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@@ -78,7 +78,7 @@ namespace Code.App.AppStates
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Context.InputService.DisableMap(ActionMappings.UI);
|
Context.InputService.DisableMap(ActionMappings.UI);
|
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Context.InputService.DebugUnbindAction((int)ActionMappings.UI,(int)UIActions.Continue, TryToExit);
|
Context.InputService.DebugUnbindAction((int)ActionMappings.UI,(int)UIActions.Continue, TryToExit);
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Context.AudioService.GladlyAskToStopMusic(MusicType.Death, callback: Context.AudioFactory.ReleaseDeathMusic);
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Context.AudioService.GladlyAskToStopMusic(MusicType.Death, time: 0f, callback: Context.AudioFactory.ReleaseDeathMusic);
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Context.AudioService.TransitToSnapshot(AudioSnapshotState.None);
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Context.AudioService.TransitToSnapshot(AudioSnapshotState.None);
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base.ExitState();
|
base.ExitState();
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}
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}
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@@ -65,7 +65,7 @@ namespace Code.App.AppStates
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Context.UIService.AsyncSwitchPanelTo(UIPanel.Gameplay),
|
Context.UIService.AsyncSwitchPanelTo(UIPanel.Gameplay),
|
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Context.AudioFactory.WarmGameplayMusic(),
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Context.AudioFactory.WarmGameplayMusic(),
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Context.AudioFactory.WarmDeathMusic(),
|
Context.AudioFactory.WarmDeathMusic(),
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Context.AudioFactory.WarmSFX(),
|
// Context.AudioFactory.WarmSFX(),
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Context.AudioFactory.WarmDispatcher(),
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Context.AudioFactory.WarmDispatcher(),
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Context.AudioFactory.WarmEnemies(),
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Context.AudioFactory.WarmEnemies(),
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Context.AudioFactory.WarmCourier()
|
Context.AudioFactory.WarmCourier()
|
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@@ -140,13 +140,13 @@ namespace Code.App.AppStates
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}
|
}
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private void OrderRecieved(float time)
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{
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{
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Context.AudioService.PlayDispatcher((DispatcherSounds)Random.Range((int)DispatcherSounds.Recieve1,(int)DispatcherSounds.Recieve2));
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Context.AudioService.PlayDispatcher((DispatcherSounds)Random.Range((int)DispatcherSounds.Recieve1,(int)DispatcherSounds.Recieve2 + 1));
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}
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}
|
||||||
private void OrderDelivered(int score, float time)
|
private void OrderDelivered(int score, float time)
|
||||||
{
|
{
|
||||||
_gameplayPanel.HideTimer();
|
_gameplayPanel.HideTimer();
|
||||||
|
|
||||||
if(time < 0f) Context.AudioService.PlayDispatcher((DispatcherSounds)Random.Range((int)DispatcherSounds.Late1,(int)DispatcherSounds.Late2));
|
if(time < 0f) Context.AudioService.PlayDispatcher((DispatcherSounds)Random.Range((int)DispatcherSounds.Late1,(int)DispatcherSounds.Late2 + 1));
|
||||||
_playerScore.UpdateScore(score);
|
_playerScore.UpdateScore(score);
|
||||||
|
|
||||||
Context.AudioService.TransitToSnapshot(AudioSnapshotState.Peaceful);
|
Context.AudioService.TransitToSnapshot(AudioSnapshotState.Peaceful);
|
||||||
@@ -154,8 +154,8 @@ namespace Code.App.AppStates
|
|||||||
|
|
||||||
private void PlayerDamageTaken(int damage, PlayerHealth health)
|
private void PlayerDamageTaken(int damage, PlayerHealth health)
|
||||||
{
|
{
|
||||||
Context.AudioService.PlayDispatcher((DispatcherSounds)Random.Range((int)DispatcherSounds.TakeDamage1,(int)DispatcherSounds.TakeDamage4));
|
Context.AudioService.PlayDispatcher((DispatcherSounds)Random.Range((int)DispatcherSounds.TakeDamage1,(int)DispatcherSounds.TakeDamage4 + 1));
|
||||||
Context.AudioService.PlayCourier((CourierSounds)Random.Range((int)CourierSounds.Damage1,(int)CourierSounds.Damage2));
|
Context.AudioService.PlayCourier((CourierSounds)Random.Range((int)CourierSounds.Damage1,(int)CourierSounds.Damage2 + 1));
|
||||||
DamageEffectProcess().Forget();
|
DamageEffectProcess().Forget();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -217,7 +217,7 @@ namespace Code.App.AppStates
|
|||||||
Context.AudioFactory.ReleaseCourier();
|
Context.AudioFactory.ReleaseCourier();
|
||||||
Context.AudioFactory.ReleaseDispatcher();
|
Context.AudioFactory.ReleaseDispatcher();
|
||||||
Context.AudioFactory.ReleaseEnemies();
|
Context.AudioFactory.ReleaseEnemies();
|
||||||
Context.AudioFactory.ReleaseSFX();
|
// Context.AudioFactory.ReleaseSFX();
|
||||||
|
|
||||||
|
|
||||||
Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug1, InstaKillDEBUG);
|
Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug1, InstaKillDEBUG);
|
||||||
|
|||||||
@@ -29,17 +29,15 @@ namespace Code.App.AppStates
|
|||||||
.RegisterLoading(LoadingWork.LoadScene)
|
.RegisterLoading(LoadingWork.LoadScene)
|
||||||
.RegisterLoading(LoadingWork.LoadUI)
|
.RegisterLoading(LoadingWork.LoadUI)
|
||||||
.RegisterLoading(LoadingWork.LoadAudio);
|
.RegisterLoading(LoadingWork.LoadAudio);
|
||||||
|
|
||||||
// Context.UIService.LoadingScreen.Show();
|
Context.AudioService.TransitToSnapshot(AudioSnapshotState.Menu);
|
||||||
|
|
||||||
Context.CameraStateMachine.SwitchState(CameraMode.MainMenu);
|
Context.CameraStateMachine.SwitchState(CameraMode.MainMenu);
|
||||||
|
|
||||||
Context.SceneLoaderService.LoadSceneAsyncAwaitable((int)SceneIds.MainMenu);
|
Context.SceneLoaderService.LoadSceneAsyncAwaitable((int)SceneIds.MainMenu);
|
||||||
Context.LoadingManager.OnLoadingEnded += AfterSceneLoaded;
|
Context.LoadingManager.OnLoadingEnded += AfterSceneLoaded;
|
||||||
|
|
||||||
#pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
|
WaitForLoad().Forget();
|
||||||
WaitForLoad();
|
|
||||||
#pragma warning restore CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private async UniTaskVoid WaitForLoad()
|
private async UniTaskVoid WaitForLoad()
|
||||||
@@ -53,6 +51,9 @@ namespace Code.App.AppStates
|
|||||||
.UnregisterLoading(LoadingWork.LoadUI)
|
.UnregisterLoading(LoadingWork.LoadUI)
|
||||||
.UnregisterLoading(LoadingWork.LoadAudio);
|
.UnregisterLoading(LoadingWork.LoadAudio);
|
||||||
|
|
||||||
|
InitializeUI((MainMenuEnvironment)SceneManager.GetActiveScene()
|
||||||
|
.GetSceneContainer().Resolve<CurrentSceneEnvironment>());
|
||||||
|
|
||||||
InitializeAudio();
|
InitializeAudio();
|
||||||
|
|
||||||
InitializeInput();
|
InitializeInput();
|
||||||
@@ -63,8 +64,6 @@ namespace Code.App.AppStates
|
|||||||
var mainMenuEnvironment = (MainMenuEnvironment)SceneManager.GetActiveScene()
|
var mainMenuEnvironment = (MainMenuEnvironment)SceneManager.GetActiveScene()
|
||||||
.GetSceneContainer().Resolve<CurrentSceneEnvironment>();
|
.GetSceneContainer().Resolve<CurrentSceneEnvironment>();
|
||||||
|
|
||||||
InitializeUI(mainMenuEnvironment);
|
|
||||||
|
|
||||||
InitializeCamera(mainMenuEnvironment);
|
InitializeCamera(mainMenuEnvironment);
