Files
Infratest/Assets/Code/Infrastructure/App/AppStateMachine.cs
T

34 lines
1012 B
C#

using Code.Infrastructure.Audio;
using Code.Infrastructure.Camera;
using Code.Infrastructure.Input;
using Code.Infrastructure.UI;
using Reflex.Attributes;
namespace Code.Infrastructure.App
{
public enum AppStates
{
Bootstrap,
Gameplay,
MainMenu
}
public class AppStateMachineContext
{
[Inject] public SceneLoader.SceneLoader SceneLoader { get; set; }
[Inject] public CameraStateMachine Camera { get; set; }
[Inject] public CameraFactory CameraFactory { get; set; }
[Inject] public IUIService UIService { get; set; }
[Inject] public IAudioFactory AudioFactory { get; set; }
[Inject] public IAudioService AudioService { get; set; }
[Inject] public IInputService InputService { get; set; }
public AppStateMachine StateMachine { get; set; }
}
[Generators.StateMachine(typeof(AppStateMachineContext),typeof(AppStates))]
public partial class AppStateMachine
{
}
}