ИИ гонщиков, запуск, перезапуск игры и пр
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||||||
|
<endOffsets>
|
||||||
|
<option value="2084" />
|
||||||
|
</endOffsets>
|
||||||
|
</properties>
|
||||||
|
<option name="timeStamp" value="16" />
|
||||||
|
</line-breakpoint>
|
||||||
|
</breakpoints>
|
||||||
|
</breakpoint-manager>
|
||||||
|
</component>
|
||||||
</project>
|
</project>
|
||||||
@@ -125,6 +125,12 @@ MonoBehaviour:
|
|||||||
m_ReadOnly: 0
|
m_ReadOnly: 0
|
||||||
m_SerializedLabels: []
|
m_SerializedLabels: []
|
||||||
FlaggedDuringContentUpdateRestriction: 0
|
FlaggedDuringContentUpdateRestriction: 0
|
||||||
|
- m_GUID: 55ccf07d7c51c2a409a42ddcda3b3b30
|
||||||
|
m_Address: Assets/Resources_moved/Configs/UI/WinScreen.asset
|
||||||
|
m_ReadOnly: 0
|
||||||
|
m_SerializedLabels:
|
||||||
|
- UIPanelConfig
|
||||||
|
FlaggedDuringContentUpdateRestriction: 0
|
||||||
- m_GUID: 62388720cc90ef87f9d8ed5328dbc6fe
|
- m_GUID: 62388720cc90ef87f9d8ed5328dbc6fe
|
||||||
m_Address: Assets/Resources_moved/Configs/Audio/AudioInfoConfig.asset
|
m_Address: Assets/Resources_moved/Configs/Audio/AudioInfoConfig.asset
|
||||||
m_ReadOnly: 0
|
m_ReadOnly: 0
|
||||||
@@ -308,6 +314,11 @@ MonoBehaviour:
|
|||||||
m_SerializedLabels:
|
m_SerializedLabels:
|
||||||
- SceneConfig
|
- SceneConfig
|
||||||
FlaggedDuringContentUpdateRestriction: 0
|
FlaggedDuringContentUpdateRestriction: 0
|
||||||
|
- m_GUID: f60baf3e133aa2644a106742a1f2c2fb
|
||||||
|
m_Address: Assets/Resources_moved/Example/Race/WinScreen.prefab
|
||||||
|
m_ReadOnly: 0
|
||||||
|
m_SerializedLabels: []
|
||||||
|
FlaggedDuringContentUpdateRestriction: 0
|
||||||
- m_GUID: f7cebe94899e9257497d042d1ec4fd76
|
- m_GUID: f7cebe94899e9257497d042d1ec4fd76
|
||||||
m_Address: Assets/Resources_moved/Configs/Audio/Infos/UI/ButtonRollOver.asset
|
m_Address: Assets/Resources_moved/Configs/Audio/Infos/UI/ButtonRollOver.asset
|
||||||
m_ReadOnly: 0
|
m_ReadOnly: 0
|
||||||
|
|||||||
@@ -1,8 +1,10 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
using Code.Infrastructure.App;
|
using Code.Infrastructure.App;
|
||||||
using Code.Infrastructure.SceneLoader;
|
using Code.Infrastructure.SceneLoader;
|
||||||
using Reflex.Attributes;
|
using Reflex.Attributes;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
namespace Code.Debug
|
namespace Code.Debug
|
||||||
{
|
{
|
||||||
@@ -12,7 +14,7 @@ namespace Code.Debug
|
|||||||
[Inject] private AppStateMachine _stateMachine;
|
[Inject] private AppStateMachine _stateMachine;
|
||||||
public void ChooseScene(int id)
|
public void ChooseScene(int id)
|
||||||
{
|
{
|
||||||
_sceneLoader.LoadSceneAsync((SceneId)id, LoadSceneMode.Single).Forget();
|
_sceneLoader.LoadSceneAsync((SceneId)id, LoadSceneMode.Additive).Forget();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ChooseState(int id)
|
public void ChooseState(int id)
|
||||||
@@ -24,5 +26,12 @@ namespace Code.Debug
|
|||||||
{
|
{
|
||||||
_stateMachine.SwitchState(AppStates.Gameplay).AllowStateTransition(AppStates.MainMenu);
|
_stateMachine.SwitchState(AppStates.Gameplay).AllowStateTransition(AppStates.MainMenu);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[SerializeField] private List<Button> buttons;
|
||||||
|
|
||||||
|
public void EnableButtons()
|
||||||
|
{
|
||||||
|
foreach (var button in buttons) button.interactable = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,10 +1,10 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
using Code.Example.Race.Racer;
|
using Code.Example.Race.Racer;
|
||||||
using Code.Example.Race.Track;
|
using Code.Example.Race.Track;
|
||||||
using Code.Infrastructure.EventBus;
|
using Code.Infrastructure.EventBus;
|
||||||
using Code.Infrastructure.Loadings;
|
using Code.Infrastructure.Loadings;
|
||||||
using Reflex.Attributes;
|
|
||||||
|
|
||||||
namespace Code.Example.Race
|
namespace Code.Example.Race
|
||||||
{
|
{
|
||||||
@@ -52,7 +52,7 @@ namespace Code.Example.Race
|
|||||||
}
|
}
|
||||||
|
|
||||||
private void RacersLoadCompleted() =>
|
private void RacersLoadCompleted() =>
|
||||||
_eventBus.RaiseEvent<IRaceGameInitializedHandle>(x => x.RaceGameReady());
|
_eventBus.RaiseEvent<IRaceGameHandle>(x => x.RaceGameReady());
|
||||||
|
|
||||||
public List<Racer.Racer> PlacedRacers { get; } = new();
|
public List<Racer.Racer> PlacedRacers { get; } = new();
|
||||||
|
|
||||||
@@ -70,7 +70,7 @@ namespace Code.Example.Race
|
|||||||
|
|
||||||
foreach (var racer in PlacedRacers)
|
foreach (var racer in PlacedRacers)
|
||||||
{
|
{
|
||||||
racer.Initialize(_raceTrackData.trackData.Checkpoints);
|
racer.Initialize(_raceTrackData.trackData.Checkpoints.Select(x=> x.transform).ToList());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -85,22 +85,19 @@ namespace Code.Example.Race
|
|||||||
_raceGameLoading.DoProgress();
|
_raceGameLoading.DoProgress();
|
||||||
}
|
}
|
||||||
|
|
||||||
// private Dictionary<RacerType, Racer.AI.Racer> _spawnedRacers = new();
|
|
||||||
public void RacerCreated(RacerType type, Racer.Racer racer)
|
|
||||||
{
|
|
||||||
// _spawnedRacers.Add(type, racer);
|
|
||||||
// _raceGameLoading.DoProgress();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
{
|
{
|
||||||
|
foreach (var racer in PlacedRacers) _scores.UnsubscribeRacer(racer);
|
||||||
|
|
||||||
_eventBus.Unsubscribe(this);
|
_eventBus.Unsubscribe(this);
|
||||||
_racerPrefabs.Clear();
|
_racerPrefabs.Clear();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IRaceGameInitializedHandle : IGlobalSubscriber
|
public interface IRaceGameHandle : IGlobalSubscriber
|
||||||
{
|
{
|
||||||
void RaceGameReady();
|
void RaceGameReady();
|
||||||
|
void RaceGameEnded(RaceScores scores);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,14 +1,16 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using Code.Example.Race.Racer.Player;
|
||||||
using Code.Example.Race.Track;
|
using Code.Example.Race.Track;
|
||||||
using Code.Infrastructure.EventBus;
|
using Code.Infrastructure.EventBus;
|
||||||
|
using Reflex.Attributes;
|
||||||
|
|
||||||
namespace Code.Example.Race
|
namespace Code.Example.Race
|
||||||
{
|
{
|
||||||
public class RaceScores : IRacerPassedCheckpointHandler, IDisposable
|
public class RaceScores : IRacerPassedCheckpointHandler, IDisposable, IPlayerPassedCheckpointHandler
|
||||||
{
|
{
|
||||||
private Dictionary<Racer.Racer, int> _scores = new();
|
private Dictionary<Racer.Racer, ScoreData> _scores = new();
|
||||||
private EventBus _eventBus;
|
private EventBus _eventBus;
|
||||||
|
|
||||||
public RaceScores(EventBus eventBus)
|
public RaceScores(EventBus eventBus)
|
||||||
@@ -16,15 +18,24 @@ namespace Code.Example.Race
|
|||||||
_eventBus = eventBus;
|
_eventBus = eventBus;
|
||||||
_eventBus.Subscribe(this);
|
_eventBus.Subscribe(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SubscribeRacer(Racer.Racer racer)
|
public void SubscribeRacer(Racer.Racer racer)