|
||||||
|
|
||||||
Context.LoadingManager.OnLoadingEnded -= AfterSceneLoaded;
|
Context.LoadingManager.OnLoadingEnded -= AfterSceneLoaded;
|
||||||
@@ -83,7 +82,6 @@ namespace Code.App.AppStates
|
|||||||
|
|
||||||
private void InitializeAudio()
|
private void InitializeAudio()
|
||||||
{
|
{
|
||||||
Context.AudioService.TransitToSnapshot(AudioSnapshotState.Menu);
|
|
||||||
Context.AudioService.PlayRandomMusicUntilHumanityWillBeDestroyedForTheySins(MusicType.Menu);
|
Context.AudioService.PlayRandomMusicUntilHumanityWillBeDestroyedForTheySins(MusicType.Menu);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -120,7 +118,7 @@ namespace Code.App.AppStates
|
|||||||
public override void ExitState()
|
public override void ExitState()
|
||||||
{
|
{
|
||||||
Context.InputService.DisableMap(ActionMappings.MainMenu);
|
Context.InputService.DisableMap(ActionMappings.MainMenu);
|
||||||
Context.AudioService.GladlyAskToStopMusic(MusicType.Menu, callback: Context.AudioFactory.ReleaseMenuMusic);
|
Context.AudioService.GladlyAskToStopMusic(MusicType.Menu, time: 0f, callback: Context.AudioFactory.ReleaseMenuMusic);
|
||||||
|
|
||||||
Context.AudioFactory.ReleaseAudioTestClips();
|
Context.AudioFactory.ReleaseAudioTestClips();
|
||||||
base.ExitState();
|
base.ExitState();
|
||||||
|
|||||||
@@ -0,0 +1,42 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Code.App.Debug
|
||||||
|
{
|
||||||
|
public class Logger : MonoBehaviour
|
||||||
|
{
|
||||||
|
//#if !UNITY_EDITOR
|
||||||
|
static string myLog = "";
|
||||||
|
private string output;
|
||||||
|
private string stack;
|
||||||
|
|
||||||
|
void OnEnable()
|
||||||
|
{
|
||||||
|
Application.logMessageReceived += Log;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnDisable()
|
||||||
|
{
|
||||||
|
Application.logMessageReceived -= Log;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Log(string logString, string stackTrace, LogType type)
|
||||||
|
{
|
||||||
|
output = logString;
|
||||||
|
stack = stackTrace;
|
||||||
|
myLog = output + " " + myLog;
|
||||||
|
if (myLog.Length > 5000)
|
||||||
|
{
|
||||||
|
myLog = myLog.Substring(0, 4000);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnGUI()
|
||||||
|
{
|
||||||
|
//if (!Application.isEditor) //Do not display in editor ( or you can use the UNITY_EDITOR macro to also disable the rest)
|
||||||
|
{
|
||||||
|
myLog = GUI.TextArea(new Rect(10, 10, Screen.width - 10, Screen.height - 10), myLog);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//#endif
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: dc474668ede54a9aa1e0f29c59f067f5
|
||||||
|
timeCreated: 1764915992
|
||||||
@@ -46,9 +46,9 @@ namespace Code.App.SceneInstallers
|
|||||||
|
|
||||||
private async UniTaskVoid LoadRooms(Container container, ILoadingManager loadingManager)
|
private async UniTaskVoid LoadRooms(Container container, ILoadingManager loadingManager)
|
||||||
{
|
{
|
||||||
// await container.Resolve<IRoomGeneratorFactory>().PreloadRooms(container.Resolve<IOrderService>());
|
await container.Resolve<IRoomGeneratorFactory>().PreloadRooms(container.Resolve<IOrderService>());
|
||||||
|
|
||||||
// container.Resolve<RoomGenerator>().Initialize();
|
container.Resolve<RoomGenerator>().Initialize();
|
||||||
|
|
||||||
loadingManager.UnregisterLoading(LoadingWork.LoadModelResource);
|
loadingManager.UnregisterLoading(LoadingWork.LoadModelResource);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,20 +1,17 @@
|
|||||||
namespace Code.Audio
|
namespace Code.Audio
|
||||||
{
|
{
|
||||||
public enum SFXSounds
|
public enum SFXSounds
|
||||||
{
|
{
|
||||||
Crowbar,
|
|
||||||
Shot357
|
|
||||||
}
|
}
|
||||||
public enum UISounds
|
public enum UISounds
|
||||||
{
|
{
|
||||||
Crowbar
|
|
||||||
}
|
}
|
||||||
public enum EnemiesSounds
|
public enum EnemiesSounds
|
||||||
{
|
{
|
||||||
GrandpaAttack,
|
GrandpaAttack,
|
||||||
|
GrandpaStep,
|
||||||
RoachAttack,
|
RoachAttack,
|
||||||
RoachStep,
|
RoachStep
|
||||||
GrandpaStep
|
|
||||||
}
|
}
|
||||||
public enum DispatcherSounds
|
public enum DispatcherSounds
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -120,6 +120,19 @@ namespace Code.Audio
|
|||||||
// foreach (var assetReference in _menuSoundtrack) assetReference.ReleaseAsset();
|
// foreach (var assetReference in _menuSoundtrack) assetReference.ReleaseAsset();
|
||||||
_menuMusicHandle.Release();
|
_menuMusicHandle.Release();
|
||||||
}
|
}
|
||||||
|
public async UniTask WarmCourier()
|
||||||
|
{
|
||||||
|
// _courierHandle = Addressables.LoadAssetsAsync<AudioClip>(_courier, OnCourierLoaded, Addressables.MergeMode.Union);
|
||||||
|
foreach (var assetReference in _courier) CourierAudios.Add(await Addressables.LoadAssetAsync<AudioClip>(assetReference));
|
||||||
|
// await _courierHandle.ToUniTask();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ReleaseCourier()
|
||||||
|
{
|
||||||
|
foreach (var assetReference in CourierAudios) Addressables.Release(assetReference);
|
||||||
|
CourierAudios.Clear();
|
||||||
|
// _courierHandle.Release();
|
||||||
|
}
|
||||||
public async UniTask WarmDeathMusic()
|
public async UniTask WarmDeathMusic()
|
||||||
{
|
{
|
||||||
_deathMusicHandle = Addressables.LoadAssetsAsync<AudioClip>(_deathSoundtrack, OnDeathTrackLoaded, Addressables.MergeMode.Union);
|
_deathMusicHandle = Addressables.LoadAssetsAsync<AudioClip>(_deathSoundtrack, OnDeathTrackLoaded, Addressables.MergeMode.Union);
|
||||||
@@ -155,18 +168,6 @@ namespace Code.Audio
|
|||||||
EnemiesAudios.Clear();
|
EnemiesAudios.Clear();
|
||||||
_enemiesHandle.Release();
|
_enemiesHandle.Release();
|
||||||
}
|
}
|
||||||
public async UniTask WarmCourier()
|
|
||||||
{
|
|
||||||
_courierHandle = Addressables.LoadAssetsAsync<AudioClip>(_courier, OnCourierLoaded, Addressables.MergeMode.Union);
|
|
||||||
|
|
||||||
await _courierHandle.ToUniTask();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ReleaseCourier()
|
|
||||||
{
|
|
||||||
CourierAudios.Clear();
|
|
||||||
_courierHandle.Release();
|
|
||||||
}
|
|
||||||
|
|
||||||
public async UniTask WarmDispatcher( )
|
public async UniTask WarmDispatcher( )
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -132,7 +132,7 @@ namespace Code.Audio
|
|||||||
_musicAudioSources[musicType].spatialBlend = _settings[AudioSourceType.NoBlend].spatialBlend;
|
_musicAudioSources[musicType].spatialBlend = _settings[AudioSourceType.NoBlend].spatialBlend;
|
||||||
_musicAudioSources[musicType].outputAudioMixerGroup = _musicAudioGroups[musicType];
|
_musicAudioSources[musicType].outputAudioMixerGroup = _musicAudioGroups[musicType];
|
||||||
}
|
}
|
||||||
|
|
||||||
_musicAudioSources[musicType].resource =
|
_musicAudioSources[musicType].resource =
|
||||||
_audioFactory.MusicDictionary[musicType][
|
_audioFactory.MusicDictionary[musicType][
|
||||||
Random.Range(0, _audioFactory.MusicDictionary[musicType].Count)];
|
Random.Range(0, _audioFactory.MusicDictionary[musicType].Count)];
|
||||||
|
|||||||
@@ -5,11 +5,14 @@ namespace Code.Configs
|
|||||||
[CreateAssetMenu(fileName = "CharacterConfig", menuName = "Config/CharacterConfig")]
|
[CreateAssetMenu(fileName = "CharacterConfig", menuName = "Config/CharacterConfig")]
|
||||||
public class CharacterConfig : ScriptableObject
|
public class CharacterConfig : ScriptableObject
|
||||||
{
|
{
|
||||||
public float
|
public float
|
||||||
maxStableMoveSpeed = 12f,
|
maxStableMoveSpeed = 12f,
|
||||||
stableMovementSharpness = 15f,
|
stableMovementSharpness = 15f,
|
||||||
orientationSharpness = 10f,
|
orientationSharpness = 10f;
|
||||||
jumpSpeed = 10f;
|
|
||||||
|
public float
|
||||||
|
jumpSpeed = 10f,
|
||||||
|
jumpCooldown = 0.4f;
|
||||||
|
|
||||||
public float
|
public float
|
||||||
dashSpeed = 20f,
|
dashSpeed = 20f,
