Author SHA1 Message Date
ThomasCharester 7bc15cc03d Перекинул энтерстейт 2025-11-03 16:45:41 +03:00
153 changed files with 917 additions and 5454 deletions

No files matched your search

@@ -13,5 +13,4 @@ MonoBehaviour:
m_Name: AddressableAssetGroupSortSettings
m_EditorClassIdentifier: Unity.Addressables.Editor::UnityEditor.AddressableAssets.Settings.GroupSchemas.AddressableAssetGroupSortSettings
sortOrder:
- 7e9d70e73e500eb9287683466ebf646f
- d447fc60305c17a17bf20948ab295a45
@@ -15,7 +15,7 @@ MonoBehaviour:
m_DefaultGroup: d447fc60305c17a17bf20948ab295a45
m_currentHash:
serializedVersion: 2
Hash: 7ed5aa0308ed28c84409cb70340524a8
Hash: 90c715b85c1e0904b3dc61a9ed460206
m_OptimizeCatalogSize: 0
m_BuildRemoteCatalog: 0
m_CatalogRequestsTimeout: 0
@@ -60,7 +60,6 @@ MonoBehaviour:
m_BuildAddressablesWithPlayerBuild: 0
m_overridePlayerVersion: '[UnityEditor.PlayerSettings.bundleVersion]'
m_GroupAssets:
- {fileID: 11400000, guid: ba51c0b85beab267d8f41a72df4fb657, type: 2}
- {fileID: 11400000, guid: 7c592a6445170e8379910601b962cb30, type: 2}
m_BuildSettings:
m_LogResourceManagerExceptions: 1
@@ -1,21 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: bbb281ee3bf0b054c82ac2347e9e782c, type: 3}
m_Name: Audio
m_EditorClassIdentifier: Unity.Addressables.Editor::UnityEditor.AddressableAssets.Settings.AddressableAssetGroup
m_GroupName: Audio
m_GUID: 7e9d70e73e500eb9287683466ebf646f
m_SerializeEntries: []
m_ReadOnly: 0
m_Settings: {fileID: 11400000, guid: 2588e84eb64800d0781c574a37fa48d8, type: 2}
m_SchemaSet:
m_Schemas: []
@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: ba51c0b85beab267d8f41a72df4fb657
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -15,121 +15,16 @@ MonoBehaviour:
m_GroupName: Default Local Group
m_GUID: d447fc60305c17a17bf20948ab295a45
m_SerializeEntries:
- m_GUID: 03e51c504fa7e0624ba855ec35b60bcc
m_Address: absolutely
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 111011400ce13ae859c52c757aef859e
m_Address: ahfreeman
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 144ab5188f8ad7a0a92c75703bd12e60
m_Address: launch_upmenu1
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 1d7110a045075b22fa27d62bd5f2784e
m_Address: 357_shot1
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 1f79c7b1e492a4ea2a8d666cdead0c52
m_Address: Audio/Dispatcher/take_damage4
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 2301400160a23924eb27c4bdbe797739
m_Address: 'Audio/Music/Nightmargin (Oneshot OST) - The Prophecy '
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 23e11d2c8a4f12f4ea9a7a43d1118464
m_Address: Gameplay
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 29bff8011973e4e519906b9da8fca0fc
m_Address: Audio/Dispatcher/late3
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 29ee630aab7bbef8799dc76ed0c239f7
m_Address: Audio/Dispatcher/late4
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 2f6134357dc2a5641a846a7478ce4c2c
m_Address: bravo!
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 31f16c866d3224ab8a7e0fabf3745ec5
m_Address: Audio/Dispatcher/late5
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 3831a36e0c8e48f659517a6bb99378b6
m_Address: cbar_hit1
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 48aebfe8826dc0df79d047b5afbf8f5b
m_Address: Canvas
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 4bd64d1fcecc9c6b09d81e78b7dcfebe
m_Address: Audio/Dispatcher/take_damage1
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 735f38402ea347fa381408293503a24e
m_Address: Audio/Dispatcher/receiving_an_order1
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 7c5caf3ceee44f71588860c5c1fbdbe0
m_Address: Audio/Dispatcher/take_damage3
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 803e40b883c823b89a91aa8b9d9fc483
m_Address: valve_sound
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 82c71411174bfa86ca1f676b9d389f94
m_Address: bastard!
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 8c2be26d359d54063825fedfad7a493b
m_Address: Audio/Dispatcher/late2
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 8fa89a492fc3a3768a0f0ba1bb7080e0
m_Address: Audio/Dispatcher/late1
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 9293380a88bf6736889be29722b94269
m_Address: Audio/AudioSource
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: a306df57f348ce7cf900d0b9431739ee
m_Address: launch_selectmenu
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: b2c9f83c47783069aabb564f68cb0cbb
m_Address: absolutelynot
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: b2e8dc2aeb0311cd8a826b51cf8e94dc
m_Address: GameOver
m_ReadOnly: 0
@@ -140,31 +35,11 @@ MonoBehaviour:
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: cab4b1ff78dd6b1fba61aa165aa17b4d
m_Address: Audio/Dispatcher/receiving_an_order2
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: ebe18293a5ef86704b23dad3a1786476
m_Address: Half-Life01
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: f23b9fce9594618e5b75845f1cae50de
m_Address: LoadingScreen
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: f4b6fa54ecac6cc418f98824491aa17a
m_Address: Audio/Music/SANABI - JUSTICE Is Watching You
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: f74a409bf11b25148ad305acc05b14f5
m_Address: Audio/Dispatcher/take_damage2
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
m_ReadOnly: 0
m_Settings: {fileID: 11400000, guid: 2588e84eb64800d0781c574a37fa48d8, type: 2}
m_SchemaSet:
@@ -1,28 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 7e3976da977cb49238499ea3b4c237ae, type: 3}
m_Name: ProfileDataSourceSettings
m_EditorClassIdentifier: Unity.Addressables.Editor::UnityEditor.AddressableAssets.Settings.ProfileDataSourceSettings
profileGroupTypes:
- m_GroupTypePrefix: Built-In
m_Variables:
- m_Suffix: BuildPath
m_Value: '[UnityEngine.AddressableAssets.Addressables.BuildPath]/[BuildTarget]'
- m_Suffix: LoadPath
m_Value: '{UnityEngine.AddressableAssets.Addressables.RuntimePath}/[BuildTarget]'
environments: []
currentEnvironment:
id:
projectId:
projectGenesisId:
name:
isDefault: 0
@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 7e2b0e48c9649284a9541c4d1dad59c2
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -1,35 +1,29 @@
using Code.App.StateMachine;
using Code.Audio;
using Code.Gameplay.Camera;
using Code.Gameplay.Player;
using Code.Input;
using Code.Scenes;
using Code.Scenes.SceneEnvironments;
using Code.StateMachine;
using Code.UI;
using Cysharp.Threading.Tasks;
using Reflex.Extensions;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.SceneManagement;
namespace Code.App.AppStates
{
public class GameplayState : BaseState<AppStateMachineContext>
{
// DEBUG
private Transform _testSFXTransform;
// DEBUG
private PlayerHealth _playerHealth;
private PlayerMoney _playerMoney;
private bool _uiLoaded, _sceneLoaded;
public GameplayState(AppStateMachineContext context) : base(context)
{
}
public override void EnterState()
{
_uiLoaded = _sceneLoaded = false;
Context.UIService.LoadingScreen.Show();
_playerMoney = Context.PlayerFactory.CreatePlayerMoney();
@@ -37,53 +31,41 @@ namespace Code.App.AppStates
_playerHealth.OnDeath += EndGame;
Context.AudioService.TransitToSnapshot(AudioSnapshotState.Peaceful);
Context.SceneLoaderService.LoadSceneAsync((int)SceneIds.MovementDev, callBack: OnSceneLoaded); // TODO Фабрика игрока Nada
Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.Debug1, GiveHealth);
Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.Debug3, GiveMoney);
Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.Debug2, LooseHealth);
Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.Debug4, LooseMoney);
Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.Debug5, PlayDebugSFX);
Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.Debug6, PlayDebugDispatcher);
Context.UIService.SwitchPanelTo(UIPanel.Gameplay, callback: PostUILoaded);
#pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
WaitForSceneToLoad();
#pragma warning restore CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.GiveHealth, GiveHealth);
Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.GiveMoney, GiveMoney);
Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.LooseHealth, LooseHealth);
Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.LooseMoney, LooseMoney);
}
private void OnSceneLoaded()
{
_sceneLoaded = true;
CheckIfLoaded();
}
private async UniTaskVoid WaitForSceneToLoad()
private void PostUILoaded()
{
await UniTask.WhenAll(
Context.SceneLoaderService.LoadSceneAsyncAwaitable((int)SceneIds.MovementDev),