|
||||||
{
|
{
|
||||||
_scores.Add(racer, 0);
|
_scores.Add(racer, new ScoreData());
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ChangeScore(Racer.Racer racer, int additionalScore)
|
public void ChangeScore(Racer.Racer racer, int additionalScore)
|
||||||
{
|
{
|
||||||
_scores[racer] += additionalScore;
|
_scores[racer].checkpointsPassed += additionalScore;
|
||||||
_eventBus.RaiseEvent<IScoreChangedHandle>(x=> x.ScoreChanged(racer,additionalScore, GetScores()));
|
_eventBus.RaiseEvent<IScoreChangedHandle>(x=> x.ScoreChanged(racer,_scores[racer], GetScores()));
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LapPassed(Racer.Racer racer)
|
||||||
|
{
|
||||||
|
_scores[racer].lapsPassed++;
|
||||||
|
_eventBus.RaiseEvent<IScoreChangedHandle>(x=> x.ScoreChanged(racer,_scores[racer], GetScores()));
|
||||||
|
if (_scores[racer].lapsPassed >= _raceTrackData.trackData.LapCount)
|
||||||
|
_eventBus.RaiseEvent<IRaceGameHandle>(x=> x.RaceGameEnded(this));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UnsubscribeRacer(Racer.Racer racer)
|
public void UnsubscribeRacer(Racer.Racer racer)
|
||||||
@@ -32,9 +43,9 @@ namespace Code.Example.Race
|
|||||||
_scores.Remove(racer);
|
_scores.Remove(racer);
|
||||||
}
|
}
|
||||||
|
|
||||||
public List<KeyValuePair<Racer.Racer, int>> GetScores()
|
public List<KeyValuePair<Racer.Racer, ScoreData>> GetScores()
|
||||||
{
|
{
|
||||||
return _scores.OrderByDescending(x => x.Value).ToList();
|
return _scores.OrderByDescending(x => x.Value.checkpointsPassed).ToList();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnRacerPassedCheckpoint(Racer.Racer racer) => ChangeScore(racer,1);
|
public void OnRacerPassedCheckpoint(Racer.Racer racer) => ChangeScore(racer,1);
|
||||||
@@ -43,10 +54,27 @@ namespace Code.Example.Race
|
|||||||
{
|
{
|
||||||
_eventBus.Unsubscribe(this);
|
_eventBus.Unsubscribe(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Inject] private RaceTrackData _raceTrackData;
|
||||||
|
|
||||||
|
public void OnPlayerPassedCheckpoint(Racer.Racer racer)
|
||||||
|
{
|
||||||
|
var player = (PlayerRacer)racer;
|
||||||
|
_raceTrackData.trackData.Checkpoints[player.CurrentWaypointIndex].Show();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnPlayerLapPassed(Racer.Racer racer)
|
||||||
|
{
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public class ScoreData
|
||||||
|
{
|
||||||
|
public int checkpointsPassed;
|
||||||
|
public int lapsPassed;
|
||||||
|
}
|
||||||
public interface IScoreChangedHandle : IGlobalSubscriber
|
public interface IScoreChangedHandle : IGlobalSubscriber
|
||||||
{
|
{
|
||||||
void ScoreChanged(Racer.Racer racer, int additionalScore, List<KeyValuePair<Racer.Racer, int>> scores);
|
void ScoreChanged(Racer.Racer racer, ScoreData score, List<KeyValuePair<Racer.Racer, ScoreData>> scores);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Code.Example.Race.Racer.AI
|
||||||
|
{
|
||||||
|
public class AICarDriver : CarControllerRB
|
||||||
|
{
|
||||||
|
public override void SetSteering(Vector2 steeringLinear)
|
||||||
|
{
|
||||||
|
SteeringInput = steeringLinear;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c82b0db1441e417098bccb9ca1575e3e
|
||||||
|
timeCreated: 1770639201
|
||||||
@@ -1,11 +1,16 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Code.Example.Race.Racer.AI.ID;
|
using Code.Example.Race.Racer.AI.ID;
|
||||||
|
using Code.Example.Race.Track;
|
||||||
|
using Code.Infrastructure.EventBus;
|
||||||
|
using Reflex.Attributes;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace Code.Example.Race.Racer.AI
|
namespace Code.Example.Race.Racer.AI
|
||||||
{
|
{
|
||||||
public class AIRacerID : Racer
|
public class AIRacerID : Racer
|
||||||
{
|
{
|
||||||
|
[Inject] private EventBus _eventBus;
|
||||||
|
[SerializeField] private CarControllerRB carController;
|
||||||
public override void SetData(RacerData data)
|
public override void SetData(RacerData data)
|
||||||
{
|
{
|
||||||
Data = data;
|
Data = data;
|
||||||
@@ -21,9 +26,10 @@ namespace Code.Example.Race.Racer.AI
|
|||||||
|
|
||||||
public override void NextWaypoint()
|
public override void NextWaypoint()
|
||||||
{
|
{
|
||||||
if(CurrentWaypointIndex >= Waypoints.Count) CurrentWaypointIndex = 0;
|
if (++CurrentWaypointIndex < Waypoints.Count) return;
|
||||||
|
|
||||||
CurrentWaypointIndex++;
|
CurrentWaypointIndex = 0;
|
||||||
|
_eventBus.RaiseEvent<IRacerPassedCheckpointHandler>(x=> x.LapPassed(this));
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void StartRacer()
|
public override void StartRacer()
|
||||||
@@ -66,33 +72,38 @@ namespace Code.Example.Race.Racer.AI
|
|||||||
{
|
{
|
||||||
if (!_running) return;
|
if (!_running) return;
|
||||||
|
|
||||||
var displacement = _velocity * Time.deltaTime;
|
var steering =
|
||||||
_orientation += _rotation * Time.deltaTime;
|
transform.InverseTransformDirection(
|
||||||
_orientation = NormalizeAngle(_orientation);
|
agent.GetSteering(Waypoints[CurrentWaypointIndex]).linear);
|
||||||
|
|
||||||
transform.Translate(displacement, Space.World);
|
carController.SetSteering(new Vector2(steering.x, steering.z));
|
||||||
transform.Rotate(Vector3.up, _orientation);
|
// var displacement = _velocity * Time.deltaTime;
|
||||||
|
// _orientation += _rotation * Time.deltaTime;
|
||||||
|
// _orientation = NormalizeAngle(_orientation);
|
||||||
|
//
|
||||||
|
// transform.Translate(displacement, Space.World);
|
||||||
|
// transform.Rotate(Vector3.up, _orientation);
|
||||||
}
|
}
|
||||||
public virtual void LateUpdate()
|
public virtual void LateUpdate()
|
||||||
{
|
{
|
||||||
if (!_running) return;
|
if (!_running) return;
|
||||||
|
//
|
||||||
_steering = agent.GetSteering(Waypoints[CurrentWaypointIndex]);
|
// _steering = agent.GetSteering(Waypoints[CurrentWaypointIndex]);
|
||||||
|
//
|
||||||
_velocity += _steering.linear * Time.deltaTime;
|
// _velocity += _steering.linear * Time.deltaTime;
|
||||||
_rotation += _steering.angular * Time.deltaTime;
|
// _rotation += _steering.angular * Time.deltaTime;
|
||||||
if (_velocity.magnitude > Data.speed)
|
// if (_velocity.magnitude > Data.speed)
|
||||||
{
|
// {
|
||||||
_velocity = _velocity.normalized * Data.speed;
|
// _velocity = _velocity.normalized * Data.speed;
|
||||||
}
|
// }
|
||||||
if (_steering.angular == 0.0f)
|
// if (_steering.angular == 0.0f)
|
||||||
{
|
// {
|
||||||
_rotation = 0.0f;
|
// _rotation = 0.0f;
|
||||||
}
|
// }
|
||||||
if (_steering.linear.sqrMagnitude == 0.0f)
|
// if (_steering.linear.sqrMagnitude == 0.0f)
|
||||||
{
|
// {
|
||||||
_velocity = Vector3.zero;
|
// _velocity = Vector3.zero;
|
||||||
}
|
// }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -16,11 +16,6 @@ namespace Code.Example.Race.Racer.AI.ID
|
|||||||
velocity = Vector3.zero;
|
velocity = Vector3.zero;
|
||||||
steering = new Steering();
|