|
||||||
@@ -23,7 +26,12 @@ namespace Code.Configs
|
|||||||
);
|
);
|
||||||
public float
|
public float
|
||||||
slideMinVelocityThreshold = 3f,
|
slideMinVelocityThreshold = 3f,
|
||||||
slideCooldown = 1.5f;
|
slideInitialSpeed = 16f,
|
||||||
|
slideCooldown = 1.5f,
|
||||||
|
slideColliderHeightScale = 0.5f,
|
||||||
|
slideCameraOffsetY = -0.5f,
|
||||||
|
slideEnterDuration = 0.2f,
|
||||||
|
slideExitDuration = 0.25f;
|
||||||
|
|
||||||
public float
|
public float
|
||||||
leanAngle = 25f,
|
leanAngle = 25f,
|
||||||
@@ -37,6 +45,7 @@ namespace Code.Configs
|
|||||||
|
|
||||||
public float
|
public float
|
||||||
wallRunMaxTime = 1.75f,
|
wallRunMaxTime = 1.75f,
|
||||||
|
wallRunMaxNoMoveTime = 0.3f,
|
||||||
wallRunSpeed = 15f,
|
wallRunSpeed = 15f,
|
||||||
wallRunAcceleration = 25f,
|
wallRunAcceleration = 25f,
|
||||||
wallRunGravityScale = 0.25f,
|
wallRunGravityScale = 0.25f,
|
||||||
|
|||||||
+2
-4
@@ -18,9 +18,10 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
|||||||
|
|
||||||
public bool IsSliding { get; private set; }
|
public bool IsSliding { get; private set; }
|
||||||
|
|
||||||
public SlideMechanic(AnimationCurve velocityCurve, float minVelocityThreshold, float cooldown)
|
public SlideMechanic(AnimationCurve velocityCurve, float slideInitialSpeed, float minVelocityThreshold, float cooldown)
|
||||||
{
|
{
|
||||||
_velocityCurve = velocityCurve;
|
_velocityCurve = velocityCurve;
|
||||||
|
_initialSpeed = slideInitialSpeed;
|
||||||
_minVelocityThreshold = minVelocityThreshold;
|
_minVelocityThreshold = minVelocityThreshold;
|
||||||
_cooldown = cooldown;
|
_cooldown = cooldown;
|
||||||
}
|
}
|
||||||
@@ -56,9 +57,6 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
|||||||
|
|
||||||
_slideDirection = Vector3.ProjectOnPlane(dir, motor.CharacterUp).normalized;
|
_slideDirection = Vector3.ProjectOnPlane(dir, motor.CharacterUp).normalized;
|
||||||
if (_slideDirection.sqrMagnitude < 0.01f) _slideDirection = motor.CharacterForward;
|
if (_slideDirection.sqrMagnitude < 0.01f) _slideDirection = motor.CharacterForward;
|
||||||
|
|
||||||
_initialSpeed = motor.Velocity.magnitude;
|
|
||||||
if (_initialSpeed < 12f) _initialSpeed = 12f; // fallback
|
|
||||||
|
|
||||||
_cooldownTimer = _cooldown;
|
_cooldownTimer = _cooldown;
|
||||||
_slideRequested = false;
|
_slideRequested = false;
|
||||||
|
|||||||
+48
-37
@@ -1,4 +1,3 @@
|
|||||||
using Code.Gameplay.Character.Controller.Input;
|
|
||||||
using Code.Gameplay.Character.Core;
|
using Code.Gameplay.Character.Core;
|
||||||
using KinematicCharacterController;
|
using KinematicCharacterController;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@@ -8,6 +7,7 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
|||||||
public class WallRunningMechanic
|
public class WallRunningMechanic
|
||||||
{
|
{
|
||||||
private readonly float _maxWallRunTime;
|
private readonly float _maxWallRunTime;
|
||||||
|
private readonly float _maxWallRunNoMoveTime;
|
||||||
private readonly float _wallRunSpeed;
|
private readonly float _wallRunSpeed;
|
||||||
private readonly float _wallRunAcceleration;
|
private readonly float _wallRunAcceleration;
|
||||||
private readonly float _wallRunGravityScale;
|
private readonly float _wallRunGravityScale;
|
||||||
@@ -15,9 +15,9 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
|||||||
private readonly float _wallContactAngleThreshold;
|
private readonly float _wallContactAngleThreshold;
|
||||||
|
|
||||||
private float _wallRunTimer;
|
private float _wallRunTimer;
|
||||||
|
private float _wallRunNoMoveTimer;
|
||||||
private Vector3 _wallNormal;
|
private Vector3 _wallNormal;
|
||||||
private Vector3 _wallTangentRight;
|
private Vector3 _wallTangentRight;
|
||||||
private Vector3 _wallTangentUp;
|
|
||||||
private Vector3 _wallContactPoint;
|
private Vector3 _wallContactPoint;
|
||||||
private Vector3 _lastMoveInputInWallSpace;
|
private Vector3 _lastMoveInputInWallSpace;
|
||||||
|
|
||||||
@@ -25,12 +25,12 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
|||||||
private bool _canWallRun;
|
private bool _canWallRun;
|
||||||
|
|
||||||
private KinematicCharacterMotor _motor;
|
private KinematicCharacterMotor _motor;
|
||||||
private CharacterInputHandler _inputHandler;
|
|
||||||
|
|
||||||
public bool IsWallRunning { get; private set; }
|
public bool IsWallRunning { get; private set; }
|
||||||
|
|
||||||
public WallRunningMechanic(
|
public WallRunningMechanic(
|
||||||
float maxWallRunTime,
|
float maxWallRunTime,
|
||||||
|
float maxWallRunNoMoveTime,
|
||||||
float wallRunSpeed,
|
float wallRunSpeed,
|
||||||
float wallRunAcceleration,
|
float wallRunAcceleration,
|
||||||
float wallRunGravityScale,
|
float wallRunGravityScale,
|
||||||
@@ -38,6 +38,7 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
|||||||
float wallContactAngleThreshold)
|
float wallContactAngleThreshold)
|
||||||
{
|
{
|
||||||
_maxWallRunTime = maxWallRunTime;
|
_maxWallRunTime = maxWallRunTime;
|
||||||
|
_maxWallRunNoMoveTime = maxWallRunNoMoveTime;
|
||||||
_wallRunSpeed = wallRunSpeed;
|
_wallRunSpeed = wallRunSpeed;
|
||||||
_wallRunAcceleration = wallRunAcceleration;
|
_wallRunAcceleration = wallRunAcceleration;
|
||||||
_wallRunGravityScale = wallRunGravityScale;
|
_wallRunGravityScale = wallRunGravityScale;
|
||||||
@@ -45,10 +46,9 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
|||||||
_wallContactAngleThreshold = wallContactAngleThreshold;
|
_wallContactAngleThreshold = wallContactAngleThreshold;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Initialize(KinematicCharacterMotor motor, CharacterInputHandler inputHandler)
|
public void Initialize(KinematicCharacterMotor motor)
|
||||||
{
|
{
|
||||||
_motor = motor;
|
_motor = motor;
|
||||||
_inputHandler = inputHandler;
|
|
||||||
_surfaceAngleCos = Mathf.Cos(Mathf.Deg2Rad * _wallContactAngleThreshold);
|
_surfaceAngleCos = Mathf.Cos(Mathf.Deg2Rad * _wallContactAngleThreshold);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -57,15 +57,19 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
|||||||
if (!IsWallRunning) return;
|
if (!IsWallRunning) return;
|
||||||
|
|
||||||
_wallRunTimer += deltaTime;
|
_wallRunTimer += deltaTime;
|
||||||
if (_wallRunTimer > _maxWallRunTime)
|
_wallRunNoMoveTimer += deltaTime;
|
||||||
{
|
|
||||||
DetachFromWall(false);
|
if (!(_wallRunTimer > _maxWallRunTime) && !(_wallRunNoMoveTimer > _maxWallRunNoMoveTime)) return;
|
||||||
}
|
|
||||||
|
DetachFromWall(false);
|
||||||
|
_wallRunNoMoveTimer = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool TryStartWallRun(Vector3 hitNormal, Vector3 hitPoint)
|
public bool TryStartWallRun(Vector3 hitNormal, Vector3 hitPoint)
|
||||||
{
|
{
|
||||||
if (IsWallRunning) return false;
|
if (IsWallRunning) return false;
|
||||||
|
|
||||||
|
if (_motor.CharacterController is not CustomCharacterController { IsAbilitiesBlocked: false }) return false;
|
||||||
|
|
||||||
var dotWithUp = Vector3.Dot(hitNormal, _motor.CharacterUp);
|
var dotWithUp = Vector3.Dot(hitNormal, _motor.CharacterUp);
|
||||||
var isWall = Mathf.Abs(dotWithUp) < _surfaceAngleCos;
|
var isWall = Mathf.Abs(dotWithUp) < _surfaceAngleCos;
|
||||||
@@ -88,13 +92,28 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
|||||||
_wallNormal = wallNormal.normalized;
|
_wallNormal = wallNormal.normalized;
|
||||||
_wallContactPoint = contactPoint;
|
_wallContactPoint = contactPoint;
|
||||||
|
|
||||||
if (_wallTangentUp.sqrMagnitude < 0.01f) _wallTangentUp = Vector3.up;
|
var forwardInWallPlane = Vector3.ProjectOnPlane(_motor.CharacterForward, _wallNormal).normalized;
|
||||||
|
if (forwardInWallPlane.sqrMagnitude < 0.01f)
|
||||||
|
{
|
||||||
|
var candidateRight = Vector3.Cross(_wallNormal, _motor.CharacterUp);
