Что я сдал
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: ad4f1ab999e643ffb712ed4cd51553c7
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timeCreated: 1777902579
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@@ -0,0 +1,38 @@
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using UnityEngine;
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namespace Code.Audio
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{
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public class AudioManager : MonoBehaviour
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{
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[SerializeField] private AudioSource musicSource;
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[SerializeField] private AudioSource playerFXSource;
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[SerializeField] private AudioClip music;
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[SerializeField] private AudioClip jump;
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[SerializeField] private AudioClip coin;
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[SerializeField] private AudioClip powerUp;
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[SerializeField] private AudioClip gameOver;
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public static AudioManager Instance { get; private set; }
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private void Awake()
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{
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Instance = this;
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musicSource.clip = music;
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}
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public void PlayJump() => playerFXSource.PlayOneShot(jump);
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public void PlayCoin() => playerFXSource.PlayOneShot(coin);
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public void PlayPowerUp() => playerFXSource.PlayOneShot(powerUp);
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public void PlayGameOver() => musicSource.PlayOneShot(gameOver);
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public void StartMusic()
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{
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musicSource.Play();
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}
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public void StopMusic()
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{
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musicSource.Stop();
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}
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}
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}
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+3
-4
@@ -1,11 +1,10 @@
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fileFormatVersion: 2
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fileFormatVersion: 2
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||||||
guid: 476cc7d7cd9874016adc216baab94a0a
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guid: 75c8b17390584480841466a19553160a
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timeCreated: 1484146680
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licenseType: Store
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MonoImporter:
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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serializedVersion: 2
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defaultReferences: []
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defaultReferences: []
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executionOrder: 0
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executionOrder: -3
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icon: {instanceID: 0}
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icon: {instanceID: 0}
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userData:
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userData:
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assetBundleName:
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assetBundleName:
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@@ -0,0 +1,64 @@
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using System.Threading;
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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namespace Code.GameplayServices
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{
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public class BonusService : MonoBehaviour
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{
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public static BonusService Instance { get; private set; }
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private void Awake()
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{
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Instance = this;
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}
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public bool CoinBoost { get; private set; }
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public bool Invincibility { get; private set; }
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private CancellationTokenSource _coinBoostCancellationTokenSource;
