Что я сдал

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ThomasCharester committed 2026-05-04 22:36:24 +03:00
1 parent 24b1157026
commit a5665f0101
2838 files changed
+129953 -1304

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+38
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@@ -0,0 +1,38 @@
using UnityEngine;
namespace Code.Audio
{
public class AudioManager : MonoBehaviour
{
[SerializeField] private AudioSource musicSource;
[SerializeField] private AudioSource playerFXSource;
[SerializeField] private AudioClip music;
[SerializeField] private AudioClip jump;
[SerializeField] private AudioClip coin;
[SerializeField] private AudioClip powerUp;
[SerializeField] private AudioClip gameOver;
public static AudioManager Instance { get; private set; }
private void Awake()
{
Instance = this;
musicSource.clip = music;
}
public void PlayJump() => playerFXSource.PlayOneShot(jump);
public void PlayCoin() => playerFXSource.PlayOneShot(coin);
public void PlayPowerUp() => playerFXSource.PlayOneShot(powerUp);
public void PlayGameOver() => musicSource.PlayOneShot(gameOver);
public void StartMusic()
{
musicSource.Play();
}
public void StopMusic()
{
musicSource.Stop();
}
}
}
@@ -1,11 +1,10 @@
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@@ -0,0 +1,64 @@
using System.Threading;
using Cysharp.Threading.Tasks;
using UnityEngine;
namespace Code.GameplayServices
{
public class BonusService : MonoBehaviour
{
public static BonusService Instance { get; private set; }
private void Awake()
{
Instance = this;
}
public bool CoinBoost { get; private set; }
public bool Invincibility { get; private set; }
private CancellationTokenSource _coinBoostCancellationTokenSource;
public async UniTaskVoid GiveCoinBoost()
{
if (_coinBoostCancellationTokenSource != null && _coinBoostCancellationTokenSource.Token.CanBeCanceled)
_coinBoostCancellationTokenSource.Cancel();
_coinBoostCancellationTokenSource = new();
try
{
CoinBoost = true;
await UniTask.WaitForSeconds(5f)
.AttachExternalCancellation(_coinBoostCancellationTokenSource.Token);
CoinBoost = false;
}
catch
{
_coinBoostCancellationTokenSource.Dispose();
}
}
private CancellationTokenSource _invincibilityCancellationTokenSource;
public async UniTaskVoid GiveInvincibility()
{
if (_invincibilityCancellationTokenSource != null && _invincibilityCancellationTokenSource.Token.CanBeCanceled)
_invincibilityCancellationTokenSource.Cancel();
_invincibilityCancellationTokenSource = new();
try
{
Invincibility = true;
await UniTask.WaitForSeconds(5f)
.AttachExternalCancellation(_invincibilityCancellationTokenSource.Token);
Invincibility = false;
}
catch
{
_invincibilityCancellationTokenSource.Dispose();
}
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: fc8b67c863184e58b33bd510cda6493c
timeCreated: 1777906697
@@ -1,3 +1,8 @@
using System.Threading;
using Alchemy.Inspector;
using Code.Audio;
using Code.UI;
using Cysharp.Threading.Tasks;
using UnityEngine;
namespace Code.GameplayServices
@@ -6,13 +11,21 @@ namespace Code.GameplayServices
{
public static GameplayManager Instance { get; private set; }
private bool _onPause;
private bool _onPause = true;
public bool OnPause => _onPause;
[TabGroup("Gameplay")]
[SerializeField] [Range(0f, 30f)] private float gameSpeed;
[TabGroup("Gameplay")]
[SerializeField] [Range(0f, 30f)] private float gameSpeedIncrement;
[TabGroup("UI")]
[SerializeField]
private RestartPanel restartPanel;
private float _currentGameSpeed;
public float GameSpeed => _currentGameSpeed;
private float _incrementedGameSpeed;
public float GameSpeed => _currentGameSpeed > 0.1f ? _currentGameSpeed + _incrementedGameSpeed : _currentGameSpeed;