Context.UIService.AsyncSwitchPanelTo(UIPanel.Gameplay),
Context.AudioFactory.WarmGameplayMusic(),
Context.AudioFactory.WarmSFX()
);
Context.AudioService.PlayRandomMusicUntilHumanityWillBeDestroyedForTheySins(MusicType.Peaceful);
Context.AudioService.PlayRandomMusicUntilHumanityWillBeDestroyedForTheySins(MusicType.Action);
var sceneEnvironment = ((GameplaySceneEnvironment)SceneManager.GetActiveScene()
.GetSceneContainer().Resolve<CurrentSceneEnvironment>());
_testSFXTransform = sceneEnvironment.debugSfxTarget;
((GameplayPanel)Context.UIService.CurrentPanel).Initialize(_playerMoney, _playerHealth);
_uiLoaded = true;
CheckIfLoaded();
}
private void CheckIfLoaded()
{
if(!_uiLoaded || !_sceneLoaded) return;
Context.UIService.LoadingScreen.Hide();
Context.CameraStateMachine.SwitchState(CameraMode.FirstPerson);
Context.InputService.EnableMap(ActionMappings.Gameplay);
Context.UIService.LoadingScreen.Hide();
}
private void PlayDebugSFX(InputAction.CallbackContext context)
{
Context.AudioService.PlaySFX(SFXSounds.Crowbar, _testSFXTransform.position);
}
private void PlayDebugDispatcher(InputAction.CallbackContext context)
{
Context.AudioService.PlayDispatcher(DispatcherSounds.AhFreeman);
}
// Debug
private void GiveHealth(InputAction.CallbackContext context)
{
_playerHealth.GetDamage(-1);
@@ -105,7 +87,7 @@ namespace Code.App.AppStates
_playerMoney.LooseMoney(100);
((GameplayPanel)(Context.UIService.CurrentPanel)).CloseDispatcher();
}
// DEBUG
public override void Tick()
{
}
@@ -122,15 +104,11 @@ namespace Code.App.AppStates
_playerMoney = null;
Context.InputService.DisableMap(ActionMappings.Gameplay);
Context.AudioService.GladlyAskToStopMusic(MusicType.Action, callback: Context.AudioFactory.ReleaseActionMusic);
Context.AudioService.GladlyAskToStopMusic(MusicType.Peaceful, callback: Context.AudioFactory.ReleasePeacefulMusic);
Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug1, GiveHealth);
Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug3, GiveHealth);
Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug2, LooseHealth);
Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug4, LooseMoney);
Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug5, PlayDebugSFX);
Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug6, PlayDebugDispatcher);
Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.GiveHealth, GiveHealth);
Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.GiveMoney, GiveHealth);
Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.LooseHealth, LooseHealth);
Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.LooseMoney, LooseMoney);
base.ExitState();
}
@@ -1,5 +1,4 @@
using Code.App.StateMachine;
using Code.Audio;
using Code.Gameplay.Camera;
using Code.Gameplay.Camera.CameraStates;
using Code.Input;
@@ -7,7 +6,6 @@ using Code.Scenes;
using Code.Scenes.SceneEnvironments;
using Code.StateMachine;
using Code.UI;
using Cysharp.Threading.Tasks;
using Reflex.Extensions;
using UnityEngine;
using UnityEngine.SceneManagement;
@@ -16,35 +14,36 @@ namespace Code.App.AppStates
{
public class MainMenuState : BaseState<AppStateMachineContext>
{
private bool _uiLoaded, _sceneLoaded;
public MainMenuState(AppStateMachineContext context) : base(context)
{
}
public override void EnterState()
{
_uiLoaded = _sceneLoaded = false;
Context.UIService.LoadingScreen.Show();
Context.SceneLoaderService.LoadSceneAsync((int)SceneIds.MainMenu, callBack: SceneLoaded);
Context.UIService.SwitchPanelTo(UIPanel.MainMenu, PostUILoaded);
Context.CameraStateMachine.SwitchState(CameraMode.Static);
#pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
WaitForSceneToLoad();
#pragma warning restore CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
}
private async UniTaskVoid WaitForSceneToLoad()
private void PostUILoaded()
{
await UniTask.WhenAll(
Context.SceneLoaderService.LoadSceneAsyncAwaitable((int)SceneIds.MainMenu),
Context.UIService.AsyncSwitchPanelTo(UIPanel.MainMenu),
Context.AudioFactory.WarmMenuMusic()
);
Context.AudioService.TransitToSnapshot(AudioSnapshotState.Menu);
Context.AudioService.PlayRandomMusicUntilHumanityWillBeDestroyedForTheySins(MusicType.Menu);
((MainMenuPanel)Context.UIService.CurrentPanel).startButton.onClick.AddListener(StartGame);
((MainMenuPanel)Context.UIService.CurrentPanel).exitButton.onClick.AddListener(ExitGame);
_uiLoaded = true;
CheckIfLoaded();
}
private void SceneLoaded()
{
var hui = ((MainMenuEnvironment)SceneManager.GetActiveScene()
.GetSceneContainer().Resolve<CurrentSceneEnvironment>());
@@ -53,11 +52,23 @@ namespace Code.App.AppStates
((BaseCameraState)Context.CameraStateMachine.CurrentBaseState).SetFollowTransform(hui.cameraPosition);
_sceneLoaded = true;
CheckIfLoaded();
}
private void CheckIfLoaded()
{
if(!_uiLoaded || !_sceneLoaded) return;
Context.UIService.LoadingScreen.Hide();
Context.InputService.EnableMap(ActionMappings.MainMenu);
base.EnterState();
}
public override void Tick()
{
}
@@ -76,8 +87,7 @@ namespace Code.App.AppStates
public override void ExitState()
{
Context.InputService.DisableMap(ActionMappings.MainMenu);
Context.AudioService.GladlyAskToStopMusic(MusicType.Menu, callback: Context.AudioFactory.ReleaseMenuMusic);
base.ExitState();
}
}
@@ -1,5 +1,5 @@
using System.Threading.Tasks;
using Code.App.StateMachine;
using Code.Audio;
using Code.Configs;
using Code.Constants;
using Code.Gameplay.Camera;
@@ -13,6 +13,7 @@ using Cysharp.Threading.Tasks;
using Reflex.Core;
using Reflex.Injectors;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.InputSystem;
namespace Code.App
@@ -31,10 +32,6 @@ namespace Code.App
InitializeCamera(containerBuilder, staticDataService);
containerBuilder.AddSingleton(typeof(UIFactory), typeof(IUIFactory));
containerBuilder.AddSingleton(typeof(UIService), typeof(IUIService));
containerBuilder.AddSingleton(typeof(AudioFactory), typeof(IAudioFactory));
containerBuilder.AddSingleton(typeof(AudioService), typeof(IAudioService));
containerBuilder.AddSingleton(typeof(SceneLoaderService), typeof(ISceneLoaderService));
containerBuilder.OnContainerBuilt += Bootstrap;
@@ -72,15 +69,12 @@ namespace Code.App
containerBuilder.AddSingleton(staticDataService.PlayerConfig, typeof(PlayerConfig));
containerBuilder.AddSingleton(staticDataService.CharacterConfig, typeof(CharacterConfig));
containerBuilder.AddSingleton(staticDataService.UIConfig, typeof(UIConfig));
containerBuilder.AddSingleton(staticDataService.AudioMixerConfig, typeof(AudioMixerConfig));
containerBuilder.AddSingleton(staticDataService.SoundtrackListConfig, typeof(SoundtrackListConfig));
containerBuilder.AddSingleton(staticDataService.SFXListConfig, typeof(SFXListConfig));
containerBuilder.AddSingleton(staticDataService.DispatcherSoundListConfig, typeof(DispatcherSoundListConfig));
containerBuilder.AddSingleton(staticDataService.EnemiesSoundListConfig, typeof(EnemiesSoundListConfig));
// containerBuilder.AddSingleton(staticDataService.UIConfig.canvasPrefab, typeof(Canvas));
// containerBuilder.AddSingleton(staticDataService.UIConfig.uiElementsPrefabs, typeof(UIElement[]));
}
private bool _onUiLoaded;
private AppStateMachine _appStateMachine;
private void Bootstrap(Container container)
{
_appStateMachine = container.Resolve<AppStateMachine>();
@@ -90,22 +84,20 @@ namespace Code.App
CameraStateMachine cameraStateMachine = container.Resolve<CameraStateMachine>();
AttributeInjector.Inject(cameraStateMachine.StateMachineContext, container);
cameraStateMachine.Initialize();
#pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
BootstrapFinish(container);
#pragma warning restore CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
}
private async UniTaskVoid BootstrapFinish(Container container)
{
var loadingScreen = GameObject.FindWithTag(Tags.LoadingScreen);
DontDestroyOnLoad(loadingScreen);
await UniTask.WhenAll(
container.Resolve<IUIService>().Initialize(loadingScreen.GetComponent<LoadingScreen>()),
container.Resolve<IAudioService>().Initialize()
);
IUIService uiService = container.Resolve<IUIService>();
uiService.Initialize(loadingScreen.GetComponent<LoadingScreen>());
TryStartGame();
}
private void TryStartGame()
{
// TODO: поменяно для теста
_appStateMachine
.SwitchState(AppState.MainMenu)
.AllowStateTransition(AppState.Gameplay);
@@ -1,26 +0,0 @@
using Code.Scenes;
using Code.Scenes.SceneEnvironments;
using Reflex.Core;
using UnityEngine;
namespace Code.App.SceneInstallers
{
public class GameplaySceneInstaller : MonoBehaviour, IInstaller
{
