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No files matched your search
@@ -15,7 +15,7 @@ MonoBehaviour:
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m_DefaultGroup: d447fc60305c17a17bf20948ab295a45
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m_currentHash:
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Hash: 930ada413b95e006f8d8a8635b833074
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m_OptimizeCatalogSize: 0
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@@ -100,11 +100,6 @@ MonoBehaviour:
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@@ -15,6 +15,11 @@ MonoBehaviour:
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m_GroupName: Default Local Group
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m_GUID: d447fc60305c17a17bf20948ab295a45
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m_SerializeEntries:
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- m_GUID: 17d698710813e8641b32abec11387c5a
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m_Address: Prefabs/Levels/Level6
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m_Address: Assets/Resources_moved/Prefabs/Player/ArmsMesh.prefab
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@@ -30,11 +35,36 @@ MonoBehaviour:
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- m_GUID: 77d78f571ad0a008c81c4f1ee75168cf
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m_Address: Assets/Resources_moved/Audio/Music/death.ogg
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- m_GUID: 81844a99f5b786b41b831174f8fb6d3a
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m_Address: Prefabs/Player/CharacterController
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- m_GUID: 86abe613c186eff408e836a701f6f7e1
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- m_GUID: 9293380a88bf6736889be29722b94269
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m_Address: Audio/AudioSource
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@@ -45,6 +75,21 @@ MonoBehaviour:
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m_ReadOnly: 0
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- m_GUID: c0fab6d79b220b34db7f2cd81acef171
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m_Address: Prefabs/Levels/Save2
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m_Address: Prefabs/Levels/Level4
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m_Address: Prefabs/Levels/Level8
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- m_GUID: f3d7dc64b34919ad7b50a3dd307a935b
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m_Address: Assets/Resources_moved/Prefabs/Enemies/Fog.prefab
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@@ -20,16 +20,6 @@ MonoBehaviour:
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- m_GUID: 2c6a984e4a1b42647b48e6b7bc69b158
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m_Address: Prefabs/Rooms/Save1
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@@ -15,6 +15,11 @@ MonoBehaviour:
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m_GroupName: Music
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m_GUID: 1e9bc7e1e4087c0488fccf896b0ed49f
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- m_GUID: 00fdbd3ed3fad234e8ef2098495f4896
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m_Address: Assets/Resources_moved/Audio/Music/hostiles.ogg
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- m_GUID: 16562a5c87213914cad415f10c65a3b0
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m_Address: "Assets/Resources_moved/Audio/Music/LASKX3I - \u041F\u0440\u043E\u0442\u0438\u0432
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\u0446\u0430\u0440\u044F (\u041A\u0430\u0440\u0430\u043E\u043A\u0435).mp3"
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@@ -27,8 +32,8 @@ MonoBehaviour:
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- m_GUID: 414d8dcca794556478c1a79e705e138e
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m_Address: Assets/Resources_moved/Audio/Music/soft_music.ogg
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- m_GUID: 3b741bfff0e13ec43a88a3e0fec256f1
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m_Address: Assets/Resources_moved/Audio/Music/razormind.ogg
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@@ -43,13 +48,8 @@ MonoBehaviour:
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m_ReadOnly: 0
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- m_GUID: 8f913b505c805c74da84e00a22ff5fc2
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m_Address: Assets/Resources_moved/Audio/Music/bedlam_music.ogg
