||
public abstract void NextWaypoint();
|
||||
public abstract void StartRacer();
|
||||
public abstract void StopRacer();
|
||||
|
||||
[SerializeField] protected Rigidbody carRigidbody;
|
||||
public Rigidbody CarRigidbody => GetComponent<Rigidbody>();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7f87ed38713d4b779df9e46c83b03fb7
|
||||
timeCreated: 1769619306
|
||||
@@ -0,0 +1,97 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Code.Infrastructure.Configs;
|
||||
using Code.Infrastructure.EventBus;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AddressableAssets;
|
||||
using UnityEngine.ResourceManagement.AsyncOperations;
|
||||
using EventBus = Code.Infrastructure.EventBus.EventBus;
|
||||
|
||||
namespace Code.Example.Race.Racer
|
||||
{
|
||||
public interface IRacerFactory
|
||||
{
|
||||
RacerSettingsConfig GetConfig(RacerType racerType);
|
||||
UniTaskVoid LoadRacer(RacerType racerType);
|
||||
void ReleaseRacer(RacerType racerType);
|
||||
}
|
||||
|
||||
public class RacerFactory : IDisposable, IRacerFactory
|
||||
{
|
||||
private Dictionary<RacerType, RacerSettingsConfig> _racerConfigs;
|
||||
private Dictionary<RacerType, AsyncOperationHandle<GameObject>> _racerPrefabsHandle = new();
|
||||
|
||||
private string _racerConfigsLabel;
|
||||
private AsyncOperationHandle<IList<RacerSettingsConfig>> _racerConfigsHandle;
|
||||
|
||||
private EventBus _eventBus;
|
||||
|
||||
public RacerFactory(IConfigLocator configLocator, EventBus eventBus)
|
||||
{
|
||||
_eventBus = eventBus;
|
||||
_racerConfigsLabel = configLocator.TryGetManyConfigAssetReferences<RacerSettingsConfig>();
|
||||
|
||||
LoadConfigs().Forget();
|
||||
}
|
||||
|
||||
private async UniTaskVoid LoadConfigs()
|
||||
{
|
||||
_racerConfigsHandle = Addressables.LoadAssetsAsync<RacerSettingsConfig>(_racerConfigsLabel);
|
||||
|
||||
await _racerConfigsHandle.ToUniTask();
|
||||
|
||||
_racerConfigs = _racerConfigsHandle.Result.ToDictionary(x => x.racerData.type);
|
||||
|
||||
_eventBus.RaiseEvent<IRacerFactoryInitializedHandle>(x => x.RacerFactoryInitialized());
|
||||
}
|
||||
|
||||
public RacerSettingsConfig GetConfig(RacerType racerType) => _racerConfigs[racerType];
|
||||
|
||||
public async UniTaskVoid LoadRacer(RacerType racerType)
|
||||
{
|
||||
if (_racerPrefabsHandle.ContainsKey(racerType))
|
||||
{
|
||||
_eventBus.RaiseEvent<IRacerLoadedHandle>(x => x.RacerLoaded(racerType, null));
|
||||
|
||||
return;
|
||||
}
|
||||
UnityEngine.Debug.LogWarning($"Racer loaded {racerType}");
|
||||
_racerPrefabsHandle.Add(racerType,
|
||||
Addressables.LoadAssetAsync<GameObject>(_racerConfigs[racerType].prefabReference));
|
||||
|
||||
await _racerPrefabsHandle[racerType].ToUniTask();
|
||||
var racer = _racerPrefabsHandle[racerType].Result.GetComponent<Racer>();
|
||||
racer.SetData(_racerConfigs[racerType].racerData);
|
||||
|
||||
_eventBus.RaiseEvent<IRacerLoadedHandle>(x => x.RacerLoaded(racerType, racer));
|
||||
}
|
||||
|
||||
public void ReleaseRacer(RacerType racerType)
|
||||
{
|
||||
_racerPrefabsHandle[racerType].Release();
|
||||
_racerPrefabsHandle.Remove(racerType);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
UnityEngine.Debug.LogWarning($"Racers released");
|
||||
foreach (var prefab in _racerPrefabsHandle)
|
||||
prefab.Value.Release();
|
||||
_racerPrefabsHandle.Clear();
|
||||
|
||||
_racerConfigsHandle.Release();
|
||||
}
|
||||
}
|
||||
|
||||
public interface IRacerFactoryInitializedHandle : IGlobalSubscriber
|
||||
{
|
||||
public void RacerFactoryInitialized();
|
||||
}
|
||||
|
||||
public interface IRacerLoadedHandle : IGlobalSubscriber
|
||||
{
|
||||
public void RacerLoaded(RacerType type, Racer racer);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5ab404f94a89460eae107b9d453fa64d
|
||||
timeCreated: 1769620039
|
||||
@@ -0,0 +1,27 @@
|
||||
using System;
|
||||
using Code.Infrastructure.Generators;
|
||||
using UnityEngine.AddressableAssets;
|
||||
|
||||
namespace Code.Example.Race.Racer
|
||||
{
|
||||
[Config("Configs/Gameplay/RacerSettings", true)]
|
||||
public class RacerSettings
|
||||
{
|
||||
[ToConfig] public RacerData racerData;
|
||||
|
||||
[ToConfig] public AssetReference prefabReference;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public struct RacerData
|
||||
{
|
||||