steering = new Steering();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetSteering(Steering steering)
|
|
||||||
{
|
|
||||||
this.steering = steering;
|
|
||||||
}
|
|
||||||
public virtual void Update ()
|
public virtual void Update ()
|
||||||
{
|
{
|
||||||
Vector3 displacement = velocity * Time.deltaTime;
|
Vector3 displacement = velocity * Time.deltaTime;
|
||||||
|
|||||||
@@ -9,8 +9,10 @@ namespace Code.Example.Race.Racer.AI.ID.Behaviours
|
|||||||
Steering steering = new Steering();
|
Steering steering = new Steering();
|
||||||
|
|
||||||
steering.linear = target.position - transform.position;
|
steering.linear = target.position - transform.position;
|
||||||
|
UnityEngine.Debug.DrawRay(transform.position, steering.linear, Color.yellow, 5f);
|
||||||
|
// steering.linear *= agent.Data.maxAcceleration;
|
||||||
steering.linear.Normalize();
|
steering.linear.Normalize();
|
||||||
steering.linear *= agent.Data.maxAcceleration;
|
UnityEngine.Debug.Log(steering.linear);
|
||||||
return steering;
|
return steering;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+44
-41
@@ -1,11 +1,10 @@
|
|||||||
using UnityEngine;
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Code.Example.Race.Racer.AI;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace Code.Example.Race.Racer.Player
|
namespace Code.Example.Race.Racer
|
||||||
{
|
{
|
||||||
public class PlayerCarControllerRB : MonoBehaviour
|
public abstract class CarControllerRB : MonoBehaviour
|
||||||
{
|
{
|
||||||
public enum ControlMode
|
public enum ControlMode
|
||||||
{
|
{
|
||||||
@@ -35,30 +34,31 @@ namespace Code.Example.Race.Racer.Player
|
|||||||
|
|
||||||
public List<Wheel> wheels;
|
public List<Wheel> wheels;
|
||||||
|
|
||||||
private Rigidbody carRb;
|
protected Rigidbody CarRb;
|
||||||
|
|
||||||
[SerializeField] private PlayerCarInput _playerCarInput;
|
protected Vector2 SteeringInput = Vector2.zero;
|
||||||
[SerializeField] private PlayerRacer _playerRacer;
|
public abstract void SetSteering(Vector2 steeringLinear);
|
||||||
|
|
||||||
|
[SerializeField] protected Racer racer;
|
||||||
|
|
||||||
// private CarLights carLights;
|
// private CarLights carLights;
|
||||||
|
|
||||||
void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
carRb = GetComponent<Rigidbody>();
|
CarRb = GetComponent<Rigidbody>();
|
||||||
carRb.centerOfMass = _centerOfMass;
|
CarRb.centerOfMass = _centerOfMass;
|
||||||
|
|
||||||
// carLights = GetComponent<CarLights>();
|
// carLights = GetComponent<CarLights>();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update()
|
protected virtual void Update()
|
||||||
{
|
{
|
||||||
// GetInputs();
|
// GetInputs();
|
||||||
AnimateWheels();
|
AnimateWheels();
|
||||||
// WheelEffects();
|
// WheelEffects();
|
||||||
}
|
}
|
||||||
|
|
||||||
void FixedUpdate()
|
private void FixedUpdate()
|
||||||
{
|
{
|
||||||
Move();
|
Move();
|
||||||
Steer();
|
Steer();
|
||||||
@@ -84,51 +84,54 @@ namespace Code.Example.Race.Racer.Player
|
|||||||
// }
|
// }
|
||||||
}
|
}
|
||||||
|
|
||||||
void Move()
|
private void Move()
|
||||||
{
|
{
|
||||||
foreach (var wheel in wheels)
|
foreach (var wheel in wheels)
|
||||||
{
|
{
|
||||||
wheel.wheelCollider.motorTorque = _playerCarInput.MovementInput.y * 600 * _playerRacer.Data.maxAcceleration * Time.fixedDeltaTime;
|
wheel.wheelCollider.motorTorque = SteeringInput.y * 600 * racer.Data.maxAcceleration * Time.fixedDeltaTime;
|
||||||
|
// wheel.wheelCollider.motorTorque = _playerCarInput.MovementInput.y * 600 * _playerRacer.Data.maxAcceleration * Time.fixedDeltaTime;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Steer()
|
private void Steer()
|
||||||
{
|
{
|
||||||
foreach (var wheel in wheels)
|
foreach (var wheel in wheels)
|
||||||
{
|
{
|
||||||
if (wheel.axel != Axel.Front) continue;
|
if (wheel.axel != Axel.Front) continue;
|
||||||
|
|
||||||
var _steerAngle = _playerCarInput.MovementInput.x * _playerRacer.Data.turnSensitivity * _playerRacer.Data.maxSteerAngle;
|
var steerAngle = SteeringInput.x * racer.Data.turnSensitivity * racer.Data.maxSteerAngle;
|
||||||
wheel.wheelCollider.steerAngle = _steerAngle;
|
// var _steerAngle = _playerCarInput.MovementInput.x * _playerRacer.Data.turnSensitivity * _playerRacer.Data.maxSteerAngle;
|
||||||
|
wheel.wheelCollider.steerAngle = steerAngle;
|
||||||
// wheel.wheelCollider.steerAngle = Mathf.Lerp(wheel.wheelCollider.steerAngle, _steerAngle, 0.6f);
|
// wheel.wheelCollider.steerAngle = Mathf.Lerp(wheel.wheelCollider.steerAngle, _steerAngle, 0.6f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Brake()
|
protected virtual void Brake()
|
||||||
{
|
{
|
||||||
if (_playerCarInput.Brake || _playerCarInput.MovementInput.y == 0)
|
//|| _playerCarInput.MovementInput.y == 0
|
||||||
{
|
// if (_playerCarInput.Brake )
|
||||||
foreach (var wheel in wheels)
|
// {
|
||||||
{
|
// foreach (var wheel in wheels)
|
||||||
wheel.wheelCollider.brakeTorque = 300 * _playerRacer.Data.brakeAcceleration * Time.fixedDeltaTime;
|
// {
|
||||||
}
|
// wheel.wheelCollider.brakeTorque = 300 * _racer.Data.brakeAcceleration * Time.fixedDeltaTime;
|
||||||
|
// }
|
||||||
// carLights.isBackLightOn = true;
|
//
|
||||||
// carLights.OperateBackLights();
|
// // carLights.isBackLightOn = true;
|
||||||
}
|
// // carLights.OperateBackLights();
|
||||||
else
|
// }
|
||||||
{
|
// else
|
||||||
foreach (var wheel in wheels)
|
// {
|
||||||
{
|
// foreach (var wheel in wheels)
|
||||||
wheel.wheelCollider.brakeTorque = 0;
|
// {
|
||||||
}
|
// wheel.wheelCollider.brakeTorque = 0;
|
||||||
|
// }
|
||||||
// carLights.isBackLightOn = false;
|
//
|
||||||
// carLights.OperateBackLights();
|
// // carLights.isBackLightOn = false;
|
||||||
}
|
// // carLights.OperateBackLights();
|
||||||
|
// }
|
||||||
}
|
}
|
||||||
|
|
||||||
void AnimateWheels()
|
private void AnimateWheels()
|
||||||
{
|
{
|
||||||
foreach (var wheel in wheels)
|
foreach (var wheel in wheels)
|
||||||
{
|
{
|
||||||
@@ -140,14 +143,14 @@ namespace Code.Example.Race.Racer.Player
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void WheelEffects()
|
private void WheelEffects()
|
||||||
{
|
{
|
||||||
foreach (var wheel in wheels)
|
foreach (var wheel in wheels)
|
||||||
{
|
{
|
||||||
//var dirtParticleMainSettings = wheel.smokeParticle.main;
|
//var dirtParticleMainSettings = wheel.smokeParticle.main;
|
||||||
|
|
||||||
if (wheel.axel == Axel.Rear && wheel.wheelCollider.isGrounded &&
|
if (wheel.axel == Axel.Rear && wheel.wheelCollider.isGrounded &&
|
||||||
carRb.linearVelocity.magnitude >= 10.0f)
|
CarRb.linearVelocity.magnitude >= 10.0f)
|
||||||
{
|
{
|
||||||
// wheel.wheelEffectObj.GetComponentInChildren<TrailRenderer>().emitting = true;
|
// wheel.wheelEffectObj.GetComponentInChildren<TrailRenderer>().emitting = true;
|
||||||
// wheel.smokeParticle.Emit(1);
|
// wheel.smokeParticle.Emit(1);
|
||||||
File renamed without changes.