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- m_GUID: 9ea414d55e6a0b94c944556ff0754c48
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m_Address: Assets/Resources_moved/Audio/Music/order_music.ogg
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- m_GUID: c81995afbd1412f4593771bd47358c3f
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m_Address: Assets/Resources_moved/Audio/Music/non_ai.ogg
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m_ReadOnly: 0
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@@ -58,11 +58,6 @@ MonoBehaviour:
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m_ReadOnly: 0
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m_SerializedLabels: []
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- m_GUID: fc08098e6384c904aa0583859ee45ce5
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m_Address: Assets/Resources_moved/Audio/Music/death_music.ogg
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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m_ReadOnly: 0
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m_Settings: {fileID: 11400000, guid: 2588e84eb64800d0781c574a37fa48d8, type: 2}
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m_SchemaSet:
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@@ -78,7 +78,7 @@ namespace Code.App.AppStates
|
||||
Context.InputService.DisableMap(ActionMappings.UI);
|
||||
Context.InputService.DebugUnbindAction((int)ActionMappings.UI,(int)UIActions.Continue, TryToExit);
|
||||
|
||||
Context.AudioService.GladlyAskToStopMusic(MusicType.Death, callback: Context.AudioFactory.ReleaseDeathMusic);
|
||||
Context.AudioService.GladlyAskToStopMusic(MusicType.Death, time: 0f, callback: Context.AudioFactory.ReleaseDeathMusic);
|
||||
Context.AudioService.TransitToSnapshot(AudioSnapshotState.None);
|
||||
base.ExitState();
|
||||
}
|
||||
|
||||
@@ -140,13 +140,13 @@ namespace Code.App.AppStates
|
||||
}
|
||||
private void OrderRecieved(float time)
|
||||
{
|
||||
Context.AudioService.PlayDispatcher((DispatcherSounds)Random.Range((int)DispatcherSounds.Recieve1,(int)DispatcherSounds.Recieve2));
|
||||
Context.AudioService.PlayDispatcher((DispatcherSounds)Random.Range((int)DispatcherSounds.Recieve1,(int)DispatcherSounds.Recieve2 + 1));
|
||||
}
|
||||
private void OrderDelivered(int score, float time)
|
||||
{
|
||||
_gameplayPanel.HideTimer();
|
||||
|
||||
if(time < 0f) Context.AudioService.PlayDispatcher((DispatcherSounds)Random.Range((int)DispatcherSounds.Late1,(int)DispatcherSounds.Late2));
|
||||
if(time < 0f) Context.AudioService.PlayDispatcher((DispatcherSounds)Random.Range((int)DispatcherSounds.Late1,(int)DispatcherSounds.Late2 + 1));
|
||||
_playerScore.UpdateScore(score);
|
||||
|
||||
Context.AudioService.TransitToSnapshot(AudioSnapshotState.Peaceful);
|
||||
@@ -154,8 +154,8 @@ namespace Code.App.AppStates
|
||||
|
||||
private void PlayerDamageTaken(int damage, PlayerHealth health)
|
||||
{
|
||||
Context.AudioService.PlayDispatcher((DispatcherSounds)Random.Range((int)DispatcherSounds.TakeDamage1,(int)DispatcherSounds.TakeDamage4));
|
||||
Context.AudioService.PlayCourier((CourierSounds)Random.Range((int)CourierSounds.Damage1,(int)CourierSounds.Damage2));
|
||||
Context.AudioService.PlayDispatcher((DispatcherSounds)Random.Range((int)DispatcherSounds.TakeDamage1,(int)DispatcherSounds.TakeDamage4 + 1));
|
||||
Context.AudioService.PlayCourier((CourierSounds)Random.Range((int)CourierSounds.Damage1,(int)CourierSounds.Damage2 + 1));
|
||||
DamageEffectProcess().Forget();
|
||||
}
|
||||
|
||||
|
||||
@@ -29,17 +29,15 @@ namespace Code.App.AppStates
|
||||
.RegisterLoading(LoadingWork.LoadScene)
|
||||
.RegisterLoading(LoadingWork.LoadUI)
|
||||
.RegisterLoading(LoadingWork.LoadAudio);
|
||||
|
||||
// Context.UIService.LoadingScreen.Show();
|
||||
|
||||
Context.AudioService.TransitToSnapshot(AudioSnapshotState.Menu);
|
||||
|
||||
Context.CameraStateMachine.SwitchState(CameraMode.MainMenu);
|
||||
|
||||
Context.SceneLoaderService.LoadSceneAsyncAwaitable((int)SceneIds.MainMenu);
|
||||
Context.LoadingManager.OnLoadingEnded += AfterSceneLoaded;
|
||||
|
||||
#pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
|
||||
WaitForLoad();
|
||||
#pragma warning restore CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
|
||||
|
||||
WaitForLoad().Forget();
|
||||
}
|
||||
|
||||
private async UniTaskVoid WaitForLoad()
|
||||
@@ -53,6 +51,9 @@ namespace Code.App.AppStates
|
||||
.UnregisterLoading(LoadingWork.LoadUI)
|
||||
.UnregisterLoading(LoadingWork.LoadAudio);
|
||||
|
||||
