Пытаюсь добавить AudioMixer

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ThomasCharester committed 2026-01-28 18:07:47 +03:00
1 parent 1f8e14d078
commit ec60c47652
20 files changed
+197 -80

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@@ -0,0 +1,17 @@
#pragma warning disable CS0105
// using Code.Infrastructure.Audio;
#pragma warning restore CS0105
namespace Code.Infrastructure.Audio{
public partial class AudioService
{
private partial void InitializeMixer(){
_audioMixerGroups.Add(Code.Infrastructure.Audio.AudioGroupType.Master, _mixer.FindMatchingGroups("Master")[0]);
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: a277529887b1e2e4688f63c5c886c6fe
@@ -0,0 +1,18 @@
#pragma warning disable CS0105
using UnityEngine.AddressableAssets;
using UnityEngine.AddressableAssets;
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Code.Infrastructure.Audio{
#pragma warning restore CS0105
[CreateAssetMenu(fileName = "AudioServiceSettingsConfig", menuName = "Configs/Audio/AudioServiceSettings")]
public class AudioServiceSettingsConfig : ScriptableObject
{
public UnityEngine.AddressableAssets.AssetReference sourcePrefab;
public UnityEngine.AddressableAssets.AssetReference mixerPrefab;
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 0f74886b687d21842831d79d48f04eee
@@ -1,16 +0,0 @@
#pragma warning disable CS0105
using UnityEngine.AddressableAssets;
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Code.Infrastructure.Audio{
#pragma warning restore CS0105
[CreateAssetMenu(fileName = "AudioSourcePrefabConfig", menuName = "Configs/Audio/AudioSource")]
public class AudioSourcePrefabConfig : ScriptableObject
{
public UnityEngine.AddressableAssets.AssetReference prefabReference;
}
}
@@ -1,2 +0,0 @@
fileFormatVersion: 2
guid: ba4d0c0f70786a459b739ae33e66122a
@@ -19,12 +19,12 @@ public partial class AppStateMachine : AbstractStateMachine<Code.Infrastructure.
public AppStateMachine(Code.Infrastructure.App.AppStateMachineContext context, EventBus.EventBus eventBus) : base(context)
{
var stateBootstrapState = new BootstrapState(StateMachineContext,eventBus);
States.Add(stateBootstrapState.myState, stateBootstrapState);
var stateMainMenuState = new MainMenuState(StateMachineContext,eventBus);
States.Add(stateMainMenuState.myState, stateMainMenuState);
var stateBootstrapState = new BootstrapState(StateMachineContext,eventBus);
States.Add(stateBootstrapState.myState, stateBootstrapState);
var stateGameplayState = new GameplayState(StateMachineContext,eventBus);
States.Add(stateGameplayState.myState, stateGameplayState);
@@ -1,15 +1,15 @@
#pragma warning disable CS0105
using Code.Infrastructure.UI;
using Code.Infrastructure.Camera;
using Code.Infrastructure.Camera;
using Code.Infrastructure.Input;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Volume;
using Code.Infrastructure.UI;
using Code.Infrastructure.UI;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Camera;
using Code.Infrastructure.UI;
using Code.Infrastructure.Volume;
using Code.Infrastructure.Audio;
using Code.Infrastructure.SceneLoader;
using Code.Infrastructure.Audio;
using UnityEngine;
#pragma warning restore CS0105
@@ -23,26 +23,26 @@ using Code.Infrastructure.SceneLoader;
{
SystemConfigsReferences systemConfigsReferences = Resources.Load<SystemConfigsReferences>("SystemConfigsReferences");
_singleConfigReferences.Add(typeof(Code.Infrastructure.UI.CanvasSettingsConfig), systemConfigsReferences.CanvasSettings);
_singleConfigReferences.Add(typeof(Code.Infrastructure.Camera.GameCameraConfig), systemConfigsReferences.GameCamera);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Camera.CameraSettingsConfig), systemConfigsReferences.CameraSettings);
_singleConfigReferences.Add(typeof(Code.Infrastructure.Input.InputServiceConfig), systemConfigsReferences.InputService);
_singleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioSourcePrefabConfig), systemConfigsReferences.AudioSourcePrefab);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioInfoConfig), systemConfigsReferences.AudioInfo);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Camera.CameraSettingsConfig), systemConfigsReferences.CameraSettings);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.UI.UIPanelSettingsConfig), systemConfigsReferences.UIPanelSettings);
_singleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioServiceSettingsConfig), systemConfigsReferences.AudioServiceSettings);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Volume.VolumeSettingsConfig), systemConfigsReferences.VolumeSettings);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.UI.UIPanelSettingsConfig), systemConfigsReferences.UIPanelSettings);
_singleConfigReferences.Add(typeof(Code.Infrastructure.UI.CanvasSettingsConfig), systemConfigsReferences.CanvasSettings);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioSourceSettingsConfig), systemConfigsReferences.AudioSourceSettings);
_singleConfigReferences.Add(typeof(Code.Infrastructure.Camera.GameCameraConfig), systemConfigsReferences.GameCamera);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.SceneLoader.SceneInfoConfig), systemConfigsReferences.SceneInfo);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioInfoConfig), systemConfigsReferences.AudioInfo);
//_singleConfigReferences.Add(typeof(ScenesAssetReferences), systemConfigsReferences.scenesAssetReferences);
}
}
@@ -1,15 +1,15 @@
#pragma warning disable CS0105
using Code.Infrastructure.UI;
using Code.Infrastructure.Camera;
using Code.Infrastructure.Camera;
using Code.Infrastructure.Input;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Volume;
using Code.Infrastructure.UI;
using Code.Infrastructure.UI;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Camera;
using Code.Infrastructure.UI;
using Code.Infrastructure.Volume;
using Code.Infrastructure.Audio;
using Code.Infrastructure.SceneLoader;
using Code.Infrastructure.Audio;
using UnityEngine.AddressableAssets;
#pragma warning restore CS0105
@@ -17,16 +17,16 @@ using Code.Infrastructure.SceneLoader;
namespace Code.Infrastructure.Configs{
public partial class SystemConfigsReferences
{
public AssetReference CanvasSettings;
public AssetReference GameCamera;
public string CameraSettings;
public AssetReference InputService;
public AssetReference AudioSourcePrefab;
public string AudioInfo;
public string CameraSettings;
public string UIPanelSettings;
public AssetReference AudioServiceSettings;
public string VolumeSettings;
public string UIPanelSettings;
public AssetReference CanvasSettings;
public string AudioSourceSettings;
public AssetReference GameCamera;
public string SceneInfo;
public string AudioInfo;
}
}