public string name;
|
||||
public float speed;
|
||||
public float angularSpeed;
|
||||
public float maxAcceleration;
|
||||
public float brakeAcceleration;
|
||||
public float turnSensitivity;
|
||||
public float maxSteerAngle;
|
||||
public RacerType type;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f25b32b493144bfc9ca0c5016741d012
|
||||
timeCreated: 1769619229
|
||||
@@ -0,0 +1,9 @@
|
||||
namespace Code.Example.Race.Racer
|
||||
{
|
||||
public enum RacerType
|
||||
{
|
||||
Player,
|
||||
AIGreen,
|
||||
AIRed
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 488f864fcf6f4632b8d50b39038f5472
|
||||
timeCreated: 1769619126
|
||||
@@ -0,0 +1,7 @@
|
||||
namespace Code.Example.Race.Racer
|
||||
{
|
||||
public class RacistSpawnListDebug
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a9506da417a249929493862133eef179
|
||||
timeCreated: 1769685790
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dbcf0e0163844255817cec8c81839eb1
|
||||
timeCreated: 1769522093
|
||||
@@ -0,0 +1,44 @@
|
||||
using Code.Example.Race.Racer;
|
||||
using Code.Infrastructure.EventBus;
|
||||
using Reflex.Attributes;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Example.Race.Track
|
||||
{
|
||||
public class CheckPoint : MonoBehaviour
|
||||
{
|
||||
[Inject] private EventBus _eventBus;
|
||||
[SerializeField] private GameObject _checkPointMesh;
|
||||
[SerializeField] private int _id; // Костыль инвалид лестница
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
var racer = other.GetComponent<Racer.Racer>();
|
||||
|
||||
if (racer.CurrentWaypointIndex != _id) return;
|
||||
|
||||
racer.NextWaypoint();
|
||||
|
||||
if (racer.Data.type == RacerType.Player)
|
||||
{
|
||||
Hide();
|
||||
_eventBus.RaiseEvent<IPlayerPassedCheckpointHandler>(h => h.OnPlayerPassedCheckpoint(racer));
|
||||
}
|
||||
|
||||
_eventBus.RaiseEvent<IRacerPassedCheckpointHandler>(h => h.OnRacerPassedCheckpoint(racer));
|
||||
}
|
||||
|
||||
public void Hide() => _checkPointMesh.SetActive(false);
|
||||
public void Show() => _checkPointMesh.SetActive(true);
|
||||
}
|
||||
|
||||
public interface IRacerPassedCheckpointHandler : IGlobalSubscriber
|
||||
{
|
||||
void OnRacerPassedCheckpoint(Racer.Racer racer);
|
||||
void LapPassed(Racer.Racer racer);
|
||||
}
|
||||
public interface IPlayerPassedCheckpointHandler : IGlobalSubscriber
|
||||
{
|
||||
void OnPlayerPassedCheckpoint(Racer.Racer racer);
|
||||
void OnPlayerLapPassed(Racer.Racer racer);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e4e29d6d9b0342db9cd6bce229fa358d
|
||||
timeCreated: 1769522101
|
||||
@@ -0,0 +1,19 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Example.Race.Track
|
||||
{
|
||||
public class RaceTrackData : MonoBehaviour
|
||||
{
|
||||
public Transform CameraPosition;
|
||||
public TrackData trackData;
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public struct TrackData
|
||||
{
|
||||
public List<Transform> RacerPoints;
|
||||
public List<CheckPoint> Checkpoints;
|
||||
public int LapCount;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1847a22e722c47c48ec0ce7d5a929580
|
||||
timeCreated: 1769686034
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: af09293375544928a9b19a6b697f214e
|
||||
timeCreated: 1770036714
|
||||
@@ -0,0 +1,39 @@
|
||||
namespace Code.Example.Race.Track.WellEditor
|
||||
{
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
public static class CheckPointAsset
|
||||
{
|
||||
[MenuItem("GameObject/Track/CheckPoint", false, 1)]
|
||||
private static void CreateCustomPrefab()
|
||||
{
|
||||
// Define the path to your prefab in the Project (must be in an "Assets" relative path)
|
||||
var prefabPath = "Assets/Resources/Example/Misc/Point.prefab"; // Update with your actual path
|
||||
|
||||
// Load the prefab asset
|
||||
var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath);
|
||||
|
||||
if (!prefab)
|
||||
{
|
||||
Debug.LogError("Prefab not found at path: " + prefabPath);
|
||||
return;
|
||||
}
|
||||
|
||||
// Instantiate the prefab in the scene
|
||||
var newInstance = (GameObject)PrefabUtility.InstantiatePrefab(prefab);
|
||||
|
||||
// Ensure it is placed correctly in the Hierarchy and is undoable
|
||||
Undo.RegisterCreatedObjectUndo(newInstance, "Create Custom Prefab");
|
||||
Selection.activeGameObject = newInstance;