[SerializeField] private GameplaySceneEnvironment _gameplaySceneEnvironment;
public void InstallBindings(ContainerBuilder containerBuilder)
{
containerBuilder.AddScoped(typeof(GameplaySceneEnvironment), typeof(CurrentSceneEnvironment));
containerBuilder.OnContainerBuilt += Initialize;
}
private void Initialize(Container container)
{
GameplaySceneEnvironment env = (GameplaySceneEnvironment)container.Resolve<CurrentSceneEnvironment>();
env.TransitVariables(_gameplaySceneEnvironment);
}
}
}
@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 88584fd4361b46f6a7326440cd95ce69
timeCreated: 1763144580
@@ -2,7 +2,6 @@ using Code.Scenes;
using Code.Scenes.SceneEnvironments;
using Reflex.Core;
using UnityEngine;
using UnityEngine.Serialization;
namespace Code.App.SceneInstallers
{
@@ -1,4 +1,3 @@
using Code.Audio;
using Code.Gameplay.Camera;
using Code.Gameplay.Player;
using Code.Input;
@@ -16,7 +15,5 @@ namespace Code.App.StateMachine
[Inject] public CameraStateMachine CameraStateMachine { get; private set; }
[Inject] public IUIService UIService { get; private set; }
[Inject] public IPlayerFactory PlayerFactory { get; private set; }
[Inject] public IAudioFactory AudioFactory { get; private set; }
[Inject] public IAudioService AudioService { get; private set; }
}
}
-8
View File
@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: a1937581573e47844bb593bd62310b89
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -1,23 +0,0 @@
namespace Code.Audio
{
public enum SFXSounds
{
Crowbar,
Shot357
}
public enum UISounds
{
Crowbar
}
public enum EnemiesSounds
{
Bastard,
Bravo
}
public enum DispatcherSounds
{
Absolutely,
AbsolutelyNot,
AhFreeman
}
}
@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 907b506ceac843ebb509a8e5298af540
timeCreated: 1762888870
@@ -1,158 +0,0 @@
using System;
using System.Collections.Generic;
using Code.Configs;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Audio;
using UnityEngine.ResourceManagement.AsyncOperations;
using Object = UnityEngine.Object;
namespace Code.Audio
{
public class AudioFactory : IAudioFactory
{
public AudioMixer AudioMixer { get; private set; }
private AssetReference _audioSourcePrefab;
private AssetReference[] _peacefulSoundtrack;
private AssetReference[] _actionSoundtrack;
private AssetReference[] _menuSoundtrack;
private AssetReference[] _SFX;
private AssetReference[] _enemies;
private AssetReference[] _dispatcher;
private AssetReference[] _character;
private AsyncOperationHandle<IList<AudioClip>> _menuMusicHandle;
private AsyncOperationHandle<IList<AudioClip>> _actionMusicHandle;
private AsyncOperationHandle<IList<AudioClip>> _peacefulMusicHandle;
private AsyncOperationHandle<IList<AudioClip>> _SFXHandle;
private AsyncOperationHandle<IList<AudioClip>> _enemiesHandle;
private AsyncOperationHandle<IList<AudioClip>> _dispatcherHandle;
public Dictionary<MusicType, List<AudioClip>> MusicDictionary { get; private set; } = new();
public List<AudioClip> SFXAudios { get; private set; } = new();
public List<AudioClip> EnemiesAudios { get; private set; } = new();
public List<AudioClip> DispatcherAudios { get; private set; } = new();
public AudioFactory(AudioMixerConfig audioMixerConfig,
SoundtrackListConfig soundtrackListConfig,
SFXListConfig sfxListConfig,
EnemiesSoundListConfig enemiesSoundListConfig,
DispatcherSoundListConfig dispatcherSoundListConfig
)
{
AudioMixer = audioMixerConfig.audioMixerAsset;
_audioSourcePrefab = audioMixerConfig.audioSourcePrefab;
_peacefulSoundtrack = soundtrackListConfig.peacefulSoundtrack;
_actionSoundtrack = soundtrackListConfig.actionSoundtrack;
_menuSoundtrack = soundtrackListConfig.menuSoundtrack;
_SFX = sfxListConfig.SFX;
_enemies = enemiesSoundListConfig.enemies;
_dispatcher = dispatcherSoundListConfig.dispatcher;
MusicDictionary.Add(MusicType.Menu, new ());
MusicDictionary.Add(MusicType.Peaceful, new ());
MusicDictionary.Add(MusicType.Action, new ());
}
public async UniTask LoadAudioSourcePrefab(Action<GameObject> callback) =>
callback?.Invoke(await Addressables.LoadAssetAsync<GameObject>(_audioSourcePrefab));
public async UniTask WarmGameplayMusic( )
{
_actionMusicHandle = Addressables.LoadAssetsAsync<AudioClip>(_actionSoundtrack, OnActionTrackLoaded, Addressables.MergeMode.None);
_peacefulMusicHandle = Addressables.LoadAssetsAsync<AudioClip>(_peacefulSoundtrack, OnPeacefulTrackLoaded, Addressables.MergeMode.None);
await UniTask.WhenAll(_actionMusicHandle.ToUniTask(), _peacefulMusicHandle.ToUniTask());
}
public void ReleaseActionMusic()
{
MusicDictionary[MusicType.Action].Clear();
_actionMusicHandle.Release();
}
public void ReleasePeacefulMusic()
{
MusicDictionary[MusicType.Peaceful].Clear();
_peacefulMusicHandle.Release();
}
public async UniTask WarmMenuMusic( )
{
_menuMusicHandle = Addressables.LoadAssetsAsync<AudioClip>(_menuSoundtrack, OnMenuTrackLoaded, Addressables.MergeMode.None);
// foreach (var assetReference in _menuSoundtrack) MenuMusic.Add(await assetReference.LoadAssetAsync<AudioClip>());
await _menuMusicHandle.ToUniTask();
}
public void ReleaseMenuMusic()
{
MusicDictionary[MusicType.Menu].Clear();
// foreach (var assetReference in _menuSoundtrack) assetReference.ReleaseAsset();
_menuMusicHandle.Release();
}
public async UniTask WarmSFX( )
{
_SFXHandle = Addressables.LoadAssetsAsync<AudioClip>(_SFX, OnSFXLoaded, Addressables.MergeMode.None);
await _SFXHandle.ToUniTask();
}
public void ReleaseSFX()
{
SFXAudios.Clear();
_SFXHandle.Release();
}
public async UniTask WarmEnemies( )
{
_enemiesHandle = Addressables.LoadAssetsAsync<AudioClip>(_enemies, OnEnemiesLoaded, Addressables.MergeMode.None);
await _enemiesHandle.ToUniTask();
}
public void ReleaseEnemies()
{
EnemiesAudios.Clear();
_enemiesHandle.Release();
}
public async UniTask WarmDispatcher( )
{
_dispatcherHandle = Addressables.LoadAssetsAsync<AudioClip>(_dispatcher, OnDispatcherLoaded, Addressables.MergeMode.None);
await _dispatcherHandle.ToUniTask();
}
public void ReleaseDispatcher()
{
DispatcherAudios.Clear();
_dispatcherHandle.Release();
}
private void OnMenuTrackLoaded(AudioClip audioClip)
{
MusicDictionary[MusicType.Menu].Add(audioClip);
}
private void OnActionTrackLoaded(AudioClip audioClip)
{
MusicDictionary[MusicType.Action].Add(audioClip);
}
private void OnPeacefulTrackLoaded(AudioClip audioClip)
{
MusicDictionary[MusicType.Peaceful].Add(audioClip);
}
private void OnSFXLoaded(AudioClip audioClip)
{
SFXAudios.Add(audioClip);
}
private void OnEnemiesLoaded(AudioClip audioClip)
{
EnemiesAudios.Add(audioClip);
}
private void OnDispatcherLoaded(AudioClip audioClip)
{
DispatcherAudios.Add(audioClip);
}
}
}
@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 5a4b48740d194d4dafa1732f96d71687
timeCreated: 1762626915
@@ -1,172 +0,0 @@
using System;
using System.Collections.Generic;
using System.Threading;
using Code.Configs;
using Code.Constants;
using Cysharp.Threading.Tasks;
using Reflex.Attributes;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Audio;
using Random = UnityEngine.Random;
namespace Code.Audio
{
public class AudioService : IAudioService
{
private IAudioFactory _audioFactory;
private AudioMixer _mixer;
private AudioSource _actionMusicSource;
private AudioSource _peacefulMusicSource;
private AudioMixerGroup _masterGroup,
// _musicGroup,
// _actionMusicGroup,
// _peacefulMusicGroup,
_SFXGroup,
_creaturesGroup,
_dispatcherGroup,
_courierGroup,
_enemiesGroup;
private readonly AudioSourcePool _audioSourcePool = new();
private Dictionary<AudioSnapshotState, AudioMixerSnapshot> _snapshots = new();
public AudioService(IAudioFactory audioFactory)
{
_audioFactory = audioFactory;
}
public async UniTask Initialize()
{
// _mixer = await _audioFactory.CreateMixer();
_mixer = _audioFactory.AudioMixer;
_masterGroup = _mixer.FindMatchingGroups(AudioGroups.MasterGroup)[0];
// _actionMusicGroup = _mixer.FindMatchingGroups(AudioGroups.ActionMusicGroup)[0];
// _peacefulMusicGroup = _mixer.FindMatchingGroups(AudioGroups.PeacefulMusoup)[0];
// _musicGroup = _mixer.FindMatchingGroups(AudioGroups.MusicGroup)[0];
_musicAudioGroups.Add(MusicType.Menu, _mixer.FindMatchingGroups(AudioGroups.MenuMusicGroup)[0]);
_musicAudioGroups.Add(MusicType.Action, _mixer.FindMatchingGroups(AudioGroups.ActionMusicGroup)[0]);
_musicAudioGroups.Add(MusicType.Peaceful, _mixer.FindMatchingGroups(AudioGroups.PeacefulMusicGroup)[0]);
_cancellationTokenSources.Add(MusicType.Menu, new());
_cancellationTokenSources.Add(MusicType.Action, new());
_cancellationTokenSources.Add(MusicType.Peaceful, new());
_musicAudioSources.Add(MusicType.Menu, null);