InitializeUI((MainMenuEnvironment)SceneManager.GetActiveScene()
|
||||
.GetSceneContainer().Resolve<CurrentSceneEnvironment>());
|
||||
|
||||
InitializeAudio();
|
||||
|
||||
InitializeInput();
|
||||
@@ -63,8 +64,6 @@ namespace Code.App.AppStates
|
||||
var mainMenuEnvironment = (MainMenuEnvironment)SceneManager.GetActiveScene()
|
||||
.GetSceneContainer().Resolve<CurrentSceneEnvironment>();
|
||||
|
||||
InitializeUI(mainMenuEnvironment);
|
||||
|
||||
InitializeCamera(mainMenuEnvironment);
|
||||
|
||||
Context.LoadingManager.OnLoadingEnded -= AfterSceneLoaded;
|
||||
@@ -83,7 +82,6 @@ namespace Code.App.AppStates
|
||||
|
||||
private void InitializeAudio()
|
||||
{
|
||||
Context.AudioService.TransitToSnapshot(AudioSnapshotState.Menu);
|
||||
Context.AudioService.PlayRandomMusicUntilHumanityWillBeDestroyedForTheySins(MusicType.Menu);
|
||||
}
|
||||
|
||||
@@ -120,7 +118,7 @@ namespace Code.App.AppStates
|
||||
public override void ExitState()
|
||||
{
|
||||
Context.InputService.DisableMap(ActionMappings.MainMenu);
|
||||
Context.AudioService.GladlyAskToStopMusic(MusicType.Menu, callback: Context.AudioFactory.ReleaseMenuMusic);
|
||||
Context.AudioService.GladlyAskToStopMusic(MusicType.Menu, time: 0f, callback: Context.AudioFactory.ReleaseMenuMusic);
|
||||
|
||||
Context.AudioFactory.ReleaseAudioTestClips();
|
||||
base.ExitState();
|
||||
|
||||
@@ -48,8 +48,6 @@ namespace Code.Configs
|
||||
wallRunAcceleration = 25f,
|
||||
wallRunGravityScale = 0.25f,
|
||||
wallDetachImpulse = 7f,
|
||||
wallContactAngleThreshold = 45f,
|
||||
minLookWithNormal = 30f,
|
||||
maxLookWithNormal = 60f;
|
||||
wallContactAngleThreshold = 45f;
|
||||
}
|
||||
}
|
||||
+3
-23
@@ -22,11 +22,6 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
||||
|
||||
private float _surfaceAngleCos;
|
||||
private bool _canWallRun;
|
||||
|
||||
private readonly float _minLookAngleToWallPlane;
|
||||
private readonly float _maxLookAngleToWallPlane;
|
||||
private float _minLookDotWithNormal;
|
||||
private float _maxLookDotWithNormal;
|
||||
|
||||
private KinematicCharacterMotor _motor;
|
||||
|
||||
@@ -38,9 +33,7 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
||||
float wallRunAcceleration,
|
||||
float wallRunGravityScale,
|
||||
float wallDetachImpulse,
|
||||
float wallContactAngleThreshold,
|
||||
float minLookAngleToWallPlane,
|
||||
float maxLookAngleToWallPlane)
|
||||
float wallContactAngleThreshold)
|
||||
{
|
||||
_maxWallRunTime = maxWallRunTime;
|
||||
_wallRunSpeed = wallRunSpeed;
|
||||
@@ -48,20 +41,12 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
||||
_wallRunGravityScale = wallRunGravityScale;
|
||||
_wallDetachImpulse = wallDetachImpulse;
|
||||
_wallContactAngleThreshold = wallContactAngleThreshold;
|
||||
_minLookAngleToWallPlane = Mathf.Clamp(minLookAngleToWallPlane, 0f, 90f);
|
||||
_maxLookAngleToWallPlane = Mathf.Clamp(maxLookAngleToWallPlane, 0f, 90f);
|
||||
}
|
||||
|
||||
public void Initialize(KinematicCharacterMotor motor)
|
||||
{
|
||||
_motor = motor;
|
||||
_surfaceAngleCos = Mathf.Cos(Mathf.Deg2Rad * _wallContactAngleThreshold);
|
||||
|
||||
var minAngleWithNormal = 90f - _maxLookAngleToWallPlane;
|
||||
var maxAngleWithNormal = 90f - _minLookAngleToWallPlane;
|
||||
|
||||
_maxLookDotWithNormal = Mathf.Cos(Mathf.Deg2Rad * minAngleWithNormal);
|
||||
_minLookDotWithNormal = Mathf.Cos(Mathf.Deg2Rad * maxAngleWithNormal);
|
||||
}
|
||||
|
||||
public void Tick(float deltaTime)
|
||||
@@ -75,12 +60,13 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryStartWallRun(Vector3 hitNormal, Vector3 hitPoint, Vector3 lookDirection)
|
||||
public bool TryStartWallRun(Vector3 hitNormal, Vector3 hitPoint)
|
||||
{
|
||||
if (IsWallRunning) return false;
|
||||
|
||||
var dotWithUp = Vector3.Dot(hitNormal, _motor.CharacterUp);
|
||||
var isWall = Mathf.Abs(dotWithUp) < _surfaceAngleCos;
|
||||
|
||||
if (!isWall) return false;
|
||||
|
||||
if (_motor.GroundingStatus.IsStableOnGround) return false;
|
||||
@@ -88,12 +74,6 @@ namespace Code.Gameplay.Character.Controller.Abilities
|
||||
var velocityIntoWall = Vector3.Dot(_motor.Velocity, -hitNormal);
|
||||
if (velocityIntoWall < 1f) return false;
|
||||
|
||||
var lookDirNormalized = lookDirection.normalized;
|
||||
var dotWithNormal = Vector3.Dot(lookDirNormalized, hitNormal);
|
||||
|
||||
if (Mathf.Abs(dotWithNormal) < _minLookDotWithNormal || Mathf.Abs(dotWithNormal) > _maxLookDotWithNormal)
|
||||
return false;
|
||||
|
||||
StartWallRun(hitNormal, hitPoint);
|
||||
return true;
|
||||
}
|
||||
|
||||
+2
-4
@@ -88,9 +88,7 @@ namespace Code.Gameplay.Character.Controller
|
||||