|
||||
|
||||
// Set parent if an object is selected
|
||||
if (!Selection.activeTransform)
|
||||
{
|
||||
newInstance.transform.parent = Selection.activeTransform;
|
||||
newInstance.transform.localPosition = Vector3.zero;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7d55e4bcf05848eea361440799c21d7e
|
||||
timeCreated: 1770036738
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b875d3daf0cc42e997366fb0b9f0a722
|
||||
timeCreated: 1770042347
|
||||
@@ -0,0 +1,44 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Code.Infrastructure.EventBus;
|
||||
using Code.Infrastructure.UI;
|
||||
using Reflex.Attributes;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Example.Race.UI
|
||||
{
|
||||
public class PlayerScoreCounter : UIPanel, IScoreChangedHandle
|
||||
{
|
||||
[SerializeField] private TMP_Text playerScore;
|
||||
private EventBus _eventBus;
|
||||
|
||||
[Inject]
|
||||
private void Construct(EventBus eventBus)
|
||||
{
|
||||
_eventBus = eventBus;
|
||||
_eventBus.Subscribe(this);
|
||||
}
|
||||
public override void Open(Action callback = null)
|
||||
{
|
||||
playerScore.gameObject.SetActive(true);
|
||||
callback?.Invoke();
|
||||
// image.DOColor(shownColor, 1f).onComplete = () => callback?.Invoke();
|
||||
}
|
||||
|
||||
public override void Close(Action callback = null)
|
||||
{
|
||||
playerScore.gameObject.SetActive(false);
|
||||
callback?.Invoke();
|
||||
// image.DOColor(hiddenColor, 1f).onComplete += () => callback?.Invoke();
|
||||
}
|
||||
|
||||
public void ScoreChanged(Racer.Racer racer, ScoreData additionalScore, List<KeyValuePair<Racer.Racer,ScoreData>> scores)
|
||||
{
|
||||
// if (racer.Data.type == RacerType.Player)
|
||||
string output = "";
|
||||
foreach (var score in scores) output += $@"{score.Key.Data.name}: {score.Value.lapsPassed} \t {score.Value.checkpointsPassed}\n";
|
||||
playerScore.text = output;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cf68a9a9d3a946f086dccd6d11741dcf
|
||||
timeCreated: 1770042362
|
||||
@@ -0,0 +1,30 @@
|
||||
using System;
|
||||
using Code.Infrastructure.UI;
|
||||
using DG.Tweening;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Code.Example.Race.UI
|
||||
{
|
||||
public class WinScreen : UIPanel
|
||||
{
|
||||
[SerializeField] private Image image;
|
||||
[SerializeField] private TMP_Text winText;
|
||||
[SerializeField] private Color shownColor;
|
||||
[SerializeField] private Color hiddenColor;
|
||||
|
||||
public void SetText(string text) => winText.text = text;
|
||||
public override void Open(Action callback = null)
|
||||
{
|
||||
image.DOColor(shownColor, 1f).onComplete = () => callback?.Invoke();
|
||||
winText.DOColor(shownColor, 1f).onComplete = () => callback?.Invoke();
|
||||
}
|
||||
|
||||
public override void Close(Action callback = null)
|
||||
{
|
||||
image.DOColor(hiddenColor, 1f).onComplete = () => callback?.Invoke();
|
||||
winText.DOColor(hiddenColor, 1f).onComplete = () => callback?.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9093110373134c91b06be09705639ddd
|
||||
timeCreated: 1770455340
|
||||
@@ -1,29 +0,0 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 848409ee8ba454f42a5ddff137688a27, type: 3}
|
||||
m_Name: ReferenceImageLibrary
|
||||
m_EditorClassIdentifier: Unity.XR.ARSubsystems::UnityEngine.XR.ARSubsystems.XRReferenceImageLibrary
|
||||
m_GuidLow: 4714659792984101307
|
||||
m_GuidHigh: 4626404557300940200
|
||||
m_DataStore:
|
||||
m_Storage: []
|
||||
m_Images:
|
||||
- m_SerializedGuid:
|
||||
m_GuidLow: 4977290000684819169
|
||||
m_GuidHigh: 17213355719175094445
|
||||
m_SerializedTextureGuid:
|
||||
m_GuidLow: 5270478947607751912
|
||||
m_GuidHigh: 7085239484794920138
|
||||
m_Size: {x: 0, y: 0}
|
||||
m_SpecifySize: 0
|
||||
m_Name: AprilTag-example
|
||||
m_Texture: {fileID: 2800000, guid: bc55ace880ad4924cadcc5afc5d35362, type: 3}
|
||||
@@ -1,4 +1,7 @@
|
||||
using Code.Infrastructure.Audio;
|
||||
using Code.Infrastructure.Camera;
|
||||
using Code.Infrastructure.Input;
|
||||
using Code.Infrastructure.UI;
|
||||
using Reflex.Attributes;
|
||||
|
||||
namespace Code.Infrastructure.App
|
||||
@@ -14,6 +17,12 @@ namespace Code.Infrastructure.App
|
||||
{
|
||||
[Inject] public SceneLoader.SceneLoader SceneLoader { get; set; }
|
||||
[Inject] public CameraStateMachine Camera { get; set; }