@@ -0,0 +1,44 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Code.Example.Race.Racer.Player
|
||||||
|
{
|
||||||
|
public class PlayerRBCarController : CarControllerRB
|
||||||
|
{
|
||||||
|
[SerializeField] private PlayerCarInput playerCarInput;
|
||||||
|
|
||||||
|
public override void SetSteering(Vector2 steeringLinear)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
SteeringInput = playerCarInput.MovementInput;
|
||||||
|
base.Update();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Brake()
|
||||||
|
{
|
||||||
|
if (playerCarInput.Brake )
|
||||||
|
{
|
||||||
|
foreach (var wheel in wheels)
|
||||||
|
{
|
||||||
|
wheel.wheelCollider.brakeTorque = 300 * racer.Data.brakeAcceleration * Time.fixedDeltaTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
// carLights.isBackLightOn = true;
|
||||||
|
// carLights.OperateBackLights();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
foreach (var wheel in wheels)
|
||||||
|
{
|
||||||
|
wheel.wheelCollider.brakeTorque = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// carLights.isBackLightOn = false;
|
||||||
|
// carLights.OperateBackLights();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bad2326aa0f24acb9bdfeb5fb7d3d208
|
||||||
|
timeCreated: 1770640123
|
||||||
@@ -1,10 +1,15 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using Code.Example.Race.Track;
|
||||||
|
using Code.Infrastructure.EventBus;
|
||||||
|
using Reflex.Attributes;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace Code.Example.Race.Racer.Player
|
namespace Code.Example.Race.Racer.Player
|
||||||
{
|
{
|
||||||
public class PlayerRacer : Racer
|
public class PlayerRacer : Racer
|
||||||
{
|
{
|
||||||
|
[Inject] private EventBus _eventBus;
|
||||||
|
|
||||||
public Transform CameraPosition;
|
public Transform CameraPosition;
|
||||||
public override void SetData(RacerData data)
|
public override void SetData(RacerData data)
|
||||||
{
|
{
|
||||||
@@ -13,21 +18,26 @@ namespace Code.Example.Race.Racer.Player
|
|||||||
|
|
||||||
public override void Initialize(List<Transform> waypoints)
|
public override void Initialize(List<Transform> waypoints)
|
||||||
{
|
{
|
||||||
|
Waypoints = waypoints;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void NextWaypoint()
|
public override void NextWaypoint()
|
||||||
{
|
{
|
||||||
|
if (++CurrentWaypointIndex < Waypoints.Count) return;
|
||||||
|
|
||||||
|
CurrentWaypointIndex = 0;
|
||||||
|
_eventBus.RaiseEvent<IPlayerPassedCheckpointHandler>(x=> x.OnPlayerLapPassed(this));
|
||||||
|
_eventBus.RaiseEvent<IRacerPassedCheckpointHandler>(x=> x.LapPassed(this));
|
||||||
}
|
}
|
||||||
|
public bool RaceStarted { get; set; }
|
||||||
public override void StartRacer()
|
public override void StartRacer()
|
||||||
{
|
{
|
||||||
|
RaceStarted = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void StopRacer()
|
public override void StopRacer()
|
||||||
{
|
{
|
||||||
|
RaceStarted = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -6,7 +6,8 @@ namespace Code.Example.Race.Racer
|
|||||||
public abstract class Racer : MonoBehaviour
|
public abstract class Racer : MonoBehaviour
|
||||||
{
|
{
|
||||||
protected List<Transform> Waypoints;
|
protected List<Transform> Waypoints;
|
||||||
protected int CurrentWaypointIndex;
|
|
||||||
|
public int CurrentWaypointIndex { get; protected set; }
|
||||||
public RacerData Data { get; protected set; }
|
public RacerData Data { get; protected set; }
|
||||||
public int Id { get; set; }
|
public int Id { get; set; }
|
||||||
public abstract void SetData(RacerData data);
|
public abstract void SetData(RacerData data);
|
||||||
|
|||||||
@@ -57,7 +57,7 @@ namespace Code.Example.Race.Racer
|
|||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
UnityEngine.Debug.LogWarning($"Racer loaded {racerType}");
|
||||||
_racerPrefabsHandle.Add(racerType,
|
_racerPrefabsHandle.Add(racerType,
|
||||||
Addressables.LoadAssetAsync<GameObject>(_racerConfigs[racerType].prefabReference));
|
Addressables.LoadAssetAsync<GameObject>(_racerConfigs[racerType].prefabReference));
|
||||||
|
|
||||||
@@ -76,8 +76,10 @@ namespace Code.Example.Race.Racer
|
|||||||
|
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
{
|
{
|
||||||
|
UnityEngine.Debug.LogWarning($"Racers released");
|
||||||
foreach (var prefab in _racerPrefabsHandle)
|
foreach (var prefab in _racerPrefabsHandle)
|
||||||
prefab.Value.Release();
|
prefab.Value.Release();
|
||||||
|
_racerPrefabsHandle.Clear();
|
||||||
|
|
||||||
_racerConfigsHandle.Release();
|
_racerConfigsHandle.Release();
|
||||||
}
|
}
|
||||||
@@ -91,6 +93,5 @@ namespace Code.Example.Race.Racer
|
|||||||
public interface IRacerLoadedHandle : IGlobalSubscriber
|
public interface IRacerLoadedHandle : IGlobalSubscriber
|
||||||
{
|
{
|
||||||
public void RacerLoaded(RacerType type, Racer racer);
|
public void RacerLoaded(RacerType type, Racer racer);
|
||||||
public void RacerCreated(RacerType type, Racer racer);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
using Code.Example.Race.Racer.AI;
|
using Code.Example.Race.Racer;
|
||||||
using Code.Infrastructure.EventBus;
|
using Code.Infrastructure.EventBus;
|
||||||
using Reflex.Attributes;
|
using Reflex.Attributes;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@@ -8,17 +8,37 @@ namespace Code.Example.Race.Track
|
|||||||
public class CheckPoint : MonoBehaviour
|
public class CheckPoint : MonoBehaviour
|
||||||
{
|
{
|
||||||
[Inject] private EventBus _eventBus;
|
[Inject] private EventBus _eventBus;
|
||||||
|
[SerializeField] private GameObject _checkPointMesh;
|
||||||
|
[SerializeField] private int _id; // Костыль инвалид лестница
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
var racer = other.GetComponent<Racer.Racer>();
|
var racer = other.GetComponent<Racer.Racer>();
|
||||||
|
|
||||||
|
if (racer.CurrentWaypointIndex != _id) return;
|
||||||
|
|
||||||
racer.NextWaypoint();
|
racer.NextWaypoint();
|
||||||
|
|
||||||
|
if (racer.Data.type == RacerType.Player)
|
||||||
|
{
|
||||||
|
Hide();
|
||||||
|
_eventBus.RaiseEvent<IPlayerPassedCheckpointHandler>(h => h.OnPlayerPassedCheckpoint(racer));
|
||||||
|
}
|
||||||
|
|
||||||
_eventBus.RaiseEvent<IRacerPassedCheckpointHandler>(h => h.OnRacerPassedCheckpoint(racer));
|
_eventBus.RaiseEvent<IRacerPassedCheckpointHandler>(h => h.OnRacerPassedCheckpoint(racer));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Hide() => _checkPointMesh.SetActive(false);
|
||||||
|
public void Show() => _checkPointMesh.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IRacerPassedCheckpointHandler : IGlobalSubscriber
|
public interface IRacerPassedCheckpointHandler : IGlobalSubscriber
|
||||||
{
|
{
|
||||||
void OnRacerPassedCheckpoint(Racer.Racer racer);
|
void OnRacerPassedCheckpoint(Racer.Racer racer);
|
||||||
|
void LapPassed(Racer.Racer racer);
|
||||||
|
}
|
||||||
|
public interface IPlayerPassedCheckpointHandler : IGlobalSubscriber
|
||||||
|
{
|
||||||
|
void OnPlayerPassedCheckpoint(Racer.Racer racer);
|
||||||
|
void OnPlayerLapPassed(Racer.Racer racer);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -13,6 +13,7 @@ namespace Code.Example.Race.Track
|
|||||||
public struct TrackData
|
public struct TrackData
|
||||||
{
|
{
|
||||||
public List<Transform> RacerPoints;
|
public List<Transform> RacerPoints;
|
||||||
public List<Transform> Checkpoints;
|
public List<CheckPoint> Checkpoints;
|
||||||
|
public int LapCount;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,13 +1,10 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Code.Example.Race.Racer;
|
|
||||||
using Code.Example.Race.Track;
|
|
||||||
using Code.Infrastructure.EventBus;
|
using Code.Infrastructure.EventBus;
|
||||||
using Code.Infrastructure.UI;
|
using Code.Infrastructure.UI;
|
||||||
using Reflex.Attributes;
|
using Reflex.Attributes;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Rendering;
|
|
||||||
|
|
||||||
namespace Code.Example.Race.UI
|
namespace Code.Example.Race.UI
|
||||||
{
|
{
|
||||||
@@ -25,24 +22,22 @@ namespace Code.Example.Race.UI
|
|||||||
public override void Open(Action callback = null)
|
public override void Open(Action callback = null)
|
||||||
{
|
{
|
||||||
playerScore.gameObject.SetActive(true);
|
playerScore.gameObject.SetActive(true);
|
||||||
|
callback?.Invoke();
|
||||||
// image.DOColor(shownColor, 1f).onComplete = () => callback?.Invoke();
|
// image.DOColor(shownColor, 1f).onComplete = () => callback?.Invoke();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Close(Action callback = null)
|
public override void Close(Action callback = null)
|
||||||
{
|
{
|
||||||
playerScore.gameObject.SetActive(true);
|
playerScore.gameObject.SetActive(false);
|
||||||
|
callback?.Invoke();
|
||||||
