14 lines
310 B
C#
14 lines
310 B
C#
using Code.GameplayServices;
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using UnityEngine;
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namespace Code.PassingObjects
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{
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public class Wall : PassingObject
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{
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private void OnTriggerEnter(Collider other)
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{
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if (!BonusService.Instance.Invincibility) GameplayManager.Instance.PlayerDied();
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}
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}
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} |