19 lines
412 B
C#
19 lines
412 B
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace Code.Example.Race.Track
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{
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public class RaceTrackData : MonoBehaviour
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{
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public Transform CameraPosition;
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public TrackData trackData;
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}
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[System.Serializable]
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public struct TrackData
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{
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public List<Transform> RacerPoints;
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public List<CheckPoint> Checkpoints;
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public int LapCount;
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}
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} |