|
||||
[Inject] public CameraFactory CameraFactory { get; set; }
|
||||
[Inject] public IUIService UIService { get; set; }
|
||||
[Inject] public IAudioFactory AudioFactory { get; set; }
|
||||
[Inject] public IAudioService AudioService { get; set; }
|
||||
[Inject] public IInputService InputService { get; set; }
|
||||
public AppStateMachine StateMachine { get; set; }
|
||||
}
|
||||
|
||||
[Generators.StateMachine(typeof(AppStateMachineContext),typeof(AppStates))]
|
||||
|
||||
@@ -1,61 +1,125 @@
|
||||
using Code.Debug;
|
||||
using Code.Infrastructure.Audio;
|
||||
using Code.Infrastructure.Camera;
|
||||
using Code.Infrastructure.Configs;
|
||||
using Code.Infrastructure.Input;
|
||||
using Code.Infrastructure.Loadings;
|
||||
using Code.Infrastructure.SceneLoader;
|
||||
using Code.Infrastructure.SceneLoader;
|
||||
using Code.Infrastructure.UI;
|
||||
using Code.Infrastructure.Volume;
|
||||
using Reflex.Core;
|
||||
using Reflex.Enums;
|
||||
using Unity.Cinemachine;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering.Universal;
|
||||
using Resolution = Reflex.Enums.Resolution;
|
||||
|
||||
namespace Code.Infrastructure.App
|
||||
{
|
||||
public class PapaInstaller : MonoBehaviour, IInstaller, ISceneConfigsLoadedHandle, IInputServiceInitializedHandle, ICameraInitializedHandle
|
||||
public class PapaInstaller : MonoBehaviour, IInstaller,
|
||||
ISceneConfigsLoadedHandle,
|
||||
IInputServiceInitializedHandle,
|
||||
ICameraInitializedHandle,
|
||||
IUIInitializedHandle,
|
||||
IUIPanelLoaded,
|
||||
IVolumesInitializedHandle,
|
||||
IVolumeLoaded,
|
||||
IAudioSourcePoolInitializedHandle,
|
||||
IAudioConfigsLoadedHandle,
|
||||
ICinematicMachineHandle
|
||||
{
|
||||
public void InstallBindings(ContainerBuilder containerBuilder)
|
||||
{
|
||||
InitLoadings();
|
||||
|
||||
containerBuilder.RegisterType(typeof(EventBus.EventBus), Lifetime.Singleton, Resolution.Eager);
|
||||
containerBuilder.RegisterType(typeof(ConfigLocator), new[] { typeof(IConfigLocator) }, Lifetime.Singleton, Resolution.Eager);
|
||||
containerBuilder.RegisterType(typeof(ConfigLocator), new[] { typeof(IConfigLocator) }, Lifetime.Singleton,
|
||||
Resolution.Eager);
|
||||
containerBuilder.RegisterType(typeof(SceneLoader.SceneLoader), Lifetime.Singleton, Resolution.Eager);
|
||||
containerBuilder.RegisterType(typeof(InputService),new[] { typeof(IInputService) }, Lifetime.Singleton, Resolution.Eager);
|
||||
|
||||
containerBuilder.RegisterType(typeof(InputService), new[] { typeof(IInputService) }, Lifetime.Singleton,
|
||||
Resolution.Eager);
|
||||
|
||||
containerBuilder.OnContainerBuilt += Bootstrap;
|
||||
|
||||
containerBuilder.RegisterType(typeof(AppStateMachine), Lifetime.Singleton, Resolution.Lazy);
|
||||
containerBuilder.RegisterType(typeof(AppStateMachineContext), Lifetime.Singleton, Resolution.Lazy);
|
||||
|
||||
containerBuilder.RegisterType(typeof(CameraFactory), Lifetime.Singleton, Resolution.Lazy);
|
||||
containerBuilder.RegisterType(typeof(CameraStateMachine), Lifetime.Singleton, Resolution.Lazy);
|
||||
containerBuilder.RegisterType(typeof(CameraStateMachineContext), Lifetime.Singleton, Resolution.Lazy);
|
||||
|
||||
containerBuilder.RegisterType(typeof(AppStateMachine), Lifetime.Singleton, Resolution.Lazy);
|
||||
containerBuilder.RegisterType(typeof(AppStateMachineContext), Lifetime.Singleton, Resolution.Lazy);
|
||||
|
||||
containerBuilder.RegisterType(typeof(CameraFactory), Lifetime.Singleton, Resolution.Lazy);
|
||||
containerBuilder.RegisterType(typeof(CameraStateMachine), Lifetime.Singleton, Resolution.Lazy);
|
||||
containerBuilder.RegisterType(typeof(CameraStateMachineContext), Lifetime.Singleton, Resolution.Lazy);
|
||||
|
||||
containerBuilder.RegisterType(typeof(UIFactory), new[] { typeof(IUIFactory) }, Lifetime.Singleton,
|
||||
Resolution.Eager);
|
||||
containerBuilder.RegisterType(typeof(UIService), new[] { typeof(IUIService) }, Lifetime.Singleton,
|
||||
Resolution.Eager);
|
||||
|
||||
containerBuilder.RegisterType(typeof(VolumeService), new[] { typeof(IVolumeService) }, Lifetime.Singleton,
|
||||
Resolution.Lazy);
|
||||
containerBuilder.RegisterType(typeof(VolumeFactory), new[] { typeof(IVolumeFactory) }, Lifetime.Singleton,
|
||||
Resolution.Eager);
|
||||
|
||||
