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+42
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|||||||
# Auto detect text files and perform LF normalization
|
# В последующем может быть расширен или изменён, если посчитаем нужным
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||||||
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||||||
* text=auto
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* text=auto
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||||||
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|
||||||
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# ======================================
|
||||||
|
# 3D МОДЕЛИ И АНИМАЦИИ
|
||||||
|
# ======================================
|
||||||
|
*.blend filter=lfs diff=lfs merge=lfs -text
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||||||
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*.fbx filter=lfs diff=lfs merge=lfs -text
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||||||
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*.obj filter=lfs diff=lfs merge=lfs -text
|
||||||
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*.3ds filter=lfs diff=lfs merge=lfs -text
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||||||
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*.dae filter=lfs diff=lfs merge=lfs -text
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||||||
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*.max filter=lfs diff=lfs merge=lfs -text
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||||||
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*.c4d filter=lfs diff=lfs merge=lfs -text
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||||||
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||||||
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# ======================================
|
||||||
|
# ГРАФИКА (ИСХОДНИКИ)
|
||||||
|
# ======================================
|
||||||
|
*.psd filter=lfs diff=lfs merge=lfs -text
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||||||
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*.ai filter=lfs diff=lfs merge=lfs -text
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||||||
|
*.skp filter=lfs diff=lfs merge=lfs -text
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||||||
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*.tga filter=lfs diff=lfs merge=lfs -text
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||||||
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*.exr filter=lfs diff=lfs merge=lfs -text
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||||||
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*.png filter=lfs diff=lfs merge=lfs -text
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||||||
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*.jpg filter=lfs diff=lfs merge=lfs -text
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||||||
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*.jpeg filter=lfs diff=lfs merge=lfs -text
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||||||
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|
||||||
|
# ======================================
|
||||||
|
# АУДИО (ИСХОДНИКИ)
|
||||||
|
# ======================================
|
||||||
|
*.wav filter=lfs diff=lfs merge=lfs -text
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||||||
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*.mp3 filter=lfs diff=lfs merge=lfs -text
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||||||
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*.ogg filter=lfs diff=lfs merge=lfs -text
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||||||
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*.aiff filter=lfs diff=lfs merge=lfs -text
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||||||
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*.flac filter=lfs diff=lfs merge=lfs -text
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||||||
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|
||||||
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# ======================================
|
||||||
|
# ВИДЕО И КИНЕМАТИКА
|
||||||
|
# ======================================
|
||||||
|
*.mp4 filter=lfs diff=lfs merge=lfs -text
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||||||
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*.mov filter=lfs diff=lfs merge=lfs -text
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||||||
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*.avi filter=lfs diff=lfs merge=lfs -text
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||||||
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*.webm filter=lfs diff=lfs merge=lfs -text
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||||||
+154
-44
@@ -1,75 +1,185 @@
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|||||||
# This .gitignore file should be placed at the root of your Unity project directory
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# ======================================
|
||||||
#
|
# UNITY - ОСНОВНЫЕ ИГНОРИРУЕМЫЕ ПАПКИ
|
||||||
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
|
# ======================================
|
||||||
#
|
|
||||||
.utmp/
|
# Автогенерируемые Unity папки
|
||||||
|
|
||||||
|
# Кэш и временные файлы Unity
|
||||||
/[Ll]ibrary/
|
/[Ll]ibrary/
|
||||||
|
# Временные файлы компиляции
|
||||||
/[Tt]emp/
|
/[Tt]emp/
|
||||||
|
# Файлы объектов компиляции
|
||||||
/[Oo]bj/
|
/[Oo]bj/
|
||||||
|
# Сборки проекта
|
||||||
/[Bb]uild/
|
/[Bb]uild/
|
||||||
|
# Дополнительные сборки
|
||||||
/[Bb]uilds/
|
/[Bb]uilds/
|
||||||
|
# Логи Unity
|
||||||
/[Ll]ogs/
|
/[Ll]ogs/
|
||||||
/[Uu]ser[Ss]ettings/
|
# Пользовательские настройки
|
||||||
|
/[Uu]ser[Ss]ettings/
|
||||||
|
# Временные файлы Unity
|
||||||
|
.utmp/
|
||||||
|
|
||||||
|
# Файлы логов
|
||||||
*.log
|
*.log
|
||||||
|
|
||||||
# MemoryCaptures can get excessive in size.
|
# Файлы Blender (резервные копии)
|
||||||
# They also could contain extremely sensitive data
|
*.blend1
|
||||||
/[Mm]emoryCaptures/
|
*.blend1.meta
|
||||||
|
|
||||||
# Recordings can get excessive in size
|
# Записи и дампы памяти (могут быть очень большими)
|
||||||
|
|
||||||
|
# Дампы памяти (содержат чувствительные данные)
|
||||||
|
/[Mm]emoryCaptures/
|
||||||
|
# Записи (могут занимать много места)
|
||||||
/[Rr]ecordings/
|
/[Rr]ecordings/
|
||||||
|
|
||||||
# Uncomment this line if you wish to ignore the asset store tools plugin
|
# Автогенерируемые плагины Rider
|
||||||
# /[Aa]ssets/AssetStoreTools*
|
|
||||||
|
|
||||||
# Autogenerated Jetbrains Rider plugin
|
|
||||||
/[Aa]ssets/Plugins/Editor/JetBrains*
|
/[Aa]ssets/Plugins/Editor/JetBrains*
|
||||||
|
|
||||||
# Visual Studio cache directory
|
# ======================================
|
||||||
|
# ФАЙЛЫ СБОРОК И ПАКЕТОВ
|
||||||
|
# ======================================
|
||||||
|
|
||||||
|
# Готовые сборки и пакеты
|
||||||
|
|
||||||
|
# Android приложение
|
||||||
|
*.apk
|
||||||
|
|
||||||
|
# Android App Bundle
|
||||||
|
*.aab
|
||||||
|
|
||||||
|
# Пакет для Asset Store
|
||||||
|
*.unitypackage
|
||||||
|
|
||||||
|
# Meta файлы пакетов
|
||||||
|
*.unitypackage.meta
|
||||||
|
|
||||||
|
# macOS приложение
|
||||||
|
*.app
|
||||||
|
|
||||||
|
# Windows приложение
|
||||||
|
*.exe
|
||||||
|
|
||||||
|
# Addressables
|
||||||
|
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
|
||||||
|
/ServerData
|
||||||
|
/[Aa]ssets/StreamingAssets/aa*
|
||||||
|
/[Aa]ssets/AddressableAssetsData/link.xml*
|
||||||
|
/[Aa]ssets/Addressables_Temp*
|
||||||
|
|
||||||
|
# Временные Android Assets
|
||||||
|
/[Aa]ssets/[Ss]treamingAssets/aa.meta
|
||||||
|
/[Aa]ssets/[Ss]treamingAssets/aa/*
|
||||||
|
|
||||||
|
# ======================================
|
||||||
|
# VISUAL STUDIO / RIDER / VS CODE
|
||||||
|
# ======================================
|
||||||
|
|
||||||
|
# Visual Studio
|
||||||
|
|
||||||
|
# Кэш Visual Studio
|
||||||
.vs/
|
.vs/
|
||||||
|
# Файлы проектов C#
|
||||||
# Gradle cache directory
|
|
||||||
.gradle/
|
|
||||||
|
|
||||||
# Autogenerated VS/MD/Consulo solution and project files
|
|
||||||
ExportedObj/
|
|
||||||
.consulo/
|
|
||||||
*.csproj
|
*.csproj
|
||||||
*.unityproj
|
# Файл решения
|
||||||
*.sln
|
*.sln
|
||||||
|
# Пользовательские настройки решения
|
||||||
*.suo
|
*.suo
|
||||||
*.tmp
|
# Пользовательские настройки проекта
|
||||||
*.user
|
*.user
|
||||||
|
# Пользовательские настройки
|
||||||
*.userprefs
|
*.userprefs
|
||||||
|
*.userosscache
|
||||||
|
*.rsuser
|
||||||
|
|
||||||
|
# JetBrains Rider
|
||||||
|
|
||||||
|
# Все файлы Rider
|
||||||
|
.idea/
|
||||||
|
# Файлы модулей
|
||||||
|
*.iml
|
||||||
|
# Файлы проектов
|
||||||
|
*.ipr
|
||||||
|
# Файлы рабочих пространств
|
||||||
|
*.iws
|
||||||
|
# Персональные настройки Rider
|
||||||
|
*.DotSettings.user
|
||||||
|
|
||||||
|
# VS Code
|
||||||
|
|
||||||
|
# Все настройки VS Code
|
||||||
|
.vscode/
|
||||||
|
# Игнорировать рабочие пространства
|
||||||
|
*.code-workspace
|
||||||
|
# Игнорировать установленные расширения
|
||||||
|
*.vsix
|
||||||
|
|
||||||
|
# ======================================
|
||||||
|
# ВСПОМОГАТЕЛЬНЫЕ ФАЙЛЫ СРЕД РАЗРАБОТКИ
|
||||||
|
# ======================================
|
||||||
|
|
||||||
|
# Общие временные файлы
|
||||||
|
|
||||||
|
# База данных отладки MonoDevelop
|
||||||
*.pidb
|
*.pidb
|
||||||
|
# База данных программ
|
||||||
|
*.pdb
|
||||||
|
# База данных Mono Debugging
|
||||||
|
*.mdb
|
||||||
|
# Открытая база данных
|
||||||
|
*.opendb
|
||||||
|
# База данных Visual C++
|
||||||
|
*.VC.db
|
||||||
*.booproj
|
*.booproj
|
||||||
*.svd
|
*.svd
|
||||||
*.pdb
|
*.tmp
|
||||||
*.mdb
|
*.unityproj
|
||||||
*.opendb
|
|
||||||
*.VC.db
|
|
||||||
|
|
||||||
# Unity3D generated meta files
|
# Mono crash файлы
|
||||||
|
mono_crash.*
|
||||||
|
|
||||||
|
# Файлы отчетов и системной информации
|
||||||
|
|
||||||
|
# Системная информация при крашах
|
||||||
|
sysinfo.txt
|
||||||
|
|
||||||
|
# ======================================
|
||||||
|
# META-ФАЙЛЫ
|
||||||
|
# ======================================
|
||||||
|
|
||||||
|
# Игнорировать только meta-файлы для временных файлов
|
||||||
*.pidb.meta
|
*.pidb.meta
|
||||||
*.pdb.meta
|
*.pdb.meta
|
||||||
*.mdb.meta
|
*.mdb.meta
|
||||||
|
|
||||||
# Unity3D generated file on crash reports
|
# ======================================
|
||||||
sysinfo.txt
|
# ТЕСТЫ И ВИЗУАЛЬНЫЕ СКРИПТЫ
|
||||||
|
# ======================================
|
||||||
|
|
||||||
# Builds
|
# Файлы TestRunner
|
||||||
*.apk
|
InitTestScene*.unity*
|
||||||
*.aab
|
|
||||||
*.unitypackage
|
|
||||||
*.unitypackage.meta
|
|
||||||
*.app
|
|
||||||
|
|
||||||
# Crashlytics generated file
|
# Автогенерированные сцены тестов
|
||||||
crashlytics-build.properties
|
/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*
|
||||||
|
|
||||||
# Packed Addressables
|
# Visual Scripting auto-generated files
|
||||||
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
|
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db
|
||||||
|
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta
|
||||||
|
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers
|
||||||
|
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
|
||||||
|
|
||||||
# Temporary auto-generated Android Assets
|
# ======================================
|
||||||
/[Aa]ssets/[Ss]treamingAssets/aa.meta
|
# ДОПОЛНИТЕЛЬНЫЕ НАСТРОЙКИ
|
||||||
/[Aa]ssets/[Ss]treamingAssets/aa/*
|
# ======================================
|
||||||
|
|
||||||
|
# Gradle (для Android сборок)
|
||||||
|
.gradle/
|
||||||
|
|
||||||
|
# Другие автосгенерированные файлы
|
||||||
|
ExportedObj/
|
||||||
|
.consulo/
|
||||||
|
|
||||||
|
# Crashlytics
|
||||||
|
crashlytics-build.properties
|
||||||
Generated
+8
@@ -0,0 +1,8 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="UserContentModel">
|
||||||
|
<attachedFolders />
|
||||||
|
<explicitIncludes />
|
||||||
|
<explicitExcludes />
|
||||||
|
</component>
|
||||||
|
</project>
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="RiderProjectSettingsUpdater">
|
||||||
|
<option name="singleClickDiffPreview" value="1" />
|
||||||
|
<option name="vcsConfiguration" value="3" />
|
||||||
|
</component>
|
||||||
|
</project>
|
||||||
Generated
+6
@@ -0,0 +1,6 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="VcsDirectoryMappings">
|
||||||
|
<mapping directory="" vcs="Git" />
|
||||||
|
</component>
|
||||||
|
</project>
|
||||||
Generated
+231
@@ -0,0 +1,231 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="AutoImportSettings">
|
||||||
|
<option name="autoReloadType" value="SELECTIVE" />
|
||||||
|
</component>
|
||||||
|
<component name="ChangeListManager">
|
||||||
|
<list default="true" id="7a4e4e1b-6c5f-4c8d-968e-512e90aa8c7c" name="Changes" comment="">
|
||||||
|
<change afterPath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/AICarDriver.cs" afterDir="false" />
|
||||||
|
<change afterPath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/AICarDriver.cs.meta" afterDir="false" />
|
||||||
|
<change afterPath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/Player/PlayerRBCarController.cs" afterDir="false" />
|
||||||
|
<change afterPath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/Player/PlayerRBCarController.cs.meta" afterDir="false" />
|
||||||
|
<change afterPath="$PROJECT_DIR$/Assets/Code/Example/Race/UI/WinScreen.cs" afterDir="false" />
|
||||||
|
<change afterPath="$PROJECT_DIR$/Assets/Code/Example/Race/UI/WinScreen.cs.meta" afterDir="false" />
|
||||||
|
<change beforePath="$PROJECT_DIR$/.idea/.idea.Infra/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.Infra/.idea/workspace.xml" afterDir="false" />
|
||||||
|
<change beforePath="$PROJECT_DIR$/Assets/AddressableAssetsData/AssetGroups/Default Local Group.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/AddressableAssetsData/AssetGroups/Default Local Group.asset" afterDir="false" />
|
||||||
|
<change beforePath="$PROJECT_DIR$/Assets/Code/Debug/SceneChooser.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Code/Debug/SceneChooser.cs" afterDir="false" />
|
||||||
|
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/RaceGame.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Code/Example/Race/RaceGame.cs" afterDir="false" />
|
||||||
|
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/RaceScores.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Code/Example/Race/RaceScores.cs" afterDir="false" />
|
||||||
|
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/AIRacerID.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/AIRacerID.cs" afterDir="false" />
|
||||||
|
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/ID/Agent.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/ID/Agent.cs" afterDir="false" />
|
||||||
|
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/ID/Behaviours/Seek.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/ID/Behaviours/Seek.cs" afterDir="false" />
|
||||||
|
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/Player/PlayerCarControllerRB.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/CarControllerRB.cs" afterDir="false" />