// image.DOColor(hiddenColor, 1f).onComplete += () => callback?.Invoke();
|
// image.DOColor(hiddenColor, 1f).onComplete += () => callback?.Invoke();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnRacerPassedCheckpoint(Racer.Racer racer)
|
public void ScoreChanged(Racer.Racer racer, ScoreData additionalScore, List<KeyValuePair<Racer.Racer,ScoreData>> scores)
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ScoreChanged(Racer.Racer racer, int additionalScore, List<KeyValuePair<Racer.Racer,int>> scores)
|
|
||||||
{
|
{
|
||||||
// if (racer.Data.type == RacerType.Player)
|
// if (racer.Data.type == RacerType.Player)
|
||||||
string output = "";
|
string output = "";
|
||||||
foreach (var score in scores) output += $@"{score.Key.Data.name}: {score.Value}\n";
|
foreach (var score in scores) output += $@"{score.Key.Data.name}: {score.Value.lapsPassed} \t {score.Value.checkpointsPassed}\n";
|
||||||
playerScore.text = output;
|
playerScore.text = output;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,30 @@
|
|||||||
|
using System;
|
||||||
|
using Code.Infrastructure.UI;
|
||||||
|
using DG.Tweening;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace Code.Example.Race.UI
|
||||||
|
{
|
||||||
|
public class WinScreen : UIPanel
|
||||||
|
{
|
||||||
|
[SerializeField] private Image image;
|
||||||
|
[SerializeField] private TMP_Text winText;
|
||||||
|
[SerializeField] private Color shownColor;
|
||||||
|
[SerializeField] private Color hiddenColor;
|
||||||
|
|
||||||
|
public void SetText(string text) => winText.text = text;
|
||||||
|
public override void Open(Action callback = null)
|
||||||
|
{
|
||||||
|
image.DOColor(shownColor, 1f).onComplete = () => callback?.Invoke();
|
||||||
|
winText.DOColor(shownColor, 1f).onComplete = () => callback?.Invoke();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Close(Action callback = null)
|
||||||
|
{
|
||||||
|
image.DOColor(hiddenColor, 1f).onComplete = () => callback?.Invoke();
|
||||||
|
winText.DOColor(hiddenColor, 1f).onComplete = () => callback?.Invoke();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9093110373134c91b06be09705639ddd
|
||||||
|
timeCreated: 1770455340
|
||||||
@@ -22,6 +22,7 @@ namespace Code.Infrastructure.App
|
|||||||
[Inject] public IAudioFactory AudioFactory { get; set; }
|
[Inject] public IAudioFactory AudioFactory { get; set; }
|
||||||
[Inject] public IAudioService AudioService { get; set; }
|
[Inject] public IAudioService AudioService { get; set; }
|
||||||
[Inject] public IInputService InputService { get; set; }
|
[Inject] public IInputService InputService { get; set; }
|
||||||
|
public AppStateMachine StateMachine { get; set; }
|
||||||
}
|
}
|
||||||
|
|
||||||
[Generators.StateMachine(typeof(AppStateMachineContext),typeof(AppStates))]
|
[Generators.StateMachine(typeof(AppStateMachineContext),typeof(AppStates))]
|
||||||
|
|||||||
@@ -110,6 +110,7 @@ namespace Code.Infrastructure.App
|
|||||||
container.Resolve<EventBus.EventBus>().Unsubscribe(this);
|
container.Resolve<EventBus.EventBus>().Unsubscribe(this);
|
||||||
container.Resolve<AppStateMachine>().SwitchState(AppStates.Bootstrap)
|
container.Resolve<AppStateMachine>().SwitchState(AppStates.Bootstrap)
|
||||||
.AllowStateTransition(AppStates.Gameplay);
|
.AllowStateTransition(AppStates.Gameplay);
|
||||||
|
container.Resolve<AppStateMachineContext>().StateMachine = container.Resolve<AppStateMachine>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SceneConfigsLoaded()
|
public void SceneConfigsLoaded()
|
||||||
|
|||||||
@@ -1,4 +1,3 @@
|
|||||||
using Code.Debug;
|
|
||||||
using Code.Example.Race;
|
using Code.Example.Race;
|
||||||
using Code.Example.Race.Racer;
|
using Code.Example.Race.Racer;
|
||||||
using Code.Example.Race.Track;
|
using Code.Example.Race.Track;
|
||||||
@@ -6,21 +5,24 @@ using Code.Infrastructure.SceneLoader;
|
|||||||
using Reflex.Core;
|
using Reflex.Core;
|
||||||
using Reflex.Enums;
|
using Reflex.Enums;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.Serialization;
|
||||||
using Resolution = Reflex.Enums.Resolution;
|
using Resolution = Reflex.Enums.Resolution;
|
||||||
|
|
||||||
namespace Code.Infrastructure.App.SceneInstallers
|
namespace Code.Infrastructure.App.SceneInstallers
|
||||||
{
|
{
|
||||||
public class GameplaySceneInstaller : MonoBehaviour, IInstaller
|
public class GameplaySceneInstaller : MonoBehaviour, IInstaller
|
||||||
{
|
{
|
||||||
[SerializeField] private RaceTrackData _raceTrackData;
|
[SerializeField] private RaceTrackData raceTrackData;
|
||||||
|
|
||||||
public void InstallBindings(ContainerBuilder containerBuilder)
|
public void InstallBindings(ContainerBuilder containerBuilder)
|
||||||
{
|
{
|
||||||
containerBuilder.RegisterType(typeof(RacerFactory), new[] { typeof(IRacerFactory) }, Lifetime.Scoped,
|
containerBuilder.RegisterType(typeof(RacerFactory), new[] { typeof(IRacerFactory) }, Lifetime.Scoped,
|
||||||
Resolution.Lazy);
|
Resolution.Lazy);
|
||||||
containerBuilder.RegisterType(typeof(RaceScores), Lifetime.Scoped,
|
containerBuilder.RegisterType(typeof(RaceScores), Lifetime.Scoped,
|
||||||
|
Resolution.Eager);
|
||||||
|
containerBuilder.RegisterValue(raceTrackData);
|
||||||
|
containerBuilder.RegisterType(typeof(RaceGame), Lifetime.Scoped,
|
||||||
Resolution.Lazy);
|
Resolution.Lazy);
|
||||||
containerBuilder.RegisterValue(_raceTrackData);
|
|
||||||
|
|
||||||
containerBuilder.OnContainerBuilt += PostInstall;
|
containerBuilder.OnContainerBuilt += PostInstall;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
using System.Threading;
|
using System.Threading;
|
||||||
|
using Code.Debug;
|
||||||
using Code.Infrastructure.Audio;
|
using Code.Infrastructure.Audio;
|
||||||
using Code.Infrastructure.Generators;
|
using Code.Infrastructure.Generators;
|
||||||
using Code.Infrastructure.UI;
|
using Code.Infrastructure.UI;
|
||||||
|
|||||||
@@ -1,8 +1,10 @@
|
|||||||
|
using System.Linq;
|
||||||
using Code.Example.Race;
|
using Code.Example.Race;
|
||||||
using Code.Example.Race.Racer;
|
using Code.Example.Race.Racer;
|
||||||
using Code.Example.Race.Racer.AI;
|
using Code.Example.Race.Racer.AI;
|
||||||
using Code.Example.Race.Racer.Player;
|
using Code.Example.Race.Racer.Player;
|
||||||
using Code.Example.Race.Track;
|
using Code.Example.Race.Track;
|
||||||
|
using Code.Example.Race.UI;
|
||||||
using Code.Infrastructure.Audio;
|
using Code.Infrastructure.Audio;
|
||||||
using Code.Infrastructure.Camera;
|
using Code.Infrastructure.Camera;
|
||||||
using Code.Infrastructure.Camera.CameraStates;
|
using Code.Infrastructure.Camera.CameraStates;
|
||||||
@@ -11,6 +13,7 @@ using Code.Infrastructure.Input;
|
|||||||
using Code.Infrastructure.Loadings;
|
using Code.Infrastructure.Loadings;
|
||||||
using Code.Infrastructure.SceneLoader;
|
using Code.Infrastructure.SceneLoader;
|
||||||
using Code.Infrastructure.UI;
|
using Code.Infrastructure.UI;
|
||||||
|
using Cysharp.Threading.Tasks;
|
||||||
using Reflex.Core;
|
using Reflex.Core;
|
||||||
using Reflex.Injectors;
|
using Reflex.Injectors;
|
||||||
using Unity.Cinemachine;
|
using Unity.Cinemachine;
|
||||||
@@ -22,7 +25,7 @@ namespace Code.Infrastructure.App.States
|
|||||||
[StateRaisingEvent]
|
[StateRaisingEvent]
|
||||||
public partial class GameplayState :
|
public partial class GameplayState :
|
||||||
IOnGameplaySceneLoadedHandler,
|
IOnGameplaySceneLoadedHandler,
|
||||||
IRaceGameInitializedHandle,
|
IRaceGameHandle,
|
||||||
IRacerFactoryInitializedHandle,
|
IRacerFactoryInitializedHandle,
|
||||||
IUIPanelLoaded,
|
IUIPanelLoaded,
|
||||||
ICinematicMachineHandle
|
ICinematicMachineHandle
|
||||||
@@ -44,10 +47,12 @@ namespace Code.Infrastructure.App.States
|
|||||||
// RaceGame
|
// RaceGame
|
||||||
// Factory
|
// Factory
|
||||||
// PlayerCounter
|
// PlayerCounter
|
||||||
|
// WinScreen
|
||||||
// CinemachineCamera
|
// CinemachineCamera
|
||||||
_gameplayLoading = new Loading(5, GameplayLoadingCompleted);
|
_gameplayLoading = new Loading(6, GameplayLoadingCompleted);
|
||||||
|
|
||||||
Context.UIService.TryLoadPanel(UIPanelType.PlayerScoreCounter);
|
Context.UIService.TryLoadPanel(UIPanelType.PlayerScoreCounter);
|
||||||
|
Context.UIService.TryLoadPanel(UIPanelType.WinScreen);
|
||||||
Context.SceneLoader.LoadSceneAsync(SceneId.Gameplay, LoadSceneMode.Single).Forget();
|
Context.SceneLoader.LoadSceneAsync(SceneId.Gameplay, LoadSceneMode.Single).Forget();
|
||||||
Context.InputService.EnableMap(ActionMappings.Gameplay);
|
Context.InputService.EnableMap(ActionMappings.Gameplay);
|
||||||
Context.CameraFactory.LoadCinemachineCamera(CameraMode.ThirdPerson).Forget();
|
Context.CameraFactory.LoadCinemachineCamera(CameraMode.ThirdPerson).Forget();
|
||||||
@@ -75,7 +80,12 @@ namespace Code.Infrastructure.App.States
