Files
RunRunRunP/Assets/Code/UI/ScoreDataView.cs
T
2026-05-04 22:36:24 +03:00

20 lines
495 B
C#

using Code.GameplayServices;
using TMPro;
using UnityEngine;
namespace Code.UI
{
public class ScoreDataView : MonoBehaviour
{
private ScoreData _scoreData;
[SerializeField] private TMP_Text playerName;
[SerializeField] private TMP_Text score;
public void SetScoreData(ScoreData scoreData)
{
_scoreData = scoreData;
score.text = _scoreData.score.ToString();
playerName.text = _scoreData.name;
}
}
}