|
||||||
|
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/Player/PlayerCarControllerRB.cs.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/CarControllerRB.cs.meta" afterDir="false" />
|
||||||
|
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/Player/PlayerRacer.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/Player/PlayerRacer.cs" afterDir="false" />
|
||||||
|
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/Racer.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/Racer.cs" afterDir="false" />
|
||||||
|
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/RacerFactory.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Code/Example/Race/Racer/RacerFactory.cs" afterDir="false" />
|
||||||
|
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/Track/CheckPoint.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Code/Example/Race/Track/CheckPoint.cs" afterDir="false" />
|
||||||
|
<change beforePath="$PROJECT_DIR$/Assets/Code/Example/Race/Track/RaceTrackData.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Code/Example/Race/Track/RaceTrackData.cs" afterDir="false" />
|
||||||
|
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||||||
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||||||
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||||||
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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||||||
@@ -23,24 +44,51 @@
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<option name="LAST_RESOLUTION" value="IGNORE" />
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<component name="DpaMonitoringSettings">
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<component name="DpaMonitoringSettings">
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||||||
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<option name="firstShow" value="false" />
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<component name="Git.Settings">
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<component name="Git.Settings">
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<option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$" />
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<component name="HighlightingSettingsPerFile">
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<component name="HighlightingSettingsPerFile">
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<setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/1a795a29c7af4385b159eb69f68237b8468c00/f4/be902eb3/List`1.cs" root0="FORCE_HIGHLIGHTING" />
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||||||
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<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/AIDebugRacer.cs" root0="FORCE_HIGHLIGHTING" />
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||||||
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<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/ID/Agent.cs" root0="FORCE_HIGHLIGHTING" />
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||||||
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<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/ID/AgentBehaviour.cs" root0="FORCE_HIGHLIGHTING" />
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||||||
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<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/ID/Behaviours/Flee.cs" root0="FORCE_HIGHLIGHTING" />
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||||||
|
<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/ID/Behaviours/Seek.cs" root0="FORCE_HIGHLIGHTING" />
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||||||
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<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/Racer/AI/ID/Steering.cs" root0="FORCE_HIGHLIGHTING" />
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||||||
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<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/Racer/Car/CarWheelRotator.cs" root0="FORCE_HIGHLIGHTING" />
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||||||
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<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/Racer/Player/PlayerCarController.cs" root0="FORCE_HIGHLIGHTING" />
|
||||||
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|
||||||
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<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/Racer/RacerFactory.cs" root0="FORCE_HIGHLIGHTING" />
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||||||
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<setting file="file://$PROJECT_DIR$/Assets/Code/Example/Race/Racer/RacerSettings.cs" root0="FORCE_HIGHLIGHTING" />
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||||||
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|
||||||
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||||||
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|
||||||
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||||||
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||||||
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<setting file="file://$PROJECT_DIR$/Library/PackageCache/com.gustavopsantos.reflex@fabfbc86f712/Core/ContainerBuilder.cs" root0="SKIP_HIGHLIGHTING" />
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||||||
<setting file="file://$PROJECT_DIR$/Library/PackageCache/com.unity.addressables@45e9abf44299/Runtime/ResourceManager/Util/DelegateList.cs" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Library/PackageCache/com.unity.addressables@13d9ede188ab/Runtime/Addressables.cs" root0="SKIP_HIGHLIGHTING" />
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||||||
<setting file="file://$PROJECT_DIR$/Library/PackageCache/com.unity.addressables@45e9abf44299/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs" root0="SKIP_HIGHLIGHTING" />
|
<setting file="file://$PROJECT_DIR$/Library/PackageCache/com.unity.addressables@13d9ede188ab/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs" root0="SKIP_HIGHLIGHTING" />
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||||||
<setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/1eb9db207454431c84a47bcd81e79c3746ae00/50/ee0759d6/Dictionary`2.cs" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Library/PackageCache/com.unity.addressables@13d9ede188ab/Runtime/ResourceManager/AsyncOperations/AsyncOperationHandle.cs" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/493b407efcb64dddad59f28bb0b831d3212400/1d/b6f4672d/Vector2.cs" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Library/PackageCache/com.unity.addressables@13d9ede188ab/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/493b407efcb64dddad59f28bb0b831d3212400/e6/06b4bbec/Component.cs" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/6faa6124236442759eb396cfbfdad50810fc00/3f/3a201145/Enumerable.cs" root0="FORCE_HIGHLIGHTING" />
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@@ -51,57 +99,74 @@
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<option name="showLibraryContents" value="true" />
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"git-widget-placeholder": "NotLiminalOne",
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<option name="EXE_PATH" value="C:\Program Files\Unity\Hub\Editor\6000.3.1f1\Editor\Unity.exe" />
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||||||
<option name="PROGRAM_PARAMETERS" value="-projectPath A:\Projects\Infratest -debugCodeOptimization" />
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||||||
<configuration name="Unit Tests (batch mode)" type="RunUnityExe" factoryName="Unity Executable">
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||||||
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||||||
<option name="PROGRAM_PARAMETERS" value="-runTests -batchmode -projectPath A:\Projects\Infratest -testResults Logs/results.xml -logFile Logs/Editor.log -testPlatform EditMode -debugCodeOptimization" />
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||||||
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||||||
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||||||
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||||||
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|
||||||
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<option name="MIXED_MODE_DEBUG" value="0" />
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||||||
<method v="2" />
|
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||||||
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<configuration name="Attach to Unity Editor & Play" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="UNITY_ATTACH_AND_PLAY" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost" useMixedMode="false">
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||||||
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|
||||||
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||||||
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<option name="pid" />
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<option name="projectPathOnTarget" />
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<option name="projectPathOnTarget" />
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||||||
|
<option name="runtimes">
|
||||||
|
<list />
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|
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|
||||||
<method v="2" />
|
<method v="2" />
|
||||||
</configuration>
|
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|
||||||
<configuration name="Attach to Unity Editor" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="Unity Debug" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost" ignored-value-for-modified-check="2180">
|
<configuration name="Attach to Unity Editor" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="Unity Debug" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost" useMixedMode="false" ignored-value-for-modified-check="11838">
|
||||||
<option name="allowRunningInParallel" value="false" />
|
<option name="allowRunningInParallel" value="false" />
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||||||
<option name="listenPortForConnections" value="false" />
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<option name="listenPortForConnections" value="false" />
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<option name="pid" value="2180" />
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<option name="projectPathOnTarget" />
|
<option name="projectPathOnTarget" />
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||||||
|
<option name="runtimes">
|
||||||
|
<list>
|
||||||
|
<MonoRuntime />
|
||||||
|
</list>
|
||||||
|
</option>
|
||||||
<option name="selectedOptions">
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<option name="selectedOptions">
|
||||||
<list />
|
<list />
|
||||||
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|
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||||||
<method v="2" />
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<method v="2" />
|
||||||
</configuration>
|
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|
||||||
|
<configuration name="Attach to" type="UnityDevicePlayer" factoryName="UnityAttachToDevicePlayer">
|
||||||
|
<method v="2" />
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||||||
|
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|
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||||||
<component name="TaskManager">
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<component name="TaskManager">
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||||||
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||||||
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||||||
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|
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|
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|
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|
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<url>file://$PROJECT_DIR$/Assets/Code/Example/Liminal/Character/LiminalCharacterController.cs</url>
|
<url>file://$PROJECT_DIR$/Assets/Code/Example/Liminal/Character/LiminalCharacterController.cs</url>
|
||||||
<line>239</line>
|
<line>239</line>
|
||||||
<properties documentPath="A:\Projects\Infratest\Assets\Code\Example\Liminal\Character\LiminalCharacterController.cs" containingFunctionPresentation="Method 'UpdateRotation'">
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||||||
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<option name="timeStamp" value="57" />
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|
||||||
<line-breakpoint enabled="true" type="DotNet Breakpoints">
|
<line-breakpoint enabled="true" type="DotNet Breakpoints">
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||||||
<url>file://$PROJECT_DIR$/Assets/Code/Example/Liminal/Character/LiminalCharacterController.cs</url>
|
<url>file://$PROJECT_DIR$/Assets/Code/Example/Liminal/Character/LiminalCharacterController.cs</url>
|
||||||
<line>245</line>
|
<line>245</line>
|
||||||
<properties documentPath="A:\Projects\Infratest\Assets\Code\Example\Liminal\Character\LiminalCharacterController.cs" containingFunctionPresentation="Method 'UpdateRotation'">
|
<properties documentPath="A:\Projects\Infratest\Assets\Code\Example\Liminal\Character\LiminalCharacterController.cs" containingFunctionPresentation="Method 'UpdateRotation'" />
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|
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<line-breakpoint enabled="true" type="DotNet Breakpoints">
|
<breakpoint enabled="true" type="DotNet_Exception_Breakpoints">
|
||||||
<url>file://$PROJECT_DIR$/Assets/Code/Infrastructure/Camera/CameraFactory.cs</url>
|
<properties exception="System.OperationCanceledException" breakIfHandledByOtherCode="false" displayValue="System.OperationCanceledException" />
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||||||
<line>50</line>
|
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||||||
<properties documentPath="A:\Projects\Infratest\Assets\Code\Infrastructure\Camera\CameraFactory.cs" containingFunctionPresentation="Method 'CreateCameraStateMachine'">
|
</breakpoint>
|
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<startOffsets>
|
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<option value="2190" />
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<properties exception="System.Threading.Tasks.TaskCanceledException" breakIfHandledByOtherCode="false" displayValue="System.Threading.Tasks.TaskCanceledException" />
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<endOffsets>
|
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|
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|
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</endOffsets>
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</properties>
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<option name="timeStamp" value="64" />
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<option name="timeStamp" value="60" />