_musicAudioSources.Add(MusicType.Action, null);
_musicAudioSources.Add(MusicType.Peaceful, null);
_SFXGroup = _mixer.FindMatchingGroups(AudioGroups.SFXGroup)[0];
_creaturesGroup = _mixer.FindMatchingGroups(AudioGroups.CreaturesGroup)[0];
_dispatcherGroup = _mixer.FindMatchingGroups(AudioGroups.DispatcherMusicGroup)[0];
_courierGroup = _mixer.FindMatchingGroups(AudioGroups.CourierMusicGroup)[0];
_enemiesGroup = _mixer.FindMatchingGroups(AudioGroups.EnemiesMusicGroup)[0];
_snapshots[AudioSnapshotState.None] = _mixer.FindSnapshot(AudioGroups.NoneSnapshot);
_snapshots[AudioSnapshotState.Peaceful] = _mixer.FindSnapshot(AudioGroups.PeacefulSnapshot);
_snapshots[AudioSnapshotState.Action] = _mixer.FindSnapshot(AudioGroups.ActionSnapshot);
_snapshots[AudioSnapshotState.Menu] = _mixer.FindSnapshot(AudioGroups.MenuSnapshot);
await _audioFactory.LoadAudioSourcePrefab(_audioSourcePool.Initialize);
}
#pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
private Dictionary<MusicType, CancellationTokenSource> _cancellationTokenSources = new();
private Dictionary<MusicType, AudioSource> _musicAudioSources = new();
private Dictionary<MusicType, AudioMixerGroup> _musicAudioGroups = new();
public async UniTaskVoid PlayRandomMusicUntilHumanityWillBeDestroyedForTheySins(MusicType musicType)
{
if(!_musicAudioSources[musicType])
{
_musicAudioSources[musicType] = _audioSourcePool.GetSource();
_musicAudioSources[musicType].spatialBlend = 0f;
_musicAudioSources[musicType].outputAudioMixerGroup = _musicAudioGroups[musicType];
}
_musicAudioSources[musicType].resource =
_audioFactory.MusicDictionary[musicType][
Random.Range(0, _audioFactory.MusicDictionary[musicType].Count)];
_musicAudioSources[musicType].Play();
// await UniTask.WaitUntilValueChanged(_musicAudioSources[musicType],
// _ => !_musicAudioSources[musicType].isPlaying,
// cancellationToken: _cancellationTokenSources[musicType].Token);
await UniTask.NextFrame();
// Debug.Log($"Playing {musicType}");
var (isCanceled, _) = await UniTask.WaitUntilValueChanged(_musicAudioSources[musicType],
_ => !_musicAudioSources[musicType].isPlaying,
cancellationToken: _cancellationTokenSources[musicType].Token).SuppressCancellationThrow();
// Debug.Log($"Finished {musicType}");
if (isCanceled)
{
// Debug.Log($"Cancelled {musicType}");
_cancellationTokenSources[musicType].Dispose();
_cancellationTokenSources[musicType] = new();
_audioSourcePool.ReleaseSource(_musicAudioSources[musicType]);
_musicAudioSources[musicType] = null;
return;
}
PlayRandomMusicUntilHumanityWillBeDestroyedForTheySins(musicType);
}
public async UniTaskVoid GladlyAskToStopMusic(MusicType musicType, AudioSnapshotState audioSnapshotState = AudioSnapshotState.None, float time = 1f, Action callback = null)
{
TransitToSnapshot(audioSnapshotState, time);
await UniTask.WaitForSeconds(time);
_cancellationTokenSources[musicType].Cancel();
callback?.Invoke();
}
#pragma warning restore CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
public void StopMusic()
{
_peacefulMusicSource.Stop();
_actionMusicSource.Stop();
}
public void GladlyAskToStopMusic(Action callback = null)
{
TransitToSnapshot(AudioSnapshotState.None);
_peacefulMusicSource.Stop();
_actionMusicSource.Stop();
callback?.Invoke();
}
public void TransitToSnapshot(AudioSnapshotState state, float time = 1f)
{
_snapshots[state].TransitionTo(time);
}
#pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
public void PlaySFX(SFXSounds sfxId, Vector3 position)
{
_audioSourcePool.PlayOneShot(_audioFactory.SFXAudios[(int)sfxId], position, _SFXGroup);
}
public void PlayEnemy(EnemiesSounds enemySoundId, Vector3 position)
{
_audioSourcePool.PlayOneShot(_audioFactory.EnemiesAudios[(int)enemySoundId], position, _enemiesGroup);
}
public void PlayDispatcher(DispatcherSounds dispatcherSoundId)
{
_audioSourcePool.PlayShizo(_audioFactory.DispatcherAudios[(int)dispatcherSoundId], _dispatcherGroup);
}
}
}
@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: bf44cb051308463494bd930f2a3d31e4
timeCreated: 1762625073
@@ -1,119 +0,0 @@
using System.Collections.Generic;
using Code.Constants;
using UnityEngine;
using UnityEngine.Audio;
using UnityEngine.Serialization;
namespace Code.Audio
{
public class AudioServiceDebug : MonoBehaviour
{
[SerializeField] private AudioMixer mixer;
private AudioSource _actionMusicSource;
private AudioSource _peacefulMusicSource;
[SerializeField] private AudioSource prefab;
[SerializeField] private AudioResource[] peacefulAudio;
[SerializeField] private AudioResource[] actionAudio;
private AudioMixerGroup _masterGroup,
_musicGroup,
_actionMusicGroup,
_peacefulMusicGroup,
_SFXGroup,
_creaturesGroup,
_dispatcherGroup,
_courierGroup,
_enemiesGroup;
private readonly AudioSourcePool _audioSourcePool = new();
private Dictionary<AudioSnapshotState, AudioMixerSnapshot> _snapshots = new();
[FormerlySerializedAs("sfxAudio")] [SerializeField] private AudioClip[] sfxAudios;
[SerializeField] private AudioClip[] enemiesAudios;
[SerializeField] private AudioClip[] dispatcherAudios;
private void MixerCreated()
{
_masterGroup = mixer.FindMatchingGroups(AudioGroups.MasterGroup)[0];
_actionMusicGroup = mixer.FindMatchingGroups(AudioGroups.ActionMusicGroup)[0];
_peacefulMusicGroup = mixer.FindMatchingGroups(AudioGroups.PeacefulMusicGroup)[0];
_SFXGroup = mixer.FindMatchingGroups(AudioGroups.SFXGroup)[0];
_musicGroup = mixer.FindMatchingGroups(AudioGroups.MusicGroup)[0];
_creaturesGroup = mixer.FindMatchingGroups(AudioGroups.CreaturesGroup)[0];
_dispatcherGroup = mixer.FindMatchingGroups(AudioGroups.DispatcherMusicGroup)[0];
_courierGroup = mixer.FindMatchingGroups(AudioGroups.CourierMusicGroup)[0];
_enemiesGroup = mixer.FindMatchingGroups(AudioGroups.EnemiesMusicGroup)[0];
_snapshots[AudioSnapshotState.Peaceful] = mixer.FindSnapshot(AudioGroups.PeacefulSnapshot);
_snapshots[AudioSnapshotState.Action] = mixer.FindSnapshot(AudioGroups.ActionSnapshot);
// _audioSourcePool.Initialize(10,prefab);
InitializeMusicSources();
}
private void InitializeMusicSources()
{
_actionMusicSource = _audioSourcePool.GetSource();
_actionMusicSource.outputAudioMixerGroup = _actionMusicGroup;
_actionMusicSource.spatialBlend = 0f;
_peacefulMusicSource = _audioSourcePool.GetSource();
_peacefulMusicSource.outputAudioMixerGroup = _peacefulMusicGroup;
_peacefulMusicSource.spatialBlend = 0f;
}
private void Start()
{
MixerCreated();
}
public void PlayRandomGameplayMusic()
{
_peacefulMusicSource.resource = peacefulAudio[Random.Range(0, peacefulAudio.Length)];
_actionMusicSource.resource = actionAudio[Random.Range(0, actionAudio.Length)];
_peacefulMusicSource.Play();
_actionMusicSource.Play();
}
public void TransitToSnapshot(AudioSnapshotState state)
{
_snapshots[state].TransitionTo(1f);
}
#pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
public void PlaySFX(SFXSounds sfxId, Vector3 position)
{
_audioSourcePool.PlayOneShot(sfxAudios[(int)sfxId], position, _SFXGroup);
}
public void PlayDebugSFX()
{
_audioSourcePool.PlayOneShot(sfxAudios[(int)SFXSounds.Crowbar], transform.position, _SFXGroup);
}
public void PlayEnemy(EnemiesSounds enemySoundId, Vector3 position)
{
_audioSourcePool.PlayOneShot(enemiesAudios[(int)enemySoundId], position, _enemiesGroup);
}
public void PlayDebugEnemySFX()
{
_audioSourcePool.PlayOneShot(enemiesAudios[(int)EnemiesSounds.Bastard], transform.position, _enemiesGroup);
}
public void PlayDispatcher(DispatcherSounds dispatcherSoundId)
{
_audioSourcePool.PlayShizo(dispatcherAudios[(int)dispatcherSoundId], _dispatcherGroup);
}
public void PlayDebugDispatcherSFX()
{
_audioSourcePool.PlayShizo(dispatcherAudios[(int)DispatcherSounds.AhFreeman], _dispatcherGroup);
}
#pragma warning restore CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
}
}
@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: a42cad8f28f54a53bef23d9313014abd
timeCreated: 1762805867
@@ -1,10 +0,0 @@
namespace Code.Audio
{
public enum AudioSnapshotState
{
None,
Peaceful,
Action,
Menu
}
}
@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 29adaf8e912649d9b91c09735e36840a
timeCreated: 1762808301
@@ -1,84 +0,0 @@
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.Audio;
using UnityEngine.Pool;
namespace Code.Audio
{
public class AudioSourcePool
{
// The pool holds plain GameObjects (you can swap this for any component type).
private IObjectPool<AudioSource> _pool;
private GameObject _sourcePrefab;
public void Initialize(GameObject sourcePrefab)
{
_sourcePrefab = sourcePrefab;
// Create a pool with the four core callbacks.
