91 lines
2.9 KiB
C#
91 lines
2.9 KiB
C#
using System;
|
|
using System.Threading;
|
|
using Alchemy.Inspector;
|
|
using Code.Audio;
|
|
using LitMotion;
|
|
using LitMotion.Extensions;
|
|
using UnityEngine;
|
|
using UnityEngine.InputSystem;
|
|
|
|
namespace Code.Player
|
|
{
|
|
public class Player : MonoBehaviour
|
|
{
|
|
private static readonly int OnGround = Animator.StringToHash("OnGround");
|
|
|
|
[TabGroup("Movement")]
|
|
[SerializeField] private Transform[] runPositions = new Transform[3];
|
|
|
|
[TabGroup("Movement")]
|
|
[SerializeField] private float jumpStrength;
|
|
|
|
[TabGroup("Movement")]
|
|
[SerializeField] private float sideSpeed;
|
|
|
|
[TabGroup("Movement")]
|
|
[SerializeField] private LayerMask groundMask;
|
|
|
|
private Animator _animator;
|
|
private Rigidbody _rigidbody;
|
|
private void Awake()
|
|
{
|
|
_rigidbody = GetComponent<Rigidbody>();
|
|
_animator = GetComponentInChildren<Animator>();
|
|
|
|
InputSystem.actions.actionMaps[0].actions[0].performed += Jump;
|
|
InputSystem.actions.actionMaps[0].actions[1].performed += MoveRight;
|
|
InputSystem.actions.actionMaps[0].actions[2].performed += MoveLeft;
|
|
}
|
|
|
|
private void OnDestroy()
|
|
{
|
|
InputSystem.actions.actionMaps[0].actions[0].performed -= Jump;
|
|
InputSystem.actions.actionMaps[0].actions[1].performed -= MoveRight;
|
|
InputSystem.actions.actionMaps[0].actions[2].performed -= MoveLeft;
|
|
}
|
|
|
|
private void Jump(InputAction.CallbackContext context)
|
|
{
|
|
if(!_onGround) return;
|
|
|
|
_rigidbody.AddForce(new(0,jumpStrength,0), ForceMode.Impulse);
|
|
AudioManager.Instance.PlayJump();
|
|
}
|
|
|
|
private int _currentTarget = 1;
|
|
private void MoveRight(InputAction.CallbackContext context)
|
|
{
|
|
if(_currentTarget != 2) _currentTarget++;
|
|
ChangePosition();
|
|
}
|
|
private void MoveLeft(InputAction.CallbackContext context)
|
|
{
|
|
if(_currentTarget != 0) _currentTarget--;
|
|
ChangePosition();
|
|
}
|
|
|
|
private MotionHandle _sideMotion;
|
|
private bool _onGround;
|
|
private Collider[] _overlapResults = new Collider[1];
|
|
|
|
private void ChangePosition()
|
|
{
|
|
if(_sideMotion.IsActive()) _sideMotion.Cancel();
|
|
|
|
_sideMotion = LMotion
|
|
.Create(transform.position.x, runPositions[_currentTarget].position.x, sideSpeed)
|
|
.WithEase(Ease.Linear)
|
|
.BindToPositionX(transform);
|
|
// transform.position = runPositions[_currentTarget].position;
|
|
}
|
|
|
|
|
|
private void FixedUpdate()
|
|
{
|
|
var groundedCheck = Physics.OverlapSphereNonAlloc(transform.position, 1f, _overlapResults, groundMask);
|
|
|
|
_onGround = groundedCheck > 0;
|
|
_animator.SetBool(OnGround, _onGround);
|
|
}
|
|
}
|
|
} |