using System.Collections.Generic; using System.Threading; using Code.Infrastructure.UI; using Cysharp.Threading.Tasks; using LitMotion; using UnityEngine; namespace Code.OfficeGame.BattleMode.UI { public class BattleTimelinePanel : UIPanel { [SerializeField] private float duration = 0.35f; [SerializeField] private BattleActionDecisionButton actionButtonPrefab; private List _actionButtons = new(); private MotionHandle _motionHandle; public override async UniTask Open(CancellationToken cts = default) { } public override async UniTask Close(CancellationToken cts = default) { } } }