private void Awake()
{
@@ -25,25 +38,51 @@ namespace Code.GameplayServices
ResetGame();
ResumeGame();
}
public void PlayerDead()
public void PlayerDied()
{
PauseGame();
restartPanel.gameObject.SetActive(true);
PlayerScoreService.Instance.ResetScore();
AudioManager.Instance.PlayGameOver();
}
public void PauseGame()
{
_onPause = true;
_currentGameSpeed = 0f;
AudioManager.Instance.StopMusic();
_cycleTokenSource.Cancel();
}
public void ResumeGame()
{
_onPause = false;
_currentGameSpeed = gameSpeed;
AudioManager.Instance.StartMusic();
DifficultyCycle().Forget();
}
private void ResetGame()
{
_incrementedGameSpeed = 0f;
PassingObjectsManager.Instance.ResetObjects();
PlayerScoreService.Instance.ResetScore();
}
private CancellationTokenSource _cycleTokenSource;
private async UniTaskVoid DifficultyCycle()
{
_cycleTokenSource = new();
try
{
while (true)
{
await UniTask.WaitForSeconds(10).AttachExternalCancellation(_cycleTokenSource.Token);
_incrementedGameSpeed += gameSpeedIncrement;
}
}
catch
{
_cycleTokenSource.Dispose();
}
}
}
}
@@ -1,3 +1,11 @@
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@@ -7,6 +7,39 @@ using Random = UnityEngine.Random;
namespace Code.GameplayServices
{
// [OnListViewChanged(
// OnItemChanged = nameof(OnPassingObjectsPresetsChanged),
// OnItemsAdded = nameof(OnPassingObjectsPresetsAdded),
// OnItemsRemoved = nameof(OnPassingObjectsPresetsRemoved),
// OnSelectedIndicesChanged = nameof(OnPassingObjectsPresetsIndicesChanged),
// OnItemIndexChanged = nameof(OnPassingObjectsPresetsIndexChanged))
// ]
// public float[] array;
//
// void OnPassingObjectsPresetsChanged(int index, PassingObjectsPreset item)
// {
// Debug.Log($"Changed: [{index}] -> {item}");
// }
//
// void OnPassingObjectsPresetsAdded(IEnumerable<int> indices)
// {
// Debug.Log($"Added: [{string.Join(',', indices)}]");
// }
//
// void OnPassingObjectsPresetsRemoved(IEnumerable<int> indices)
// {
// Debug.Log($"Removed: [{string.Join(',', indices)}]");
// }
//
// void OnPassingObjectsPresetsIndicesChanged(IEnumerable<int> indices)
// {
// Debug.Log($"Selected: [{string.Join(',', indices)}]");
// }
//
// void OnPassingObjectsPresetsIndexChanged(int before, int after)
// {
// Debug.Log($"Index Changed: [{before} -> {after}]");
// }
public class PassingObjectsManager : MonoBehaviour
{
[TabGroup("Spawn")] [SerializeField] private List<Transform> spawnPoints;
@@ -18,9 +51,43 @@ namespace Code.GameplayServices
[TabGroup("Gameplay")] [SerializeField]
private float obstacleCooldown;
[OnListViewChanged(
OnItemChanged = nameof(OnPassingObjectsPresetsChanged),
OnItemsAdded = nameof(OnPassingObjectsPresetsAdded),
OnItemsRemoved = nameof(OnPassingObjectsPresetsRemoved),
OnSelectedIndicesChanged = nameof(OnPassingObjectsPresetsIndicesChanged),
OnItemIndexChanged = nameof(OnPassingObjectsPresetsIndexChanged))
]
[TabGroup("Gameplay")] [SerializeField]
private List<PassingObjectsPreset> obstaclesPresets;
void OnPassingObjectsPresetsChanged(int index, PassingObjectsPreset item)
{
float totalChance = 0f;
for (var i = 0; i < obstaclesPresets.Count; i++)
{
if (i == index) continue;
totalChance += obstaclesPresets[i].chance;
}
if(item.chance > 1 - totalChance) item.chance = 1 - totalChance;
}
void OnPassingObjectsPresetsAdded(IEnumerable<int> indices)
{
}
void OnPassingObjectsPresetsRemoved(IEnumerable<int> indices)
{
}
void OnPassingObjectsPresetsIndicesChanged(IEnumerable<int> indices)
{
}
void OnPassingObjectsPresetsIndexChanged(int before, int after)
{
}
private List<GameObject> _spawnedObjects = new();
public float BehindPlayerThreshold => behindPlayerThreshold;
public static PassingObjectsManager Instance { get; private set; }