containerBuilder.RegisterType(typeof(AudioFactory), new[] { typeof(IAudioFactory) }, Lifetime.Singleton,
|
||||
Resolution.Eager);
|
||||
containerBuilder.RegisterType(typeof(AudioSourcePool), new[] { typeof(IAudioSourcePool) }, Lifetime.Singleton,
|
||||
Resolution.Eager);
|
||||
containerBuilder.RegisterType(typeof(AudioService), new[] { typeof(IAudioService) }, Lifetime.Singleton,
|
||||
Resolution.Eager);
|
||||
|
||||
}
|
||||
|
||||
|
||||
private void InitLoadings()
|
||||
{
|
||||
// UIFactory
|
||||
// Logo
|
||||
// Scene configs
|
||||
// Input service
|
||||
// Camera
|
||||
// Volume Factory
|
||||
// Loading volume
|
||||
// Audio Factory
|
||||
// Audio Pool
|
||||
// Cinemachine Camera
|
||||
_initialLoading = new Loading(10, () => EssentialLoadEnded(_thatRightContainer));
|
||||
|
||||
_ui2CamLoading = new Loading(2,
|
||||
() =>
|
||||
{
|
||||
_thatRightContainer.Resolve<IUIService>().SetCanvasCamera(_thatRightContainer
|
||||
.Resolve<CameraStateMachineContext>().cameraLoadedData.Camera);
|
||||
|
||||
});
|
||||
}
|
||||
|
||||
private Loading _initialLoading;
|
||||
private Loading _ui2CamLoading;
|
||||
private Container _thatRightContainer;
|
||||
|
||||
private void Bootstrap(Container container)
|
||||
{
|
||||
_thatRightContainer = container;
|
||||
|
||||
|
||||
container.Resolve<EventBus.EventBus>().Subscribe(this);
|
||||
|
||||
container.Resolve<CameraFactory>().CreateCameraStateMachine(container.Resolve<CameraStateMachine>()).Forget();
|
||||
|
||||
_initialLoading = new Loading(3, () => EssentialLoadEnded(container));
|
||||
|
||||
var cameraFactory = container.Resolve<CameraFactory>();
|
||||
cameraFactory.CreateCameraStateMachine(container.Resolve<CameraStateMachine>())
|
||||
.Forget();
|
||||
}
|
||||
|
||||
private void EssentialLoadEnded(Container container)
|
||||
{
|
||||
container.Resolve<AppStateMachine>().SwitchState(AppStates.Bootstrap).AllowStateTransition(AppStates.Gameplay);
|
||||
container.Resolve<EventBus.EventBus>().Unsubscribe(this);
|
||||
container.Resolve<AppStateMachine>().SwitchState(AppStates.Bootstrap)
|
||||
.AllowStateTransition(AppStates.Gameplay);
|
||||
container.Resolve<AppStateMachineContext>().StateMachine = container.Resolve<AppStateMachine>();
|
||||
}
|
||||
|
||||
public void SceneConfigsLoaded()
|
||||
{
|
||||
{
|
||||
_initialLoading.DoProgress();
|
||||
}
|
||||
|
||||
public void InputServiceInitialized()
|
||||
{
|
||||
{
|
||||
_initialLoading.DoProgress();
|
||||
}
|
||||
|
||||
@@ -63,8 +127,76 @@ namespace Code.Infrastructure.App
|
||||
{
|
||||
_thatRightContainer.Resolve<CameraStateMachineContext>().cameraLoadedData = data;
|
||||
_thatRightContainer.Resolve<CameraStateMachine>().SwitchState(CameraMode.None)
|
||||
.AllowStateTransition(CameraMode.FirstPerson);
|
||||
.AllowStateTransition(CameraMode.ThirdPerson);
|
||||
|
||||
data.Camera.GetUniversalAdditionalCameraData().renderPostProcessing = true;
|
||||
|
||||
_ui2CamLoading.DoProgress();
|
||||
_initialLoading.DoProgress();
|
||||
|
||||
_thatRightContainer.Resolve<CameraFactory>().LoadCinemachineCamera(CameraMode.None).Forget();
|
||||
}
|
||||
|
||||
public void UIInitialized()
|
||||
{
|
||||
_ui2CamLoading.DoProgress();
|
||||
_initialLoading.DoProgress();
|
||||
|
||||
_thatRightContainer.Resolve<IUIService>().TryLoadPanel(UIPanelType.Logo);
|
||||
_thatRightContainer.Resolve<IUIService>().TryLoadPanel(UIPanelType.Loading);
|
||||
}
|
||||
|
||||
public void UILoaded(UIPanelType uiPanelType)
|
||||
{
|
||||
switch (uiPanelType)
|
||||
{
|
||||
case UIPanelType.Logo:
|
||||
_thatRightContainer.Resolve<IUIService>().OpenPanel(UIPanelType.Logo);
|
||||
|
||||
_initialLoading.DoProgress();
|
||||
break;
|
||||
case UIPanelType.Loading:
|
||||
// _thatRightContainer.Resolve<IUIService>().OpenPanel(UIPanelType.Logo);
|
||||
break;
|
||||
default:
|
||||
Application.Quit();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void VolumesInitialized()
|
||||
{
|
||||
_initialLoading.DoProgress();
|
||||
|
||||
_thatRightContainer.Resolve<IVolumeService>().TryLoadVolume(VolumeId.MenuRetro);
|
||||
}
|
||||
|
||||
public void VolumeLoaded(VolumeId volumeId)
|
||||
{
|
||||
switch (volumeId)
|
||||
{
|
||||
case VolumeId.MenuRetro:
|
||||
_initialLoading.DoProgress();
|
||||
break;
|
||||
default:
|
||||
