20 lines
495 B
C#
20 lines
495 B
C#
using Code.GameplayServices;
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using TMPro;
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using UnityEngine;
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namespace Code.UI
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{
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public class ScoreDataView : MonoBehaviour
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{
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private ScoreData _scoreData;
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[SerializeField] private TMP_Text playerName;
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[SerializeField] private TMP_Text score;
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public void SetScoreData(ScoreData scoreData)
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{
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_scoreData = scoreData;
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score.text = _scoreData.score.ToString();
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playerName.text = _scoreData.name;
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}
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}
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} |