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public async UniTaskVoid GiveCoinBoost()
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{
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if (_coinBoostCancellationTokenSource != null && _coinBoostCancellationTokenSource.Token.CanBeCanceled)
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_coinBoostCancellationTokenSource.Cancel();
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_coinBoostCancellationTokenSource = new();
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try
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{
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CoinBoost = true;
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await UniTask.WaitForSeconds(5f)
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.AttachExternalCancellation(_coinBoostCancellationTokenSource.Token);
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CoinBoost = false;
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}
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catch
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{
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_coinBoostCancellationTokenSource.Dispose();
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}
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}
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private CancellationTokenSource _invincibilityCancellationTokenSource;
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public async UniTaskVoid GiveInvincibility()
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{
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if (_invincibilityCancellationTokenSource != null && _invincibilityCancellationTokenSource.Token.CanBeCanceled)
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_invincibilityCancellationTokenSource.Cancel();
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_invincibilityCancellationTokenSource = new();
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try
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{
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Invincibility = true;
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await UniTask.WaitForSeconds(5f)
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.AttachExternalCancellation(_invincibilityCancellationTokenSource.Token);
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Invincibility = false;
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}
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catch
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{
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_invincibilityCancellationTokenSource.Dispose();
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}
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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||||||
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guid: fc8b67c863184e58b33bd510cda6493c
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timeCreated: 1777906697
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@@ -1,3 +1,8 @@
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using System.Threading;
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using Alchemy.Inspector;
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using Code.Audio;
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using Code.UI;
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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using UnityEngine;
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namespace Code.GameplayServices
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namespace Code.GameplayServices
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@@ -6,13 +11,21 @@ namespace Code.GameplayServices
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{
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{
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public static GameplayManager Instance { get; private set; }
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public static GameplayManager Instance { get; private set; }
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private bool _onPause;
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private bool _onPause = true;
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public bool OnPause => _onPause;
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public bool OnPause => _onPause;
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[TabGroup("Gameplay")]
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[SerializeField] [Range(0f, 30f)] private float gameSpeed;
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[SerializeField] [Range(0f, 30f)] private float gameSpeed;
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[TabGroup("Gameplay")]
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[SerializeField] [Range(0f, 30f)] private float gameSpeedIncrement;
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[TabGroup("UI")]
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[SerializeField]
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private RestartPanel restartPanel;
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private float _currentGameSpeed;
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private float _currentGameSpeed;
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public float GameSpeed => _currentGameSpeed;