_pool = new ObjectPool<AudioSource>(
createFunc: CreateItem,
// actionOnGet: OnGet,
actionOnRelease: OnRelease,
actionOnDestroy: OnDestroyItem,
collectionCheck: true, // helps catch double-release mistakes
defaultCapacity: 10,
maxSize: 20
);
}
// Creates a new pooled GameObject the first time (and whenever the pool needs more).
private AudioSource CreateItem()
{
AudioSource audioSource = Object.Instantiate(_sourcePrefab).GetComponent<AudioSource>();
audioSource.name = "PooledAudioSource";
Object.DontDestroyOnLoad(audioSource);
return audioSource;
}
// Called when an item is taken from the pool.
private void OnGet(AudioSource source)
{
//source.gameObject.SetActive(true);
}
// Called when an item is returned to the pool.
private void OnRelease(AudioSource source)
{
source.Stop();
//source.gameObject.SetActive(false);
}
// Called when the pool decides to destroy an item (e.g., above max size).
private void OnDestroyItem(AudioSource source)
{
Object.Destroy(source.gameObject);
}
public async UniTaskVoid PlayOneShot(AudioClip clip, Vector3 position, AudioMixerGroup audioMixerGroup)
{
AudioSource source = _pool.Get();
source.PlayOneShot(clip);
source.spatialBlend = 1f;
source.transform.position = position;
source.outputAudioMixerGroup = audioMixerGroup;
await UniTask.WaitUntilValueChanged(source, x => x.isPlaying);
_pool.Release(source);
}
public async UniTaskVoid PlayShizo(AudioClip clip, AudioMixerGroup audioMixerGroup)
{
AudioSource source = _pool.Get();
source.PlayOneShot(clip);
source.spatialBlend = 0f;
source.outputAudioMixerGroup = audioMixerGroup;
await UniTask.WaitUntilValueChanged(source, x => x.isPlaying);
_pool.Release(source);
}
public AudioSource GetSource() => _pool.Get();
public void ReleaseSource(AudioSource source) => _pool.Release(source);
}
}
@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 370b6a43a74744ff9d90a99991b104f7
timeCreated: 1762852042
@@ -1,29 +0,0 @@
using System;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.Audio;
namespace Code.Audio
{
public interface IAudioFactory
{
List<AudioClip> SFXAudios { get; }
List<AudioClip> EnemiesAudios { get; }
List<AudioClip> DispatcherAudios { get; }
AudioMixer AudioMixer { get; }
Dictionary<MusicType, List<AudioClip>> MusicDictionary { get; }
UniTask LoadAudioSourcePrefab(Action<GameObject> callback);
UniTask WarmGameplayMusic();
void ReleaseActionMusic();
UniTask WarmMenuMusic();
void ReleaseMenuMusic();
UniTask WarmSFX();
void ReleaseSFX();
UniTask WarmEnemies();
void ReleaseEnemies();
UniTask WarmDispatcher();
void ReleaseDispatcher();
void ReleasePeacefulMusic();
}
}
@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: ea837e1ca08a4846b7f4ce2df771bf65
timeCreated: 1762804793
@@ -1,19 +0,0 @@
using System;
using Cysharp.Threading.Tasks;
using UnityEngine;
namespace Code.Audio
{
public interface IAudioService
{
UniTask Initialize();
UniTaskVoid PlayRandomMusicUntilHumanityWillBeDestroyedForTheySins(MusicType musicType);
UniTaskVoid GladlyAskToStopMusic(MusicType musicType, AudioSnapshotState audioSnapshotState = AudioSnapshotState.None, float time = 1f, Action callback = null);
void StopMusic();
void GladlyAskToStopMusic(Action callback = null);
void TransitToSnapshot(AudioSnapshotState state, float time = 1f);
void PlaySFX(SFXSounds sfxId, Vector3 position);
void PlayEnemy(EnemiesSounds enemySoundId, Vector3 position);
void PlayDispatcher(DispatcherSounds dispatcherSoundId);
}
}
@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 30521fadcce84848ae88363e915bceb4
timeCreated: 1762804728
@@ -1,9 +0,0 @@
namespace Code.Audio
{
public enum MusicType
{
Menu,
Peaceful,
Action
}
}
@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 74ff08d5f1b741f69e37fc06fb07ae8d
timeCreated: 1763151897
@@ -1,13 +0,0 @@
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Audio;
namespace Code.Configs
{
[CreateAssetMenu(menuName = "Config/Audio/Mixer", fileName = "AudioMixerConfig")]
public class AudioMixerConfig : ScriptableObject
{
public AudioMixer audioMixerAsset;
public AssetReference audioSourcePrefab;
}
}
@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 353cee8946ca43efbbcda905d7b32ae1
timeCreated: 1762624627
@@ -1,11 +0,0 @@
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Code.Configs
{
[CreateAssetMenu(menuName = "Config/Audio/CharacterSoundList", fileName = "CharacterSoundListConfig")]
public class CharacterSoundListConfig : ScriptableObject
{
public AssetReference[] character;
}
}
@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 83304a98bbdc4e7c9c7c643653ae1368
timeCreated: 1762625438
@@ -1,12 +0,0 @@
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Code.Configs
{
[CreateAssetMenu(menuName = "Config/Audio/DispatcherSoundList", fileName = "DispatcherSoundListConfig")]
public class DispatcherSoundListConfig : ScriptableObject
{
public AssetReference[] dispatcher;
}
}
@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 8a6f6ffb8f5242899791719801791945
timeCreated: 1762625431
@@ -1,11 +0,0 @@
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Code.Configs
{
[CreateAssetMenu(menuName = "Config/Audio/EnemiesSoundList", fileName = "EnemiesSoundListConfig")]
public class EnemiesSoundListConfig : ScriptableObject
{
public AssetReference[] enemies;
}
}
@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: e73ac7f7e3cd4db8ada95f63d73c2d1d
timeCreated: 1762625425
@@ -1,11 +0,0 @@
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Code.Configs
{
[CreateAssetMenu(menuName = "Config/Audio/SFXList", fileName = "SFXListConfig")]
public class SFXListConfig : ScriptableObject
{
public AssetReference[] SFX;
}
}
@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: be49de18297645009c1e2092f382a670
timeCreated: 1762625417
@@ -1,13 +0,0 @@
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Code.Configs
{
[CreateAssetMenu(menuName = "Config/Audio/SoundtrackList", fileName = "SoundtrackListConfig")]
public class SoundtrackListConfig : ScriptableObject
{
public AssetReference[] peacefulSoundtrack;
public AssetReference[] actionSoundtrack;
public AssetReference[] menuSoundtrack;
}
}
@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 6d4b28e4552d456d99550b6d91467345
timeCreated: 1762624980
@@ -10,22 +10,4 @@ namespace Code.Constants
{
public const string LoadingScreen = "LoadingScreen";
}
public static class AudioGroups
{
public const string MasterGroup = "Master";
public const string SFXGroup = "SFX";
public const string CreaturesGroup = "Creatures";
public const string MusicGroup = "Music";
public const string PeacefulMusicGroup = "Peaceful";
public const string ActionMusicGroup = "Action";
public const string DispatcherMusicGroup = "Dispatcher";
public const string CourierMusicGroup = "Courier";
public const string EnemiesMusicGroup = "Enemies";
public const string PeacefulSnapshot = "Peaceful";
public const string ActionSnapshot = "Action";
public const string NoneSnapshot = "None";
public const string MenuSnapshot = "Menu";
public const string MenuMusicGroup = "Menu";
}
}
@@ -8,11 +8,9 @@ namespace Code.Input
}
public enum DebugActions
{
Debug1,
Debug2,
Debug3,
Debug4,
Debug5,
Debug6
GiveHealth,
LooseHealth,
GiveMoney,
LooseMoney
}
}
@@ -7,6 +7,5 @@ namespace Code.Scenes
{
UniTaskVoid LoadSceneAsync(string sceneName, float waitFor = 0f, Action callBack = null);
UniTaskVoid LoadSceneAsync(int sceneId, float waitFor = 0f, Action callBack = null);
UniTask LoadSceneAsyncAwaitable(int sceneId, float waitFor = 0f);
}
}
@@ -1,16 +0,0 @@
using UnityEngine;
using UnityEngine.Serialization;
namespace Code.Scenes.SceneEnvironments
{
[System.Serializable]
public class GameplaySceneEnvironment : CurrentSceneEnvironment
{
[FormerlySerializedAs("sfxTarget")] public Transform debugSfxTarget;
public void TransitVariables(GameplaySceneEnvironment env)
{
debugSfxTarget = env.debugSfxTarget;
}
}
}
@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 286a31cf64d54f509b13784d928d8842
timeCreated: 1763144375
@@ -29,12 +29,5 @@ namespace Code.Scenes
SceneManager.LoadSceneAsync(sceneId, LoadSceneMode.Single).ToUniTask());
callBack?.Invoke();
}
public async UniTask LoadSceneAsyncAwaitable(int sceneId, float waitFor = 0)
{
await UniTask.WhenAll(
UniTask.Delay(TimeSpan.FromSeconds(waitFor)),
SceneManager.LoadSceneAsync(sceneId, LoadSceneMode.Single).ToUniTask());
}
}
}
@@ -10,18 +10,13 @@ namespace Code.StaticData
{
public interface IStaticDataService
{
AppConfig AppConfig { get; }
void Load();
InputConfig InputConfig { get; }
AppConfig AppConfig { get; }
CameraConfig CameraConfig { get; }
CharacterConfig CharacterConfig { get; }
UIConfig UIConfig { get; }