|
|||||||
{
|
{
|
||||||
Context.InputService.DisableMap(ActionMappings.Gameplay);
|
Context.InputService.DisableMap(ActionMappings.Gameplay);
|
||||||
Context.UIService.TryRemovePanel(UIPanelType.PlayerScoreCounter);
|
Context.UIService.TryRemovePanel(UIPanelType.PlayerScoreCounter);
|
||||||
|
Context.UIService.TryRemovePanel(UIPanelType.WinScreen);
|
||||||
Context.CameraFactory.ReleaseCinemachineCamera(CameraMode.ThirdPerson);
|
Context.CameraFactory.ReleaseCinemachineCamera(CameraMode.ThirdPerson);
|
||||||
|
Context.InputService.DisableMap(ActionMappings.Gameplay);
|
||||||
|
|
||||||
|
_raceGame = null;
|
||||||
|
|
||||||
EventBus.Unsubscribe(this);
|
EventBus.Unsubscribe(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -105,15 +115,48 @@ namespace Code.Infrastructure.App.States
|
|||||||
_gameplayLoading.DoProgress();
|
_gameplayLoading.DoProgress();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void RaceGameEnded(RaceScores scores)
|
||||||
|
{
|
||||||
|
var winScreen = (WinScreen)Context.UIService.TryGetPanel(UIPanelType.WinScreen);
|
||||||
|
|
||||||
|
var id = 0;
|
||||||
|
var cachedScores = scores.GetScores();
|
||||||
|
|
||||||
|
for (var i = 0; i < cachedScores.Count; i++)
|
||||||
|
if (cachedScores[i].Key.Data.type == RacerType.Player) id = i + 1;
|
||||||
|
|
||||||
|
var winText = $@"{id} МЕСТО\n";
|
||||||
|
winScreen.SetText(winText);
|
||||||
|
|
||||||
|
Context.UIService.ClosePanel(UIPanelType.PlayerScoreCounter);
|
||||||
|
Context.UIService.OpenPanel(UIPanelType.WinScreen);
|
||||||
|
|
||||||
|
EndTheGame().Forget();
|
||||||
|
}
|
||||||
|
|
||||||
|
private async UniTaskVoid EndTheGame()
|
||||||
|
{
|
||||||
|
await UniTask.WaitForSeconds(3f);
|
||||||
|
|
||||||
|
Context.UIService.OpenPanel(UIPanelType.Loading);
|
||||||
|
Context.StateMachine.SwitchState(AppStates.MainMenu).AllowStateTransition(AppStates.Gameplay);
|
||||||
|
}
|
||||||
|
|
||||||
public void RacerFactoryInitialized()
|
public void RacerFactoryInitialized()
|
||||||
{
|
{
|
||||||
_raceGame = (RaceGame)ConstructorInjector.Construct(typeof(RaceGame), UNTILTHEYFIXCONTAINERS);
|
_raceGame = UNTILTHEYFIXCONTAINERS.Resolve<RaceGame>();
|
||||||
|
|
||||||
_gameplayLoading.DoProgress();
|
_gameplayLoading.DoProgress();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UILoaded(UIPanelType uiPanelType)
|
public void UILoaded(UIPanelType uiPanelType)
|
||||||
{
|
{
|
||||||
|
if(uiPanelType == UIPanelType.WinScreen)
|
||||||
|
{
|
||||||
|
_gameplayLoading.DoProgress();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if (uiPanelType != UIPanelType.PlayerScoreCounter) return;
|
if (uiPanelType != UIPanelType.PlayerScoreCounter) return;
|
||||||
|
|
||||||
Context.UIService.OpenPanel(UIPanelType.PlayerScoreCounter);
|
Context.UIService.OpenPanel(UIPanelType.PlayerScoreCounter);
|
||||||
|
|||||||
@@ -1,22 +1,74 @@
|
|||||||
|
using Code.Debug;
|
||||||
|
using Code.Infrastructure.Audio;
|
||||||
using Code.Infrastructure.Generators;
|
using Code.Infrastructure.Generators;
|
||||||
|
using Code.Infrastructure.Loadings;
|
||||||
|
using Code.Infrastructure.SceneLoader;
|
||||||
|
using Code.Infrastructure.UI;
|
||||||
|
using Code.Infrastructure.UI.Panels;
|
||||||
|
using Reflex.Core;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
namespace Code.Infrastructure.App.States
|
namespace Code.Infrastructure.App.States
|
||||||
{
|
{
|
||||||
[State(typeof(AppStates),typeof(AppStateMachineContext))]
|
[State(typeof(AppStates),typeof(AppStateMachineContext))]
|
||||||
[StateRaisingEvent]
|
[StateRaisingEvent]
|
||||||
public partial class MainMenuState
|
public partial class MainMenuState : IUIPanelLoaded, IReadyToPlayHandle, IOnMainMenuSceneLoadedHandler
|
||||||
{
|
{
|
||||||
|
private EventBus.EventBus _eventBus;
|
||||||
public MainMenuState(AppStateMachineContext context, EventBus.EventBus eventBus) : base(context,eventBus)
|
public MainMenuState(AppStateMachineContext context, EventBus.EventBus eventBus) : base(context,eventBus)
|
||||||
{
|
{
|
||||||
|
_eventBus = eventBus;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override AppStates myState => AppStates.MainMenu;
|
public override AppStates myState => AppStates.MainMenu;
|
||||||
|
private Loading _loading;
|
||||||
protected override void OnEnterState()
|
protected override void OnEnterState()
|
||||||
{
|
{
|
||||||
|
_eventBus.Subscribe(this);
|
||||||
|
|
||||||
|
_loading = new Loading(2, LoadComplete);
|
||||||
|
|
||||||
|
Context.UIService.TryLoadPanel(UIPanelType.DebugSceneChooser);
|
||||||
|
// Context.AudioFactory.LoadAudioClips(AudioNames.UISounds);
|
||||||
|
Context.SceneLoader.LoadSceneAsync(SceneId.MainMenu, LoadSceneMode.Single).Forget();
|
||||||
|
Context.AudioService.PlayRepeatedly(AudioNames.UISounds,0);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnExitState()
|
protected override void OnExitState()
|
||||||
{
|
{
|
||||||
|
// Context.AudioFactory.ReleaseAudios(AudioNames.UISounds);
|
||||||
|
Context.UIService.TryRemovePanel(UIPanelType.DebugSceneChooser);
|
||||||
|
_eventBus.Unsubscribe(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UILoaded(UIPanelType uiPanelType)
|
||||||
|
{
|
||||||
|
if (uiPanelType != UIPanelType.DebugSceneChooser) return;
|
||||||
|
|
||||||
|
Context.UIService.OpenPanel(uiPanelType);
|
||||||
|
_loading.DoProgress();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void LoadComplete()
|
||||||
|
{
|
||||||
|
Context.UIService.OpenPanel(UIPanelType.DebugSceneChooser);
|
||||||
|
Context.UIService.ClosePanel(UIPanelType.Loading);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnReadyToPlay(AudioNames groupName)
|
||||||
|
{
|
||||||
|
_loading.DoProgress();
|
||||||
|
Context.AudioService.PlayRepeatedly(AudioNames.UISounds,0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnMainMenuSceneLoaded()
|
||||||
|
{
|
||||||
|
_loading.DoProgress();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnMainMenuSceneInitialized(Container container)
|
||||||
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -54,6 +54,8 @@ namespace Code.Infrastructure.Audio
|
|||||||
|
|
||||||
public async UniTaskVoid LoadAudioClips(AudioNames groupName)
|
public async UniTaskVoid LoadAudioClips(AudioNames groupName)
|
||||||
{
|
{
|
||||||
|
UnityEngine.Debug.LogWarning($"Audios loaded {groupName}");
|
||||||
|
|
||||||
foreach (var audioInfo in _audioInfos[groupName])
|
foreach (var audioInfo in _audioInfos[groupName])
|
||||||
if (!_clipsHandles[groupName].ContainsKey(audioInfo.Key))
|
if (!_clipsHandles[groupName].ContainsKey(audioInfo.Key))
|
||||||
_clipsHandles[groupName].Add(audioInfo.Key, Addressables.LoadAssetAsync<AudioClip>(audioInfo.Value));
|
_clipsHandles[groupName].Add(audioInfo.Key, Addressables.LoadAssetAsync<AudioClip>(audioInfo.Value));
|
||||||
@@ -71,6 +73,7 @@ namespace Code.Infrastructure.Audio
|
|||||||
|
|
||||||
public void ReleaseAudios(AudioNames groupName)
|
public void ReleaseAudios(AudioNames groupName)
|
||||||
{
|
{
|
||||||
|
UnityEngine.Debug.LogWarning($"Audios unloaded {groupName}");
|
||||||
_eventBus.RaiseEvent<IAudioClipsEventHandle>(x=> x.AudioClipsUnLoaded(groupName));
|
_eventBus.RaiseEvent<IAudioClipsEventHandle>(x=> x.AudioClipsUnLoaded(groupName));
|
||||||
|
|
||||||
foreach (var handle in _clipsHandles)
|
foreach (var handle in _clipsHandles)
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
using Code.Infrastructure.Configs;
|
using Code.Infrastructure.Configs;
|
||||||
using Code.Infrastructure.EventBus;
|
using Code.Infrastructure.EventBus;
|
||||||
using Code.Infrastructure.Generators;
|
using Code.Infrastructure.Generators;
|
||||||
@@ -37,6 +38,10 @@ namespace Code.Infrastructure.SceneLoader
|
|||||||
// TODO типилище
|
// TODO типилище
|
||||||
public async UniTaskVoid LoadSceneAsync(SceneId id, LoadSceneMode loadMode)
|
public async UniTaskVoid LoadSceneAsync(SceneId id, LoadSceneMode loadMode)
|
||||||
{
|
{
|
||||||
|
if (loadMode == LoadSceneMode.Single)
|
||||||
|
for (var i = 0; i < _loadedScenes.Count; i++)
|
||||||
|
UnloadSceneAsync(_loadedScenes.Keys.ToList()[i]).Forget();
|
||||||
|
|
||||||
_loadedScenes.Add(id,Addressables.LoadSceneAsync(_sceneInfos[id].SceneAsset, loadMode));
|
_loadedScenes.Add(id,Addressables.LoadSceneAsync(_sceneInfos[id].SceneAsset, loadMode));
|
||||||
|
|
||||||
await _loadedScenes[id];
|
await _loadedScenes[id];
|
||||||
|
|||||||
@@ -6,12 +6,12 @@ namespace Code.Infrastructure.UI.Panels
|
|||||||
{
|
{
|
||||||
public override void Open(Action callback = null)
|
public override void Open(Action callback = null)
|
||||||
{
|
{
|
||||||
|
callback?.Invoke();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Close(Action callback = null)
|
public override void Close(Action callback = null)
