29 lines
748 B
C#
29 lines
748 B
C#
using System.Collections.Generic;
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using System.Threading;
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using Code.Infrastructure.UI;
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using Cysharp.Threading.Tasks;
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using LitMotion;
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using UnityEngine;
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namespace Code.OfficeGame.BattleMode.UI
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{
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public class BattleTimelinePanel : UIPanel
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{
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[SerializeField] private float duration = 0.35f;
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[SerializeField] private BattleActionDecisionButton actionButtonPrefab;
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private List<BattleActionDecisionButton> _actionButtons = new();
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private MotionHandle _motionHandle;
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public override async UniTask Open(CancellationToken cts = default)
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{
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}
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public override async UniTask Close(CancellationToken cts = default)
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{
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}
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}
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} |