PlayerConfig PlayerConfig { get; }
AudioMixerConfig AudioMixerConfig { get; }
SoundtrackListConfig SoundtrackListConfig { get; }
SFXListConfig SFXListConfig { get; }
DispatcherSoundListConfig DispatcherSoundListConfig { get; }
EnemiesSoundListConfig EnemiesSoundListConfig { get; }
void Load();
Task<T> InstantiateAsset<T>(AssetReference assetReference) where T : Behaviour;
}
}
@@ -15,11 +15,6 @@ namespace Code.StaticData
public CharacterConfig CharacterConfig { get; private set; }
public UIConfig UIConfig { get; private set; }
public PlayerConfig PlayerConfig { get; private set; }
public AudioMixerConfig AudioMixerConfig { get; private set; }
public SoundtrackListConfig SoundtrackListConfig { get; private set; }
public SFXListConfig SFXListConfig { get; private set; }
public DispatcherSoundListConfig DispatcherSoundListConfig { get; private set; }
public EnemiesSoundListConfig EnemiesSoundListConfig { get; private set; }
public void Load()
{
@@ -29,17 +24,6 @@ namespace Code.StaticData
CharacterConfig = Resources.Load<CharacterConfig>(string.Format(StringPaths.ConfigSingle, "App", "CharacterConfig"));
UIConfig = Resources.Load<UIConfig>(string.Format(StringPaths.ConfigSingle, "App", "UIConfig"));
PlayerConfig = Resources.Load<PlayerConfig>(string.Format(StringPaths.ConfigSingle, "App", "PlayerConfig"));
LoadAudioConfigs();
}
private void LoadAudioConfigs()
{
AudioMixerConfig = Resources.Load<AudioMixerConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "AudioMixerConfig"));
SoundtrackListConfig = Resources.Load<SoundtrackListConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "SoundtrackListConfig"));
SFXListConfig = Resources.Load<SFXListConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "SFXListConfig"));
DispatcherSoundListConfig = Resources.Load<DispatcherSoundListConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "DispatcherSoundListConfig"));
EnemiesSoundListConfig = Resources.Load<EnemiesSoundListConfig>(string.Format(StringPaths.ConfigSingle, "Audio", "EnemiesSoundListConfig"));
}
public async Task<T> InstantiateAsset<T>(AssetReference assetReference) where T : Behaviour
+1 -3
View File
@@ -1,15 +1,13 @@
using System;
using Code.UI.Panels;
using Cysharp.Threading.Tasks;
namespace Code.UI
{
public interface IUIService
{
void SwitchPanelTo(UIPanel uiPanel, Action callback = null);
UniTask AsyncSwitchPanelTo(UIPanel uiPanel);
UIElement CurrentPanel { get; }
LoadingScreen LoadingScreen { get; }
UniTask Initialize(LoadingScreen loadingScreen);
void Initialize(LoadingScreen loadingScreen);
}
}
+3 -12
View File
@@ -12,8 +12,7 @@ namespace Code.UI
{
private Canvas _canvas;
private IUIFactory _factory;
public UIElement CurrentPanel { get; private set; }
public LoadingScreen LoadingScreen { get; private set; }
@@ -23,7 +22,7 @@ namespace Code.UI
_factory = factory;
}
public async UniTask Initialize(LoadingScreen loadingScreen)
public async void Initialize(LoadingScreen loadingScreen)
{
LoadingScreen = loadingScreen;
LoadingScreen.Show();
@@ -31,17 +30,9 @@ namespace Code.UI
_canvas = await _factory.CreateCanvas();
}
public async UniTask AsyncSwitchPanelTo(UIPanel uiPanel)
{
// if (!_canvas) await UniTask.WaitUntil(() => _canvas );
if(CurrentPanel) Addressables.ReleaseInstance(CurrentPanel.gameObject);//Object.Destroy(CurrentPanel.gameObject);
CurrentPanel = await _factory.CreatePanel(_canvas, uiPanel);
}
public async void SwitchPanelTo(UIPanel uiPanel, Action callback = null)
{
// if (!_canvas) await UniTask.WaitUntil(() => _canvas );
if (!_canvas) await UniTask.WaitUntil(() => _canvas );
if(CurrentPanel) Addressables.ReleaseInstance(CurrentPanel.gameObject);//Object.Destroy(CurrentPanel.gameObject);
-8
View File
@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: aa24c0d8a11438d4fb57332c144beab6
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
-8
View File
@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: bc9a23cef60c78e46924e5d40b0c2a16
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 4de7035bd7a880356b016d07d22cd59d
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -1,131 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &7298358727559334876
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5072189211367830325}
- component: {fileID: 8294310769130454823}
m_Layer: 0
m_Name: DebugPrefab
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &5072189211367830325
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7298358727559334876}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 528.9732, y: 444.03427, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!82 &8294310769130454823
AudioSource:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7298358727559334876}
m_Enabled: 1
serializedVersion: 4
OutputAudioMixerGroup: {fileID: 0}
m_audioClip: {fileID: 0}
m_Resource: {fileID: 0}
m_PlayOnAwake: 1
m_Volume: 1
m_Pitch: 1
Loop: 0
Mute: 0
Spatialize: 0
SpatializePostEffects: 0
Priority: 128
DopplerLevel: 1
MinDistance: 1
MaxDistance: 500
Pan2D: 0
rolloffMode: 0
BypassEffects: 0
BypassListenerEffects: 0
BypassReverbZones: 0
rolloffCustomCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 1
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
panLevelCustomCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
spreadCustomCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
reverbZoneMixCustomCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
@@ -1,7 +0,0 @@
fileFormatVersion: 2
guid: 9d14e4d83266834f09a68a06bcdc6ecb
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 02c6ac3b264843de8915e27ecbbf53d2
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 53262941bfa7c2a86a5cdc7a729fd932
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -1,428 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!243 &-6672183372375525094
AudioMixerGroupController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: SFX
m_AudioMixer: {fileID: 24100000}
m_GroupID: e8d21309c35c1ad6fb6a8376c5558b10
m_Children: []
m_Volume: 8b55cf81ebbf71b7db1aeb9d32d1f6a1
m_Pitch: 34ad4c0eee70ac4238bf7580fe973ba6
m_Send: 00000000000000000000000000000000
m_Effects:
- {fileID: 7789429540297655844}
m_UserColorIndex: 0
m_Mute: 0
m_Solo: 0
m_BypassEffects: 0
--- !u!243 &-6229038418282119915
AudioMixerGroupController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Courier
m_AudioMixer: {fileID: 24100000}
m_GroupID: 98b7a23970c73d3a59b0ae80188c2fb7
m_Children: []
m_Volume: 54204cbbe726fc381b5632bd45808763
m_Pitch: 4f2f53daeb9a115508649d597c6c5136
m_Send: 00000000000000000000000000000000
m_Effects:
- {fileID: 5996723691131988381}
m_UserColorIndex: 0
m_Mute: 0
m_Solo: 0
m_BypassEffects: 0
--- !u!244 &-5821804363741146604
AudioMixerEffectController:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_EffectID: f6f5ec80cccf9007390c5c17771423e0
m_EffectName: Attenuation
m_MixLevel: 9f25d74762f2dab489bb734101972988
m_Parameters: []
m_SendTarget: {fileID: 0}
m_EnableWetMix: 0
m_Bypass: 0
--- !u!245 &-5566153147845745614
AudioMixerSnapshotController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Menu
m_AudioMixer: {fileID: 24100000}
m_SnapshotID: ae02c0612d44bfd459883c67f6dab857
m_FloatValues:
b9fc0df121fe7134e9cbd35aa5a65755: 0.10800299
ddab7e07de3c686e296ff10b1cd77a47: -80
dd0b3fe80d006124baa36e791e6953f0: -80
m_TransitionOverrides: {}
--- !u!243 &-5282050360126310577
AudioMixerGroupController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Menu
m_AudioMixer: {fileID: 24100000}
m_GroupID: af6d3dead2e9e4848a2ca2fa55634108
m_Children: []
m_Volume: b9fc0df121fe7134e9cbd35aa5a65755
m_Pitch: 3cdebfce079b3864f93ef55f8bc453ae
m_Send: 00000000000000000000000000000000
m_Effects:
- {fileID: 5712107256638894671}
m_UserColorIndex: 0
m_Mute: 0
m_Solo: 0
m_BypassEffects: 0
--- !u!243 &-4235790927912365957
AudioMixerGroupController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Music
m_AudioMixer: {fileID: 24100000}
m_GroupID: 9bd058bbb94358d33a130fd50e352c2d
m_Children:
- {fileID: 1469200815455588746}
- {fileID: 9214955797390454771}
- {fileID: -5282050360126310577}
m_Volume: 4c469b14481ac855fb9fb2989e6e6b94
m_Pitch: f5433a3ce2d2313f2b2d52521d9fa5bd
m_Send: 00000000000000000000000000000000
m_Effects:
- {fileID: 671806689151419646}
m_UserColorIndex: 0
m_Mute: 0
m_Solo: 0
m_BypassEffects: 0
--- !u!244 &-3136785715273091855
AudioMixerEffectController:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_EffectID: 4b6450a6549599d0aad3cf65f9518b6a
m_EffectName: Attenuation
m_MixLevel: a17d8c6e7f9ec512b959ef6963e7c80f
m_Parameters: []
m_SendTarget: {fileID: 0}
m_EnableWetMix: 0
m_Bypass: 0