|
||||||
|
candidateRight = Vector3.ProjectOnPlane(candidateRight, _wallNormal).normalized;
|
||||||
|
|
||||||
_wallTangentRight = Vector3.Cross(_wallNormal, _wallTangentUp).normalized;
|
if (candidateRight.sqrMagnitude < 0.01f)
|
||||||
|
{
|
||||||
|
candidateRight = Vector3.Cross(_wallNormal, Vector3.up);
|
||||||
|
candidateRight = Vector3.ProjectOnPlane(candidateRight, _wallNormal).normalized;
|
||||||
|
}
|
||||||
|
|
||||||
_wallTangentUp = Vector3.Cross(_wallTangentRight, _wallNormal).normalized;
|
if (candidateRight.sqrMagnitude < 0.01f)
|
||||||
if (Vector3.Dot(_wallTangentUp, Vector3.up) < 0)
|
{
|
||||||
_wallTangentUp = -_wallTangentUp;
|
candidateRight = Vector3.Cross(_wallNormal, Vector3.right).normalized;
|
||||||
|
}
|
||||||
|
|
||||||
|
var dotWithRight = Vector3.Dot(_motor.CharacterRight, _wallNormal);
|
||||||
|
forwardInWallPlane = dotWithRight < 0 ? candidateRight : -candidateRight;
|
||||||
|
}
|
||||||
|
|
||||||
|
_wallTangentRight = forwardInWallPlane.normalized;
|
||||||
|
|
||||||
_motor.ForceUnground();
|
_motor.ForceUnground();
|
||||||
}
|
}
|
||||||
@@ -104,23 +123,12 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
|||||||
if (!IsWallRunning) return;
|
if (!IsWallRunning) return;
|
||||||
if (!IsWallStillPresent()) { DetachFromWall(false); return; }
|
if (!IsWallStillPresent()) { DetachFromWall(false); return; }
|
||||||
|
|
||||||
var moveInputWorld = _inputHandler.MoveInputVector;
|
var forwardInput = inputs.MoveAxisForward;
|
||||||
var moveInWallPlane = Vector3.ProjectOnPlane(moveInputWorld, _wallNormal);
|
if (forwardInput != 0) _wallRunNoMoveTimer = 0f;
|
||||||
|
var moveDirection = _wallTangentRight * forwardInput;
|
||||||
var wsMove = Vector3.Project(moveInWallPlane, _wallTangentRight);
|
|
||||||
|
|
||||||
var ad = inputs.MoveAxisRight;
|
var targetSpeed = moveDirection.sqrMagnitude > 0.01f ? _wallRunSpeed : currentVelocity.magnitude;
|
||||||
|
var targetVelocity = moveDirection.normalized * targetSpeed;
|
||||||
var sideDot = Vector3.Dot(_wallNormal, _motor.CharacterRight);
|
|
||||||
if (sideDot < 0)
|
|
||||||
ad = -ad;
|
|
||||||
|
|
||||||
var adMove = _wallTangentUp * (-ad);
|
|
||||||
|
|
||||||
var finalMove = wsMove + adMove;
|
|
||||||
finalMove = finalMove.normalized * moveInputWorld.magnitude;
|
|
||||||
|
|
||||||
var targetVelocity = finalMove * _wallRunSpeed;
|
|
||||||
|
|
||||||
currentVelocity = Vector3.Lerp(
|
currentVelocity = Vector3.Lerp(
|
||||||
currentVelocity,
|
currentVelocity,
|
||||||
@@ -146,6 +154,8 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
|||||||
private bool IsWallStillPresent()
|
private bool IsWallStillPresent()
|
||||||
{
|
{
|
||||||
if (!_motor) return false;
|
if (!_motor) return false;
|
||||||
|
|
||||||
|
if (_motor.GroundingStatus.IsStableOnGround) return false;
|
||||||
|
|
||||||
var characterCenter = _motor.TransientPosition;
|
var characterCenter = _motor.TransientPosition;
|
||||||
var characterRight = _motor.CharacterRight;
|
var characterRight = _motor.CharacterRight;
|
||||||
@@ -198,11 +208,14 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
|||||||
public void PerformWallJump(CharacterInputs inputs, Quaternion cameraRotation)
|
public void PerformWallJump(CharacterInputs inputs, Quaternion cameraRotation)
|
||||||
{
|
{
|
||||||
if (!IsWallRunning || !_motor) return;
|
if (!IsWallRunning || !_motor) return;
|
||||||
|
|
||||||
|
if (_motor.CharacterController is not CustomCharacterController { IsAbilitiesBlocked: false } controller)
|
||||||
|
return;
|
||||||
|
|
||||||
IsWallRunning = false;
|
IsWallRunning = false;
|
||||||
|
|
||||||
var wallAway = _wallNormal;
|
var wallAway = _wallNormal;
|
||||||
var wallUp = _wallTangentUp;
|
var wallUp = Vector3.ProjectOnPlane(_motor.CharacterUp, _wallNormal).normalized;
|
||||||
|
|
||||||
var playerForward = cameraRotation * Vector3.forward;
|
var playerForward = cameraRotation * Vector3.forward;
|
||||||
|
|
||||||
@@ -211,8 +224,8 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
|||||||
|
|
||||||
var jumpDirection =
|
var jumpDirection =
|
||||||
forwardInWallPlane * 0.2f +
|
forwardInWallPlane * 0.2f +
|
||||||
wallAway * 0.4f +
|
wallAway * 0.6f +
|
||||||
wallUp * 0.4f;
|
wallUp * 0.2f;
|
||||||
|
|
||||||
jumpDirection = jumpDirection.normalized;
|
jumpDirection = jumpDirection.normalized;
|
||||||
|
|
||||||
@@ -224,10 +237,8 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
|||||||
|
|
||||||
_motor.SetPosition(_motor.TransientPosition + wallAway * 0.07f);
|
_motor.SetPosition(_motor.TransientPosition + wallAway * 0.07f);
|
||||||
|
|
||||||
if (_motor.CharacterController is CustomCharacterController controller)
|
controller.TriggerJump();
|
||||||
{
|
controller.BlockAbilities(0.12f);
|
||||||
controller.BlockAbilities(0.12f);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
+191
-14
@@ -15,7 +15,7 @@ namespace Code.Gameplay.Character.Controller
|
|||||||
* Реализует физическое движение персонажа с использованием Kinematic Character Controller
|
* Реализует физическое движение персонажа с использованием Kinematic Character Controller
|
||||||
* Обрабатывает ввод пользователя, применяет движение и вращение с учетом поверхности
|
* Обрабатывает ввод пользователя, применяет движение и вращение с учетом поверхности
|
||||||
*
|
*
|
||||||
* Источник: Tvtig, https://www.youtube.com/watch?v=9ibpY64wBYM
|
* Источник: Tvtig, https://www.youtube.com/watch?v=9ibpY64wBYM
|
||||||
*/
|
*/
|
||||||
public class CustomCharacterController : MonoBehaviour, ICharacterController
|
public class CustomCharacterController : MonoBehaviour, ICharacterController
|
||||||
{
|
{
|
||||||
@@ -25,6 +25,25 @@ namespace Code.Gameplay.Character.Controller
|
|||||||
|
|
||||||
[SerializeField] private Transform characterTransform; // Трансформ персонажа (с точкой отслеживания камеры)
|
[SerializeField] private Transform characterTransform; // Трансформ персонажа (с точкой отслеживания камеры)
|
||||||
|
|
||||||
|
[SerializeField] private CapsuleCollider _capsuleCollider;
|
||||||
|
[SerializeField] private Transform _cameraFollowPoint;
|
||||||
|
private Vector3 _originalColliderCenter;
|
||||||
|
private float _originalColliderHeight;
|
||||||
|
private Vector3 _originalFollowPointLocalPosition;
|
||||||
|
private bool _isEnteringSlide;
|
||||||
|
private bool _isExitingSlide;
|
||||||
|
private float _slideTransitionTime;
|
||||||
|
private float _slideTransitionDuration;
|
||||||
|
private float _currentColliderHeight;
|
||||||
|
private Vector3 _currentColliderCenter;
|
||||||
|
private Vector3 _currentFollowPointLocalPosition;
|
||||||
|
private bool _wasSlidingLastFrame;
|
||||||
|
|
||||||
|
private float _jumpCooldownTimer;
|
||||||
|
private float JumpCooldownDuration => _characterConfig.jumpCooldown;
|
||||||
|
|
||||||
|
public bool CanJump => _jumpCooldownTimer <= 0f;
|
||||||
|
|
||||||
// Подсистемы
|
// Подсистемы
|
||||||
private CharacterInputHandler _inputHandler;
|
private CharacterInputHandler _inputHandler;
|
||||||
private DashMechanic _dashMechanic;
|
private DashMechanic _dashMechanic;
|
||||||
@@ -40,8 +59,8 @@ namespace Code.Gameplay.Character.Controller
|
|||||||
public bool IsWallRunning => _wallRunningMechanic.IsWallRunning;
|
public bool IsWallRunning => _wallRunningMechanic.IsWallRunning;
|
||||||
|
|
||||||
private float abilityBlockTimer;
|
private float abilityBlockTimer;
|
||||||
private bool isAbilitiesBlocked;
|
public bool IsAbilitiesBlocked { get; private set; }
|
||||||
|
|
||||||
private CharacterInputs _lastInputs;
|
private CharacterInputs _lastInputs;
|
||||||
|
|
||||||
public void SetPosition(Vector3 position) => motor.SetPosition(position);
|
public void SetPosition(Vector3 position) => motor.SetPosition(position);