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||||||
<url>file://$PROJECT_DIR$/Assets/Code/Infrastructure/Camera/CameraFactory.cs</url>
|
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||||||
<line>35</line>
|
|
||||||
<properties documentPath="A:\Projects\Infratest\Assets\Code\Infrastructure\Camera\CameraFactory.cs" containingFunctionPresentation="Method 'CreateCameraStateMachine'">
|
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|
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</breakpoint-manager>
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</component>
|
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Generated
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<setting file="file://$PROJECT_DIR$/Assets/Code/Infrastructure/Audio/AudioInfo.cs" root0="SKIP_HIGHLIGHTING" />
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|
"node.js.selected.package.eslint": "(autodetect)",
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|
"node.js.selected.package.tslint": "(autodetect)",
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|
"nodejs_package_manager_path": "npm",
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|
"vue.rearranger.settings.migration": "true"
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|
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|
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<component name="UnityProjectDiscoverer">
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|
<option name="unityProjectFolder" value="true" />
|
||||||
|
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||||||
|
<component name="VcsManagerConfiguration">
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|
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|
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|
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|
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|
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|
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|
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|
<option name="timeStamp" value="1" />
|
||||||
|
</breakpoint>
|
||||||
|
<breakpoint enabled="true" type="DotNet_Exception_Breakpoints">
|
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|
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|
||||||
|
<option name="timeStamp" value="2" />
|
||||||
|
</breakpoint>
|
||||||
|
<breakpoint enabled="true" type="DotNet_Exception_Breakpoints">
|
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|
<properties exception="System.Threading.ThreadAbortException" breakIfHandledByOtherCode="false" displayValue="System.Threading.ThreadAbortException" />
|
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|
<option name="timeStamp" value="3" />
|
||||||
|
</breakpoint>
|
||||||
|
</breakpoints>
|
||||||
|
</breakpoint-manager>
|
||||||
|
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|
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|
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|
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|
|||||||
|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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|
--- !u!114 &11400000
|
||||||
|
MonoBehaviour:
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||||||
|
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||||||
|
m_CorrespondingSourceObject: {fileID: 0}
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|
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|
m_PrefabAsset: {fileID: 0}
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|
m_GameObject: {fileID: 0}
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|
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|
m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: dea69d41f90c6ea4fa55c27c1d60c145, type: 3}
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|
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|
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|
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|
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: f146779bcd07c524097072c871162bff
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NativeFormatImporter:
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NativeFormatImporter:
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@@ -102,6 +102,11 @@ MonoBehaviour:
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|||||||
- default
|
- default
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||||||
- SceneConfig
|
- SceneConfig
|
||||||
- CameraConfig
|
- CameraConfig
|
||||||
|
- UIPanelConfig
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||||||
|
- PostProccessVolume
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||||||
|
- AudioInfoConfig
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||||||
|
- AudioSettingsConfig
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|
- RacerConfig
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- {fileID: 11400000, guid: af0b5782a0090884db056705d7776701, type: 2}
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- {fileID: 11400000, guid: af0b5782a0090884db056705d7776701, type: 2}
|
||||||
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@@ -15,6 +15,76 @@ MonoBehaviour:
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m_GroupName: Default Local Group
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m_GroupName: Default Local Group
|
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m_GUID: d790534e015d692428ac5a9ce7d2ceb6
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m_GUID: d790534e015d692428ac5a9ce7d2ceb6
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- m_GUID: 0d2cf1d8a32701f56851c8b734cf7928
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|
m_Address: Assets/Resources_moved/UI/Panels/PlayerCounter.prefab
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|
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FlaggedDuringContentUpdateRestriction: 0
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|
- m_GUID: 0f5388dd5b953e74281733a43c9bca5a
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||||||
|
m_Address: Audio/UI/01. Wake Up, Get Up, Get Out There
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|
m_ReadOnly: 0
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|
m_SerializedLabels: []
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||||||
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timeCreated: 1769346033
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||||||
@@ -0,0 +1,37 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using Code.Infrastructure.App;
|
||||||
|
using Code.Infrastructure.SceneLoader;
|
||||||
|
using Reflex.Attributes;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace Code.Debug
|
||||||
|
{
|
||||||
|
public class SceneChooser : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Inject] private SceneLoader _sceneLoader;
|
||||||
|
[Inject] private AppStateMachine _stateMachine;
|
||||||
|
public void ChooseScene(int id)
|
||||||
|
{
|
||||||
|
_sceneLoader.LoadSceneAsync((SceneId)id, LoadSceneMode.Additive).Forget();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ChooseState(int id)
|
||||||
|
{
|
||||||
|
_stateMachine.SwitchState((AppStates)id);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SwitchGameplay()
|
||||||
|
{
|
||||||
|
_stateMachine.SwitchState(AppStates.Gameplay).AllowStateTransition(AppStates.MainMenu);
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField] private List<Button> buttons;
|
||||||
|
|
||||||
|
public void EnableButtons()
|
||||||
|
{
|
||||||
|
foreach (var button in buttons) button.interactable = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
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|
|||||||
|
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||||||
timeCreated: 1766350980
|
timeCreated: 1769522070
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: b03c560586d24e78b3fee9249e2f3d61
|
|
||||||
timeCreated: 1766605332
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: b44837d95edd481087730e30635ab5fc
|
|
||||||
timeCreated: 1766605342
|
|
||||||
@@ -1,483 +0,0 @@
|
|||||||
using System.Collections.Generic;
|
|
||||||
using KinematicCharacterController;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace Code.Example.Liminal.Character
|
|
||||||
{
|
|
||||||
public enum CharacterState
|
|
||||||
{
|
|
||||||
Default,
|
|
||||||
}
|
|
||||||
|
|
||||||
public enum OrientationMethod
|
|
||||||
{
|
|
||||||
TowardsCamera,
|
|
||||||
TowardsMovement,
|
|
||||||
}
|
|
||||||
|
|
||||||
public class PlayerCharacterInputs
|
|
||||||
{
|
|
||||||
public float MoveAxisForward;
|
|
||||||
public float MoveAxisRight;
|
|
||||||
public Quaternion CameraRotation;
|
|
||||||
public bool CrouchDown;
|
|
||||||
public bool CrouchUp;
|
|
||||||
}
|
|
||||||
|
|
||||||
public struct AICharacterInputs
|
|
||||||
{
|
|
||||||
public Vector3 MoveVector;
|
|
||||||
public Vector3 LookVector;
|
|
||||||
}
|
|
||||||
|
|
||||||
public enum BonusOrientationMethod
|
|
||||||
{
|
|
||||||
None,
|
|
||||||
TowardsGravity,
|
|
||||||
TowardsGroundSlopeAndGravity,
|
|
||||||
}
|
|
||||||
|
|
||||||
public class LiminalCharacterController : MonoBehaviour, ICharacterController
|
|
||||||
{
|
|
||||||
public KinematicCharacterMotor Motor;
|
|
||||||
|
|
||||||
[Header("Stable Movement")] public float MaxStableMoveSpeed = 10f;
|
|
||||||
public float StableMovementSharpness = 15f;
|
|
||||||
public float OrientationSharpness = 10f;
|
|
||||||
public bool InfinitelySharpRotation;
|
|
||||||
public OrientationMethod OrientationMethod = OrientationMethod.TowardsCamera;
|
|
||||||
|
|
||||||
[Header("Air Movement")] public float MaxAirMoveSpeed = 15f;
|
|
||||||
public float AirAccelerationSpeed = 15f;
|
|
||||||
public float Drag = 0.1f;
|
|
||||||
|
|
||||||
[Header("Misc")] public List<Collider> IgnoredColliders = new List<Collider>();
|
|
||||||
public BonusOrientationMethod BonusOrientationMethod = BonusOrientationMethod.None;
|
|
||||||
public float BonusOrientationSharpness = 10f;
|
|
||||||
|
|
||||||
public Vector3 Gravity = new Vector3(0, -30f, 0);
|
|
||||||
|
|
||||||
// public Transform MeshRoot;
|
|
||||||
public float CrouchedCapsuleHeight = 1f;
|
|
||||||
|
|
||||||
public CharacterState CurrentCharacterState { get; private set; }
|
|
||||||
|
|
||||||
private Collider[] _probedColliders = new Collider[8];
|
|
||||||
private RaycastHit[] _probedHits = new RaycastHit[8];
|
|
||||||
private Vector3 _moveInputVector;
|
|
||||||
private Vector3 _lookInputVector;
|
|
||||||
private Vector3 _internalVelocityAdd = Vector3.zero;
|
|
||||||
private bool _shouldBeCrouching = false;
|
|
||||||
private bool _isCrouching = false;
|
|
||||||
|
|
||||||
|
|
||||||
public void Teleport(Vector3 position, Quaternion rotation)
|
|
||||||
{
|
|
||||||
Motor.SetPosition(position);
|
|
||||||
Motor.SetRotation(rotation);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Awake()
|
|
||||||
{
|
|
||||||
// Handle initial state
|
|
||||||
TransitionToState(CharacterState.Default);
|
|
||||||
|
|
||||||
// Assign the characterController to the motor
|
|
||||||
Motor.CharacterController = this;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Handles movement state transitions and enter/exit callbacks
|
|
||||||
/// </summary>
|
|
||||||
public void TransitionToState(CharacterState newState)
|
|
||||||
{
|
|
||||||
CharacterState tmpInitialState = CurrentCharacterState;
|
|
||||||
OnStateExit(tmpInitialState, newState);
|
|
||||||
CurrentCharacterState = newState;
|
|
||||||
OnStateEnter(newState, tmpInitialState);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Event when entering a state
|
|
||||||
/// </summary>
|
|
||||||
private void OnStateEnter(CharacterState state, CharacterState fromState)
|
|
||||||
{
|
|
||||||
switch (state)
|
|
||||||
{
|
|
||||||
case CharacterState.Default:
|
|
||||||
{
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Event when exiting a state
|
|
||||||
/// </summary>
|
|
||||||
private void OnStateExit(CharacterState state, CharacterState toState)
|
|
||||||
{
|
|
||||||
switch (state)
|
|
||||||
{
|
|
||||||
case CharacterState.Default:
|
|
||||||
{
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// This is called every frame by ExamplePlayer in order to tell the character what its inputs are
|
|
||||||
/// </summary>
|
|
||||||
public void SetInputs(PlayerCharacterInputs inputs)
|
|
||||||
{
|
|
||||||
// Clamp input
|
|
||||||
Vector3 moveInputVector =
|
|
||||||
Vector3.ClampMagnitude(new Vector3(inputs.MoveAxisRight, 0f, inputs.MoveAxisForward), 1f);
|
|
||||||
|
|
||||||
// Calculate camera direction and rotation on the character plane
|
|
||||||
Vector3 cameraPlanarDirection =
|
|
||||||
Vector3.ProjectOnPlane(inputs.CameraRotation * Vector3.forward, Motor.CharacterUp).normalized;
|
|
||||||
if (cameraPlanarDirection.sqrMagnitude == 0f)
|
|
||||||
{
|
|
||||||
cameraPlanarDirection = Vector3.ProjectOnPlane(inputs.CameraRotation * Vector3.up, Motor.CharacterUp)
|
|
||||||
.normalized;
|
|
||||||
}
|
|
||||||
|
|
||||||
Quaternion cameraPlanarRotation = Quaternion.LookRotation(cameraPlanarDirection, Motor.CharacterUp);
|
|
||||||
|
|
||||||
switch (CurrentCharacterState)
|
|
||||||
{
|
|
||||||
case CharacterState.Default:
|
|
||||||
{
|
|
||||||
// Move and look inputs
|
|
||||||
_moveInputVector = cameraPlanarRotation * moveInputVector;
|
|
||||||
|
|
||||||
switch (OrientationMethod)
|
|
||||||
{
|
|
||||||
case OrientationMethod.TowardsCamera:
|
|
||||||
_lookInputVector = cameraPlanarDirection;
|
|
||||||
break;
|
|
||||||
case OrientationMethod.TowardsMovement:
|
|
||||||
_lookInputVector = _moveInputVector.normalized;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Crouching input
|
|
||||||
if (inputs.CrouchDown)
|
|
||||||
{
|
|
||||||
_shouldBeCrouching = true;
|
|
||||||
|
|
||||||
if (!_isCrouching)
|
|
||||||
{
|
|
||||||
_isCrouching = true;
|
|
||||||
Motor.SetCapsuleDimensions(0.5f, CrouchedCapsuleHeight, CrouchedCapsuleHeight * 0.5f);
|
|
||||||
// MeshRoot.localScale = new Vector3(1f, 0.5f, 1f);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (inputs.CrouchUp)
|
|
||||||
{
|
|
||||||
_shouldBeCrouching = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// This is called every frame by the AI script in order to tell the character what its inputs are
|
|
||||||
/// </summary>
|
|
||||||
public void SetInputs(ref AICharacterInputs inputs)
|
|
||||||
{
|
|
||||||
_moveInputVector = inputs.MoveVector;
|
|
||||||
_lookInputVector = inputs.LookVector;
|
|
||||||
}
|
|
||||||
|
|
||||||
private Quaternion _tmpTransientRot;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// (Called by KinematicCharacterMotor during its update cycle)
|
|
||||||
/// This is called before the character begins its movement update
|
|
||||||
/// </summary>
|
|
||||||
public void BeforeCharacterUpdate(float deltaTime)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// (Called by KinematicCharacterMotor during its update cycle)
|
|
||||||
/// This is where you tell your character what its rotation should be right now.