|
||||||
{
|
{
|
||||||
|
callback?.Invoke();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,18 +1,22 @@
|
|||||||
using System;
|
using System;
|
||||||
|
using Code.Debug;
|
||||||
using Code.Infrastructure.Audio;
|
using Code.Infrastructure.Audio;
|
||||||
using Reflex.Attributes;
|
using Reflex.Attributes;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
namespace Code.Infrastructure.UI.Panels
|
namespace Code.Infrastructure.UI.Panels
|
||||||
{
|
{
|
||||||
public class MenuChoosePanel : UIPanel
|
public class MenuChoosePanel : UIPanel
|
||||||
{
|
{
|
||||||
[Inject] IAudioService _audioService;
|
[Inject] IAudioService _audioService;
|
||||||
|
[SerializeField] private SceneChooser sceneChooser;
|
||||||
public void PlaySelectSound() => _audioService.PlayOneShot(AudioNames.UISounds, 7);
|
public void PlaySelectSound() => _audioService.PlayOneShot(AudioNames.UISounds, 7);
|
||||||
public void PlayDeselectSound() => _audioService.PlayOneShot(AudioNames.UISounds, 8);
|
public void PlayDeselectSound() => _audioService.PlayOneShot(AudioNames.UISounds, 8);
|
||||||
public void PlayClickSound() => _audioService.PlayOneShot(AudioNames.UISounds, 1);
|
public void PlayClickSound() => _audioService.PlayOneShot(AudioNames.UISounds, 1);
|
||||||
public override void Open(Action callback = null)
|
public override void Open(Action callback = null)
|
||||||
{
|
{
|
||||||
|
sceneChooser.EnableButtons();
|
||||||
|
callback?.Invoke();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Close(Action callback = null)
|
public override void Close(Action callback = null)
|
||||||
|
|||||||
@@ -43,13 +43,16 @@ namespace Code.Infrastructure.UI
|
|||||||
|
|
||||||
public async UniTaskVoid LoadPanel(UIPanelType panelType)
|
public async UniTaskVoid LoadPanel(UIPanelType panelType)
|
||||||
{
|
{
|
||||||
var panel = (await Addressables.InstantiateAsync(_configs[panelType].Prefab, _canvas.transform).ToUniTask()).GetComponent<UIPanel>();
|
var panel = (await Addressables.InstantiateAsync(_configs[panelType].Prefab, _canvas.transform).ToUniTask())
|
||||||
|
.GetComponent<UIPanel>();
|
||||||
|
|
||||||
|
UnityEngine.Debug.LogWarning($"Panel loaded {panelType}");
|
||||||
_eventBus.RaiseEvent<IUIPanelLoadedHandle>(ui => ui.UIPanelLoaded(panel, panelType));
|
_eventBus.RaiseEvent<IUIPanelLoadedHandle>(ui => ui.UIPanelLoaded(panel, panelType));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ReleasePanel(UIPanel panel)
|
public void ReleasePanel(UIPanel panel)
|
||||||
{
|
{
|
||||||
|
UnityEngine.Debug.LogWarning($"Panel released {panel.gameObject.name}");
|
||||||
Addressables.ReleaseInstance(panel.gameObject);
|
Addressables.ReleaseInstance(panel.gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -6,6 +6,7 @@ namespace Code.Infrastructure.UI
|
|||||||
Loading,
|
Loading,
|
||||||
DebugSceneChooser,
|
DebugSceneChooser,
|
||||||
PlayerScoreCounter,
|
PlayerScoreCounter,
|
||||||
|
WinScreen,
|
||||||
DebugMenu
|
DebugMenu
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -15,6 +15,7 @@ namespace Code.Infrastructure.UI
|
|||||||
void TryLoadPanel(UIPanelType uiPanelType);
|
void TryLoadPanel(UIPanelType uiPanelType);
|
||||||
void TryRemovePanel(UIPanelType uiPanelType);
|
void TryRemovePanel(UIPanelType uiPanelType);
|
||||||
void SetCanvasCamera(UnityEngine.Camera camera);
|
void SetCanvasCamera(UnityEngine.Camera camera);
|
||||||
|
UIPanel TryGetPanel(UIPanelType panelType);
|
||||||
}
|
}
|
||||||
|
|
||||||
public class UIService : IUIPanelLoadedHandle, IUIService
|
public class UIService : IUIPanelLoadedHandle, IUIService
|
||||||
@@ -34,6 +35,7 @@ namespace Code.Infrastructure.UI
|
|||||||
public void SetCanvasCamera(UnityEngine.Camera camera)
|
public void SetCanvasCamera(UnityEngine.Camera camera)
|
||||||
{
|
{
|
||||||
_factory.Canvas.worldCamera = camera;
|
_factory.Canvas.worldCamera = camera;
|
||||||
|
_factory.Canvas.planeDistance = 0.3f;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OpenPanel(UIPanelType uiPanelType)
|
public void OpenPanel(UIPanelType uiPanelType)
|
||||||
@@ -75,6 +77,8 @@ namespace Code.Infrastructure.UI
|
|||||||
_factory.ReleasePanel(_loadedPanels[panelType]);
|
_factory.ReleasePanel(_loadedPanels[panelType]);
|
||||||
_loadedPanels.Remove(panelType);
|
_loadedPanels.Remove(panelType);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public UIPanel TryGetPanel(UIPanelType panelType) => _loadedPanels.GetValueOrDefault(panelType);
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IUIPanelLoaded : IGlobalSubscriber
|
public interface IUIPanelLoaded : IGlobalSubscriber
|
||||||
|
|||||||
@@ -17,7 +17,7 @@ GameObject:
|
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!4 &4817184085434687091
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--- !u!4 &4817184085434687091
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Transform:
|
Transform:
|
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -137,6 +137,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: e4e29d6d9b0342db9cd6bce229fa358d, type: 3}
|
m_Script: {fileID: 11500000, guid: e4e29d6d9b0342db9cd6bce229fa358d, type: 3}
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m_Name:
|
m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Code.Example.Race.Track.CheckPoint
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m_EditorClassIdentifier: Assembly-CSharp::Code.Example.Race.Track.CheckPoint
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|
_checkPointMesh: {fileID: 4572327094981614325}
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--- !u!65 &6226029900384859586
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--- !u!65 &6226029900384859586
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BoxCollider:
|
BoxCollider:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
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@@ -14,12 +14,12 @@ MonoBehaviour:
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m_EditorClassIdentifier: Assembly-CSharp::Code.Example.Race.Racer.RacerSettingsConfig
|
m_EditorClassIdentifier: Assembly-CSharp::Code.Example.Race.Racer.RacerSettingsConfig
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racerData:
|
racerData:
|
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name: Trump
|
name: Trump
|
||||||
speed: 10
|
speed: 500
|
||||||
angularSpeed: 30
|
angularSpeed: 30
|
||||||
maxAcceleration: 10
|
maxAcceleration: 200
|
||||||
brakeAcceleration: 0
|
brakeAcceleration: 140
|
||||||
turnSensitivity: 0
|
turnSensitivity: 3
|
||||||
maxSteerAngle: 0
|
maxSteerAngle: 30
|
||||||
type: 1
|
type: 1
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prefabReference:
|
prefabReference:
|
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m_AssetGUID: eb48bfdd161d536498ed1b2810fa476e
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m_AssetGUID: eb48bfdd161d536498ed1b2810fa476e
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@@ -14,12 +14,12 @@ MonoBehaviour:
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m_EditorClassIdentifier: Assembly-CSharp::Code.Example.Race.Racer.RacerSettingsConfig
|
m_EditorClassIdentifier: Assembly-CSharp::Code.Example.Race.Racer.RacerSettingsConfig
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||||||
racerData:
|
racerData:
|
||||||
name: Obama
|
name: Obama
|
||||||
speed: 10
|
speed: 500
|
||||||
angularSpeed: 30
|
angularSpeed: 30
|
||||||
maxAcceleration: 10
|
maxAcceleration: 200
|
||||||
brakeAcceleration: 0
|
brakeAcceleration: 140
|
||||||
turnSensitivity: 0
|
turnSensitivity: 3
|
||||||
maxSteerAngle: 0
|
maxSteerAngle: 30
|
||||||
type: 2
|
type: 2
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prefabReference:
|
prefabReference:
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m_AssetGUID: eb48bfdd161d536498ed1b2810fa476e
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m_AssetGUID: eb48bfdd161d536498ed1b2810fa476e
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@@ -156,7 +156,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
|
m_OnCullStateChanged:
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m_PersistentCalls:
|
m_PersistentCalls:
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m_Calls: []
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m_Calls: []
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m_text: New Text
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m_text:
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m_isRightToLeft: 0
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: 3b400196bf40a5c4c8407ff5319add23, type: 2}
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m_fontAsset: {fileID: 11400000, guid: 3b400196bf40a5c4c8407ff5319add23, type: 2}
