Files
Infratest/Assets/UnityCodeGen.Generated/ConfigLocator.Generated.cs
T

50 lines
2.4 KiB
C#

#pragma warning disable CS0105
using Code.Infrastructure.Camera;
using Code.Infrastructure.Input;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Volume;
using Code.Infrastructure.UI;
using Code.Infrastructure.UI;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Camera;
using Code.Infrastructure.SceneLoader;
using Code.Infrastructure.Audio;
using UnityEngine;
#pragma warning restore CS0105
namespace Code.Infrastructure.Configs
{
public partial class ConfigLocator
{
partial void LoadConfigs()
{
SystemConfigsReferences systemConfigsReferences = Resources.Load<SystemConfigsReferences>("SystemConfigsReferences");
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Camera.CameraSettingsConfig), systemConfigsReferences.CameraSettings);
_singleConfigReferences.Add(typeof(Code.Infrastructure.Input.InputServiceConfig), systemConfigsReferences.InputService);
_singleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioServiceSettingsConfig), systemConfigsReferences.AudioServiceSettings);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Volume.VolumeSettingsConfig), systemConfigsReferences.VolumeSettings);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.UI.UIPanelSettingsConfig), systemConfigsReferences.UIPanelSettings);
_singleConfigReferences.Add(typeof(Code.Infrastructure.UI.CanvasSettingsConfig), systemConfigsReferences.CanvasSettings);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioSourceSettingsConfig), systemConfigsReferences.AudioSourceSettings);
_singleConfigReferences.Add(typeof(Code.Infrastructure.Camera.GameCameraConfig), systemConfigsReferences.GameCamera);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.SceneLoader.SceneInfoConfig), systemConfigsReferences.SceneInfo);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Audio.AudioInfoConfig), systemConfigsReferences.AudioInfo);
//_singleConfigReferences.Add(typeof(ScenesAssetReferences), systemConfigsReferences.scenesAssetReferences);
}
}
}