Application.Quit();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void AudioSourcePoolInitialized()
|
||||
{
|
||||
_initialLoading.DoProgress();
|
||||
}
|
||||
}
|
||||
|
||||
public void AudioConfigsLoaded()
|
||||
{
|
||||
_initialLoading.DoProgress();
|
||||
}
|
||||
|
||||
public void CinemachineLoaded(CinemachineCamera cinemachineCamera)
|
||||
{
|
||||
_initialLoading.DoProgress();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,19 +1,36 @@
|
||||
using Code.Example.Race;
|
||||
using Code.Example.Race.Racer;
|
||||
using Code.Example.Race.Track;
|
||||
using Code.Infrastructure.SceneLoader;
|
||||
using Reflex.Core;
|
||||
using Reflex.Enums;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
using Resolution = Reflex.Enums.Resolution;
|
||||
|
||||
namespace Code.Infrastructure.App.SceneInstallers
|
||||
{
|
||||
public class GameplaySceneInstaller : MonoBehaviour, IInstaller
|
||||
{
|
||||
[SerializeField] private RaceTrackData raceTrackData;
|
||||
|
||||
public void InstallBindings(ContainerBuilder containerBuilder)
|
||||
{
|
||||
|
||||
{
|
||||
containerBuilder.RegisterType(typeof(RacerFactory), new[] { typeof(IRacerFactory) }, Lifetime.Scoped,
|
||||
Resolution.Lazy);
|
||||
containerBuilder.RegisterType(typeof(RaceScores), Lifetime.Scoped,
|
||||
Resolution.Eager);
|
||||
containerBuilder.RegisterValue(raceTrackData);
|
||||
containerBuilder.RegisterType(typeof(RaceGame), Lifetime.Scoped,
|
||||
Resolution.Lazy);
|
||||
|
||||
containerBuilder.OnContainerBuilt += PostInstall;
|
||||
}
|
||||
|
||||
private void PostInstall(Container container)
|
||||
{
|
||||
|
||||
{
|
||||
container.Resolve<EventBus.EventBus>()
|
||||
.RaiseEvent<IOnGameplaySceneLoadedHandler>(x => x.OnGameplaySceneInitialized(container));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,15 +1,14 @@
|
||||
using Code.Infrastructure.Camera;
|
||||
using Code.Infrastructure.Generators;
|
||||
using Code.Infrastructure.SceneLoader;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using System.Threading;
|
||||
using Code.Debug;
|
||||
using Code.Infrastructure.Audio;
|
||||
using Code.Infrastructure.Generators;
|
||||
using Code.Infrastructure.UI;
|
||||
|
||||
namespace Code.Infrastructure.App.States
|
||||
{
|
||||
[State(typeof(AppStates),typeof(AppStateMachineContext))]
|
||||
[StateRaisingEvent]
|
||||
public partial class BootstrapState : IOnGameplaySceneLoadedHandler
|
||||
public partial class BootstrapState : IUIPanelLoaded, IReadyToPlayHandle
|
||||
{
|
||||
private EventBus.EventBus _eventBus;
|
||||
public BootstrapState(AppStateMachineContext context, EventBus.EventBus eventBus) : base(context,eventBus)
|
||||
@@ -21,17 +20,29 @@ namespace Code.Infrastructure.App.States
|
||||
protected override void OnEnterState()
|
||||
{
|
||||
_eventBus.Subscribe(this);
|
||||
Context.SceneLoader.LoadSceneAsync(SceneId.Gameplay, LoadSceneMode.Single).Forget();
|
||||
|
||||
Context.UIService.TryRemovePanel(UIPanelType.Logo);
|
||||
|
||||
Context.UIService.TryLoadPanel(UIPanelType.DebugSceneChooser);
|
||||
Context.AudioFactory.LoadAudioClips(AudioNames.UISounds);
|
||||
}
|
||||
|
||||
protected override void OnExitState()
|
||||
{
|
||||
// Context.AudioFactory.ReleaseAudios(AudioNames.UISounds);
|
||||
Context.UIService.TryRemovePanel(UIPanelType.DebugSceneChooser);
|
||||
_eventBus.Unsubscribe(this);
|
||||
}
|
||||
|
||||
public void OnGameplaySceneLoaded()
|
||||
public void UILoaded(UIPanelType uiPanelType)
|
||||
{
|
||||
Debug.Log("Spermageddon");
|
||||
if (uiPanelType != UIPanelType.DebugSceneChooser) return;
|
||||
|
||||
Context.UIService.OpenPanel(uiPanelType);
|
||||
}
|
||||
public void OnReadyToPlay(AudioNames groupName)
|
||||
{
|
||||
Context.AudioService.PlayRepeatedly(AudioNames.UISounds,0);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,31 +1,168 @@
|
||||
using System.Linq;
|
||||
using Code.Example.Race;
|
||||
using Code.Example.Race.Racer;
|
||||
using Code.Example.Race.Racer.AI;
|
||||
using Code.Example.Race.Racer.Player;
|
||||
using Code.Example.Race.Track;
|
||||
using Code.Example.Race.UI;
|
||||
using Code.Infrastructure.Audio;
|
||||
using Code.Infrastructure.Camera;
|
||||
using Code.Infrastructure.Camera.CameraStates;
|
||||
using Code.Infrastructure.Generators;
|
||||
using Code.Infrastructure.SceneLoader;