@@ -62,6 +129,7 @@ namespace Code.GameplayServices
if (prefabs.Count == 0 && obstaclesPresets.Count > 0) return;
var presetId = Random.Range(0, obstaclesPresets.Count);
var chance = Random.Range(0,1f);
_spawnedObjects.Add(
Instantiate(
@@ -87,5 +155,7 @@ namespace Code.GameplayServices
public int prefabId1;
public int prefabId2;
public int prefabId3;
[Range(0,1f)]
public float chance;
}
}
@@ -1,3 +1,11 @@
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@@ -1,3 +1,5 @@
using System.Collections.Generic;
using Code.UI;
using TMPro;
using UnityEngine;
@@ -5,10 +7,21 @@ namespace Code.GameplayServices
{
public class PlayerScoreService : MonoBehaviour
{
[SerializeField] private TMP_Text scoreText;
private int _score;
[SerializeField] private ScoreTable scoreTable;
public void ShowScoreTable()
{
scoreTable.gameObject.SetActive(true);
}
[SerializeField] private TMP_Text scoreText;
[SerializeField] private TMP_Text playerNameText;
private List<ScoreData> _scores = new();
public List<ScoreData> Scores => _scores;
private int _score;
private string _playerName;
public static PlayerScoreService Instance { get; private set; }
public int Score => _score;
@@ -19,7 +32,7 @@ namespace Code.GameplayServices
public void AddScore(int score)
{
_score += score;
_score += BonusService.Instance.CoinBoost ? score * 2 : score;
UpdateScoreTextWithScoreValue();
}
@@ -30,8 +43,30 @@ namespace Code.GameplayServices
public void ResetScore()
{
_scores.Add(new ScoreData(_playerName, _score));
_score = 0;
// _playerName = string.Empty;
scoreText.text = _score.ToString();
}
public void SetPlayerName(string playerName)
{
_playerName = playerName;
playerNameText.text = _playerName;
}
}
public struct ScoreData
{
public string name;
public int score;
public ScoreData(string name, int score)
{
this.name = name;
this.score = score;
}
}
}
@@ -1,3 +1,11 @@
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+24
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@@ -1,5 +1,8 @@
using System;
using Code.Audio;
using Code.GameplayServices;
using LitMotion;
using LitMotion.Extensions;
using UnityEngine;
namespace Code.PassingObjects
@@ -7,11 +10,32 @@ namespace Code.PassingObjects
public class Coin : PassingObject
{
[SerializeField] private int countOnActivate;
private MotionHandle _movementAnim;
private MotionHandle _rotationAnim;
private void OnTriggerEnter(Collider other)
{
PlayerScoreService.Instance.AddScore(countOnActivate);
AudioManager.Instance.PlayCoin();
PassingObjectsManager.Instance.KillChild(this);
}
private void Start()
{
_rotationAnim = LMotion.Create(Quaternion.Euler(0,0,0), Quaternion.Euler(0,180,0), 2)
.WithLoops(123)
.BindToRotation(transform);
_movementAnim = LMotion.Create(0.5f, 1.5f, 2)
.WithLoops(123, LoopType.Yoyo)
.BindToPositionY(transform);
}
private void OnDestroy()
{
_rotationAnim.Cancel();
_movementAnim.Cancel();
}
}
}
+39
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@@ -0,0 +1,39 @@
using Code.Audio;
using Code.GameplayServices;
using LitMotion;
using LitMotion.Extensions;
using UnityEngine;
namespace Code.PassingObjects
{
public class CoinBooster : PassingObject
{
private MotionHandle _movementAnim;
private MotionHandle _rotationAnim;
private void OnTriggerEnter(Collider other)
{
BonusService.Instance.GiveCoinBoost().Forget();
AudioManager.Instance.PlayPowerUp();
PassingObjectsManager.Instance.KillChild(this);
}
private void Start()
{
_rotationAnim = LMotion.Create(Quaternion.Euler(0,0,0), Quaternion.Euler(0,180,0), 1)
.WithLoops(123)
.BindToRotation(transform);
_movementAnim = LMotion.Create(0.5f, 1.5f, 1)
.WithLoops(123, LoopType.Yoyo)
.BindToPositionY(transform);
}
private void OnDestroy()