|
|
||||||
/// This is the ONLY place where you should set the character's rotation
|
|
||||||
/// </summary>
|
|
||||||
public void UpdateRotation(ref Quaternion currentRotation, float deltaTime)
|
|
||||||
{
|
|
||||||
switch (CurrentCharacterState)
|
|
||||||
{
|
|
||||||
case CharacterState.Default:
|
|
||||||
{
|
|
||||||
if (!InfinitelySharpRotation)
|
|
||||||
{
|
|
||||||
if (_lookInputVector.sqrMagnitude > 0f && OrientationSharpness > 0f)
|
|
||||||
{
|
|
||||||
// Smoothly interpolate from current to target look direction
|
|
||||||
Vector3 smoothedLookInputDirection = Vector3.Slerp(Motor.CharacterForward,
|
|
||||||
_lookInputVector, 1 - Mathf.Exp(-OrientationSharpness * deltaTime)).normalized;
|
|
||||||
|
|
||||||
// Set the current rotation (which will be used by the KinematicCharacterMotor)
|
|
||||||
currentRotation =
|
|
||||||
Quaternion.LookRotation(smoothedLookInputDirection, Motor.CharacterUp);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
currentRotation = Quaternion.LookRotation(_lookInputVector, Motor.CharacterUp);
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector3 currentUp = (currentRotation * Vector3.up);
|
|
||||||
if (BonusOrientationMethod == BonusOrientationMethod.TowardsGravity)
|
|
||||||
{
|
|
||||||
// Rotate from current up to invert gravity
|
|
||||||
Vector3 smoothedGravityDir = Vector3.Slerp(currentUp, -Gravity.normalized,
|
|
||||||
1 - Mathf.Exp(-BonusOrientationSharpness * deltaTime));
|
|
||||||
currentRotation = Quaternion.FromToRotation(currentUp, smoothedGravityDir) * currentRotation;
|
|
||||||
}
|
|
||||||
else if (BonusOrientationMethod == BonusOrientationMethod.TowardsGroundSlopeAndGravity)
|
|
||||||
{
|
|
||||||
if (Motor.GroundingStatus.IsStableOnGround)
|
|
||||||
{
|
|
||||||
Vector3 initialCharacterBottomHemiCenter =
|
|
||||||
Motor.TransientPosition + (currentUp * Motor.Capsule.radius);
|
|
||||||
|
|
||||||
Vector3 smoothedGroundNormal = Vector3.Slerp(Motor.CharacterUp,
|
|
||||||
Motor.GroundingStatus.GroundNormal,
|
|
||||||
1 - Mathf.Exp(-BonusOrientationSharpness * deltaTime));
|
|
||||||
currentRotation = Quaternion.FromToRotation(currentUp, smoothedGroundNormal) *
|
|
||||||
currentRotation;
|
|
||||||
|
|
||||||
// Move the position to create a rotation around the bottom hemi center instead of around the pivot
|
|
||||||
Motor.SetTransientPosition(initialCharacterBottomHemiCenter +
|
|
||||||
(currentRotation * Vector3.down * Motor.Capsule.radius));
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Vector3 smoothedGravityDir = Vector3.Slerp(currentUp, -Gravity.normalized,
|
|
||||||
1 - Mathf.Exp(-BonusOrientationSharpness * deltaTime));
|
|
||||||
currentRotation = Quaternion.FromToRotation(currentUp, smoothedGravityDir) *
|
|
||||||
currentRotation;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Vector3 smoothedGravityDir = Vector3.Slerp(currentUp, Vector3.up,
|
|
||||||
1 - Mathf.Exp(-BonusOrientationSharpness * deltaTime));
|
|
||||||
currentRotation = Quaternion.FromToRotation(currentUp, smoothedGravityDir) * currentRotation;
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// (Called by KinematicCharacterMotor during its update cycle)
|
|
||||||
/// This is where you tell your character what its velocity should be right now.
|
|
||||||
/// This is the ONLY place where you can set the character's velocity
|
|
||||||
/// </summary>
|
|
||||||
public void UpdateVelocity(ref Vector3 currentVelocity, float deltaTime)
|
|
||||||
{
|
|
||||||
switch (CurrentCharacterState)
|
|
||||||
{
|
|
||||||
case CharacterState.Default:
|
|
||||||
{
|
|
||||||
// Ground movement
|
|
||||||
if (Motor.GroundingStatus.IsStableOnGround)
|
|
||||||
{
|
|
||||||
float currentVelocityMagnitude = currentVelocity.magnitude;
|
|
||||||
|
|
||||||
Vector3 effectiveGroundNormal = Motor.GroundingStatus.GroundNormal;
|
|
||||||
|
|
||||||
// Reorient velocity on slope
|
|
||||||
currentVelocity = Motor.GetDirectionTangentToSurface(currentVelocity, effectiveGroundNormal) *
|
|
||||||
currentVelocityMagnitude;
|
|
||||||
|
|
||||||
// Calculate target velocity
|
|
||||||
Vector3 inputRight = Vector3.Cross(_moveInputVector, Motor.CharacterUp);
|
|
||||||
Vector3 reorientedInput = Vector3.Cross(effectiveGroundNormal, inputRight).normalized *
|
|
||||||
_moveInputVector.magnitude;
|
|
||||||
Vector3 targetMovementVelocity = reorientedInput * MaxStableMoveSpeed;
|
|
||||||
|
|
||||||
// Smooth movement Velocity
|
|
||||||
currentVelocity = Vector3.Lerp(currentVelocity, targetMovementVelocity,
|
|
||||||
1f - Mathf.Exp(-StableMovementSharpness * deltaTime));
|
|
||||||
}
|
|
||||||
// Air movement
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// Add move input
|
|
||||||
if (_moveInputVector.sqrMagnitude > 0f)
|
|
||||||
{
|
|
||||||
Vector3 addedVelocity = _moveInputVector * AirAccelerationSpeed * deltaTime;
|
|
||||||
|
|
||||||
Vector3 currentVelocityOnInputsPlane =
|
|
||||||
Vector3.ProjectOnPlane(currentVelocity, Motor.CharacterUp);
|
|
||||||
|
|
||||||
// Limit air velocity from inputs
|
|
||||||
if (currentVelocityOnInputsPlane.magnitude < MaxAirMoveSpeed)
|
|
||||||
{
|
|
||||||
// clamp addedVel to make total vel not exceed max vel on inputs plane
|
|
||||||
Vector3 newTotal = Vector3.ClampMagnitude(currentVelocityOnInputsPlane + addedVelocity,
|
|
||||||
MaxAirMoveSpeed);
|
|
||||||
addedVelocity = newTotal - currentVelocityOnInputsPlane;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// Make sure added vel doesn't go in the direction of the already-exceeding velocity
|
|
||||||
if (Vector3.Dot(currentVelocityOnInputsPlane, addedVelocity) > 0f)
|
|
||||||
{
|
|
||||||
addedVelocity = Vector3.ProjectOnPlane(addedVelocity,
|
|
||||||
currentVelocityOnInputsPlane.normalized);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Prevent air-climbing sloped walls
|
|
||||||
if (Motor.GroundingStatus.FoundAnyGround)
|
|
||||||
{
|
|
||||||
if (Vector3.Dot(currentVelocity + addedVelocity, addedVelocity) > 0f)
|
|
||||||
{
|
|
||||||
Vector3 perpenticularObstructionNormal = Vector3
|
|
||||||
.Cross(Vector3.Cross(Motor.CharacterUp, Motor.GroundingStatus.GroundNormal),
|
|
||||||
Motor.CharacterUp).normalized;
|
|
||||||
addedVelocity =
|
|
||||||
Vector3.ProjectOnPlane(addedVelocity, perpenticularObstructionNormal);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Apply added velocity
|
|
||||||
currentVelocity += addedVelocity;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Gravity
|
|
||||||
currentVelocity += Gravity * deltaTime;
|
|
||||||
|
|
||||||
// Drag
|
|
||||||
currentVelocity *= (1f / (1f + (Drag * deltaTime)));
|
|
||||||
}
|
|
||||||
|
|
||||||
// Take into account additive velocity
|
|
||||||
if (_internalVelocityAdd.sqrMagnitude > 0f)
|
|
||||||
{
|
|
||||||
currentVelocity += _internalVelocityAdd;
|
|
||||||
_internalVelocityAdd = Vector3.zero;
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// (Called by KinematicCharacterMotor during its update cycle)
|
|
||||||
/// This is called after the character has finished its movement update
|
|
||||||
/// </summary>
|
|
||||||
public void AfterCharacterUpdate(float deltaTime)
|
|
||||||
{
|
|
||||||
switch (CurrentCharacterState)
|
|
||||||
{
|
|
||||||
case CharacterState.Default:
|
|
||||||
{
|
|
||||||
// Handle uncrouching
|
|
||||||
if (_isCrouching && !_shouldBeCrouching)
|
|
||||||
{
|
|
||||||
// Do an overlap test with the character's standing height to see if there are any obstructions
|
|
||||||
Motor.SetCapsuleDimensions(0.5f, 2f, 1f);
|
|
||||||
if (Motor.CharacterOverlap(
|
|
||||||
Motor.TransientPosition,
|
|
||||||
Motor.TransientRotation,
|
|
||||||
_probedColliders,
|
|
||||||
Motor.CollidableLayers,
|
|
||||||
QueryTriggerInteraction.Ignore) > 0)
|
|
||||||
{
|
|
||||||
// If obstructions, just stick to crouching dimensions
|
|
||||||
Motor.SetCapsuleDimensions(0.5f, CrouchedCapsuleHeight, CrouchedCapsuleHeight * 0.5f);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// If no obstructions, uncrouch
|
|
||||||
// MeshRoot.localScale = new Vector3(1f, 1f, 1f);
|
|
||||||
_isCrouching = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void PostGroundingUpdate(float deltaTime)
|
|
||||||
{
|
|
||||||
// Handle landing and leaving ground
|
|
||||||
if (Motor.GroundingStatus.IsStableOnGround && !Motor.LastGroundingStatus.IsStableOnGround)
|
|
||||||
{
|
|
||||||
OnLanded();
|
|
||||||
}
|
|
||||||
else if (!Motor.GroundingStatus.IsStableOnGround && Motor.LastGroundingStatus.IsStableOnGround)
|
|
||||||
{
|
|
||||||
OnLeaveStableGround();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool IsColliderValidForCollisions(Collider coll)
|
|
||||||
{
|
|
||||||
if (IgnoredColliders.Count == 0)
|
|
||||||
{
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (IgnoredColliders.Contains(coll))
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnGroundHit(Collider hitCollider, Vector3 hitNormal, Vector3 hitPoint,
|
|
||||||
ref HitStabilityReport hitStabilityReport)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnMovementHit(Collider hitCollider, Vector3 hitNormal, Vector3 hitPoint,
|
|
||||||
ref HitStabilityReport hitStabilityReport)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public void AddVelocity(Vector3 velocity)
|
|
||||||
{
|
|
||||||
switch (CurrentCharacterState)
|
|
||||||
{
|
|
||||||
case CharacterState.Default:
|
|
||||||
{
|
|
||||||
_internalVelocityAdd += velocity;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ProcessHitStabilityReport(Collider hitCollider, Vector3 hitNormal, Vector3 hitPoint,
|
|
||||||
Vector3 atCharacterPosition, Quaternion atCharacterRotation, ref HitStabilityReport hitStabilityReport)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
protected void OnLanded()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
protected void OnLeaveStableGround()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnDiscreteCollisionDetected(Collider hitCollider)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: ba1cb0200be742ec8d680ad8b2d662cb
|
|
||||||
timeCreated: 1766610552
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: d7569a6973424ff5802b1635c5338316
|
|
||||||
timeCreated: 1766611137
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
using KinematicCharacterController;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace Code.Example.Liminal.Player
|
|
||||||
{
|
|
||||||
public class PlayerAnimator : MonoBehaviour
|
|
||||||
{
|
|
||||||
private static readonly int Velocity = Animator.StringToHash("Velocity");
|
|
||||||
|
|
||||||
[SerializeField] private Animator animator;
|
|
||||||
[SerializeField] private KinematicCharacterMotor characterMotor;
|
|
||||||
|
|
||||||
private void Update()
|
|
||||||
{
|
|
||||||
animator.SetFloat(Velocity, characterMotor.Velocity.magnitude);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: e79636518658432a99481e476aeebc66
|
|
||||||
timeCreated: 1766610269
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
namespace Code.Example.Liminal.Player
|
|
||||||
{
|
|
||||||
public class PlayerFactory
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 60b7c1aa1c8c4189a2b442d2b4c628eb
|
|
||||||
timeCreated: 1766652945
|
|
||||||
@@ -1,74 +0,0 @@
|
|||||||
using System;
|
|
||||||
using Code.Example.Liminal.Character;
|
|
||||||
using Code.Infrastructure.Camera;
|
|
||||||
using Code.Infrastructure.Camera.CameraStates;
|
|
||||||
using Code.Infrastructure.Input;
|
|
||||||
using Reflex.Attributes;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.InputSystem;
|
|
||||||
|
|
||||||
namespace Code.Example.Liminal.Player
|
|
||||||
{
|
|
||||||
public class PlayerMovementController : MonoBehaviour
|
|
||||||
{
|
|
||||||
[SerializeField] private LiminalCharacterController characterController;
|
|
||||||
private PlayerCharacterInputs _currentInputs = new();
|
|
||||||
private IInputService _inputService;
|
|
||||||
|
|
||||||
private CameraStateMachine _cameraStateMachine;
|
|
||||||
|
|
||||||
public Transform PlayerHeadPoint;
|
|
||||||
|
|
||||||
[Inject]
|
|
||||||
private void Construct(IInputService inputService, CameraStateMachine stateMachine)