|
||||
using UnityEngine;
|
||||
using Code.Infrastructure.Input;
|
||||
using Code.Infrastructure.Loadings;
|
||||
using Code.Infrastructure.SceneLoader;
|
||||
using Code.Infrastructure.UI;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using Reflex.Core;
|
||||
using Reflex.Injectors;
|
||||
using Unity.Cinemachine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace Code.Infrastructure.App.States
|
||||
{
|
||||
[State(typeof(AppStates),typeof(AppStateMachineContext))]
|
||||
[StateRaisingEvent]
|
||||
public partial class GameplayState : IOnGameplaySceneLoadedHandler
|
||||
[State(typeof(AppStates), typeof(AppStateMachineContext))]
|
||||
[StateRaisingEvent]
|
||||
public partial class GameplayState :
|
||||
IOnGameplaySceneLoadedHandler,
|
||||
IRaceGameHandle,
|
||||
IRacerFactoryInitializedHandle,
|
||||
IUIPanelLoaded,
|
||||
ICinematicMachineHandle
|
||||
{
|
||||
public GameplayState(AppStateMachineContext context, EventBus.EventBus eventBus) : base(context, eventBus)
|
||||
{
|
||||
}
|
||||
|
||||
public override AppStates myState => AppStates.Gameplay;
|
||||
|
||||
private Loading _gameplayLoading;
|
||||
|
||||
protected override void OnEnterState()
|
||||
{
|
||||
|
||||
EventBus.Subscribe(this);
|
||||
Context.UIService.OpenPanel(UIPanelType.Loading);
|
||||
|
||||
// Scene
|
||||
// RaceGame
|
||||
// Factory
|
||||
// PlayerCounter
|
||||
// WinScreen
|
||||
// CinemachineCamera
|
||||
_gameplayLoading = new Loading(6, GameplayLoadingCompleted);
|
||||
|
||||
Context.UIService.TryLoadPanel(UIPanelType.PlayerScoreCounter);
|
||||
Context.UIService.TryLoadPanel(UIPanelType.WinScreen);
|
||||
Context.SceneLoader.LoadSceneAsync(SceneId.Gameplay, LoadSceneMode.Single).Forget();
|
||||
Context.InputService.EnableMap(ActionMappings.Gameplay);
|
||||
Context.CameraFactory.LoadCinemachineCamera(CameraMode.ThirdPerson).Forget();
|
||||
}
|
||||
|
||||
private void GameplayLoadingCompleted()
|
||||
{
|
||||
Context.AudioService.CancelMusic(AudioNames.UISounds, 0);
|
||||
|
||||
_raceGame.PlaceRacers();
|
||||
|
||||
Context.Camera.SwitchState(CameraMode.ThirdPerson).AllowStateTransition(CameraMode.None);
|
||||
// ((ThirdPersonState)Context.Camera.CurrentBaseState).SetFollowTarget(_raceGame.PlacedRacers[0].gameObject.transform, _raceGame.PlacedRacers[0].CarRigidbody);
|
||||
Context.CameraFactory.GetCinematicCamera(CameraMode.ThirdPerson).transform.position = ((PlayerRacer)_raceGame.PlacedRacers[0]).CameraPosition.position;
|
||||
Context.CameraFactory.GetCinematicCamera(CameraMode.ThirdPerson).transform.rotation = ((PlayerRacer)_raceGame.PlacedRacers[0]).CameraPosition.rotation;
|
||||
|
||||
Context.CameraFactory.GetCinematicCamera(CameraMode.ThirdPerson).Follow =
|
||||
_raceGame.PlacedRacers[0].gameObject.transform;
|
||||
|
||||
Context.UIService.ClosePanel(UIPanelType.Loading);
|
||||
_raceGame.StartRacers();
|
||||
}
|
||||
|
||||
protected override void OnExitState()
|
||||
{
|
||||
Context.InputService.DisableMap(ActionMappings.Gameplay);
|
||||
Context.UIService.TryRemovePanel(UIPanelType.PlayerScoreCounter);
|
||||
Context.UIService.TryRemovePanel(UIPanelType.WinScreen);
|
||||
Context.CameraFactory.ReleaseCinemachineCamera(CameraMode.ThirdPerson);
|
||||
Context.InputService.DisableMap(ActionMappings.Gameplay);
|
||||
|
||||
_raceGame = null;
|
||||
|
||||
EventBus.Unsubscribe(this);
|
||||
}
|
||||
|
||||
public void OnGameplaySceneLoaded()
|
||||
{
|
||||
Debug.Log("Spermageddon");
|
||||
}
|
||||
|
||||
private RaceTrackData _raceTrackData;
|
||||
private RaceGame _raceGame;
|
||||
private Container UNTILTHEYFIXCONTAINERS;
|
||||
public void OnGameplaySceneInitialized(Container container)
|
||||
{
|
||||
UNTILTHEYFIXCONTAINERS = container;
|
||||
|
||||
_raceTrackData = container.Resolve<RaceTrackData>();
|
||||
|
||||
Context.CameraFactory.GetCinematicCamera(CameraMode.None).transform.position = _raceTrackData.CameraPosition.transform.position;
|
||||
Context.CameraFactory.GetCinematicCamera(CameraMode.None).transform.rotation = _raceTrackData.CameraPosition.transform.rotation;
|
||||
|
||||
_gameplayLoading.DoProgress();
|
||||
|
||||
container.Resolve<IRacerFactory>();
|
||||
}
|
||||
|
||||
public void RaceGameReady()
|
||||
{
|
||||
_gameplayLoading.DoProgress();
|
||||
}
|
||||
|
||||