{
_rotationAnim.Cancel();
_movementAnim.Cancel();
}
}
}
@@ -0,0 +1,3 @@
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timeCreated: 1777906076
@@ -0,0 +1,39 @@
using Code.Audio;
using Code.GameplayServices;
using LitMotion;
using LitMotion.Extensions;
using UnityEngine;
namespace Code.PassingObjects
{
public class InvincibilityPowerUp : PassingObject
{
private MotionHandle _movementAnim;
private MotionHandle _rotationAnim;
private void OnTriggerEnter(Collider other)
{
BonusService.Instance.GiveInvincibility().Forget();
AudioManager.Instance.PlayPowerUp();
PassingObjectsManager.Instance.KillChild(this);
}
private void Start()
{
_rotationAnim = LMotion.Create(Quaternion.Euler(0,0,0), Quaternion.Euler(0,180,0), 1)
.WithLoops(123)
.BindToRotation(transform);
_movementAnim = LMotion.Create(0.5f, 1.5f, 1)
.WithLoops(123, LoopType.Yoyo)
.BindToPositionY(transform);
}
private void OnDestroy()
{
_rotationAnim.Cancel();
_movementAnim.Cancel();
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 1f29fbb59e114a04a60fb0fd883b70c1
timeCreated: 1777907203
+5 -1
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@@ -5,6 +5,10 @@ namespace Code.PassingObjects
{
public class Wall : PassingObject
{
private void OnTriggerEnter(Collider other) => GameplayManager.Instance.PlayerDead();
private void OnTriggerEnter(Collider other)
{
if (!BonusService.Instance.Invincibility) GameplayManager.Instance.PlayerDied();
}
}
}
+43 -1
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@@ -1,3 +1,9 @@
using System;
using System.Threading;
using Alchemy.Inspector;
using Code.Audio;
using LitMotion;
using LitMotion.Extensions;
using UnityEngine;
using UnityEngine.InputSystem;
@@ -5,12 +11,26 @@ namespace Code.Player
{
public class Player : MonoBehaviour
{
private static readonly int OnGround = Animator.StringToHash("OnGround");
[TabGroup("Movement")]
[SerializeField] private Transform[] runPositions = new Transform[3];
[TabGroup("Movement")]
[SerializeField] private float jumpStrength;
[TabGroup("Movement")]
[SerializeField] private float sideSpeed;
[TabGroup("Movement")]
[SerializeField] private LayerMask groundMask;
private Animator _animator;
private Rigidbody _rigidbody;
private void Awake()
{
_rigidbody = GetComponent<Rigidbody>();
_animator = GetComponentInChildren<Animator>();
InputSystem.actions.actionMaps[0].actions[0].performed += Jump;
InputSystem.actions.actionMaps[0].actions[1].performed += MoveRight;
@@ -26,7 +46,10 @@ namespace Code.Player
private void Jump(InputAction.CallbackContext context)
{
if(!_onGround) return;
_rigidbody.AddForce(new(0,jumpStrength,0), ForceMode.Impulse);
AudioManager.Instance.PlayJump();
}
private int _currentTarget = 1;
@@ -41,9 +64,28 @@ namespace Code.Player
ChangePosition();
}
private MotionHandle _sideMotion;
private bool _onGround;
private Collider[] _overlapResults = new Collider[1];
private void ChangePosition()
{
transform.position = runPositions[_currentTarget].position;
if(_sideMotion.IsActive()) _sideMotion.Cancel();
_sideMotion = LMotion
.Create(transform.position.x, runPositions[_currentTarget].position.x, sideSpeed)
.WithEase(Ease.Linear)
.BindToPositionX(transform);
// transform.position = runPositions[_currentTarget].position;
}
private void FixedUpdate()
{
var groundedCheck = Physics.OverlapSphereNonAlloc(transform.position, 1f, _overlapResults, groundMask);
_onGround = groundedCheck > 0;
_animator.SetBool(OnGround, _onGround);
}
}
}
+22
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@@ -0,0 +1,22 @@
using System;
using Code.GameplayServices;
using TMPro;
using UnityEngine;
namespace Code.UI
{
public class PlayerNameSetter : MonoBehaviour
{