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private float _incrementedGameSpeed;
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public float GameSpeed => _currentGameSpeed > 0.1f ? _currentGameSpeed + _incrementedGameSpeed : _currentGameSpeed;
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private void Awake()
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private void Awake()
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{
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{
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@@ -25,25 +38,51 @@ namespace Code.GameplayServices
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ResetGame();
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ResetGame();
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ResumeGame();
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ResumeGame();
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}
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}
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public void PlayerDead()
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public void PlayerDied()
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{
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{
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PauseGame();
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PauseGame();
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restartPanel.gameObject.SetActive(true);
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PlayerScoreService.Instance.ResetScore();
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AudioManager.Instance.PlayGameOver();
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}
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}
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public void PauseGame()
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public void PauseGame()
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{
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{
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_onPause = true;
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_onPause = true;
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_currentGameSpeed = 0f;
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_currentGameSpeed = 0f;
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AudioManager.Instance.StopMusic();
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_cycleTokenSource.Cancel();
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}
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}
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public void ResumeGame()
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public void ResumeGame()
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{
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{
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_onPause = false;
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_onPause = false;
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_currentGameSpeed = gameSpeed;
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_currentGameSpeed = gameSpeed;
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AudioManager.Instance.StartMusic();
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DifficultyCycle().Forget();
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}
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}
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private void ResetGame()
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private void ResetGame()
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{
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{
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_incrementedGameSpeed = 0f;
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PassingObjectsManager.Instance.ResetObjects();
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PassingObjectsManager.Instance.ResetObjects();
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PlayerScoreService.Instance.ResetScore();
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}
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|
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private CancellationTokenSource _cycleTokenSource;
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private async UniTaskVoid DifficultyCycle()
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||||||
|
{
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_cycleTokenSource = new();
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||||||
|
try
|
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|
{
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|
while (true)
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|
{
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await UniTask.WaitForSeconds(10).AttachExternalCancellation(_cycleTokenSource.Token);
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_incrementedGameSpeed += gameSpeedIncrement;
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||||||
|
}
|
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}
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catch
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{
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_cycleTokenSource.Dispose();
|
||||||
|
}
|
||||||
}
|
}
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}