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m_sharedMaterial: {fileID: -7713220333506954542, guid: 3b400196bf40a5c4c8407ff5319add23, type: 2}
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m_sharedMaterial: {fileID: -7713220333506954542, guid: 3b400196bf40a5c4c8407ff5319add23, type: 2}
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@@ -183,7 +183,7 @@ MonoBehaviour:
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m_faceColor:
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m_faceColor:
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serializedVersion: 2
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serializedVersion: 2
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rgba: 4294967295
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rgba: 4294967295
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m_fontSize: 72
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m_fontSize: 36
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m_fontSizeBase: 36
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m_fontSizeBase: 36
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m_fontWeight: 400
|
m_fontWeight: 400
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m_enableAutoSizing: 1
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m_enableAutoSizing: 1
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@@ -116,7 +116,7 @@ GameObject:
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- component: {fileID: -5481457697853763424}
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- component: {fileID: -5481457697853763424}
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- component: {fileID: 1147852963366359813}
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- component: {fileID: 1147852963366359813}
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- component: {fileID: 886327510218819001}
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- component: {fileID: 886327510218819001}
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- component: {fileID: 383144760231914814}
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- component: {fileID: 7109764327185416190}
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m_Layer: 6
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m_Layer: 6
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m_Name: PlayerRacist
|
m_Name: PlayerRacist
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m_TagString: Untagged
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m_TagString: Untagged
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@@ -227,7 +227,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: Reflex::Reflex.Components.GameObjectSelfInjector
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m_EditorClassIdentifier: Reflex::Reflex.Components.GameObjectSelfInjector
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--- !u!114 &383144760231914814
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--- !u!114 &7109764327185416190
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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@@ -236,9 +236,9 @@ MonoBehaviour:
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m_GameObject: {fileID: 3528115384153938697}
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m_GameObject: {fileID: 3528115384153938697}
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m_Enabled: 1
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 5f093c913ff54cb99cd22d7e473931e7, type: 3}
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m_Script: {fileID: 11500000, guid: bad2326aa0f24acb9bdfeb5fb7d3d208, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Code.Example.Race.Racer.Player.PlayerCarControllerRB
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m_EditorClassIdentifier: Assembly-CSharp::Code.Example.Race.Racer.Player.PlayerRBCarController
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control: 0
|
control: 0
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_centerOfMass: {x: 0, y: 0, z: 0}
|
_centerOfMass: {x: 0, y: 0, z: 0}
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wheels:
|
wheels:
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@@ -262,8 +262,8 @@ MonoBehaviour:
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wheelEffectObj: {fileID: 0}
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wheelEffectObj: {fileID: 0}
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smokeParticle: {fileID: 0}
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smokeParticle: {fileID: 0}
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axel: 0
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axel: 0
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_playerCarInput: {fileID: 1147852963366359813}
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racer: {fileID: -5481457697853763424}
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_playerRacer: {fileID: -5481457697853763424}
|
playerCarInput: {fileID: 1147852963366359813}
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--- !u!1 &5960122785618902783
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--- !u!1 &5960122785618902783
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -13,6 +13,8 @@ GameObject:
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- component: {fileID: 7627056611163543305}
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- component: {fileID: 7627056611163543305}
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- component: {fileID: 796078038095492537}
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- component: {fileID: 796078038095492537}
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- component: {fileID: 692554292036781854}
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- component: {fileID: 692554292036781854}
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- component: {fileID: 8589120347827831812}
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- component: {fileID: 6252352675360523403}
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m_Layer: 6
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m_Layer: 6
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m_Name: Racist (1)
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m_Name: Racist (1)
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m_TagString: Untagged
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m_TagString: Untagged
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@@ -65,7 +67,7 @@ Rigidbody:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3528115384153938697}
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m_GameObject: {fileID: 3528115384153938697}
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serializedVersion: 5
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serializedVersion: 5
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m_Mass: 1
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m_Mass: 350
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m_LinearDamping: 0
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m_LinearDamping: 0
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m_AngularDamping: 0.05
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m_AngularDamping: 0.05
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m_CenterOfMass: {x: 0, y: 0, z: 0}
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m_CenterOfMass: {x: 0, y: 0, z: 0}
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@@ -97,6 +99,7 @@ MonoBehaviour:
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m_EditorClassIdentifier: Assembly-CSharp::Code.Example.Race.Racer.AI.AIRacerID
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m_EditorClassIdentifier: Assembly-CSharp::Code.Example.Race.Racer.AI.AIRacerID
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carRigidbody: {fileID: 7627056611163543305}
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carRigidbody: {fileID: 7627056611163543305}
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carController: {fileID: 6252352675360523403}
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agent: {fileID: 692554292036781854}
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agent: {fileID: 692554292036781854}
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--- !u!114 &692554292036781854
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--- !u!114 &692554292036781854
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MonoBehaviour:
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m_EditorClassIdentifier: Assembly-CSharp::Code.Example.Race.Racer.AI.ID.Behaviours.Seek
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wheelEffectObj: {fileID: 0}
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Reference in new issue
Block a user