[SerializeField] private TMP_InputField playerNameInput;
private void Awake()
{
playerNameInput.onSubmit.AddListener(PlayerScoreService.Instance.SetPlayerName);
}
private void OnDestroy()
{
playerNameInput.onSubmit.RemoveListener(PlayerScoreService.Instance.SetPlayerName);
}
}
}
+11
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@@ -0,0 +1,11 @@
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+11 -2
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@@ -1,4 +1,3 @@
using System;
using Code.GameplayServices;
using TMPro;
using UnityEngine;
@@ -9,16 +8,22 @@ namespace Code.UI
public class RestartPanel : MonoBehaviour
{
[SerializeField] private Button restartButton;
[SerializeField] private Button showScoresPanel;
[SerializeField] private ScoreTable scoreTable;
[SerializeField] private TMP_Text scoreText;
private void Awake()
{
restartButton.onClick.AddListener(RestartGame);
showScoresPanel.onClick.AddListener(PlayerScoreService.Instance.ShowScoreTable);
gameObject.SetActive(false);
}
private void OnDestroy()
{
restartButton.onClick.RemoveListener(RestartGame);
showScoresPanel.onClick.RemoveListener(PlayerScoreService.Instance.ShowScoreTable);
}
private void OnEnable()
@@ -31,6 +36,10 @@ namespace Code.UI
scoreText.text = PlayerScoreService.Instance.Score.ToString();
}
private void RestartGame() => GameplayManager.Instance.RestartGame();
private void RestartGame()
{
GameplayManager.Instance.RestartGame();
gameObject.SetActive(false);
}
}
}
+20
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@@ -0,0 +1,20 @@
using Code.GameplayServices;
using TMPro;
using UnityEngine;
namespace Code.UI
{
public class ScoreDataView : MonoBehaviour
{
private ScoreData _scoreData;
[SerializeField] private TMP_Text playerName;
[SerializeField] private TMP_Text score;
public void SetScoreData(ScoreData scoreData)
{
_scoreData = scoreData;
score.text = _scoreData.score.ToString();
playerName.text = _scoreData.name;
}
}
}
+3
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+46
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@@ -0,0 +1,46 @@
using System;
using System.Collections.Generic;
using Code.GameplayServices;
using UnityEngine;
using UnityEngine.UI;
namespace Code.UI
{
public class ScoreTable : MonoBehaviour
{
[SerializeField] private Transform scoreDataBox;
[SerializeField] private ScoreDataView scoreDataPrefab;
[SerializeField] private Button exitButton;
private List<ScoreDataView> _scoreDataViews = new();
private void Awake()
{
exitButton.onClick.AddListener(HideTable);
HideTable();
}
private void OnDestroy()
{
exitButton.onClick.RemoveListener(HideTable);
}
private void HideTable() => gameObject.SetActive(false);
private void OnEnable()
{
foreach (var score in PlayerScoreService.Instance.Scores)
{
var scoreData = Instantiate(scoreDataPrefab, scoreDataBox);
scoreData.SetScoreData(score);
_scoreDataViews.Add(scoreData);
}
}
private void OnDisable()
{
foreach (var scoreDataView in _scoreDataViews)
{
Destroy(scoreDataView.gameObject);
}
_scoreDataViews.Clear();
}
}
}
+3
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+27
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@@ -0,0 +1,27 @@
using Code.GameplayServices;
using UnityEngine;
using UnityEngine.UI;
namespace Code.UI
{
public class StartGamePanel : MonoBehaviour
{
[SerializeField] private Button startGameButton;
private void Awake()
{
startGameButton.onClick.AddListener(RestartGame);
}
private void RestartGame()
{
GameplayManager.Instance.RestartGame();
gameObject.SetActive(false);
}
private void OnDestroy()
{
startGameButton.onClick.RemoveListener(RestartGame);
}
}
}
+3
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