|
||||||
@@ -60,11 +79,13 @@ namespace Code.Gameplay.Character.Controller
|
|||||||
);
|
);
|
||||||
_slideMechanic = new SlideMechanic(
|
_slideMechanic = new SlideMechanic(
|
||||||
_characterConfig.slideVelocityCurve,
|
_characterConfig.slideVelocityCurve,
|
||||||
|
_characterConfig.slideInitialSpeed,
|
||||||
_characterConfig.slideMinVelocityThreshold,
|
_characterConfig.slideMinVelocityThreshold,
|
||||||
_characterConfig.slideCooldown
|
_characterConfig.slideCooldown
|
||||||
);
|
);
|
||||||
_wallRunningMechanic = new WallRunningMechanic(
|
_wallRunningMechanic = new WallRunningMechanic(
|
||||||
_characterConfig.wallRunMaxTime,
|
_characterConfig.wallRunMaxTime,
|
||||||
|
_characterConfig.wallRunMaxNoMoveTime,
|
||||||
_characterConfig.wallRunSpeed,
|
_characterConfig.wallRunSpeed,
|
||||||
_characterConfig.wallRunAcceleration,
|
_characterConfig.wallRunAcceleration,
|
||||||
_characterConfig.wallRunGravityScale,
|
_characterConfig.wallRunGravityScale,
|
||||||
@@ -91,7 +112,15 @@ namespace Code.Gameplay.Character.Controller
|
|||||||
_inputHandler.FirstPersonCameraRotation =
|
_inputHandler.FirstPersonCameraRotation =
|
||||||
motor.Transform.rotation; // Начальное вращение совпадает с персонажемс
|
motor.Transform.rotation; // Начальное вращение совпадает с персонажемс
|
||||||
_wallLeanMechanic.SetModel(characterTransform);
|
_wallLeanMechanic.SetModel(characterTransform);
|
||||||
_wallRunningMechanic.Initialize(motor, _inputHandler);
|
_wallRunningMechanic.Initialize(motor);
|
||||||
|
|
||||||
|
_originalColliderCenter = _capsuleCollider.center;
|
||||||
|
_originalColliderHeight = _capsuleCollider.height;
|
||||||
|
_originalFollowPointLocalPosition = _cameraFollowPoint.localPosition;
|
||||||
|
|
||||||
|
_currentColliderHeight = _originalColliderHeight;
|
||||||
|
_currentColliderCenter = _originalColliderCenter;
|
||||||
|
_currentFollowPointLocalPosition = _originalFollowPointLocalPosition;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Текущий режим камеры для адаптации поведения
|
// Текущий режим камеры для адаптации поведения
|
||||||
@@ -115,12 +144,12 @@ namespace Code.Gameplay.Character.Controller
|
|||||||
|
|
||||||
_currentCameraMode = inputs.CameraMode;
|
_currentCameraMode = inputs.CameraMode;
|
||||||
|
|
||||||
if (isAbilitiesBlocked)
|
if (IsAbilitiesBlocked)
|
||||||
{
|
{
|
||||||
abilityBlockTimer -= Time.deltaTime;
|
abilityBlockTimer -= Time.deltaTime;
|
||||||
if (abilityBlockTimer <= 0)
|
if (abilityBlockTimer <= 0)
|
||||||
{
|
{
|
||||||
isAbilitiesBlocked = false;
|
IsAbilitiesBlocked = false;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -136,7 +165,16 @@ namespace Code.Gameplay.Character.Controller
|
|||||||
_inputHandler.ProcessInputs(ref inputs, motor);
|
_inputHandler.ProcessInputs(ref inputs, motor);
|
||||||
|
|
||||||
// Передаём запрос прыжка
|
// Передаём запрос прыжка
|
||||||
_groundMovement.RequestJump(inputs.JumpPressed);
|
var jumpInput = inputs.JumpPressed;
|
||||||
|
|
||||||
|
if (jumpInput && CanJump)
|
||||||
|
{
|
||||||
|
_groundMovement.RequestJump(true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_groundMovement.RequestJump(false);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UpdateRotation(ref Quaternion currentRotation, float deltaTime)
|
public void UpdateRotation(ref Quaternion currentRotation, float deltaTime)
|
||||||
@@ -184,14 +222,32 @@ namespace Code.Gameplay.Character.Controller
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!_slideMechanic.IsSliding)
|
var wasSliding = _wasSlidingLastFrame;
|
||||||
|
var isSlidingNow = _slideMechanic.IsSliding;
|
||||||
|
|
||||||
|
if (!isSlidingNow)
|
||||||
|
{
|
||||||
_slideMechanic.TryStartSlide(motor, _currentCameraMode, _inputHandler.FirstPersonCameraRotation, _inputHandler.LookInputVector);
|
_slideMechanic.TryStartSlide(motor, _currentCameraMode, _inputHandler.FirstPersonCameraRotation, _inputHandler.LookInputVector);
|
||||||
else
|
isSlidingNow = _slideMechanic.IsSliding;
|
||||||
|
}
|
||||||
|
|
||||||
|
switch (isSlidingNow)
|
||||||
|
{
|
||||||
|
case true when !wasSliding:
|
||||||
|
EnterSlideState();
|
||||||
|
break;
|
||||||
|
case false when wasSliding:
|
||||||
|
ExitSlideState();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isSlidingNow)
|
||||||
{
|
{
|
||||||
_slideMechanic.HandleSlide(ref currentVelocity, deltaTime, motor);
|
_slideMechanic.HandleSlide(ref currentVelocity, deltaTime, motor);
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
_wasSlidingLastFrame = isSlidingNow;
|
||||||
|
|
||||||
// === WALL RUNNING: обработка состояния ===
|
// === WALL RUNNING: обработка состояния ===
|
||||||
if (_wallRunningMechanic.IsWallRunning)
|
if (_wallRunningMechanic.IsWallRunning)
|
||||||
{
|
{
|
||||||
@@ -223,9 +279,111 @@ namespace Code.Gameplay.Character.Controller
|
|||||||
|
|
||||||
public void BlockAbilities(float duration)
|
public void BlockAbilities(float duration)
|
||||||
{
|
{
|
||||||
isAbilitiesBlocked = true;
|
IsAbilitiesBlocked = true;
|
||||||
abilityBlockTimer = duration;
|
abilityBlockTimer = duration;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void EnterSlideState()
|
||||||
|
{
|
||||||
|
_isEnteringSlide = true;
|
||||||
|
_isExitingSlide = false;
|
||||||
|
_slideTransitionTime = 0f;
|
||||||
|
_slideTransitionDuration = _characterConfig.slideEnterDuration;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ExitSlideState()
|
||||||
|
{
|
||||||
|
_isExitingSlide = true;
|
||||||
|
_isEnteringSlide = false;
|
||||||
|
_slideTransitionTime = 0f;
|
||||||
|
_slideTransitionDuration = _characterConfig.slideExitDuration;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateSlideTransition(float deltaTime)
|
||||||
|
{
|
||||||
|
if (!_isEnteringSlide && !_isExitingSlide) return;
|
||||||
|
|
||||||
|
_slideTransitionTime += deltaTime;
|
||||||
|
var t = Mathf.Clamp01(_slideTransitionTime / _slideTransitionDuration);
|
||||||
|
|
||||||
|
t = Mathf.SmoothStep(0f, 1f, t);
|
||||||
|
|
||||||
|
if (_isEnteringSlide)
|
||||||
|
{
|
||||||
|
var targetHeight = _originalColliderHeight * _characterConfig.slideColliderHeightScale;
|
||||||
|
var targetCenterY = targetHeight * 0.5f - _originalColliderHeight * 0.5f;
|
||||||
|
var targetCenter = _originalColliderCenter + Vector3.up * targetCenterY;
|
||||||
|
|
||||||
|
var targetFollowPos = _originalFollowPointLocalPosition + Vector3.up * _characterConfig.slideCameraOffsetY;
|
||||||
|
|
||||||
|
_currentColliderHeight = Mathf.Lerp(_originalColliderHeight, targetHeight, t);
|
||||||
|
_currentColliderCenter = Vector3.Lerp(_originalColliderCenter, targetCenter, t);
|
||||||
|
_currentFollowPointLocalPosition = Vector3.Lerp(_originalFollowPointLocalPosition, targetFollowPos, t);
|
||||||
|
}
|
||||||
|
else if (_isExitingSlide)
|
||||||
|
{
|
||||||
|
_currentColliderHeight = Mathf.Lerp(_originalColliderHeight * _characterConfig.slideColliderHeightScale, _originalColliderHeight, t);
|
||||||
|
|
||||||
|
var prevHeight = _originalColliderHeight * _characterConfig.slideColliderHeightScale;
|
||||||
|
var prevCenterY = prevHeight * 0.5f - _originalColliderHeight * 0.5f;
|
||||||
|
var prevCenter = _originalColliderCenter + Vector3.up * prevCenterY;
|
||||||
|
|
||||||
|
var prevFollowPos = _originalFollowPointLocalPosition + Vector3.up * _characterConfig.slideCameraOffsetY;
|
||||||
|
|
||||||
|
_currentColliderCenter = Vector3.Lerp(prevCenter, _originalColliderCenter, t);
|
||||||
|
_currentFollowPointLocalPosition = Vector3.Lerp(prevFollowPos, _originalFollowPointLocalPosition, t);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_capsuleCollider)
|
||||||
|
{
|
||||||
|
_capsuleCollider.height = _currentColliderHeight;
|
||||||
|