--- !u!243 &-2580822303892902013
AudioMixerGroupController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Creatures
m_AudioMixer: {fileID: 24100000}
m_GroupID: c7a1d2d98363c8f2fa85355ea34fec21
m_Children:
- {fileID: -6229038418282119915}
- {fileID: 4051589110822387517}
- {fileID: 2578226848385654679}
m_Volume: 5e2f5c7e3d526b9aaa68f56dfb7d553b
m_Pitch: ae94fcb7df36f4368a5d909499b1cf45
m_Send: 00000000000000000000000000000000
m_Effects:
- {fileID: 8140097634445136172}
m_UserColorIndex: 0
m_Mute: 0
m_Solo: 0
m_BypassEffects: 0
--- !u!245 &-1214924791136564940
AudioMixerSnapshotController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Peaceful
m_AudioMixer: {fileID: 24100000}
m_SnapshotID: 6d6b0cfa14637d5f0a34277934971c34
m_FloatValues:
b9fc0df121fe7134e9cbd35aa5a65755: -80
ddab7e07de3c686e296ff10b1cd77a47: -80
m_TransitionOverrides: {}
--- !u!241 &24100000
AudioMixerController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: MainMixer
m_OutputGroup: {fileID: 0}
m_MasterGroup: {fileID: 24300002}
m_Snapshots:
- {fileID: 8341788112416184532}
- {fileID: -1214924791136564940}
- {fileID: 24500006}
- {fileID: -5566153147845745614}
m_StartSnapshot: {fileID: 8341788112416184532}
m_SuspendThreshold: -80
m_EnableSuspend: 1
m_UpdateMode: 0
m_ExposedParameters: []
m_AudioMixerGroupViews:
- guids:
- ddc760a902e7b5553952924aeaa5473e
- e8d21309c35c1ad6fb6a8376c5558b10
- c7a1d2d98363c8f2fa85355ea34fec21
- fe5b8e83845823576b69c908acb51079
- 98b7a23970c73d3a59b0ae80188c2fb7
- 78bf594a5b32474019697af2cf4eb493
- 9bd058bbb94358d33a130fd50e352c2d
- e04cdd7cb505ba69ea76a16038de727a
- 9eb64ac0ca0e2f1098eafbba1f9633f5
- af6d3dead2e9e4848a2ca2fa55634108
name: View
m_CurrentViewIndex: 0
m_TargetSnapshot: {fileID: -5566153147845745614}
--- !u!243 &24300002
AudioMixerGroupController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Master
m_AudioMixer: {fileID: 24100000}
m_GroupID: ddc760a902e7b5553952924aeaa5473e
m_Children:
- {fileID: -2580822303892902013}
- {fileID: -6672183372375525094}
- {fileID: -4235790927912365957}
m_Volume: 9823d3a409fe914cdbb45f92705c5186
m_Pitch: 6fb1f1bca680170cabb1a534be3d1a58
m_Send: 00000000000000000000000000000000
m_Effects:
- {fileID: 24400004}
m_UserColorIndex: 0
m_Mute: 0
m_Solo: 0
m_BypassEffects: 0
--- !u!244 &24400004
AudioMixerEffectController:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_EffectID: 208a256baf4d82efe818a3d69493f86e
m_EffectName: Attenuation
m_MixLevel: 22f8eb5cb6c198d75a4d604cd18fcdb5
m_Parameters: []
m_SendTarget: {fileID: 0}
m_EnableWetMix: 0
m_Bypass: 0
--- !u!245 &24500006
AudioMixerSnapshotController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Action
m_AudioMixer: {fileID: 24100000}
m_SnapshotID: bdbaa2a61b8857f568cd42dafa5c4811
m_FloatValues:
b9fc0df121fe7134e9cbd35aa5a65755: -80
dd0b3fe80d006124baa36e791e6953f0: -80
m_TransitionOverrides: {}
--- !u!244 &671806689151419646
AudioMixerEffectController:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_EffectID: 92f21810a68019b68a3fe206dca16bc6
m_EffectName: Attenuation
m_MixLevel: 51886446fae07778a9815d09f38196c4
m_Parameters: []
m_SendTarget: {fileID: 0}
m_EnableWetMix: 0
m_Bypass: 0
--- !u!243 &1469200815455588746
AudioMixerGroupController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Peaceful
m_AudioMixer: {fileID: 24100000}
m_GroupID: e04cdd7cb505ba69ea76a16038de727a
m_Children: []
m_Volume: dd0b3fe80d006124baa36e791e6953f0
m_Pitch: 28ab35c185921bee78362284cf6730be
m_Send: 00000000000000000000000000000000
m_Effects:
- {fileID: -3136785715273091855}
m_UserColorIndex: 0
m_Mute: 0
m_Solo: 0
m_BypassEffects: 0
--- !u!243 &2578226848385654679
AudioMixerGroupController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Dispatcher
m_AudioMixer: {fileID: 24100000}
m_GroupID: 78bf594a5b32474019697af2cf4eb493
m_Children: []
m_Volume: 19969023eed85c7999691c4897eebc2e
m_Pitch: 05657fb9d3216e026a93f18aa32ba151
m_Send: 00000000000000000000000000000000
m_Effects:
- {fileID: 7581076233192145915}
m_UserColorIndex: 0
m_Mute: 0
m_Solo: 0
m_BypassEffects: 0
--- !u!243 &4051589110822387517
AudioMixerGroupController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Enemies
m_AudioMixer: {fileID: 24100000}
m_GroupID: fe5b8e83845823576b69c908acb51079
m_Children: []
m_Volume: 803cb3ae2c302cb0aab098f6ad2dbc2f
m_Pitch: 80c6cd6c20bbb1dd09d2aeaf59d6b165
m_Send: 00000000000000000000000000000000
m_Effects:
- {fileID: 7243225014058790252}
m_UserColorIndex: 0
m_Mute: 0
m_Solo: 0
m_BypassEffects: 0
--- !u!244 &5712107256638894671
AudioMixerEffectController:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_EffectID: 8d1dc8039a4095e439a61f34c4e7f3a6
m_EffectName: Attenuation
m_MixLevel: fdc182acd523a7247a98663cce44aca2
m_Parameters: []
m_SendTarget: {fileID: 0}
m_EnableWetMix: 0
m_Bypass: 0
--- !u!244 &5996723691131988381
AudioMixerEffectController:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_EffectID: 30a35b162d33139b2bf8386ebde4d6b2
m_EffectName: Attenuation
m_MixLevel: 79c00c3ee9c1f53d893ef592ebb65086
m_Parameters: []
m_SendTarget: {fileID: 0}
m_EnableWetMix: 0
m_Bypass: 0
--- !u!244 &7243225014058790252
AudioMixerEffectController:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_EffectID: 277f2837ba191437eb0b868d32912955
m_EffectName: Attenuation
m_MixLevel: 48d4fc13fde4c7e4eacea03dd6ca4961
m_Parameters: []
m_SendTarget: {fileID: 0}
m_EnableWetMix: 0
m_Bypass: 0
--- !u!244 &7581076233192145915
AudioMixerEffectController:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_EffectID: f132e743758a9142bb17c95705697d5b
m_EffectName: Attenuation
m_MixLevel: e2d3470776876c99d83d14f03e1ad260
m_Parameters: []
m_SendTarget: {fileID: 0}
m_EnableWetMix: 0
m_Bypass: 0
--- !u!244 &7789429540297655844
AudioMixerEffectController:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_EffectID: 830a36cad2732e8d1964cdf6406315e9
m_EffectName: Attenuation
m_MixLevel: 697228f24162016e988117b6572e78c7
m_Parameters: []
m_SendTarget: {fileID: 0}
m_EnableWetMix: 0
m_Bypass: 0
--- !u!244 &8140097634445136172
AudioMixerEffectController:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_EffectID: 5f88d755c29553d47b5629a4f2f960ef
m_EffectName: Attenuation
m_MixLevel: a3a95874fd75e90a6a52cf971d239c3b
m_Parameters: []
m_SendTarget: {fileID: 0}
m_EnableWetMix: 0
m_Bypass: 0
--- !u!245 &8341788112416184532
AudioMixerSnapshotController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: None
m_AudioMixer: {fileID: 24100000}
m_SnapshotID: aeb4e4a21399f58f6925016231188466
m_FloatValues:
4c469b14481ac855fb9fb2989e6e6b94: -80
ddab7e07de3c686e296ff10b1cd77a47: -0.037667945
m_TransitionOverrides: {}
--- !u!243 &9214955797390454771
AudioMixerGroupController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Action
m_AudioMixer: {fileID: 24100000}
m_GroupID: 9eb64ac0ca0e2f1098eafbba1f9633f5
m_Children: []
m_Volume: ddab7e07de3c686e296ff10b1cd77a47
m_Pitch: ad01bd937a52299e1a7f476ab5fd279e
m_Send: 00000000000000000000000000000000
m_Effects:
- {fileID: -5821804363741146604}
m_UserColorIndex: 0
m_Mute: 0
m_Solo: 0
m_BypassEffects: 0
@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: ab2634130cfcf5b899bc463c3d060fc4
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 24100000
userData:
assetBundleName:
assetBundleVariant:
@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 5fcc177d959b6d845a9fc85afc8536bf
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: e61c0acb67106de73b001efb0e9a9532
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.
@@ -1,23 +0,0 @@
fileFormatVersion: 2
guid: 08e2f72d430c55160a56efd386600a73
AudioImporter:
externalObjects: {}
serializedVersion: 8
defaultSettings:
serializedVersion: 2
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
preloadAudioData: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
loadInBackground: 0
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.
@@ -1,23 +0,0 @@
fileFormatVersion: 2
guid: 235208c16f21b13d09eb60d1ed862aa2
AudioImporter:
externalObjects: {}
serializedVersion: 8
defaultSettings:
serializedVersion: 2
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
preloadAudioData: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
loadInBackground: 0
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.
@@ -1,23 +0,0 @@
fileFormatVersion: 2
guid: d0176173bb9519c37849d44188ae09d2
AudioImporter:
externalObjects: {}
serializedVersion: 8
defaultSettings:
serializedVersion: 2
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
preloadAudioData: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
loadInBackground: 0
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.