|
|
||||||
{
|
|
||||||
_inputService = inputService;
|
|
||||||
_inputService.BindActionPerformed((int) ActionMappings.Gameplay, (int) GameplayActions.Move, OnMovePerformed);
|
|
||||||
_inputService.BindActionCancel((int) ActionMappings.Gameplay, (int) GameplayActions.Move, OnMoveCanceled);
|
|
||||||
_inputService.BindActionPerformed((int) ActionMappings.Gameplay, (int) GameplayActions.Crouch, OnCrouchPerformed);
|
|
||||||
_inputService.BindActionCancel((int) ActionMappings.Gameplay, (int) GameplayActions.Crouch, OnCrouchCanceled);
|
|
||||||
|
|
||||||
_cameraStateMachine = stateMachine;
|
|
||||||
((FirstPersonCameraState)stateMachine.CurrentBaseState).SetPlayer(this);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Awake()
|
|
||||||
{
|
|
||||||
_currentInputs.MoveAxisForward = 0;
|
|
||||||
_currentInputs.MoveAxisRight = 0;
|
|
||||||
_currentInputs.CrouchUp = true;
|
|
||||||
_currentInputs.CrouchDown = false;
|
|
||||||
_currentInputs.CameraRotation = Quaternion.identity;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetCameraRotation(Quaternion rotation) => _currentInputs.CameraRotation = rotation;
|
|
||||||
private void OnMovePerformed(InputAction.CallbackContext context)
|
|
||||||
{
|
|
||||||
_currentInputs.MoveAxisForward = context.ReadValue<Vector2>().y;
|
|
||||||
_currentInputs.MoveAxisRight = context.ReadValue<Vector2>().x;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnMoveCanceled(InputAction.CallbackContext context)
|
|
||||||
{
|
|
||||||
_currentInputs.MoveAxisForward = 0;
|
|
||||||
_currentInputs.MoveAxisRight = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnCrouchPerformed(InputAction.CallbackContext context)
|
|
||||||
{
|
|
||||||
_currentInputs.CrouchDown = true;
|
|
||||||
_currentInputs.CrouchUp = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnCrouchCanceled(InputAction.CallbackContext context)
|
|
||||||
{
|
|
||||||
_currentInputs.CrouchUp = true;
|
|
||||||
_currentInputs.CrouchDown = false;
|
|
||||||
}
|
|
||||||
private void Update()
|
|
||||||
{
|
|
||||||
characterController.SetInputs(_currentInputs);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 8dd688d33c434f999d0ff7cd0553f1ee
|
|
||||||
timeCreated: 1766611089
|
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 28672941a49242ad95c4a99705410c30
|
||||||
|
timeCreated: 1769522077
|
||||||
@@ -0,0 +1,103 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using Code.Example.Race.Racer;
|
||||||
|
using Code.Example.Race.Track;
|
||||||
|
using Code.Infrastructure.EventBus;
|
||||||
|
using Code.Infrastructure.Loadings;
|
||||||
|
|
||||||
|
namespace Code.Example.Race
|
||||||
|
{
|
||||||
|
public class RaceGame : IRacerLoadedHandle, IDisposable
|
||||||
|
{
|
||||||
|
private RaceScores _scores;
|
||||||
|
|
||||||
|
private IRacerFactory _racerFactory;
|
||||||
|
private RaceTrackData _raceTrackData;
|
||||||
|
private EventBus _eventBus;
|
||||||
|
|
||||||
|
public RaceGame(EventBus eventBus, IRacerFactory racerFactory, RaceTrackData raceTrackData, RaceScores scores)
|
||||||
|
{
|
||||||
|
_eventBus = eventBus;
|
||||||
|
_racerFactory = racerFactory;
|
||||||
|
_raceTrackData = raceTrackData;
|
||||||
|
_eventBus.Subscribe(this);
|
||||||
|
|
||||||
|
_scores = scores;
|
||||||
|
|
||||||
|
RandomizeRacers(raceTrackData.trackData.RacerPoints.Count);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StartRacers()
|
||||||
|
{
|
||||||
|
foreach (var racer in PlacedRacers)
|
||||||
|
{
|
||||||
|
racer.StartRacer();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// DEBUG
|
||||||
|
private List<RacerType> _randomizedTypes = new();
|
||||||
|
|
||||||
|
private void RandomizeRacers(int count)
|
||||||
|
{
|
||||||
|
_raceGameLoading = new Loading(count, RacersLoadCompleted);
|
||||||
|
|
||||||
|
_randomizedTypes.Add(RacerType.Player);
|
||||||
|
|
||||||
|
for (var i = 0; i < count - 1; i++)
|
||||||
|
_randomizedTypes.Add((RacerType)UnityEngine.Random.Range(1, 3));
|
||||||
|
|
||||||
|
foreach (var type in _randomizedTypes) _racerFactory.LoadRacer(type);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RacersLoadCompleted() =>
|
||||||
|
_eventBus.RaiseEvent<IRaceGameHandle>(x => x.RaceGameReady());
|
||||||
|
|
||||||
|
public List<Racer.Racer> PlacedRacers { get; } = new();
|
||||||
|
|
||||||
|
public void PlaceRacers()
|
||||||
|
{
|
||||||
|
for (var i = 0; i < _raceTrackData.trackData.RacerPoints.Count; i++)
|
||||||
|
{
|
||||||
|
PlacedRacers.Add(UnityEngine.Object.Instantiate(
|
||||||
|
_racerPrefabs[_randomizedTypes[i]],
|
||||||
|
_raceTrackData.trackData.RacerPoints[i].transform).GetComponent<Racer.Racer>());
|
||||||
|
PlacedRacers[^1].SetData(_racerPrefabs[_randomizedTypes[i]].Data);
|
||||||
|
PlacedRacers[^1].Id = i;
|
||||||
|
_scores.SubscribeRacer(PlacedRacers[^1]);
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var racer in PlacedRacers)
|
||||||
|
{
|
||||||
|
racer.Initialize(_raceTrackData.trackData.Checkpoints.Select(x=> x.transform).ToList());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private Dictionary<RacerType, Racer.Racer> _racerPrefabs = new();
|
||||||
|
private Loading _raceGameLoading;
|
||||||
|
|
||||||
|
public void RacerLoaded(RacerType type, Racer.Racer racer)
|
||||||
|
{
|
||||||
|
if (racer)
|
||||||
|
_racerPrefabs.Add(type, racer);
|
||||||
|
|
||||||
|
_raceGameLoading.DoProgress();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
foreach (var racer in PlacedRacers) _scores.UnsubscribeRacer(racer);
|
||||||
|
|
||||||
|
_eventBus.Unsubscribe(this);
|
||||||
|
_racerPrefabs.Clear();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public interface IRaceGameHandle : IGlobalSubscriber
|
||||||
|
{
|
||||||
|
void RaceGameReady();
|
||||||
|
void RaceGameEnded(RaceScores scores);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0ffa5c181be7447cb1c41392018b193f
|
||||||
|
timeCreated: 1769692114
|
||||||
@@ -0,0 +1,80 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using Code.Example.Race.Racer.Player;
|
||||||
|
using Code.Example.Race.Track;
|
||||||
|
using Code.Infrastructure.EventBus;
|
||||||
|
using Reflex.Attributes;
|
||||||
|
|
||||||
|
namespace Code.Example.Race
|
||||||
|
{
|
||||||
|
public class RaceScores : IRacerPassedCheckpointHandler, IDisposable, IPlayerPassedCheckpointHandler
|
||||||
|
{
|
||||||
|
private Dictionary<Racer.Racer, ScoreData> _scores = new();
|
||||||
|
private EventBus _eventBus;
|
||||||
|
|
||||||
|
public RaceScores(EventBus eventBus)
|
||||||
|
{
|
||||||
|
_eventBus = eventBus;
|
||||||
|
_eventBus.Subscribe(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SubscribeRacer(Racer.Racer racer)
|
||||||
|
{
|
||||||
|
_scores.Add(racer, new ScoreData());
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ChangeScore(Racer.Racer racer, int additionalScore)
|
||||||
|
{
|
||||||
|
_scores[racer].checkpointsPassed += additionalScore;
|
||||||
|
_eventBus.RaiseEvent<IScoreChangedHandle>(x=> x.ScoreChanged(racer,_scores[racer], GetScores()));
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LapPassed(Racer.Racer racer)
|
||||||
|
{
|
||||||
|
_scores[racer].lapsPassed++;
|
||||||
|
_eventBus.RaiseEvent<IScoreChangedHandle>(x=> x.ScoreChanged(racer,_scores[racer], GetScores()));
|
||||||
|
if (_scores[racer].lapsPassed >= _raceTrackData.trackData.LapCount)
|
||||||
|
_eventBus.RaiseEvent<IRaceGameHandle>(x=> x.RaceGameEnded(this));
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UnsubscribeRacer(Racer.Racer racer)
|
||||||
|
{
|
||||||
|
_scores.Remove(racer);
|
||||||
|
}
|
||||||
|
|
||||||
|
public List<KeyValuePair<Racer.Racer, ScoreData>> GetScores()
|
||||||
|
{
|
||||||
|
return _scores.OrderByDescending(x => x.Value.checkpointsPassed).ToList();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnRacerPassedCheckpoint(Racer.Racer racer) => ChangeScore(racer,1);
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
_eventBus.Unsubscribe(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Inject] private RaceTrackData _raceTrackData;
|
||||||
|
|
||||||
|
public void OnPlayerPassedCheckpoint(Racer.Racer racer)
|
||||||
|
{
|
||||||
|
var player = (PlayerRacer)racer;
|
||||||
|
_raceTrackData.trackData.Checkpoints[player.CurrentWaypointIndex].Show();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnPlayerLapPassed(Racer.Racer racer)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class ScoreData
|
||||||
|
{
|
||||||
|
public int checkpointsPassed;
|
||||||
|
public int lapsPassed;
|
||||||
|
}
|
||||||
|
public interface IScoreChangedHandle : IGlobalSubscriber
|
||||||
|
{
|
||||||
|
void ScoreChanged(Racer.Racer racer, ScoreData score, List<KeyValuePair<Racer.Racer, ScoreData>> scores);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b45fb028abcf43129f5c8100e7215f1f
|
||||||
|
timeCreated: 1770051193
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: db04851257b24d4698e8101ef2d54b2d
|
||||||
|
timeCreated: 1769522144
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 391fdca5d5c94a86bcbd0f7cda609ee7
|
||||||
|
timeCreated: 1769522152
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Code.Example.Race.Racer.AI
|
||||||
|
{
|
||||||
|
public class AICarDriver : CarControllerRB
|
||||||
|
{
|
||||||
|
public override void SetSteering(Vector2 steeringLinear)
|
||||||
|
{
|
||||||
|
SteeringInput = steeringLinear;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c82b0db1441e417098bccb9ca1575e3e
|
||||||
|
timeCreated: 1770639201
|
||||||
@@ -0,0 +1,45 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.AI;
|
||||||
|
|
||||||
|
namespace Code.Example.Race.Racer.AI
|
||||||
|
{
|
||||||
|
public class AIDebugRacer : Racer
|
||||||
|
{
|
||||||
|
[SerializeField] private NavMeshAgent navMeshAgent;
|
||||||
|
[SerializeField] private List<Transform> waypoints;
|
||||||
|
private int _currentWaypointIndex;
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
navMeshAgent.destination = waypoints[_currentWaypointIndex].position;
|
||||||
|
_currentWaypointIndex++;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void NextWaypoint()
|
||||||
|
{
|
||||||
|
if(_currentWaypointIndex >= waypoints.Count) _currentWaypointIndex = 0;
|
||||||
|
|
||||||
|
navMeshAgent.destination = waypoints[_currentWaypointIndex++].position;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void StartRacer()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void StopRacer()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void SetData(RacerData data)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Initialize(List<Transform> waypoints)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6644b39029d14164961d83a37749e6cc
|
||||||
|
timeCreated: 1769522190
|
||||||
@@ -0,0 +1,36 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.AI;
|
||||||
|
|
||||||
|
namespace Code.Example.Race.Racer.AI
|
||||||
|
{
|
||||||
|
public class AIRacer : Racer
|
||||||
|
{
|
||||||
|
[SerializeField] private NavMeshAgent navMeshAgent;
|
||||||
|
|
||||||
|
public override void SetData(RacerData data)
|
||||||
|
{
|
||||||
|
Data = data;
|
||||||
|
navMeshAgent.angularSpeed = data.angularSpeed;
|
||||||
|
navMeshAgent.speed = data.speed;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Initialize(List<Transform> waypoints)
|
||||||
|
{
|
||||||
|
navMeshAgent.isStopped = true;
|
||||||
|
|
||||||
|
Waypoints = waypoints;
|
||||||
|
navMeshAgent.destination = Waypoints[CurrentWaypointIndex].position;
|
||||||
|
|
||||||
|
CurrentWaypointIndex++;
|
||||||
|
}
|
||||||
|
public override void StartRacer() => navMeshAgent.isStopped = false;
|
||||||
|
public override void StopRacer() => navMeshAgent.isStopped = true;
|
||||||
|
public override void NextWaypoint()
|
||||||
|
{
|
||||||
|
if(CurrentWaypointIndex >= Waypoints.Count) CurrentWaypointIndex = 0;
|
||||||
|
|
||||||
|
navMeshAgent.destination = Waypoints[CurrentWaypointIndex++].position;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 05f30660967e40209aa88719fa498c78
|
||||||
|
timeCreated: 1769694590
|
||||||
@@ -0,0 +1,109 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using Code.Example.Race.Racer.AI.ID;