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}
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}
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}
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@@ -1,3 +1,11 @@
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: 2cdf72ee53f84d76ab57d0dcd7798e75
|
guid: 2cdf72ee53f84d76ab57d0dcd7798e75
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timeCreated: 1777833499
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: -5
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -7,6 +7,39 @@ using Random = UnityEngine.Random;
|
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|
|
||||||
namespace Code.GameplayServices
|
namespace Code.GameplayServices
|
||||||
{
|
{
|
||||||
|
// [OnListViewChanged(
|
||||||
|
// OnItemChanged = nameof(OnPassingObjectsPresetsChanged),
|
||||||
|
// OnItemsAdded = nameof(OnPassingObjectsPresetsAdded),
|
||||||
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// OnItemsRemoved = nameof(OnPassingObjectsPresetsRemoved),
|
||||||
|
// OnSelectedIndicesChanged = nameof(OnPassingObjectsPresetsIndicesChanged),
|
||||||
|
// OnItemIndexChanged = nameof(OnPassingObjectsPresetsIndexChanged))
|
||||||
|
// ]
|
||||||
|
// public float[] array;
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||||||
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//
|
||||||
|
// void OnPassingObjectsPresetsChanged(int index, PassingObjectsPreset item)
|
||||||
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// {
|
||||||
|
// Debug.Log($"Changed: [{index}] -> {item}");
|
||||||
|
// }
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||||||
|
//
|
||||||
|
// void OnPassingObjectsPresetsAdded(IEnumerable<int> indices)
|
||||||
|
// {
|
||||||
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// Debug.Log($"Added: [{string.Join(',', indices)}]");
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// void OnPassingObjectsPresetsRemoved(IEnumerable<int> indices)
|
||||||
|
// {
|
||||||
|
// Debug.Log($"Removed: [{string.Join(',', indices)}]");
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// void OnPassingObjectsPresetsIndicesChanged(IEnumerable<int> indices)
|
||||||
|
// {
|
||||||
|
// Debug.Log($"Selected: [{string.Join(',', indices)}]");
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// void OnPassingObjectsPresetsIndexChanged(int before, int after)
|
||||||
|
// {
|
||||||
|
// Debug.Log($"Index Changed: [{before} -> {after}]");
|
||||||
|
// }
|
||||||
public class PassingObjectsManager : MonoBehaviour
|
public class PassingObjectsManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
[TabGroup("Spawn")] [SerializeField] private List<Transform> spawnPoints;
|
[TabGroup("Spawn")] [SerializeField] private List<Transform> spawnPoints;
|
||||||
@@ -18,9 +51,43 @@ namespace Code.GameplayServices
|
|||||||
[TabGroup("Gameplay")] [SerializeField]
|
[TabGroup("Gameplay")] [SerializeField]
|
||||||
private float obstacleCooldown;
|
private float obstacleCooldown;
|
||||||
|
|
||||||
|
[OnListViewChanged(
|
||||||
|
OnItemChanged = nameof(OnPassingObjectsPresetsChanged),
|
||||||
|
OnItemsAdded = nameof(OnPassingObjectsPresetsAdded),
|
||||||
|
OnItemsRemoved = nameof(OnPassingObjectsPresetsRemoved),
|
||||||
|
OnSelectedIndicesChanged = nameof(OnPassingObjectsPresetsIndicesChanged),
|
||||||
|
OnItemIndexChanged = nameof(OnPassingObjectsPresetsIndexChanged))
|
||||||
|
]
|
||||||
[TabGroup("Gameplay")] [SerializeField]
|
[TabGroup("Gameplay")] [SerializeField]
|
||||||
private List<PassingObjectsPreset> obstaclesPresets;
|
private List<PassingObjectsPreset> obstaclesPresets;
|
||||||
|
|
||||||
|
void OnPassingObjectsPresetsChanged(int index, PassingObjectsPreset item)
|
||||||
|
{
|
||||||
|
float totalChance = 0f;
|
||||||
|
for (var i = 0; i < obstaclesPresets.Count; i++)
|
||||||
|
{
|
||||||
|
if (i == index) continue;
|
||||||
|
totalChance += obstaclesPresets[i].chance;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(item.chance > 1 - totalChance) item.chance = 1 - totalChance;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnPassingObjectsPresetsAdded(IEnumerable<int> indices)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnPassingObjectsPresetsRemoved(IEnumerable<int> indices)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnPassingObjectsPresetsIndicesChanged(IEnumerable<int> indices)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnPassingObjectsPresetsIndexChanged(int before, int after)
|
||||||
|
{
|
||||||
|
}
|
||||||
private List<GameObject> _spawnedObjects = new();
|
private List<GameObject> _spawnedObjects = new();
|
||||||
public float BehindPlayerThreshold => behindPlayerThreshold;
|
public float BehindPlayerThreshold => behindPlayerThreshold;
|
||||||
public static PassingObjectsManager Instance { get; private set; }
|
public static PassingObjectsManager Instance { get; private set; }
|
||||||
@@ -62,6 +129,7 @@ namespace Code.GameplayServices
|
|||||||
if (prefabs.Count == 0 && obstaclesPresets.Count > 0) return;
|
if (prefabs.Count == 0 && obstaclesPresets.Count > 0) return;
|
||||||
|
|
||||||
var presetId = Random.Range(0, obstaclesPresets.Count);
|
var presetId = Random.Range(0, obstaclesPresets.Count);
|
||||||
|
var chance = Random.Range(0,1f);
|
||||||
|
|
||||||
_spawnedObjects.Add(
|
_spawnedObjects.Add(
|
||||||
Instantiate(
|
Instantiate(
|
||||||
@@ -87,5 +155,7 @@ namespace Code.GameplayServices
|
|||||||
public int prefabId1;
