Пытаюсь добавить AudioMixer
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@@ -0,0 +1,17 @@
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#pragma warning disable CS0105
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// using Code.Infrastructure.Audio;
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#pragma warning restore CS0105
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namespace Code.Infrastructure.Audio{
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public partial class AudioService
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{
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private partial void InitializeMixer(){
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_audioMixerGroups.Add(Code.Infrastructure.Audio.AudioGroupType.Master, _mixer.FindMatchingGroups("Master")[0]);
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: a277529887b1e2e4688f63c5c886c6fe
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@@ -0,0 +1,18 @@
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#pragma warning disable CS0105
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using UnityEngine.AddressableAssets;
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using UnityEngine.AddressableAssets;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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namespace Code.Infrastructure.Audio{
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#pragma warning restore CS0105
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[CreateAssetMenu(fileName = "AudioServiceSettingsConfig", menuName = "Configs/Audio/AudioServiceSettings")]
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public class AudioServiceSettingsConfig : ScriptableObject
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{
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public UnityEngine.AddressableAssets.AssetReference sourcePrefab;
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public UnityEngine.AddressableAssets.AssetReference mixerPrefab;
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 0f74886b687d21842831d79d48f04eee
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@@ -1,16 +0,0 @@
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#pragma warning disable CS0105
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using UnityEngine.AddressableAssets;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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namespace Code.Infrastructure.Audio{
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#pragma warning restore CS0105
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[CreateAssetMenu(fileName = "AudioSourcePrefabConfig", menuName = "Configs/Audio/AudioSource")]
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public class AudioSourcePrefabConfig : ScriptableObject
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{
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public UnityEngine.AddressableAssets.AssetReference prefabReference;
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}
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}
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@@ -1,2 +0,0 @@
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fileFormatVersion: 2
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guid: ba4d0c0f70786a459b739ae33e66122a
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@@ -19,12 +19,12 @@ public partial class AppStateMachine : AbstractStateMachine<Code.Infrastructure.
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public AppStateMachine(Code.Infrastructure.App.AppStateMachineContext context, EventBus.EventBus eventBus) : base(context)
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{
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var stateBootstrapState = new BootstrapState(StateMachineContext,eventBus);
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States.Add(stateBootstrapState.myState, stateBootstrapState);
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var stateMainMenuState = new MainMenuState(StateMachineContext,eventBus);
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States.Add(stateMainMenuState.myState, stateMainMenuState);
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var stateBootstrapState = new BootstrapState(StateMachineContext,eventBus);
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States.Add(stateBootstrapState.myState, stateBootstrapState);
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var stateGameplayState = new GameplayState(StateMachineContext,eventBus);
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States.Add(stateGameplayState.myState, stateGameplayState);
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@@ -1,15 +1,15 @@
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#pragma warning disable CS0105
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using Code.Infrastructure.UI;
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using Code.Infrastructure.Camera;
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using Code.Infrastructure.Camera;
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using Code.Infrastructure.Input;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.Volume;
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using Code.Infrastructure.UI;
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using Code.Infrastructure.UI;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.Camera;
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using Code.Infrastructure.UI;
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using Code.Infrastructure.Volume;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.SceneLoader;
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using Code.Infrastructure.Audio;
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using UnityEngine;
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#pragma warning restore CS0105
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@@ -23,26 +23,26 @@ using Code.Infrastructure.SceneLoader;
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{
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SystemConfigsReferences systemConfigsReferences = Resources.Load<SystemConfigsReferences>("SystemConfigsReferences");
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_singleConfigReferences.Add(typeof(Code.Infrastructure.UI.CanvasSettingsConfig), systemConfigsReferences.CanvasSettings);
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_singleConfigReferences.Add(typeof(Code.Infrastructure.Camera.GameCameraConfig), systemConfigsReferences.GameCamera);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.Camera.CameraSettingsConfig), systemConfigsReferences.CameraSettings);
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_singleConfigReferences.Add(typeof(Code.Infrastructure.Input.InputServiceConfig), systemConfigsReferences.InputService);
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_singleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioSourcePrefabConfig), systemConfigsReferences.AudioSourcePrefab);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioInfoConfig), systemConfigsReferences.AudioInfo);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.Camera.CameraSettingsConfig), systemConfigsReferences.CameraSettings);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.UI.UIPanelSettingsConfig), systemConfigsReferences.UIPanelSettings);
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_singleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioServiceSettingsConfig), systemConfigsReferences.AudioServiceSettings);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.Volume.VolumeSettingsConfig), systemConfigsReferences.VolumeSettings);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.UI.UIPanelSettingsConfig), systemConfigsReferences.UIPanelSettings);
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_singleConfigReferences.Add(typeof(Code.Infrastructure.UI.CanvasSettingsConfig), systemConfigsReferences.CanvasSettings);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioSourceSettingsConfig), systemConfigsReferences.AudioSourceSettings);
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_singleConfigReferences.Add(typeof(Code.Infrastructure.Camera.GameCameraConfig), systemConfigsReferences.GameCamera);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.SceneLoader.SceneInfoConfig), systemConfigsReferences.SceneInfo);
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_multipleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioInfoConfig), systemConfigsReferences.AudioInfo);
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//_singleConfigReferences.Add(typeof(ScenesAssetReferences), systemConfigsReferences.scenesAssetReferences);
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}
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}
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@@ -1,15 +1,15 @@
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#pragma warning disable CS0105
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using Code.Infrastructure.UI;
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using Code.Infrastructure.Camera;
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using Code.Infrastructure.Camera;
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using Code.Infrastructure.Input;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.Volume;
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using Code.Infrastructure.UI;
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using Code.Infrastructure.UI;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.Camera;
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using Code.Infrastructure.UI;
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using Code.Infrastructure.Volume;
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using Code.Infrastructure.Audio;
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using Code.Infrastructure.SceneLoader;
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using Code.Infrastructure.Audio;
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using UnityEngine.AddressableAssets;
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#pragma warning restore CS0105
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@@ -17,16 +17,16 @@ using Code.Infrastructure.SceneLoader;
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namespace Code.Infrastructure.Configs{
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public partial class SystemConfigsReferences
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{
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public AssetReference CanvasSettings;
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public AssetReference GameCamera;
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public string CameraSettings;
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public AssetReference InputService;
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public AssetReference AudioSourcePrefab;
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public string AudioInfo;
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public string CameraSettings;
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public string UIPanelSettings;
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public AssetReference AudioServiceSettings;
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public string VolumeSettings;
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public string UIPanelSettings;
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public AssetReference CanvasSettings;
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public string AudioSourceSettings;
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public AssetReference GameCamera;
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public string SceneInfo;
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public string AudioInfo;
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}
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}
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