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# Spline component reference
The Spline component attaches splines to a GameObject. The Spline component can contain an unlimited number of splines.
You can use the Spline component to manipulate the transform values of a spline's knots and tangents.
| **Property** | **Description** |
| :-------------------- | :-------------------------|
| **Spline** | Contains the knots that make up a spline. |
| **Closed** | Create a segment between the first and last knots of this spline.|
| **Knot** | Set the position, rotation, and tangents of a knot.|