|
public int prefabId1;
|
||||||
public int prefabId2;
|
public int prefabId2;
|
||||||
public int prefabId3;
|
public int prefabId3;
|
||||||
|
[Range(0,1f)]
|
||||||
|
public float chance;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,3 +1,11 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 95f7cf3ef95244ca9903d804eb9463d7
|
guid: 95f7cf3ef95244ca9903d804eb9463d7
|
||||||
timeCreated: 1777828525
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: -10
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -1,3 +1,5 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using Code.UI;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
@@ -5,9 +7,20 @@ namespace Code.GameplayServices
|
|||||||
{
|
{
|
||||||
public class PlayerScoreService : MonoBehaviour
|
public class PlayerScoreService : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] private TMP_Text scoreText;
|
[SerializeField] private ScoreTable scoreTable;
|
||||||
|
|
||||||
|
public void ShowScoreTable()
|
||||||
|
{
|
||||||
|
scoreTable.gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField] private TMP_Text scoreText;
|
||||||
|
[SerializeField] private TMP_Text playerNameText;
|
||||||
|
|
||||||
|
private List<ScoreData> _scores = new();
|
||||||
|
public List<ScoreData> Scores => _scores;
|
||||||
private int _score;
|
private int _score;
|
||||||
|
private string _playerName;
|
||||||
|
|
||||||
public static PlayerScoreService Instance { get; private set; }
|
public static PlayerScoreService Instance { get; private set; }
|
||||||
public int Score => _score;
|
public int Score => _score;
|
||||||
@@ -19,7 +32,7 @@ namespace Code.GameplayServices
|
|||||||
|
|
||||||
public void AddScore(int score)
|
public void AddScore(int score)
|
||||||
{
|
{
|
||||||
_score += score;
|
_score += BonusService.Instance.CoinBoost ? score * 2 : score;
|
||||||
UpdateScoreTextWithScoreValue();
|
UpdateScoreTextWithScoreValue();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -30,8 +43,30 @@ namespace Code.GameplayServices
|
|||||||
|
|
||||||
public void ResetScore()
|
public void ResetScore()
|
||||||
{
|
{
|
||||||
|
_scores.Add(new ScoreData(_playerName, _score));
|
||||||
|
|
||||||
_score = 0;
|
_score = 0;
|
||||||
|
// _playerName = string.Empty;
|
||||||
|
|
||||||
scoreText.text = _score.ToString();
|
scoreText.text = _score.ToString();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetPlayerName(string playerName)
|
||||||
|
{
|
||||||
|
_playerName = playerName;
|
||||||
|
playerNameText.text = _playerName;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public struct ScoreData
|
||||||
|
{
|
||||||
|
public string name;
|
||||||
|
public int score;
|
||||||
|
|
||||||
|
public ScoreData(string name, int score)
|
||||||
|
{
|
||||||
|
this.name = name;
|
||||||
|
this.score = score;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,3 +1,11 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 1e330c677aa54ef6a017e7bab9ebd104
|
guid: 1e330c677aa54ef6a017e7bab9ebd104
|
||||||
timeCreated: 1777831807
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: -20
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -1,5 +1,8 @@
|
|||||||
using System;
|
using System;
|
||||||
|
using Code.Audio;
|
||||||
using Code.GameplayServices;
|
using Code.GameplayServices;
|
||||||
|
using LitMotion;
|
||||||
|
using LitMotion.Extensions;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace Code.PassingObjects
|
namespace Code.PassingObjects
|
||||||
@@ -7,11 +10,32 @@ namespace Code.PassingObjects
|
|||||||
public class Coin : PassingObject
|
public class Coin : PassingObject
|
||||||
{
|
{
|
||||||
[SerializeField] private int countOnActivate;
|
[SerializeField] private int countOnActivate;
|
||||||
|
private MotionHandle _movementAnim;
|
||||||
|
private MotionHandle _rotationAnim;
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
PlayerScoreService.Instance.AddScore(countOnActivate);
|
PlayerScoreService.Instance.AddScore(countOnActivate);
|
||||||
|
AudioManager.Instance.PlayCoin();
|
||||||
|
|
||||||
PassingObjectsManager.Instance.KillChild(this);
|
PassingObjectsManager.Instance.KillChild(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
_rotationAnim = LMotion.Create(Quaternion.Euler(0,0,0), Quaternion.Euler(0,180,0), 2)
|
||||||
|
.WithLoops(123)
|
||||||
|
.BindToRotation(transform);
|
||||||
|
|
||||||
|
_movementAnim = LMotion.Create(0.5f, 1.5f, 2)
|
||||||
|
.WithLoops(123, LoopType.Yoyo)
|
||||||
|
.BindToPositionY(transform);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
_rotationAnim.Cancel();
|
||||||
|
_movementAnim.Cancel();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,39 @@
|
|||||||
|
using Code.Audio;
|
||||||
|
using Code.GameplayServices;
|
||||||
|
using LitMotion;
|
||||||
|
using LitMotion.Extensions;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Code.PassingObjects
|
||||||
|
{
|
||||||
|
public class CoinBooster : PassingObject
|
||||||
|
{
|
||||||
|
private MotionHandle _movementAnim;
|
||||||
|
private MotionHandle _rotationAnim;
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
BonusService.Instance.GiveCoinBoost().Forget();
|
||||||
|
AudioManager.Instance.PlayPowerUp();
|
||||||
|
|
||||||
|
PassingObjectsManager.Instance.KillChild(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
_rotationAnim = LMotion.Create(Quaternion.Euler(0,0,0), Quaternion.Euler(0,180,0), 1)
|
||||||
|
.WithLoops(123)
|
||||||
|