|
||||||
|
using Code.Example.Race.Track;
|
||||||
|
using Code.Infrastructure.EventBus;
|
||||||
|
using Reflex.Attributes;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Code.Example.Race.Racer.AI
|
||||||
|
{
|
||||||
|
public class AIRacerID : Racer
|
||||||
|
{
|
||||||
|
[Inject] private EventBus _eventBus;
|
||||||
|
[SerializeField] private CarControllerRB carController;
|
||||||
|
public override void SetData(RacerData data)
|
||||||
|
{
|
||||||
|
Data = data;
|
||||||
|
|
||||||
|
_velocity = Vector3.zero;
|
||||||
|
_steering = new Steering();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Initialize(List<Transform> waypoints)
|
||||||
|
{
|
||||||
|
Waypoints = waypoints;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void NextWaypoint()
|
||||||
|
{
|
||||||
|
if (++CurrentWaypointIndex < Waypoints.Count) return;
|
||||||
|
|
||||||
|
CurrentWaypointIndex = 0;
|
||||||
|
_eventBus.RaiseEvent<IRacerPassedCheckpointHandler>(x=> x.LapPassed(this));
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void StartRacer()
|
||||||
|
{
|
||||||
|
_running = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void StopRacer()
|
||||||
|
{
|
||||||
|
_running = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField] private AgentBehaviour agent;
|
||||||
|
|
||||||
|
private float _orientation;
|
||||||
|
private float _rotation;
|
||||||
|
private Vector3 _velocity;
|
||||||
|
private Steering _steering;
|
||||||
|
private bool _running;
|
||||||
|
|
||||||
|
private float NormalizeAngle(float angle)
|
||||||
|
{
|
||||||
|
switch (angle)
|
||||||
|
{
|
||||||
|
case > 360.0f:
|
||||||
|
{
|
||||||
|
while (angle > 360.0f) angle -= 360.0f;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case < 0.0f:
|
||||||
|
{
|
||||||
|
while (angle < 0.0f) angle += 360.0f;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return angle;
|
||||||
|
}
|
||||||
|
public virtual void Update()
|
||||||
|
{
|
||||||
|
if (!_running) return;
|
||||||
|
|
||||||
|
var steering =
|
||||||
|
transform.InverseTransformDirection(
|
||||||
|
agent.GetSteering(Waypoints[CurrentWaypointIndex]).linear);
|
||||||
|
|
||||||
|
carController.SetSteering(new Vector2(steering.x, steering.z));
|
||||||
|
// var displacement = _velocity * Time.deltaTime;
|
||||||
|
// _orientation += _rotation * Time.deltaTime;
|
||||||
|
// _orientation = NormalizeAngle(_orientation);
|
||||||
|
//
|
||||||
|
// transform.Translate(displacement, Space.World);
|
||||||
|
// transform.Rotate(Vector3.up, _orientation);
|
||||||
|
}
|
||||||
|
public virtual void LateUpdate()
|
||||||
|
{
|
||||||
|
if (!_running) return;
|
||||||
|
//
|
||||||
|
// _steering = agent.GetSteering(Waypoints[CurrentWaypointIndex]);
|
||||||
|
//
|
||||||
|
// _velocity += _steering.linear * Time.deltaTime;
|
||||||
|
// _rotation += _steering.angular * Time.deltaTime;
|
||||||
|
// if (_velocity.magnitude > Data.speed)
|
||||||
|
// {
|
||||||
|
// _velocity = _velocity.normalized * Data.speed;
|
||||||
|
// }
|
||||||
|
// if (_steering.angular == 0.0f)
|
||||||
|
// {
|
||||||
|
// _rotation = 0.0f;
|
||||||
|
// }
|
||||||
|
// if (_steering.linear.sqrMagnitude == 0.0f)
|
||||||
|
// {
|
||||||
|
// _velocity = Vector3.zero;
|
||||||
|
// }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fdcd01ab3c5147e4bfa3619d60fec5fc
|
||||||
|
timeCreated: 1770394482
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4f9bd0b568944e1f9b11f60f0fb79590
|
||||||
|
timeCreated: 1770394574
|
||||||
@@ -0,0 +1,53 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Code.Example.Race.Racer.AI.ID
|
||||||
|
{
|
||||||
|
public class Agent : MonoBehaviour
|
||||||
|
{
|
||||||
|
public float maxSpeed;
|
||||||
|
public float maxAccel;
|
||||||
|
public float orientation;
|
||||||
|
public float rotation;
|
||||||
|
public Vector3 velocity;
|
||||||
|
protected Steering steering;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
velocity = Vector3.zero;
|
||||||
|
steering = new Steering();
|
||||||
|
}
|
||||||
|
public virtual void Update ()
|
||||||
|
{
|
||||||
|
Vector3 displacement = velocity * Time.deltaTime;
|
||||||
|
orientation += rotation * Time.deltaTime;
|
||||||
|
// необходимо ограничить значение переменной orientation
|
||||||
|
// диапазоном (0-360)
|
||||||
|
if (orientation < 0.0f)
|
||||||
|
orientation += 360.0f;
|
||||||
|
else if (orientation > 360.0f)
|
||||||
|
orientation -= 360.0f;
|
||||||
|
transform.Translate(displacement, Space.World);
|
||||||
|
transform.rotation = new Quaternion();
|
||||||
|
transform.Rotate(Vector3.up, orientation);
|
||||||
|
}
|
||||||
|
public virtual void LateUpdate()
|
||||||
|
{
|
||||||
|
velocity += steering.linear * Time.deltaTime;
|
||||||
|
rotation += steering.angular * Time.deltaTime;
|
||||||
|
if (velocity.magnitude > maxSpeed)
|
||||||
|
{
|
||||||
|
velocity = velocity.normalized * maxSpeed; // Исправлено: корректное нормирование вектора
|
||||||
|
}
|
||||||
|
if (steering.angular == 0.0f)
|
||||||
|
{
|
||||||
|
rotation = 0.0f;
|
||||||
|
}
|
||||||
|
if (steering.linear.sqrMagnitude == 0.0f)
|
||||||
|
{
|
||||||
|
velocity = Vector3.zero;
|
||||||
|
}
|
||||||
|
// Удалена строка: steering = new Steering();
|
||||||
|
// (создание нового объекта каждый кадр приведет к утечке памяти и сбросу данных)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6d51ddde70f34264954a75923b43dcee
|
||||||
|
timeCreated: 1770394764
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Code.Example.Race.Racer.AI.ID
|
||||||
|
{
|
||||||
|
public abstract class AgentBehaviour : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] protected AIRacerID agent;
|
||||||
|
|
||||||
|
public abstract Steering GetSteering(Transform target);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5af0fc1b61bd44d9a53fd01f93fe6029
|
||||||
|
timeCreated: 1770394682
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 70ca406222fb4e8e848ccf43db320cc9
|
||||||
|
timeCreated: 1770395746
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Code.Example.Race.Racer.AI.ID.Behaviours
|
||||||
|
{
|
||||||
|
public class Flee : AgentBehaviour
|
||||||
|
{
|
||||||
|
public override Steering GetSteering(Transform target)
|
||||||
|
{
|
||||||
|
Steering steering = new Steering();
|
||||||
|
|
||||||
|
steering.linear = transform.position - target.position;
|
||||||
|
steering.linear.Normalize();
|
||||||
|
steering.linear *= agent.Data.maxAcceleration;
|
||||||
|
return steering;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 437d2ae2cd65457a82abc34df278228d
|
||||||
|
timeCreated: 1770395798
|
||||||
@@ -0,0 +1,19 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Code.Example.Race.Racer.AI.ID.Behaviours
|
||||||
|
{
|
||||||
|
public class Seek : AgentBehaviour
|
||||||
|
{
|
||||||
|
public override Steering GetSteering(Transform target)
|
||||||
|
{
|
||||||
|
Steering steering = new Steering();
|
||||||
|
|
||||||
|
steering.linear = target.position - transform.position;
|
||||||
|
UnityEngine.Debug.DrawRay(transform.position, steering.linear, Color.yellow, 5f);
|
||||||
|
// steering.linear *= agent.Data.maxAcceleration;
|
||||||
|
steering.linear.Normalize();
|
||||||
|
UnityEngine.Debug.Log(steering.linear);
|
||||||
|
return steering;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: aa69eb79c9ec48b682606dac0c0d4f2d
|
||||||
|
timeCreated: 1770395751
|
||||||
@@ -0,0 +1,16 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
namespace Code.Example.Race.Racer.AI.ID
|
||||||
|
{
|
||||||
|
|
||||||
|
public struct Steering
|
||||||
|
{
|
||||||
|
public float angular;
|
||||||
|
public Vector3 linear;
|
||||||
|
|
||||||
|
public Steering(float angular, Vector3 linear)
|
||||||
|
{
|
||||||
|
this.angular = angular;
|
||||||
|
this.linear = linear;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0395b595869e49b5b177fe54db531823
|
||||||
|
timeCreated: 1770394582
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2c5dfd92289c4aa38bb9a8bafc07d204
|
||||||
|
timeCreated: 1769699718
|
||||||
@@ -0,0 +1,32 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.AI;
|
||||||
|
|
||||||
|
namespace Code.Example.Race.Racer.Car
|
||||||
|
{
|
||||||
|
public class CarWheelRotator : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private NavMeshAgent agent;
|
||||||
|
[SerializeField] private Transform[] wheels;
|
||||||
|
[SerializeField] private bool rotateDebug;
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
Vector3 wheelRotation;
|
||||||
|
foreach (var wheel in wheels)
|
||||||
|
{
|
||||||
|
if (rotateDebug)
|
||||||
|
{
|
||||||
|
UnityEngine.Debug.DrawRay(
|
||||||
|
wheel.position,
|
||||||
|
Vector3.Project(agent.velocity, agent.gameObject.transform.right),
|
||||||
|
Color.yellow, 900f);
|
||||||
|
UnityEngine.Debug.Log(Vector3.Project(agent.velocity, agent.gameObject.transform.right).magnitude);
|
||||||
|
}
|
||||||
|
|
||||||
|
wheelRotation = wheel.localRotation.eulerAngles;
|
||||||
|
wheelRotation.y = Vector3.Project(agent.velocity, agent.gameObject.transform.right).magnitude * 10f;
|
||||||
|
wheel.localRotation = Quaternion.Euler(wheelRotation);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3634956b4d55431b8772a8612e2e3a4d
|
||||||
|
timeCreated: 1769699734
|
||||||
@@ -0,0 +1,23 @@
|
|||||||
|
using DG.Tweening;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Code.Example.Race.Racer.Car
|
||||||
|
{
|
||||||
|
public class CarWheelRotatorPlayer : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private Transform[] wheels;
|
||||||
|
[SerializeField] private bool rotateDebug;
|
||||||
|
|
||||||
|
public void RotateWheels(float amount)
|
||||||
|
{
|
||||||
|
// UnityEngine.Debug.Log("Rotating Wheels: " + amount);
|
||||||
|
foreach (var wheel in wheels)
|
||||||
|
{
|
||||||
|
var wheelRotation = wheel.localRotation.eulerAngles;
|
||||||
|
wheelRotation.y = amount;
|
||||||
|
wheel.DOLocalRotate(wheelRotation, 1f);
|
||||||
|
// wheel.localRotation = Quaternion.Euler(wheelRotation);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c90fde90552d48f592b955cbf1ec5c77
|
||||||
|
timeCreated: 1769705011
|
||||||
@@ -0,0 +1,165 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Code.Example.Race.Racer
|
||||||
|
{
|
||||||
|
public abstract class CarControllerRB : MonoBehaviour
|
||||||
|
{
|
||||||
|
public enum ControlMode
|
||||||
|
{
|
||||||
|
Keyboard,
|
||||||
|
Buttons
|
||||||
|
};
|
||||||
|
|
||||||
|
public enum Axel
|
||||||
|
{
|
||||||
|
Front,
|
||||||
|
Rear
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public struct Wheel
|
||||||
|
{
|
||||||
|
public GameObject wheelModel;
|
||||||
|
public WheelCollider wheelCollider;
|
||||||
|
public GameObject wheelEffectObj;
|
||||||
|
public ParticleSystem smokeParticle;
|
||||||
|
public Axel axel;
|
||||||
|
}
|
||||||
|
|
||||||
|
public ControlMode control;
|
||||||
|
|
||||||
|
public Vector3 _centerOfMass;
|
||||||
|
|
||||||
|
public List<Wheel> wheels;
|
||||||
|
|
||||||
|
protected Rigidbody CarRb;
|
||||||
|
|
||||||
|
protected Vector2 SteeringInput = Vector2.zero;
|
||||||
|
public abstract void SetSteering(Vector2 steeringLinear);
|
||||||
|
|
||||||
|
[SerializeField] protected Racer racer;
|
||||||
|
|
||||||
|
// private CarLights carLights;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
CarRb = GetComponent<Rigidbody>();
|
||||||
|
CarRb.centerOfMass = _centerOfMass;
|
||||||
|
|
||||||
|
// carLights = GetComponent<CarLights>();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void Update()
|
||||||
|
{
|
||||||
|
// GetInputs();
|
||||||
|
AnimateWheels();
|
||||||
|
// WheelEffects();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void FixedUpdate()
|
||||||
|
{
|
||||||
|
Move();
|
||||||
|
Steer();
|
||||||
|
Brake();
|
||||||
|
}
|
||||||
|
|
||||||
|
// public void MoveInput(float input)
|
||||||
|
// {
|
||||||
|
// moveInput = input;
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// public void SteerInput(float input)
|
||||||
|
// {
|
||||||
|
// steerInput = input;
|
||||||
|
// }
|
||||||
|
|
||||||
|
void GetInputs()
