Files
Infratest/Assets/UnityCodeGen.Generated/AudioServiceSettingsConfig.Generated.cs
T

19 lines
543 B
C#

#pragma warning disable CS0105
using UnityEngine.AddressableAssets;
using UnityEngine.AddressableAssets;
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Code.Infrastructure.Audio{
#pragma warning restore CS0105
[CreateAssetMenu(fileName = "AudioServiceSettingsConfig", menuName = "Configs/Audio/AudioServiceSettings")]
public class AudioServiceSettingsConfig : ScriptableObject
{
public UnityEngine.AddressableAssets.AssetReference sourcePrefab;
public UnityEngine.AddressableAssets.AssetReference mixerPrefab;
}
}