_capsuleCollider.center = _currentColliderCenter;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_cameraFollowPoint)
|
||||||
|
{
|
||||||
|
_cameraFollowPoint.localPosition = _currentFollowPointLocalPosition;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!(t >= 1f)) return;
|
||||||
|
|
||||||
|
if (_isEnteringSlide)
|
||||||
|
{
|
||||||
|
_isEnteringSlide = false;
|
||||||
|
if (_capsuleCollider)
|
||||||
|
{
|
||||||
|
_capsuleCollider.height = _originalColliderHeight * _characterConfig.slideColliderHeightScale;
|
||||||
|
var h = _capsuleCollider.height;
|
||||||
|
_capsuleCollider.center = _originalColliderCenter + Vector3.up * (h * 0.5f - _originalColliderHeight * 0.5f);
|
||||||
|
}
|
||||||
|
if (_cameraFollowPoint)
|
||||||
|
{
|
||||||
|
_cameraFollowPoint.localPosition = _originalFollowPointLocalPosition + Vector3.up * _characterConfig.slideCameraOffsetY;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (_isExitingSlide)
|
||||||
|
{
|
||||||
|
_isExitingSlide = false;
|
||||||
|
if (_capsuleCollider)
|
||||||
|
{
|
||||||
|
_capsuleCollider.height = _originalColliderHeight;
|
||||||
|
_capsuleCollider.center = _originalColliderCenter;
|
||||||
|
}
|
||||||
|
if (_cameraFollowPoint)
|
||||||
|
{
|
||||||
|
_cameraFollowPoint.localPosition = _originalFollowPointLocalPosition;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
_currentColliderHeight = _capsuleCollider ? _capsuleCollider.height : _originalColliderHeight;
|
||||||
|
_currentColliderCenter = _capsuleCollider ? _capsuleCollider.center : _originalColliderCenter;
|
||||||
|
_currentFollowPointLocalPosition = _cameraFollowPoint ? _cameraFollowPoint.localPosition : _originalFollowPointLocalPosition;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void TriggerJump()
|
||||||
|
{
|
||||||
|
_jumpCooldownTimer = JumpCooldownDuration;
|
||||||
|
}
|
||||||
|
|
||||||
public void BeforeCharacterUpdate(float deltaTime)
|
public void BeforeCharacterUpdate(float deltaTime)
|
||||||
{
|
{
|
||||||
@@ -241,6 +399,11 @@ namespace Code.Gameplay.Character.Controller
|
|||||||
|
|
||||||
public void AfterCharacterUpdate(float deltaTime)
|
public void AfterCharacterUpdate(float deltaTime)
|
||||||
{
|
{
|
||||||
|
UpdateSlideTransition(deltaTime);
|
||||||
|
|
||||||
|
_jumpCooldownTimer -= deltaTime;
|
||||||
|
if (_jumpCooldownTimer < 0f) _jumpCooldownTimer = 0f;
|
||||||
|
|
||||||
_wallLeanMechanic.Update(
|
_wallLeanMechanic.Update(
|
||||||
_wallRunningMechanic.IsWallRunning,
|
_wallRunningMechanic.IsWallRunning,
|
||||||
_wallRunningMechanic.GetWallNormal(),
|
_wallRunningMechanic.GetWallNormal(),
|
||||||
@@ -261,9 +424,23 @@ namespace Code.Gameplay.Character.Controller
|
|||||||
public void OnMovementHit(Collider hitCollider, Vector3 hitNormal, Vector3 hitPoint,
|
public void OnMovementHit(Collider hitCollider, Vector3 hitNormal, Vector3 hitPoint,
|
||||||
ref HitStabilityReport hitStabilityReport)
|
ref HitStabilityReport hitStabilityReport)
|
||||||
{
|
{
|
||||||
if (_wallRunningMechanic.TryStartWallRun(hitNormal, hitPoint))
|
if (_wallRunningMechanic.TryStartWallRun(hitNormal, hitPoint)) return;
|
||||||
{
|
|
||||||
}
|
var horizontalVelocity = Vector3.ProjectOnPlane(motor.Velocity, motor.CharacterUp).normalized;
|
||||||
|
var velocitySqrMag = horizontalVelocity.sqrMagnitude;
|
||||||
|
|
||||||
|
if (!(velocitySqrMag > 0.01f)) return;
|
||||||
|
|
||||||
|
var dot = Vector3.Dot(horizontalVelocity, hitNormal);
|
||||||
|
|
||||||
|
const float impactThreshold = -0.3f;
|
||||||
|
|
||||||
|
if (!(dot < impactThreshold)) return;
|
||||||
|
if (_dashMechanic.IsDashing)
|
||||||
|
_dashMechanic.EndDash();
|
||||||
|
|
||||||
|
if (_slideMechanic.IsSliding)
|
||||||
|
_slideMechanic.EndSlide();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ProcessHitStabilityReport(Collider hitCollider, Vector3 hitNormal, Vector3 hitPoint,
|
public void ProcessHitStabilityReport(Collider hitCollider, Vector3 hitNormal, Vector3 hitPoint,
|
||||||
|
|||||||
+6
-1
@@ -76,8 +76,13 @@ namespace Code.Gameplay.Character.Controller.Movement
|
|||||||
if (JumpRequested)
|
if (JumpRequested)
|
||||||
{
|
{
|
||||||
currentVelocity += motor.CharacterUp * _jumpSpeed - Vector3.Project(currentVelocity, motor.CharacterUp);
|
currentVelocity += motor.CharacterUp * _jumpSpeed - Vector3.Project(currentVelocity, motor.CharacterUp);
|
||||||
JumpRequested = false; // Сброс сразу после применения
|
JumpRequested = false;
|
||||||
motor.ForceUnground();
|
motor.ForceUnground();
|
||||||
|
|
||||||
|
if (motor.CharacterController is CustomCharacterController controller)
|
||||||
|
{
|
||||||
|
controller.TriggerJump();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -17,12 +17,14 @@ namespace Code.Gameplay.Enemies
|
|||||||
_audioService = audioService;
|
_audioService = audioService;
|
||||||
_audioSource = audioService.GetSourceOfGroup(Audio.AudioType.Enemies);
|
_audioSource = audioService.GetSourceOfGroup(Audio.AudioType.Enemies);
|
||||||
_audioSource.transform.position = transform.position;
|
_audioSource.transform.position = transform.position;
|
||||||
_audioSource.spatialBlend = 0;
|
_audioSource.spatialBlend = 1f;
|
||||||
_audioFactory = audioFactory;
|
_audioFactory = audioFactory;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PlayStep()
|
public void PlayStep()
|
||||||
{
|
{
|
||||||
|
if (_audioFactory.EnemiesAudios.Count == 0) return;
|
||||||
|
|
||||||
_audioSource.transform.position = transform.position;
|
_audioSource.transform.position = transform.position;
|
||||||
_audioSource.PlayOneShot(_audioFactory.EnemiesAudios[(int)stepId]);
|
_audioSource.PlayOneShot(_audioFactory.EnemiesAudios[(int)stepId]);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -71,6 +71,8 @@ namespace Code.Gameplay.Enemies
|
|||||||
private void Despawn()
|
private void Despawn()
|
||||||
{
|
{
|
||||||
if (!_spawnedEnemy) return;
|
if (!_spawnedEnemy) return;
|
||||||
|
|
||||||
|
if (despawnRadius <= 0f) return;
|
||||||
|
|
||||||
_enemyFactory.ReleaseEnemy(_spawnedEnemy);
|
_enemyFactory.ReleaseEnemy(_spawnedEnemy);
|
||||||
_spawnedEnemy = null;
|
_spawnedEnemy = null;
|
||||||
|
|||||||
@@ -6,10 +6,13 @@ namespace Code.Gameplay.Orders.Order
|
|||||||
public class OrderGiveTrigger : MonoBehaviour
|
public class OrderGiveTrigger : MonoBehaviour
|
||||||
{
|
{
|
||||||
[Inject] private IOrderService _orderService;
|
[Inject] private IOrderService _orderService;
|
||||||
|
[SerializeField] private Door.Door door;
|
||||||
private bool _playerEntered;
|
private bool _playerEntered;
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
if (_playerEntered ) return;
|
if (_playerEntered || _orderService.OrderState == OrderState.Recieved) return;
|
||||||
|
|
||||||
|
door.TranslationMode(false);
|
||||||
|
|
||||||
_playerEntered = true;
|
_playerEntered = true;
|
||||||
_orderService.OrderGive();
|
_orderService.OrderGive();
|
||||||
|
|||||||
@@ -4,9 +4,9 @@ namespace Code.Scenes
|
|||||||
{
|
{
|
||||||
Initial,
|
Initial,
|
||||||
MainMenu,
|
MainMenu,
|
||||||
|
DevGen,
|
||||||
Gameplay,
|
Gameplay,
|
||||||
// TODO: поменяно для теста
|
// TODO: поменяно для теста
|
||||||
MovementDev,
|
MovementDev
|
||||||
DevGen
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -8,6 +8,7 @@ namespace Code.UI.Panels
|
|||||||
{
|
{
|
||||||
[SerializeField] private Image background;
|
[SerializeField] private Image background;
|
||||||
[SerializeField] private Image loadingImage;
|
[SerializeField] private Image loadingImage;
|
||||||
|
[SerializeField] private Image courierAnim;
|
||||||
// [SerializeField] private TMP_Text loadingTitle;
|
// [SerializeField] private TMP_Text loadingTitle;
|
||||||
// [SerializeField] private TMP_Text vyapWatermark;
|
// [SerializeField] private TMP_Text vyapWatermark;
|
||||||