|
||||||
|
{
|
||||||
|
// if (control == ControlMode.Keyboard)
|
||||||
|
// {
|
||||||
|
// moveInput = Input.GetAxis("Vertical");
|
||||||
|
// steerInput = Input.GetAxis("Horizontal");
|
||||||
|
// }
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Move()
|
||||||
|
{
|
||||||
|
foreach (var wheel in wheels)
|
||||||
|
{
|
||||||
|
wheel.wheelCollider.motorTorque = SteeringInput.y * 600 * racer.Data.maxAcceleration * Time.fixedDeltaTime;
|
||||||
|
// wheel.wheelCollider.motorTorque = _playerCarInput.MovementInput.y * 600 * _playerRacer.Data.maxAcceleration * Time.fixedDeltaTime;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Steer()
|
||||||
|
{
|
||||||
|
foreach (var wheel in wheels)
|
||||||
|
{
|
||||||
|
if (wheel.axel != Axel.Front) continue;
|
||||||
|
|
||||||
|
var steerAngle = SteeringInput.x * racer.Data.turnSensitivity * racer.Data.maxSteerAngle;
|
||||||
|
// var _steerAngle = _playerCarInput.MovementInput.x * _playerRacer.Data.turnSensitivity * _playerRacer.Data.maxSteerAngle;
|
||||||
|
wheel.wheelCollider.steerAngle = steerAngle;
|
||||||
|
// wheel.wheelCollider.steerAngle = Mathf.Lerp(wheel.wheelCollider.steerAngle, _steerAngle, 0.6f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void Brake()
|
||||||
|
{
|
||||||
|
//|| _playerCarInput.MovementInput.y == 0
|
||||||
|
// if (_playerCarInput.Brake )
|
||||||
|
// {
|
||||||
|
// foreach (var wheel in wheels)
|
||||||
|
// {
|
||||||
|
// wheel.wheelCollider.brakeTorque = 300 * _racer.Data.brakeAcceleration * Time.fixedDeltaTime;
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// // carLights.isBackLightOn = true;
|
||||||
|
// // carLights.OperateBackLights();
|
||||||
|
// }
|
||||||
|
// else
|
||||||
|
// {
|
||||||
|
// foreach (var wheel in wheels)
|
||||||
|
// {
|
||||||
|
// wheel.wheelCollider.brakeTorque = 0;
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// // carLights.isBackLightOn = false;
|
||||||
|
// // carLights.OperateBackLights();
|
||||||
|
// }
|
||||||
|
}
|
||||||
|
|
||||||
|
private void AnimateWheels()
|
||||||
|
{
|
||||||
|
foreach (var wheel in wheels)
|
||||||
|
{
|
||||||
|
Quaternion rot;
|
||||||
|
Vector3 pos;
|
||||||
|
wheel.wheelCollider.GetWorldPose(out pos, out rot);
|
||||||
|
wheel.wheelModel.transform.position = pos;
|
||||||
|
wheel.wheelModel.transform.rotation = rot;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void WheelEffects()
|
||||||
|
{
|
||||||
|
foreach (var wheel in wheels)
|
||||||
|
{
|
||||||
|
//var dirtParticleMainSettings = wheel.smokeParticle.main;
|
||||||
|
|
||||||
|
if (wheel.axel == Axel.Rear && wheel.wheelCollider.isGrounded &&
|
||||||
|
CarRb.linearVelocity.magnitude >= 10.0f)
|
||||||
|
{
|
||||||
|
// wheel.wheelEffectObj.GetComponentInChildren<TrailRenderer>().emitting = true;
|
||||||
|
// wheel.smokeParticle.Emit(1);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// wheel.wheelEffectObj.GetComponentInChildren<TrailRenderer>().emitting = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5f093c913ff54cb99cd22d7e473931e7
|
||||||
|
timeCreated: 1770299509
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7d9a0a4882314e2f91bb356ea0f82538
|
||||||
|
timeCreated: 1769705255
|
||||||
@@ -0,0 +1,55 @@
|
|||||||
|
using Code.Example.Race.Racer.AI;
|
||||||
|
using Code.Example.Race.Racer.Car;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Code.Example.Race.Racer.Player
|
||||||
|
{
|
||||||
|
public class PlayerCarController : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private Rigidbody _rigidbody;
|
||||||
|
[SerializeField] private PlayerCarInput _playerCarInput;
|
||||||
|
[SerializeField] private PlayerRacer _playerRacer;
|
||||||
|
[SerializeField] private CarWheelRotatorPlayer _wheels;
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (_playerCarInput.MovementInput == Vector2.zero) return;
|
||||||
|
|
||||||
|
// var movementForward = transform.forward * (_playerCarInput.MovementInput.y * _playerRacer.Data.speed);
|
||||||
|
//
|
||||||
|
// _rigidbody.AddForce(movementForward * Time.fixedDeltaTime, ForceMode.Force);
|
||||||
|
|
||||||
|
var force = transform.forward * (_playerCarInput.MovementInput.y * _playerRacer.Data.speed);
|
||||||
|
_rigidbody.AddForce(force, ForceMode.Force);
|
||||||
|
|
||||||
|
// if (Mathf.Abs(_playerCarInput.MovementInput.y) < 0.1f && _rigidbody.linearVelocity.magnitude > 0.3f)
|
||||||
|
// {
|
||||||
|
// _rigidbody.AddForce(-_rigidbody.linearVelocity * (_playerRacer.Data.brakeForce * Time.fixedDeltaTime),
|
||||||
|
// ForceMode.Force);
|
||||||
|
// }
|
||||||
|
|
||||||
|
var steerInput = _playerCarInput.MovementInput.x;
|
||||||
|
if (_playerCarInput.MovementInput.y < 0)
|
||||||
|
steerInput = -_playerCarInput.MovementInput.x;
|
||||||
|
|
||||||
|
// var steer = steerInput * maxSteerAngle;
|
||||||
|
//
|
||||||
|
// if (frontLeftWheel) frontLeftWheel.localRotation = Quaternion.Euler(0, steer, 0);
|
||||||
|
// if (frontRightWheel) frontRightWheel.localRotation = Quaternion.Euler(0, steer, 0);
|
||||||
|
|
||||||
|
if (!(_rigidbody.linearVelocity.magnitude > 0.5f)) return;
|
||||||
|
|
||||||
|
// var turn = steerInput * _playerRacer.Data.turnSpeed * Time.fixedDeltaTime;
|
||||||
|
// _rigidbody.MoveRotation(_rigidbody.rotation * Quaternion.Euler(0, turn, 0));
|
||||||
|
|
||||||
|
if (!(_rigidbody.linearVelocity.magnitude is > 1f or < -1f)) return;
|
||||||
|
|
||||||
|
var rotateAmount = _playerCarInput.MovementInput.x * _playerRacer.Data.angularSpeed;
|
||||||
|
|
||||||
|
_wheels.RotateWheels(rotateAmount * 10 * Time.fixedDeltaTime);
|
||||||
|
var wheelRotation = transform.rotation.eulerAngles;
|
||||||
|
wheelRotation.y += rotateAmount;
|
||||||
|
transform.rotation = Quaternion.Euler(wheelRotation);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4b9e2e4a3ddc437ab250f609ea7fc33e
|
||||||
|
timeCreated: 1769705285
|
||||||
@@ -0,0 +1,41 @@
|
|||||||
|
using Code.Infrastructure.Input;
|
||||||
|
using Reflex.Attributes;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
namespace Code.Example.Race.Racer.Player
|
||||||
|
{
|
||||||
|
public class PlayerCarInput : MonoBehaviour
|
||||||
|
{
|
||||||
|
private IInputService _inputService;
|
||||||
|
public Vector2 MovementInput { get; private set; }
|
||||||
|
public bool Brake { get; private set; }
|
||||||
|
|
||||||
|
[Inject]
|
||||||
|
public void Construct(IInputService inputService)
|
||||||
|
{
|
||||||
|
_inputService = inputService;
|
||||||
|
_inputService.BindActionPerformed((int)ActionMappings.Gameplay, (int)GameplayActions.Move, MovementPerformed);
|
||||||
|
_inputService.BindActionCancel((int)ActionMappings.Gameplay, (int)GameplayActions.Move, MovementEnded);
|
||||||
|
_inputService.BindActionPerformed((int)ActionMappings.Gameplay, (int)GameplayActions.Brake, BrakePerformed);
|
||||||
|
_inputService.BindActionCancel((int)ActionMappings.Gameplay, (int)GameplayActions.Brake, BrakeEnded);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void MovementPerformed(InputAction.CallbackContext context) => MovementInput = context.ReadValue<Vector2>();
|
||||||
|
|
||||||
|
private void MovementEnded(InputAction.CallbackContext context) => MovementInput = Vector2.zero;
|
||||||
|
|
||||||
|
private void BrakePerformed(InputAction.CallbackContext context) => Brake = true;
|
||||||
|
|
||||||
|
private void BrakeEnded(InputAction.CallbackContext context) => Brake = false;
|
||||||
|
|
||||||
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
if (_inputService == null) return;
|
||||||
|
_inputService.UnbindActionPerformed((int)ActionMappings.Gameplay, (int)GameplayActions.Move, MovementPerformed);
|
||||||
|
_inputService.UnbindActionCanceled((int)ActionMappings.Gameplay, (int)GameplayActions.Move, MovementEnded);
|
||||||
|
_inputService.UnbindActionPerformed((int)ActionMappings.Gameplay, (int)GameplayActions.Brake, BrakePerformed);
|
||||||
|
_inputService.UnbindActionCanceled((int)ActionMappings.Gameplay, (int)GameplayActions.Brake, BrakeEnded);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e52315b65c57499981981e2507aaf7bc
|
||||||
|
timeCreated: 1769705872
|
||||||
@@ -0,0 +1,44 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Code.Example.Race.Racer.Player
|
||||||
|
{
|
||||||
|
public class PlayerRBCarController : CarControllerRB
|
||||||
|
{
|
||||||
|
[SerializeField] private PlayerCarInput playerCarInput;
|
||||||
|
|
||||||
|
public override void SetSteering(Vector2 steeringLinear)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
SteeringInput = playerCarInput.MovementInput;
|
||||||
|
base.Update();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Brake()
|
||||||
|
{
|
||||||
|
if (playerCarInput.Brake )
|
||||||
|
{
|
||||||
|
foreach (var wheel in wheels)
|
||||||
|
{
|
||||||
|
wheel.wheelCollider.brakeTorque = 300 * racer.Data.brakeAcceleration * Time.fixedDeltaTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
// carLights.isBackLightOn = true;
|
||||||
|
// carLights.OperateBackLights();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
foreach (var wheel in wheels)
|
||||||
|
{
|
||||||
|
wheel.wheelCollider.brakeTorque = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// carLights.isBackLightOn = false;
|
||||||
|
// carLights.OperateBackLights();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bad2326aa0f24acb9bdfeb5fb7d3d208
|
||||||
|
timeCreated: 1770640123
|
||||||
@@ -0,0 +1,43 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using Code.Example.Race.Track;
|
||||||
|
using Code.Infrastructure.EventBus;
|
||||||
|
using Reflex.Attributes;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Code.Example.Race.Racer.Player
|
||||||
|
{
|
||||||
|
public class PlayerRacer : Racer
|
||||||
|
{
|
||||||
|
[Inject] private EventBus _eventBus;
|
||||||
|
|
||||||
|
public Transform CameraPosition;
|
||||||
|
public override void SetData(RacerData data)
|
||||||
|
{
|
||||||
|
Data = data;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Initialize(List<Transform> waypoints)
|
||||||
|
{
|
||||||
|
Waypoints = waypoints;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void NextWaypoint()
|
||||||
|
{
|
||||||
|
if (++CurrentWaypointIndex < Waypoints.Count) return;
|
||||||
|
|
||||||
|
CurrentWaypointIndex = 0;
|
||||||
|
_eventBus.RaiseEvent<IPlayerPassedCheckpointHandler>(x=> x.OnPlayerLapPassed(this));
|
||||||
|
_eventBus.RaiseEvent<IRacerPassedCheckpointHandler>(x=> x.LapPassed(this));
|
||||||
|
}
|
||||||
|
public bool RaceStarted { get; set; }
|
||||||
|
public override void StartRacer()
|
||||||
|
{
|
||||||
|
RaceStarted = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void StopRacer()
|
||||||
|
{
|
||||||
|
RaceStarted = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6d3497d41c87415eab67cfc865262b79
|
||||||
|
timeCreated: 1769619757
|
||||||
@@ -0,0 +1,22 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Code.Example.Race.Racer
|
||||||
|
{
|
||||||
|
public abstract class Racer : MonoBehaviour
|
||||||
|
{
|
||||||
|
protected List<Transform> Waypoints;
|
||||||
|
|
||||||
|
public int CurrentWaypointIndex { get; protected set; }
|
||||||
|
public RacerData Data { get; protected set; }
|
||||||
|
public int Id { get; set; }
|
||||||
|
public abstract void SetData(RacerData data);
|
||||||
|
public abstract void Initialize(List<Transform> waypoints);
|
||||||
|
public abstract void NextWaypoint();
|
||||||
|
public abstract void StartRacer();
|
||||||
|
public abstract void StopRacer();
|
||||||
|
|
||||||
|
[SerializeField] protected Rigidbody carRigidbody;
|
||||||
|
public Rigidbody CarRigidbody => GetComponent<Rigidbody>();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7f87ed38713d4b779df9e46c83b03fb7
|
||||||
|
timeCreated: 1769619306
|
||||||
@@ -0,0 +1,97 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using Code.Infrastructure.Configs;
|
||||||
|
using Code.Infrastructure.EventBus;
|
||||||
|
using Cysharp.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.AddressableAssets;
|
||||||
|
using UnityEngine.ResourceManagement.AsyncOperations;
|
||||||
|
using EventBus = Code.Infrastructure.EventBus.EventBus;
