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Spline component reference

The Spline component attaches splines to a GameObject. The Spline component can contain an unlimited number of splines.

You can use the Spline component to manipulate the transform values of a spline's knots and tangents.

Property Description
Spline Contains the knots that make up a spline.
Closed Create a segment between the first and last knots of this spline.
Knot Set the position, rotation, and tangents of a knot.