public override void Hide()
|
public override void Hide()
|
||||||
@@ -15,6 +16,7 @@ namespace Code.UI.Panels
|
|||||||
Shown = false;
|
Shown = false;
|
||||||
background.enabled = false;
|
background.enabled = false;
|
||||||
loadingImage.enabled = false;
|
loadingImage.enabled = false;
|
||||||
|
courierAnim.enabled = false;
|
||||||
// loadingTitle.enabled = false;
|
// loadingTitle.enabled = false;
|
||||||
// vyapWatermark.enabled = false;
|
// vyapWatermark.enabled = false;
|
||||||
}
|
}
|
||||||
@@ -23,6 +25,7 @@ namespace Code.UI.Panels
|
|||||||
Shown = true;
|
Shown = true;
|
||||||
background.enabled = true;
|
background.enabled = true;
|
||||||
loadingImage.enabled = true;
|
loadingImage.enabled = true;
|
||||||
|
courierAnim.enabled = true;
|
||||||
// loadingTitle.enabled = true;
|
// loadingTitle.enabled = true;
|
||||||
// vyapWatermark.enabled = true;
|
// vyapWatermark.enabled = true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -18,6 +18,7 @@ namespace Code.UI
|
|||||||
[SerializeField] private Slider creatures;
|
[SerializeField] private Slider creatures;
|
||||||
[SerializeField] private Slider menuMusic;
|
[SerializeField] private Slider menuMusic;
|
||||||
[SerializeField] private Slider gameplayMusic;
|
[SerializeField] private Slider gameplayMusic;
|
||||||
|
[SerializeField] private TMP_Dropdown windowMode;
|
||||||
|
|
||||||
[Inject] IAudioService _audioService;
|
[Inject] IAudioService _audioService;
|
||||||
|
|
||||||
@@ -43,8 +44,25 @@ namespace Code.UI
|
|||||||
|
|
||||||
gameplayMusic.value = _audioService.GetSetting(AudioType.ActionMusic);
|
gameplayMusic.value = _audioService.GetSetting(AudioType.ActionMusic);
|
||||||
gameplayMusic.onValueChanged.AddListener(OnGameplayUpdate);
|
gameplayMusic.onValueChanged.AddListener(OnGameplayUpdate);
|
||||||
|
|
||||||
|
windowMode.onValueChanged.AddListener(OnWindowModeChanged);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void OnWindowModeChanged(int value)
|
||||||
|
{
|
||||||
|
switch (value)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
Screen.fullScreenMode = FullScreenMode.FullScreenWindow;
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
Screen.fullScreenMode = FullScreenMode.Windowed;
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
Screen.fullScreenMode = FullScreenMode.ExclusiveFullScreen;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
private void OnMasterUpdate(float value)
|
private void OnMasterUpdate(float value)
|
||||||
{
|
{
|
||||||
_audioService.ChangeSetting(AudioType.Master, value);
|
_audioService.ChangeSetting(AudioType.Master, value);
|
||||||
|
|||||||
@@ -16,6 +16,7 @@ MonoBehaviour:
|
|||||||
stableMovementSharpness: 15
|
stableMovementSharpness: 15
|
||||||
orientationSharpness: 10
|
orientationSharpness: 10
|
||||||
jumpSpeed: 10
|
jumpSpeed: 10
|
||||||
|
jumpCooldown: 0.3
|
||||||
dashSpeed: 20
|
dashSpeed: 20
|
||||||
dashDuration: 0.35
|
dashDuration: 0.35
|
||||||
dashCooldown: 1.2
|
dashCooldown: 1.2
|
||||||
@@ -54,9 +55,19 @@ MonoBehaviour:
|
|||||||
m_RotationOrder: 4
|
m_RotationOrder: 4
|
||||||
slideMinVelocityThreshold: 3
|
slideMinVelocityThreshold: 3
|
||||||
slideCooldown: 1.5
|
slideCooldown: 1.5
|
||||||
|
slideColliderHeightScale: 0.5
|
||||||
|
slideCameraOffsetY: -0.5
|
||||||
|
slideEnterDuration: 0.2
|
||||||
|
slideExitDuration: 0.25
|
||||||
leanAngle: 25
|
leanAngle: 25
|
||||||
leanThreshold: 0.3
|
leanThreshold: 0.3
|
||||||
leanSmoothSpeed: 10
|
leanSmoothSpeed: 10
|
||||||
gravity: {x: 0, y: -30, z: 0}
|
gravity: {x: 0, y: -30, z: 0}
|
||||||
maxAirSpeed: 10
|
maxAirSpeed: 10
|
||||||
airControlSharpness: 8
|
airControlSharpness: 8
|
||||||
|
wallRunMaxTime: 1
|
||||||
|
wallRunSpeed: 15
|
||||||
|
wallRunAcceleration: 25
|
||||||
|
wallRunGravityScale: 1
|
||||||
|
wallDetachImpulse: 20.7
|
||||||
|
wallContactAngleThreshold: 45
|
||||||
@@ -18,11 +18,6 @@ MonoBehaviour:
|
|||||||
m_SubObjectType:
|
m_SubObjectType:
|
||||||
m_SubObjectGUID:
|
m_SubObjectGUID:
|
||||||
m_EditorAssetChanged: 0
|
m_EditorAssetChanged: 0
|
||||||
- m_AssetGUID: 9d78f017876abed4c9cd8957f1e140cb
|
|
||||||
m_SubObjectName:
|
|
||||||
m_SubObjectType:
|
|
||||||
m_SubObjectGUID:
|
|
||||||
m_EditorAssetChanged: 0
|
|
||||||
- m_AssetGUID: 28a6c7a4124141341ab7c2b7dfd3e95b
|
- m_AssetGUID: 28a6c7a4124141341ab7c2b7dfd3e95b
|
||||||
m_SubObjectName:
|
m_SubObjectName:
|
||||||
m_SubObjectType:
|
m_SubObjectType:
|
||||||
@@ -38,3 +33,43 @@ MonoBehaviour:
|
|||||||
m_SubObjectType:
|
m_SubObjectType:
|
||||||
m_SubObjectGUID:
|
m_SubObjectGUID:
|
||||||
m_EditorAssetChanged: 0
|
m_EditorAssetChanged: 0
|
||||||
|
- m_AssetGUID: 67a7498e77a75a640af19501dd6f2d70
|
||||||
|
m_SubObjectName:
|
||||||
|
m_SubObjectType:
|
||||||
|
m_SubObjectGUID:
|
||||||
|
m_EditorAssetChanged: 0
|
||||||
|
- m_AssetGUID: 37a29c1efe8bfff4c82f1bb435e8a4df
|
||||||
|
m_SubObjectName:
|
||||||
|
m_SubObjectType:
|
||||||
|
m_SubObjectGUID:
|
||||||
|
m_EditorAssetChanged: 0
|
||||||
|
- m_AssetGUID: 38e345d8030c71943ac60b74d9114a54
|
||||||
|
m_SubObjectName:
|
||||||
|
m_SubObjectType:
|
||||||
|
m_SubObjectGUID:
|
||||||
|
m_EditorAssetChanged: 0
|
||||||
|
- m_AssetGUID: c1781548816d15d4e85f4bcb2f7dcf3e
|
||||||
|
m_SubObjectName:
|
||||||
|
m_SubObjectType:
|
||||||
|
m_SubObjectGUID:
|
||||||
|
m_EditorAssetChanged: 0
|
||||||
|
- m_AssetGUID: 17d698710813e8641b32abec11387c5a
|
||||||
|
m_SubObjectName:
|
||||||
|
m_SubObjectType:
|
||||||
|
m_SubObjectGUID:
|
||||||
|
m_EditorAssetChanged: 0
|
||||||
|
- m_AssetGUID: 86abe613c186eff408e836a701f6f7e1
|
||||||
|
m_SubObjectName:
|
||||||
|
m_SubObjectType:
|
||||||
|
m_SubObjectGUID:
|
||||||
|
m_EditorAssetChanged: 0
|
||||||
|
- m_AssetGUID: c0fab6d79b220b34db7f2cd81acef171
|
||||||
|
m_SubObjectName:
|
||||||
|
m_SubObjectType:
|
||||||
|
m_SubObjectGUID:
|
||||||
|
m_EditorAssetChanged: 0
|
||||||
|
- m_AssetGUID: c805f5be6ffa99d41bd31f3ae17ba66b
|
||||||
|
m_SubObjectName:
|
||||||
|
m_SubObjectType:
|
||||||
|
m_SubObjectGUID:
|
||||||
|
m_EditorAssetChanged: 0
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 417b092a73ab1034aa084c67a66c5847
|
guid: d461bd660488bf944aa1c6500be9ee9d
|
||||||
NativeFormatImporter:
|
NativeFormatImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
mainObjectFileID: 11400000
|
mainObjectFileID: 11400000
|
||||||
|
|||||||
@@ -18,17 +18,7 @@ MonoBehaviour:
|
|||||||
m_SubObjectType:
|
m_SubObjectType:
|
||||||
m_SubObjectGUID:
|
m_SubObjectGUID:
|
||||||
m_EditorAssetChanged: 0
|
m_EditorAssetChanged: 0
|
||||||
- m_AssetGUID: 1d7110a045075b22fa27d62bd5f2784e
|
- m_AssetGUID: 144ab5188f8ad7a0a92c75703bd12e60
|
||||||
m_SubObjectName:
|
|
||||||
m_SubObjectType:
|
|
||||||
m_SubObjectGUID:
|
|
||||||
m_EditorAssetChanged: 0
|
|
||||||
- m_AssetGUID: 2f6134357dc2a5641a846a7478ce4c2c
|
|
||||||
m_SubObjectName:
|
|
||||||
m_SubObjectType:
|
|
||||||
m_SubObjectGUID:
|
|
||||||
m_EditorAssetChanged: 0
|
|
||||||
- m_AssetGUID: 82c71411174bfa86ca1f676b9d389f94
|
|
||||||
m_SubObjectName:
|
m_SubObjectName:
|
||||||
m_SubObjectType:
|
m_SubObjectType:
|
||||||
m_SubObjectGUID:
|
m_SubObjectGUID:
|
||||||
@@ -38,12 +28,22 @@ MonoBehaviour:
|
|||||||
m_SubObjectType:
|
m_SubObjectType:
|
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@@ -98,7 +98,7 @@ ModelImporter:
|
|||||||
skeletonHasParents: 1
|
skeletonHasParents: 1
|
||||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||||
autoGenerateAvatarMappingIfUnspecified: 1
|
autoGenerateAvatarMappingIfUnspecified: 1
|
||||||
animationType: 0
|
animationType: 2
|
||||||
humanoidOversampling: 1
|
humanoidOversampling: 1
|
||||||
avatarSetup: 0
|
avatarSetup: 0
|
||||||
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||||
|
|||||||
Binary file not shown.