|
||||||
|
|
||||||
|
namespace Code.Example.Race.Racer
|
||||||
|
{
|
||||||
|
public interface IRacerFactory
|
||||||
|
{
|
||||||
|
RacerSettingsConfig GetConfig(RacerType racerType);
|
||||||
|
UniTaskVoid LoadRacer(RacerType racerType);
|
||||||
|
void ReleaseRacer(RacerType racerType);
|
||||||
|
}
|
||||||
|
|
||||||
|
public class RacerFactory : IDisposable, IRacerFactory
|
||||||
|
{
|
||||||
|
private Dictionary<RacerType, RacerSettingsConfig> _racerConfigs;
|
||||||
|
private Dictionary<RacerType, AsyncOperationHandle<GameObject>> _racerPrefabsHandle = new();
|
||||||
|
|
||||||
|
private string _racerConfigsLabel;
|
||||||
|
private AsyncOperationHandle<IList<RacerSettingsConfig>> _racerConfigsHandle;
|
||||||
|
|
||||||
|
private EventBus _eventBus;
|
||||||
|
|
||||||
|
public RacerFactory(IConfigLocator configLocator, EventBus eventBus)
|
||||||
|
{
|
||||||
|
_eventBus = eventBus;
|
||||||
|
_racerConfigsLabel = configLocator.TryGetManyConfigAssetReferences<RacerSettingsConfig>();
|
||||||
|
|
||||||
|
LoadConfigs().Forget();
|
||||||
|
}
|
||||||
|
|
||||||
|
private async UniTaskVoid LoadConfigs()
|
||||||
|
{
|
||||||
|
_racerConfigsHandle = Addressables.LoadAssetsAsync<RacerSettingsConfig>(_racerConfigsLabel);
|
||||||
|
|
||||||
|
await _racerConfigsHandle.ToUniTask();
|
||||||
|
|
||||||
|
_racerConfigs = _racerConfigsHandle.Result.ToDictionary(x => x.racerData.type);
|
||||||
|
|
||||||
|
_eventBus.RaiseEvent<IRacerFactoryInitializedHandle>(x => x.RacerFactoryInitialized());
|
||||||
|
}
|
||||||
|
|
||||||
|
public RacerSettingsConfig GetConfig(RacerType racerType) => _racerConfigs[racerType];
|
||||||
|
|
||||||
|
public async UniTaskVoid LoadRacer(RacerType racerType)
|
||||||
|
{
|
||||||
|
if (_racerPrefabsHandle.ContainsKey(racerType))
|
||||||
|
{
|
||||||
|
_eventBus.RaiseEvent<IRacerLoadedHandle>(x => x.RacerLoaded(racerType, null));
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
UnityEngine.Debug.LogWarning($"Racer loaded {racerType}");
|
||||||
|
_racerPrefabsHandle.Add(racerType,
|
||||||
|
Addressables.LoadAssetAsync<GameObject>(_racerConfigs[racerType].prefabReference));
|
||||||
|
|
||||||
|
await _racerPrefabsHandle[racerType].ToUniTask();
|
||||||
|
var racer = _racerPrefabsHandle[racerType].Result.GetComponent<Racer>();
|
||||||
|
racer.SetData(_racerConfigs[racerType].racerData);
|
||||||
|
|
||||||
|
_eventBus.RaiseEvent<IRacerLoadedHandle>(x => x.RacerLoaded(racerType, racer));
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ReleaseRacer(RacerType racerType)
|
||||||
|
{
|
||||||
|
_racerPrefabsHandle[racerType].Release();
|
||||||
|
_racerPrefabsHandle.Remove(racerType);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
UnityEngine.Debug.LogWarning($"Racers released");
|
||||||
|
foreach (var prefab in _racerPrefabsHandle)
|
||||||
|
prefab.Value.Release();
|
||||||
|
_racerPrefabsHandle.Clear();
|
||||||
|
|
||||||
|
_racerConfigsHandle.Release();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public interface IRacerFactoryInitializedHandle : IGlobalSubscriber
|
||||||
|
{
|
||||||
|
public void RacerFactoryInitialized();
|
||||||
|
}
|
||||||
|
|
||||||
|
public interface IRacerLoadedHandle : IGlobalSubscriber
|
||||||
|
{
|
||||||
|
public void RacerLoaded(RacerType type, Racer racer);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5ab404f94a89460eae107b9d453fa64d
|
||||||
|
timeCreated: 1769620039
|
||||||
@@ -0,0 +1,27 @@
|
|||||||
|
using System;
|
||||||
|
using Code.Infrastructure.Generators;
|
||||||
|
using UnityEngine.AddressableAssets;
|
||||||
|
|
||||||
|
namespace Code.Example.Race.Racer
|
||||||
|
{
|
||||||
|
[Config("Configs/Gameplay/RacerSettings", true)]
|
||||||
|
public class RacerSettings
|
||||||
|
{
|
||||||
|
[ToConfig] public RacerData racerData;
|
||||||
|
|
||||||
|
[ToConfig] public AssetReference prefabReference;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public struct RacerData
|
||||||
|
{
|
||||||
|
public string name;
|
||||||
|
public float speed;
|
||||||
|
public float angularSpeed;
|
||||||
|
public float maxAcceleration;
|
||||||
|
public float brakeAcceleration;
|
||||||
|
public float turnSensitivity;
|
||||||
|
public float maxSteerAngle;
|
||||||
|
public RacerType type;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f25b32b493144bfc9ca0c5016741d012
|
||||||
|
timeCreated: 1769619229
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
namespace Code.Example.Race.Racer
|
||||||
|
{
|
||||||
|
public enum RacerType
|
||||||
|
{
|
||||||
|
Player,
|
||||||
|
AIGreen,
|
||||||
|
AIRed
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 488f864fcf6f4632b8d50b39038f5472
|
||||||
|
timeCreated: 1769619126
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
namespace Code.Example.Race.Racer
|
||||||
|
{
|
||||||
|
public class RacistSpawnListDebug
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a9506da417a249929493862133eef179
|
||||||
|
timeCreated: 1769685790
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: dbcf0e0163844255817cec8c81839eb1
|
||||||
|
timeCreated: 1769522093
|
||||||
@@ -0,0 +1,44 @@
|
|||||||
|
using Code.Example.Race.Racer;
|
||||||
|
using Code.Infrastructure.EventBus;
|
||||||
|
using Reflex.Attributes;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Code.Example.Race.Track
|
||||||
|
{
|
||||||
|
public class CheckPoint : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Inject] private EventBus _eventBus;
|
||||||
|
[SerializeField] private GameObject _checkPointMesh;
|
||||||
|
[SerializeField] private int _id; // Костыль инвалид лестница
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
var racer = other.GetComponent<Racer.Racer>();
|
||||||
|
|
||||||
|
if (racer.CurrentWaypointIndex != _id) return;
|
||||||
|
|
||||||
|
racer.NextWaypoint();
|
||||||
|
|
||||||
|
if (racer.Data.type == RacerType.Player)
|
||||||
|
{
|
||||||
|
Hide();
|
||||||
|
_eventBus.RaiseEvent<IPlayerPassedCheckpointHandler>(h => h.OnPlayerPassedCheckpoint(racer));
|
||||||
|
}
|
||||||
|
|
||||||
|
_eventBus.RaiseEvent<IRacerPassedCheckpointHandler>(h => h.OnRacerPassedCheckpoint(racer));
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Hide() => _checkPointMesh.SetActive(false);
|
||||||
|
public void Show() => _checkPointMesh.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public interface IRacerPassedCheckpointHandler : IGlobalSubscriber
|
||||||
|
{
|
||||||
|
void OnRacerPassedCheckpoint(Racer.Racer racer);
|
||||||
|
void LapPassed(Racer.Racer racer);
|
||||||
|
}
|
||||||
|
public interface IPlayerPassedCheckpointHandler : IGlobalSubscriber
|
||||||
|
{
|
||||||
|
void OnPlayerPassedCheckpoint(Racer.Racer racer);
|
||||||
|
void OnPlayerLapPassed(Racer.Racer racer);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e4e29d6d9b0342db9cd6bce229fa358d
|
||||||
|
timeCreated: 1769522101
|
||||||
@@ -0,0 +1,19 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Code.Example.Race.Track
|
||||||
|
{
|
||||||
|
public class RaceTrackData : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Transform CameraPosition;
|
||||||
|
public TrackData trackData;
|
||||||
|
}
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public struct TrackData
|
||||||
|
{
|
||||||
|
public List<Transform> RacerPoints;
|
||||||
|
public List<CheckPoint> Checkpoints;
|
||||||
|
public int LapCount;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1847a22e722c47c48ec0ce7d5a929580
|
||||||
|
timeCreated: 1769686034
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: af09293375544928a9b19a6b697f214e
|
||||||
|
timeCreated: 1770036714
|
||||||
@@ -0,0 +1,39 @@
|
|||||||
|
namespace Code.Example.Race.Track.WellEditor
|
||||||
|
{
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
public static class CheckPointAsset
|
||||||
|
{
|
||||||
|
[MenuItem("GameObject/Track/CheckPoint", false, 1)]
|
||||||
|
private static void CreateCustomPrefab()
|
||||||
|
{
|
||||||
|
// Define the path to your prefab in the Project (must be in an "Assets" relative path)
|
||||||
|
var prefabPath = "Assets/Resources/Example/Misc/Point.prefab"; // Update with your actual path
|
||||||
|
|
||||||
|
// Load the prefab asset
|
||||||
|
var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath);
|
||||||
|
|
||||||
|
if (!prefab)
|
||||||
|
{
|
||||||
|
Debug.LogError("Prefab not found at path: " + prefabPath);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Instantiate the prefab in the scene
|
||||||
|
var newInstance = (GameObject)PrefabUtility.InstantiatePrefab(prefab);
|
||||||
|
|
||||||
|
// Ensure it is placed correctly in the Hierarchy and is undoable
|
||||||
|
Undo.RegisterCreatedObjectUndo(newInstance, "Create Custom Prefab");
|
||||||
|
Selection.activeGameObject = newInstance;
|
||||||
|
|
||||||
|
// Set parent if an object is selected
|
||||||
|
if (!Selection.activeTransform)
|
||||||
|
{
|
||||||
|
newInstance.transform.parent = Selection.activeTransform;
|
||||||
|
newInstance.transform.localPosition = Vector3.zero;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7d55e4bcf05848eea361440799c21d7e
|
||||||
|
timeCreated: 1770036738
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b875d3daf0cc42e997366fb0b9f0a722
|
||||||
|
timeCreated: 1770042347
|
||||||
@@ -0,0 +1,44 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Code.Infrastructure.EventBus;
|
||||||
|
using Code.Infrastructure.UI;
|
||||||
|
using Reflex.Attributes;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Code.Example.Race.UI
|
||||||
|
{
|
||||||
|
public class PlayerScoreCounter : UIPanel, IScoreChangedHandle
|
||||||
|
{
|
||||||
|
[SerializeField] private TMP_Text playerScore;
|
||||||
|
private EventBus _eventBus;
|
||||||
|
|
||||||
|
[Inject]
|
||||||
|
private void Construct(EventBus eventBus)
|
||||||
|
{
|
||||||
|
_eventBus = eventBus;
|
||||||
|
_eventBus.Subscribe(this);
|
||||||
|
}
|
||||||
|
public override void Open(Action callback = null)
|
||||||
|
{
|
||||||
|
playerScore.gameObject.SetActive(true);
|
||||||
|
callback?.Invoke();
|
||||||
|
// image.DOColor(shownColor, 1f).onComplete = () => callback?.Invoke();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Close(Action callback = null)
|
||||||
|
{
|
||||||
|
playerScore.gameObject.SetActive(false);
|
||||||
|
callback?.Invoke();
|
||||||
|
// image.DOColor(hiddenColor, 1f).onComplete += () => callback?.Invoke();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ScoreChanged(Racer.Racer racer, ScoreData additionalScore, List<KeyValuePair<Racer.Racer,ScoreData>> scores)
|
||||||
|
{
|
||||||
|
// if (racer.Data.type == RacerType.Player)
|
||||||
|
string output = "";
|
||||||
|
foreach (var score in scores) output += $@"{score.Key.Data.name}: {score.Value.lapsPassed} \t {score.Value.checkpointsPassed}\n";
|
||||||
|
playerScore.text = output;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: cf68a9a9d3a946f086dccd6d11741dcf
|
||||||
|
timeCreated: 1770042362
|
||||||
@@ -0,0 +1,30 @@
|
|||||||
|
using System;
|
||||||
|
using Code.Infrastructure.UI;
|
||||||
|
using DG.Tweening;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace Code.Example.Race.UI
|
||||||
|
{
|
||||||
|
public class WinScreen : UIPanel
|
||||||
|
{
|
||||||
|
[SerializeField] private Image image;
|
||||||
|
[SerializeField] private TMP_Text winText;
|
||||||
|
[SerializeField] private Color shownColor;
|
||||||
|
[SerializeField] private Color hiddenColor;
|
||||||
|
|
||||||
|
public void SetText(string text) => winText.text = text;
|
||||||
|
public override void Open(Action callback = null)
|
||||||
|
{
|
||||||
|
image.DOColor(shownColor, 1f).onComplete = () => callback?.Invoke();
|
||||||
|
winText.DOColor(shownColor, 1f).onComplete = () => callback?.Invoke();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Close(Action callback = null)
|
||||||
|
{
|
||||||
|
image.DOColor(hiddenColor, 1f).onComplete = () => callback?.Invoke();
|
||||||
|
winText.DOColor(hiddenColor, 1f).onComplete = () => callback?.Invoke();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
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