public void RaceGameEnded(RaceScores scores)
|
||||
{
|
||||
var winScreen = (WinScreen)Context.UIService.TryGetPanel(UIPanelType.WinScreen);
|
||||
|
||||
var id = 0;
|
||||
var cachedScores = scores.GetScores();
|
||||
|
||||
for (var i = 0; i < cachedScores.Count; i++)
|
||||
if (cachedScores[i].Key.Data.type == RacerType.Player) id = i + 1;
|
||||
|
||||
var winText = $@"{id} МЕСТО\n";
|
||||
winScreen.SetText(winText);
|
||||
|
||||
Context.UIService.ClosePanel(UIPanelType.PlayerScoreCounter);
|
||||
Context.UIService.OpenPanel(UIPanelType.WinScreen);
|
||||
|
||||
EndTheGame().Forget();
|
||||
}
|
||||
|
||||
private async UniTaskVoid EndTheGame()
|
||||
{
|
||||
await UniTask.WaitForSeconds(3f);
|
||||
|
||||
Context.UIService.OpenPanel(UIPanelType.Loading);
|
||||
Context.StateMachine.SwitchState(AppStates.MainMenu).AllowStateTransition(AppStates.Gameplay);
|
||||
}
|
||||
|
||||
public void RacerFactoryInitialized()
|
||||
{
|
||||
_raceGame = UNTILTHEYFIXCONTAINERS.Resolve<RaceGame>();
|
||||
|
||||
_gameplayLoading.DoProgress();
|
||||
}
|
||||
|
||||
public void UILoaded(UIPanelType uiPanelType)
|
||||
{
|
||||
if(uiPanelType == UIPanelType.WinScreen)
|
||||
{
|
||||
_gameplayLoading.DoProgress();
|
||||
return;
|
||||
}
|
||||
|
||||
if (uiPanelType != UIPanelType.PlayerScoreCounter) return;
|
||||
|
||||
Context.UIService.OpenPanel(UIPanelType.PlayerScoreCounter);
|
||||
_gameplayLoading.DoProgress();
|
||||
}
|
||||
|
||||
public void CinemachineLoaded(CinemachineCamera cinemachineCamera) => _gameplayLoading.DoProgress();
|
||||
}
|
||||
}
|
||||
@@ -1,22 +1,74 @@
|
||||
using Code.Debug;
|
||||
using Code.Infrastructure.Audio;
|
||||
using Code.Infrastructure.Generators;
|
||||
using Code.Infrastructure.Loadings;
|
||||
using Code.Infrastructure.SceneLoader;
|
||||
using Code.Infrastructure.UI;
|
||||
using Code.Infrastructure.UI.Panels;
|
||||
using Reflex.Core;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace Code.Infrastructure.App.States
|
||||
{
|
||||
[State(typeof(AppStates),typeof(AppStateMachineContext))]
|
||||
[StateRaisingEvent]
|
||||
public partial class MainMenuState
|
||||
public partial class MainMenuState : IUIPanelLoaded, IReadyToPlayHandle, IOnMainMenuSceneLoadedHandler
|
||||
{
|
||||
private EventBus.EventBus _eventBus;
|
||||
public MainMenuState(AppStateMachineContext context, EventBus.EventBus eventBus) : base(context,eventBus)
|
||||
{
|
||||
_eventBus = eventBus;
|
||||
}
|
||||
|
||||
public override AppStates myState => AppStates.MainMenu;
|
||||
private Loading _loading;
|
||||
protected override void OnEnterState()
|
||||
{
|
||||
_eventBus.Subscribe(this);
|
||||
|
||||
_loading = new Loading(2, LoadComplete);
|
||||
|
||||
Context.UIService.TryLoadPanel(UIPanelType.DebugSceneChooser);
|
||||
// Context.AudioFactory.LoadAudioClips(AudioNames.UISounds);
|
||||
Context.SceneLoader.LoadSceneAsync(SceneId.MainMenu, LoadSceneMode.Single).Forget();
|
||||
Context.AudioService.PlayRepeatedly(AudioNames.UISounds,0);
|
||||
}
|
||||
|
||||
|
||||
protected override void OnExitState()
|
||||
{
|
||||
// Context.AudioFactory.ReleaseAudios(AudioNames.UISounds);
|
||||
Context.UIService.TryRemovePanel(UIPanelType.DebugSceneChooser);
|
||||
_eventBus.Unsubscribe(this);
|
||||
}
|
||||
|
||||
public void UILoaded(UIPanelType uiPanelType)
|
||||
{
|
||||
if (uiPanelType != UIPanelType.DebugSceneChooser) return;
|
||||
|
||||
Context.UIService.OpenPanel(uiPanelType);
|
||||
_loading.DoProgress();
|
||||
}
|
||||
|
||||
private void LoadComplete()
|
||||
{
|
||||
Context.UIService.OpenPanel(UIPanelType.DebugSceneChooser);
|
||||
Context.UIService.ClosePanel(UIPanelType.Loading);
|
||||
}
|
||||
|
||||
public void OnReadyToPlay(AudioNames groupName)
|
||||
{
|
||||
_loading.DoProgress();
|
||||
Context.AudioService.PlayRepeatedly(AudioNames.UISounds,0);
|
||||
}
|
||||
|
||||
public void OnMainMenuSceneLoaded()
|
||||
{
|
||||
_loading.DoProgress();
|
||||
}
|
||||
|
||||
public void OnMainMenuSceneInitialized(Container container)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 117e5c36ac3f47b2bff18075759dd50e
|
||||
timeCreated: 1769344255
|
||||
Loaded 100 of 909 files, more files were not shown because too many files have changed in this diff.
Show more
Reference in new issue
Block a user