_characterConfig.wallRunAcceleration,
|
||||
_characterConfig.wallRunGravityScale,
|
||||
_characterConfig.wallDetachImpulse,
|
||||
_characterConfig.wallContactAngleThreshold,
|
||||
_characterConfig.minLookWithNormal,
|
||||
_characterConfig.maxLookWithNormal
|
||||
_characterConfig.wallContactAngleThreshold
|
||||
);
|
||||
_wallLeanMechanic = new WallLeanMechanic(
|
||||
_characterConfig.leanAngle,
|
||||
@@ -424,7 +422,7 @@ namespace Code.Gameplay.Character.Controller
|
||||
public void OnMovementHit(Collider hitCollider, Vector3 hitNormal, Vector3 hitPoint,
|
||||
ref HitStabilityReport hitStabilityReport)
|
||||
{
|
||||
if (_wallRunningMechanic.TryStartWallRun(hitNormal, hitPoint, motor.CharacterForward)) return;
|
||||
if (_wallRunningMechanic.TryStartWallRun(hitNormal, hitPoint)) return;
|
||||
|
||||
var horizontalVelocity = Vector3.ProjectOnPlane(motor.Velocity, motor.CharacterUp).normalized;
|
||||
var velocitySqrMag = horizontalVelocity.sqrMagnitude;
|
||||
|
||||
@@ -23,6 +23,8 @@ namespace Code.Gameplay.Enemies
|
||||
|
||||
public void PlayStep()
|
||||
{
|
||||
if (_audioFactory.EnemiesAudios.Count == 0) return;
|
||||
|
||||
_audioSource.transform.position = transform.position;
|
||||
_audioSource.PlayOneShot(_audioFactory.EnemiesAudios[(int)stepId]);
|
||||
}
|
||||
|
||||
@@ -4,9 +4,9 @@ namespace Code.Scenes
|
||||
{
|
||||
Initial,
|
||||
MainMenu,
|
||||
DevGen,
|
||||
Gameplay,
|
||||
// TODO: поменяно для теста
|
||||
MovementDev,
|
||||
DevGen
|
||||
MovementDev
|
||||
}
|
||||
}
|
||||
@@ -18,6 +18,7 @@ namespace Code.UI
|
||||
[SerializeField] private Slider creatures;
|
||||
[SerializeField] private Slider menuMusic;
|
||||
[SerializeField] private Slider gameplayMusic;
|
||||
[SerializeField] private TMP_Dropdown windowMode;
|
||||
|
||||
[Inject] IAudioService _audioService;
|
||||
|
||||
@@ -43,8 +44,25 @@ namespace Code.UI
|
||||
|
||||
gameplayMusic.value = _audioService.GetSetting(AudioType.ActionMusic);
|
||||
gameplayMusic.onValueChanged.AddListener(OnGameplayUpdate);
|
||||
|
||||
windowMode.onValueChanged.AddListener(OnWindowModeChanged);
|
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}
|
||||
|
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private void OnWindowModeChanged(int value)
|
||||
{
|
||||
switch (value)
|
||||
{
|
||||
case 0:
|
||||
Screen.fullScreenMode = FullScreenMode.FullScreenWindow;
|
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break;
|
||||
case 1:
|
||||
Screen.fullScreenMode = FullScreenMode.Windowed;
|
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break;
|
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case 2:
|
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Screen.fullScreenMode = FullScreenMode.ExclusiveFullScreen;
|
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break;
|
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}
|
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}
|
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private void OnMasterUpdate(float value)
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{
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_audioService.ChangeSetting(AudioType.Master, value);
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wallRunMaxTime: 1.75
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wallRunMaxTime: 1
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wallRunSpeed: 15
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wallRunAcceleration: 25
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wallRunGravityScale: 0.25
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wallDetachImpulse: 7
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wallRunGravityScale: 1
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wallDetachImpulse: 20.7
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wallContactAngleThreshold: 45
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m_EditorAssetChanged: 0
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m_EditorAssetChanged: 0
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Value: 1
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Value: 1
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Value: 0.7
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m_SubObjectName:
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m_EditorAssetChanged: 0
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deathSoundtrack:
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m_SubObjectName:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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