.BindToRotation(transform);
|
||||||
|
|
||||||
|
_movementAnim = LMotion.Create(0.5f, 1.5f, 1)
|
||||||
|
.WithLoops(123, LoopType.Yoyo)
|
||||||
|
.BindToPositionY(transform);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
_rotationAnim.Cancel();
|
||||||
|
_movementAnim.Cancel();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 633c0357f80e4e53a0fc9410a2a40405
|
||||||
|
timeCreated: 1777906076
|
||||||
@@ -0,0 +1,39 @@
|
|||||||
|
using Code.Audio;
|
||||||
|
using Code.GameplayServices;
|
||||||
|
using LitMotion;
|
||||||
|
using LitMotion.Extensions;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Code.PassingObjects
|
||||||
|
{
|
||||||
|
public class InvincibilityPowerUp : PassingObject
|
||||||
|
{
|
||||||
|
private MotionHandle _movementAnim;
|
||||||
|
private MotionHandle _rotationAnim;
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
BonusService.Instance.GiveInvincibility().Forget();
|
||||||
|
AudioManager.Instance.PlayPowerUp();
|
||||||
|
|
||||||
|
PassingObjectsManager.Instance.KillChild(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
_rotationAnim = LMotion.Create(Quaternion.Euler(0,0,0), Quaternion.Euler(0,180,0), 1)
|
||||||
|
.WithLoops(123)
|
||||||
|
.BindToRotation(transform);
|
||||||
|
|
||||||
|
_movementAnim = LMotion.Create(0.5f, 1.5f, 1)
|
||||||
|
.WithLoops(123, LoopType.Yoyo)
|
||||||
|
.BindToPositionY(transform);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
_rotationAnim.Cancel();
|
||||||
|
_movementAnim.Cancel();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1f29fbb59e114a04a60fb0fd883b70c1
|
||||||
|
timeCreated: 1777907203
|
||||||
@@ -5,6 +5,10 @@ namespace Code.PassingObjects
|
|||||||
{
|
{
|
||||||
public class Wall : PassingObject
|
public class Wall : PassingObject
|
||||||
{
|
{
|
||||||
private void OnTriggerEnter(Collider other) => GameplayManager.Instance.PlayerDead();
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (!BonusService.Instance.Invincibility) GameplayManager.Instance.PlayerDied();
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,3 +1,9 @@
|
|||||||
|
using System;
|
||||||
|
using System.Threading;
|
||||||
|
using Alchemy.Inspector;
|
||||||
|
using Code.Audio;
|
||||||
|
using LitMotion;
|
||||||
|
using LitMotion.Extensions;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.InputSystem;
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
@@ -5,12 +11,26 @@ namespace Code.Player
|
|||||||
{
|
{
|
||||||
public class Player : MonoBehaviour
|
public class Player : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
private static readonly int OnGround = Animator.StringToHash("OnGround");
|
||||||
|
|
||||||
|
[TabGroup("Movement")]
|
||||||
[SerializeField] private Transform[] runPositions = new Transform[3];
|
[SerializeField] private Transform[] runPositions = new Transform[3];
|
||||||
|
|
||||||
|
[TabGroup("Movement")]
|
||||||
[SerializeField] private float jumpStrength;
|
[SerializeField] private float jumpStrength;
|
||||||
|
|
||||||
|
[TabGroup("Movement")]
|
||||||
|
[SerializeField] private float sideSpeed;
|
||||||
|
|
||||||
|
[TabGroup("Movement")]
|
||||||
|
[SerializeField] private LayerMask groundMask;
|
||||||
|
|
||||||
|
private Animator _animator;
|
||||||
private Rigidbody _rigidbody;
|
private Rigidbody _rigidbody;
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
_rigidbody = GetComponent<Rigidbody>();
|
_rigidbody = GetComponent<Rigidbody>();
|
||||||
|
_animator = GetComponentInChildren<Animator>();
|
||||||
|
|
||||||
InputSystem.actions.actionMaps[0].actions[0].performed += Jump;
|
InputSystem.actions.actionMaps[0].actions[0].performed += Jump;
|
||||||
InputSystem.actions.actionMaps[0].actions[1].performed += MoveRight;
|
InputSystem.actions.actionMaps[0].actions[1].performed += MoveRight;
|
||||||
@@ -26,7 +46,10 @@ namespace Code.Player
|
|||||||
|
|
||||||
private void Jump(InputAction.CallbackContext context)
|
private void Jump(InputAction.CallbackContext context)
|
||||||
{
|
{
|
||||||
|
if(!_onGround) return;
|
||||||
|
|
||||||
_rigidbody.AddForce(new(0,jumpStrength,0), ForceMode.Impulse);
|
_rigidbody.AddForce(new(0,jumpStrength,0), ForceMode.Impulse);
|
||||||
|
AudioManager.Instance.PlayJump();
|
||||||
}
|
}
|
||||||
|
|
||||||
private int _currentTarget = 1;
|
private int _currentTarget = 1;
|
||||||
@@ -41,9 +64,28 @@ namespace Code.Player
|
|||||||
ChangePosition();
|
ChangePosition();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private MotionHandle _sideMotion;
|
||||||
|
private bool _onGround;
|
||||||
|
private Collider[] _overlapResults = new Collider[1];
|
||||||
|
|
||||||
private void ChangePosition()
|
private void ChangePosition()
|
||||||
{
|
{
|
||||||
transform.position = runPositions[_currentTarget].position;
|
if(_sideMotion.IsActive()) _sideMotion.Cancel();
|
||||||
|
|
||||||
|
_sideMotion = LMotion
|
||||||
|
.Create(transform.position.x, runPositions[_currentTarget].position.x, sideSpeed)
|
||||||
|
.WithEase(Ease.Linear)
|
||||||
|
.BindToPositionX(transform);
|
||||||
|
// transform.position = runPositions[_currentTarget].position;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private void FixedUpdate()
|
||||||
|
{
|
||||||
|
var groundedCheck = Physics.OverlapSphereNonAlloc(transform.position, 1f, _overlapResults, groundMask);
|
||||||
|
|
||||||
|
_onGround = groundedCheck > 0;
|
||||||
|
_animator.SetBool(OnGround, _onGround);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,22 @@