@@ -0,0 +1,110 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 064525c0589c5f44aa80deee4063be43
|
||||||
|
ModelImporter:
|
||||||
|
serializedVersion: 24200
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
materials:
|
||||||
|
materialImportMode: 2
|
||||||
|
materialName: 0
|
||||||
|
materialSearch: 1
|
||||||
|
materialLocation: 1
|
||||||
|
animations:
|
||||||
|
legacyGenerateAnimations: 4
|
||||||
|
bakeSimulation: 0
|
||||||
|
resampleCurves: 1
|
||||||
|
optimizeGameObjects: 0
|
||||||
|
removeConstantScaleCurves: 0
|
||||||
|
motionNodeName:
|
||||||
|
animationImportErrors:
|
||||||
|
animationImportWarnings:
|
||||||
|
animationRetargetingWarnings:
|
||||||
|
animationDoRetargetingWarnings: 0
|
||||||
|
importAnimatedCustomProperties: 0
|
||||||
|
importConstraints: 0
|
||||||
|
animationCompression: 1
|
||||||
|
animationRotationError: 0.5
|
||||||
|
animationPositionError: 0.5
|
||||||
|
animationScaleError: 0.5
|
||||||
|
animationWrapMode: 0
|
||||||
|
extraExposedTransformPaths: []
|
||||||
|
extraUserProperties: []
|
||||||
|
clipAnimations: []
|
||||||
|
isReadable: 0
|
||||||
|
meshes:
|
||||||
|
lODScreenPercentages: []
|
||||||
|
globalScale: 1
|
||||||
|
meshCompression: 0
|
||||||
|
addColliders: 0
|
||||||
|
useSRGBMaterialColor: 1
|
||||||
|
sortHierarchyByName: 1
|
||||||
|
importPhysicalCameras: 1
|
||||||
|
importVisibility: 1
|
||||||
|
importBlendShapes: 1
|
||||||
|
importCameras: 1
|
||||||
|
importLights: 1
|
||||||
|
nodeNameCollisionStrategy: 1
|
||||||
|
fileIdsGeneration: 2
|
||||||
|
swapUVChannels: 0
|
||||||
|
generateSecondaryUV: 0
|
||||||
|
useFileUnits: 1
|
||||||
|
keepQuads: 0
|
||||||
|
weldVertices: 1
|
||||||
|
bakeAxisConversion: 0
|
||||||
|
preserveHierarchy: 0
|
||||||
|
skinWeightsMode: 0
|
||||||
|
maxBonesPerVertex: 4
|
||||||
|
minBoneWeight: 0.001
|
||||||
|
optimizeBones: 1
|
||||||
|
generateMeshLods: 0
|
||||||
|
meshLodGenerationFlags: 0
|
||||||
|
maximumMeshLod: -1
|
||||||
|
meshOptimizationFlags: -1
|
||||||
|
indexFormat: 0
|
||||||
|
secondaryUVAngleDistortion: 8
|
||||||
|
secondaryUVAreaDistortion: 15.000001
|
||||||
|
secondaryUVHardAngle: 88
|
||||||
|
secondaryUVMarginMethod: 1
|
||||||
|
secondaryUVMinLightmapResolution: 40
|
||||||
|
secondaryUVMinObjectScale: 1
|
||||||
|
secondaryUVPackMargin: 4
|
||||||
|
useFileScale: 1
|
||||||
|
strictVertexDataChecks: 0
|
||||||
|
tangentSpace:
|
||||||
|
normalSmoothAngle: 60
|
||||||
|
normalImportMode: 0
|
||||||
|
tangentImportMode: 3
|
||||||
|
normalCalculationMode: 4
|
||||||
|
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||||
|
blendShapeNormalImportMode: 1
|
||||||
|
normalSmoothingSource: 0
|
||||||
|
referencedClips: []
|
||||||
|
importAnimation: 1
|
||||||
|
humanDescription:
|
||||||
|
serializedVersion: 3
|
||||||
|
human: []
|
||||||
|
skeleton: []
|
||||||
|
armTwist: 0.5
|
||||||
|
foreArmTwist: 0.5
|
||||||
|
upperLegTwist: 0.5
|
||||||
|
legTwist: 0.5
|
||||||
|
armStretch: 0.05
|
||||||
|
legStretch: 0.05
|
||||||
|
feetSpacing: 0
|
||||||
|
globalScale: 1
|
||||||
|
rootMotionBoneName:
|
||||||
|
hasTranslationDoF: 0
|
||||||
|
hasExtraRoot: 0
|
||||||
|
skeletonHasParents: 1
|
||||||
|
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||||
|
autoGenerateAvatarMappingIfUnspecified: 1
|
||||||
|
animationType: 2
|
||||||
|
humanoidOversampling: 1
|
||||||
|
avatarSetup: 0
|
||||||
|
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||||
|
importBlendShapeDeformPercent: 1
|
||||||
|
remapMaterialsIfMaterialImportModeIsNone: 0
|
||||||
|
additionalBone: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Binary file not shown.
@@ -0,0 +1,110 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b135cb98aa58bf842b06e278d4e2eadf
|
||||||
|
ModelImporter:
|
||||||
|
serializedVersion: 24200
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
materials:
|
||||||
|
materialImportMode: 2
|
||||||
|
materialName: 0
|
||||||
|
materialSearch: 1
|
||||||
|
materialLocation: 1
|
||||||
|
animations:
|
||||||
|
legacyGenerateAnimations: 4
|
||||||
|
bakeSimulation: 0
|
||||||
|
resampleCurves: 1
|
||||||
|
optimizeGameObjects: 0
|
||||||
|
removeConstantScaleCurves: 0
|
||||||
|
motionNodeName:
|
||||||
|
animationImportErrors:
|
||||||
|
animationImportWarnings:
|
||||||
|
animationRetargetingWarnings:
|
||||||
|
animationDoRetargetingWarnings: 0
|
||||||
|
importAnimatedCustomProperties: 0
|
||||||
|
importConstraints: 0
|
||||||
|
animationCompression: 1
|
||||||
|
animationRotationError: 0.5
|
||||||
|
animationPositionError: 0.5
|
||||||
|
animationScaleError: 0.5
|
||||||
|
animationWrapMode: 0
|
||||||
|
extraExposedTransformPaths: []
|
||||||
|
extraUserProperties: []
|
||||||
|
clipAnimations: []
|
||||||
|
isReadable: 0
|
||||||
|
meshes:
|
||||||
|
lODScreenPercentages: []
|
||||||
|
globalScale: 1
|
||||||
|
meshCompression: 0
|
||||||
|
addColliders: 0
|
||||||
|
useSRGBMaterialColor: 1
|
||||||
|
sortHierarchyByName: 1
|
||||||
|
importPhysicalCameras: 1
|
||||||
|
importVisibility: 1
|
||||||
|
importBlendShapes: 1
|
||||||
|
importCameras: 1
|
||||||
|
importLights: 1
|
||||||
|
nodeNameCollisionStrategy: 1
|
||||||
|
fileIdsGeneration: 2
|
||||||
|
swapUVChannels: 0
|
||||||
|
generateSecondaryUV: 0
|
||||||
|
useFileUnits: 1
|
||||||
|
keepQuads: 0
|
||||||
|
weldVertices: 1
|
||||||
|
bakeAxisConversion: 0
|
||||||
|
preserveHierarchy: 0
|
||||||
|
skinWeightsMode: 0
|
||||||
|
maxBonesPerVertex: 4
|
||||||
|
minBoneWeight: 0.001
|
||||||
|
optimizeBones: 1
|
||||||
|
generateMeshLods: 0
|
||||||
|
meshLodGenerationFlags: 0
|
||||||
|
maximumMeshLod: -1
|
||||||
|
meshOptimizationFlags: -1
|
||||||
|
indexFormat: 0
|
||||||
|
secondaryUVAngleDistortion: 8
|
||||||
|
secondaryUVAreaDistortion: 15.000001
|
||||||
|
secondaryUVHardAngle: 88
|
||||||
|
secondaryUVMarginMethod: 1
|
||||||
|
secondaryUVMinLightmapResolution: 40
|
||||||
|
secondaryUVMinObjectScale: 1
|
||||||
|
secondaryUVPackMargin: 4
|
||||||
|
useFileScale: 1
|
||||||
|
strictVertexDataChecks: 0
|
||||||
|
tangentSpace:
|
||||||
|
normalSmoothAngle: 60
|
||||||
|
normalImportMode: 0
|
||||||
|
tangentImportMode: 3
|
||||||
|
normalCalculationMode: 4
|
||||||
|
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||||
|
blendShapeNormalImportMode: 1
|
||||||
|
normalSmoothingSource: 0
|
||||||
|
referencedClips: []
|
||||||
|
importAnimation: 1
|
||||||
|
humanDescription:
|
||||||
|
serializedVersion: 3
|
||||||
|
human: []
|
||||||
|
skeleton: []
|
||||||
|
armTwist: 0.5
|
||||||
|
foreArmTwist: 0.5
|
||||||
|
upperLegTwist: 0.5
|
||||||
|
legTwist: 0.5
|
||||||
|
armStretch: 0.05
|
||||||
|
legStretch: 0.05
|
||||||
|
feetSpacing: 0
|
||||||
|
globalScale: 1
|
||||||
|
rootMotionBoneName:
|
||||||
|
hasTranslationDoF: 0
|
||||||
|
hasExtraRoot: 0
|
||||||
|
skeletonHasParents: 1
|
||||||
|
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||||
|
autoGenerateAvatarMappingIfUnspecified: 1
|
||||||
|
animationType: 2
|
||||||
|
humanoidOversampling: 1
|
||||||
|
avatarSetup: 0
|
||||||
|
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||||
|
importBlendShapeDeformPercent: 1
|
||||||
|
remapMaterialsIfMaterialImportModeIsNone: 0
|
||||||
|
additionalBone: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Loaded 100 of 399 files, more files were not shown because too many files have changed in this diff.
Show more
Reference in new issue
Block a user