Files
2026-05-04 22:36:24 +03:00

14 lines
310 B
C#

using Code.GameplayServices;
using UnityEngine;
namespace Code.PassingObjects
{
public class Wall : PassingObject
{
private void OnTriggerEnter(Collider other)
{
if (!BonusService.Instance.Invincibility) GameplayManager.Instance.PlayerDied();
}
}
}