|
|||||||
|
using System;
|
||||||
|
using Code.GameplayServices;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Code.UI
|
||||||
|
{
|
||||||
|
public class PlayerNameSetter : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private TMP_InputField playerNameInput;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
playerNameInput.onSubmit.AddListener(PlayerScoreService.Instance.SetPlayerName);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
playerNameInput.onSubmit.RemoveListener(PlayerScoreService.Instance.SetPlayerName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1f4db2b26d88412b866130c8c56de6a3
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 500
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -1,4 +1,3 @@
|
|||||||
using System;
|
|
||||||
using Code.GameplayServices;
|
using Code.GameplayServices;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@@ -9,16 +8,22 @@ namespace Code.UI
|
|||||||
public class RestartPanel : MonoBehaviour
|
public class RestartPanel : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] private Button restartButton;
|
[SerializeField] private Button restartButton;
|
||||||
|
[SerializeField] private Button showScoresPanel;
|
||||||
|
[SerializeField] private ScoreTable scoreTable;
|
||||||
[SerializeField] private TMP_Text scoreText;
|
[SerializeField] private TMP_Text scoreText;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
restartButton.onClick.AddListener(RestartGame);
|
restartButton.onClick.AddListener(RestartGame);
|
||||||
|
showScoresPanel.onClick.AddListener(PlayerScoreService.Instance.ShowScoreTable);
|
||||||
|
|
||||||
|
gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnDestroy()
|
private void OnDestroy()
|
||||||
{
|
{
|
||||||
restartButton.onClick.RemoveListener(RestartGame);
|
restartButton.onClick.RemoveListener(RestartGame);
|
||||||
|
showScoresPanel.onClick.RemoveListener(PlayerScoreService.Instance.ShowScoreTable);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
@@ -31,6 +36,10 @@ namespace Code.UI
|
|||||||
scoreText.text = PlayerScoreService.Instance.Score.ToString();
|
scoreText.text = PlayerScoreService.Instance.Score.ToString();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void RestartGame() => GameplayManager.Instance.RestartGame();
|
private void RestartGame()
|
||||||
|
{
|
||||||
|
GameplayManager.Instance.RestartGame();
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,20 @@
|
|||||||
|
using Code.GameplayServices;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Code.UI
|
||||||
|
{
|
||||||
|
public class ScoreDataView : MonoBehaviour
|
||||||
|
{
|
||||||
|
private ScoreData _scoreData;
|
||||||
|
[SerializeField] private TMP_Text playerName;
|
||||||
|
[SerializeField] private TMP_Text score;
|
||||||
|
|
||||||
|
public void SetScoreData(ScoreData scoreData)
|
||||||
|
{
|
||||||
|
_scoreData = scoreData;
|
||||||
|
score.text = _scoreData.score.ToString();
|
||||||
|
playerName.text = _scoreData.name;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4062cee3c2574cf5a585fe6a1ad09955
|
||||||
|
timeCreated: 1777911875
|
||||||
@@ -0,0 +1,46 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Code.GameplayServices;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace Code.UI
|
||||||
|
{
|
||||||
|
public class ScoreTable : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private Transform scoreDataBox;
|
||||||
|
[SerializeField] private ScoreDataView scoreDataPrefab;
|
||||||
|
[SerializeField] private Button exitButton;
|
||||||
|
private List<ScoreDataView> _scoreDataViews = new();
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
exitButton.onClick.AddListener(HideTable);
|
||||||
|
HideTable();
|
||||||
|
}
|
||||||
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
exitButton.onClick.RemoveListener(HideTable);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HideTable() => gameObject.SetActive(false);
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
foreach (var score in PlayerScoreService.Instance.Scores)
|
||||||
|
{
|
||||||
|
var scoreData = Instantiate(scoreDataPrefab, scoreDataBox);
|
||||||
|
scoreData.SetScoreData(score);
|
||||||
|
_scoreDataViews.Add(scoreData);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
foreach (var scoreDataView in _scoreDataViews)
|
||||||
|
{
|
||||||
|
Destroy(scoreDataView.gameObject);
|
||||||
|
}
|
||||||
|
_scoreDataViews.Clear();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 070b229c264246378695676272843220
|
||||||
|
timeCreated: 1777911495
|
||||||
@@ -0,0 +1,27 @@
|
|||||||
|
using Code.GameplayServices;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace Code.UI
|
||||||
|
{
|
||||||
|
public class StartGamePanel : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private Button startGameButton;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
startGameButton.onClick.AddListener(RestartGame);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RestartGame()
|
||||||
|
{
|
||||||
|
GameplayManager.Instance.RestartGame();
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
startGameButton.onClick.RemoveListener(RestartGame);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
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@@ -0,0 +1,3 @@
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|
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: 5a9bcd70e6a4b4b05badaa72e827d8e0
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