@@ -1,23 +0,0 @@
fileFormatVersion: 2
guid: e286a89a520a06f12a0e7f76ef2899dc
AudioImporter:
externalObjects: {}
serializedVersion: 8
defaultSettings:
serializedVersion: 2
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
preloadAudioData: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
loadInBackground: 0
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:
@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: d653e33bf2e22ef228fefa9972648523
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 0b0fcec259ddb5ceebf641b5d59cfdc4
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 605b8648e0877ca0fa8a701964f43bd6
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -1,21 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 353cee8946ca43efbbcda905d7b32ae1, type: 3}
m_Name: AudioMixerConfig
m_EditorClassIdentifier: Assembly-CSharp::Code.Configs.AudioMixerConfig
audioMixerAsset: {fileID: 24100000, guid: ab2634130cfcf5b899bc463c3d060fc4, type: 2}
audioSourcePrefab:
m_AssetGUID: 9293380a88bf6736889be29722b94269
m_SubObjectName:
m_SubObjectType:
m_SubObjectGUID:
m_EditorAssetChanged: 0
@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 448b7bbc5c338321aa5c601c32c59f36
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -1,15 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 83304a98bbdc4e7c9c7c643653ae1368, type: 3}
m_Name: CharacterSoundListConfig
m_EditorClassIdentifier: Assembly-CSharp::Code.Configs.CharacterSoundListConfig
character: []
@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 5160d7af825d295229a3be611f44db76
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -1,85 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8a6f6ffb8f5242899791719801791945, type: 3}
m_Name: DispatcherSoundListConfig
m_EditorClassIdentifier: Assembly-CSharp::Code.Configs.DispatcherSoundListConfig
dispatcher:
- m_AssetGUID: 03e51c504fa7e0624ba855ec35b60bcc
m_SubObjectName:
m_SubObjectType:
m_SubObjectGUID:
m_EditorAssetChanged: 0
- m_AssetGUID: b2c9f83c47783069aabb564f68cb0cbb
m_SubObjectName:
m_SubObjectType:
m_SubObjectGUID:
m_EditorAssetChanged: 1
- m_AssetGUID: 111011400ce13ae859c52c757aef859e
m_SubObjectName:
m_SubObjectType:
m_SubObjectGUID:
m_EditorAssetChanged: 1
- m_AssetGUID: 735f38402ea347fa381408293503a24e
m_SubObjectName:
m_SubObjectType:
m_SubObjectGUID:
m_EditorAssetChanged: 0
- m_AssetGUID: cab4b1ff78dd6b1fba61aa165aa17b4d
m_SubObjectName:
m_SubObjectType:
m_SubObjectGUID:
m_EditorAssetChanged: 0
- m_AssetGUID: 4bd64d1fcecc9c6b09d81e78b7dcfebe
m_SubObjectName:
m_SubObjectType:
m_SubObjectGUID:
m_EditorAssetChanged: 0
- m_AssetGUID: f74a409bf11b25148ad305acc05b14f5
m_SubObjectName:
m_SubObjectType:
m_SubObjectGUID:
m_EditorAssetChanged: 0
- m_AssetGUID: 7c5caf3ceee44f71588860c5c1fbdbe0
m_SubObjectName:
m_SubObjectType:
m_SubObjectGUID:
m_EditorAssetChanged: 0
- m_AssetGUID: 1f79c7b1e492a4ea2a8d666cdead0c52
m_SubObjectName:
m_SubObjectType:
m_SubObjectGUID:
m_EditorAssetChanged: 1
- m_AssetGUID: 8fa89a492fc3a3768a0f0ba1bb7080e0
m_SubObjectName:
m_SubObjectType:
m_SubObjectGUID:
m_EditorAssetChanged: 0
- m_AssetGUID: 8c2be26d359d54063825fedfad7a493b
m_SubObjectName:
m_SubObjectType:
m_SubObjectGUID:
m_EditorAssetChanged: 0
- m_AssetGUID: 29bff8011973e4e519906b9da8fca0fc
m_SubObjectName:
m_SubObjectType:
m_SubObjectGUID:
m_EditorAssetChanged: 1
- m_AssetGUID: 29ee630aab7bbef8799dc76ed0c239f7
m_SubObjectName:
m_SubObjectType:
m_SubObjectGUID:
m_EditorAssetChanged: 0
- m_AssetGUID: 31f16c866d3224ab8a7e0fabf3745ec5
m_SubObjectName:
m_SubObjectType:
m_SubObjectGUID:
m_EditorAssetChanged: 0
@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 6d4abe7737136dbb5a9f7b2c6c982dff
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -1,25 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: e73ac7f7e3cd4db8ada95f63d73c2d1d, type: 3}
m_Name: EnemiesSoundListConfig
m_EditorClassIdentifier: Assembly-CSharp::Code.Configs.EnemiesSoundListConfig
enemies:
- m_AssetGUID: 82c71411174bfa86ca1f676b9d389f94
m_SubObjectName:
m_SubObjectType:
m_SubObjectGUID:
m_EditorAssetChanged: 0
- m_AssetGUID: 2f6134357dc2a5641a846a7478ce4c2c
m_SubObjectName:
m_SubObjectType:
m_SubObjectGUID:
m_EditorAssetChanged: 1
@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: a1583ccd0a7b02640b16a10cc784a39f
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -1,25 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: be49de18297645009c1e2092f382a670, type: 3}
m_Name: SFXListConfig
m_EditorClassIdentifier: Assembly-CSharp::Code.Configs.SFXListConfig
SFX:
- m_AssetGUID: 1d7110a045075b22fa27d62bd5f2784e
m_SubObjectName:
m_SubObjectType:
m_SubObjectGUID:
m_EditorAssetChanged: 0
- m_AssetGUID: 3831a36e0c8e48f659517a6bb99378b6
m_SubObjectName:
m_SubObjectType:
m_SubObjectGUID:
m_EditorAssetChanged: 0
@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 119db0053fbf48c099ae222c15afccce
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -1,37 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 6d4b28e4552d456d99550b6d91467345, type: 3}
m_Name: SoundtrackListConfig
m_EditorClassIdentifier: Assembly-CSharp::Code.Configs.SoundtrackListConfig
peacefulSoundtrack:
- m_AssetGUID: 803e40b883c823b89a91aa8b9d9fc483
m_SubObjectName:
m_SubObjectType:
m_SubObjectGUID:
m_EditorAssetChanged: 0
actionSoundtrack:
- m_AssetGUID: ebe18293a5ef86704b23dad3a1786476
m_SubObjectName:
m_SubObjectType:
m_SubObjectGUID:
m_EditorAssetChanged: 0
menuSoundtrack:
- m_AssetGUID: 2301400160a23924eb27c4bdbe797739
m_SubObjectName:
m_SubObjectType:
m_SubObjectGUID:
m_EditorAssetChanged: 0
- m_AssetGUID: f4b6fa54ecac6cc418f98824491aa17a
m_SubObjectName:
m_SubObjectType:
m_SubObjectGUID:
m_EditorAssetChanged: 0
@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 26c0b7626862cbe758a0421cf719da59
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -147,7 +147,7 @@ Transform:
m_GameObject: {fileID: 212553749}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0.989, y: 0, z: -0}
m_LocalPosition: {x: 0.99403006, y: 0, z: 0}
m_LocalScale: {x: 0.1, y: 1, z: 0.3}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -371,7 +371,7 @@ Transform:
m_GameObject: {fileID: 991876314}
serializedVersion: 2
m_LocalRotation: {x: 0.5, y: 0.5, z: -0.5, w: 0.5}
m_LocalPosition: {x: -2.359, y: 0.982, z: 3.197}
m_LocalPosition: {x: -2.359, y: 0.982, z: 3.204}
m_LocalScale: {x: 0.3, y: 1, z: 0.2}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -514,7 +514,7 @@ Transform:
m_GameObject: {fileID: 1220410323}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0.008, y: 0, z: -0}
m_LocalPosition: {x: -0.003, y: 0, z: -0}
m_LocalScale: {x: 0.1, y: 1, z: 0.3}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -717,7 +717,7 @@ Transform:
m_GameObject: {fileID: 1372199851}
serializedVersion: 2
m_LocalRotation: {x: 0.5, y: -0.5, z: -0.5, w: 0.5}
m_LocalPosition: {x: -1.371, y: 0.977, z: 1.699}
m_LocalPosition: {x: -1.371, y: 0.977, z: 1.694}
m_LocalScale: {x: 0.2, y: 1, z: 0.2}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -751,7 +751,7 @@ Transform:
m_GameObject: {fileID: 2050798864}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 1.985, y: 0, z: -0}
m_LocalPosition: {x: 1.99, y: 0, z: 0}
m_LocalScale: {x: 0.1, y: 1, z: 0.3}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -527,95 +527,6 @@ Transform:
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1460292948
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1460292952}
- component: {fileID: 1460292951}
- component: {fileID: 1460292950}
m_Layer: 0
m_Name: SFXTest
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!23 &1460292950
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1460292948}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &1460292951
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1460292948}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!4 &1460292952
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1460292948}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 7.44, y: 2.04, z: 8.13}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1533098597
GameObject:
m_ObjectHideFlags: 0
@@ -956,7 +867,6 @@ GameObject:
m_Component:
- component: {fileID: 1959874991}
- component: {fileID: 1959874990}
- component: {fileID: 1959874992}
m_Layer: 0
m_Name: SceneScope
m_TagString: Untagged
@@ -991,20 +901,6 @@ Transform:
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1959874992
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1959874989}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 88584fd4361b46f6a7326440cd95ce69, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Code.App.SceneInstallers.GameplaySceneInstaller
_gameplaySceneEnvironment:
debugSfxTarget: {fileID: 1460292952}
--- !u!1660057539 &9223372036854775807
SceneRoots:
m_ObjectHideFlags: 0
@@ -1014,4 +910,3 @@ SceneRoots:
- {fileID: 481156070}
- {fileID: 1376862595}
- {fileID: 1543748509}
- {fileID: 1460292952}
File diff suppressed because it is too large. Load diff
@@ -1,7 +0,0 @@
fileFormatVersion: 2
guid: f0a1f49824855efb0b1ffb2916cbeea9
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -60,8 +60,122 @@ MonoBehaviour:
m_SourceFontFilePath:
m_AtlasPopulationMode: 1
InternalDynamicOS: 0
m_GlyphTable: []
m_CharacterTable: []
m_GlyphTable:
- m_Index: 30
m_Metrics:
m_Width: 51.296875
m_Height: 63
m_HorizontalBearingX: 2.703125
m_HorizontalBearingY: 63
m_HorizontalAdvance: 56.703125
m_GlyphRect:
m_X: 10
m_Y: 10
m_Width: 52
m_Height: 63
m_Scale: 1
m_AtlasIndex: 0
m_ClassDefinitionType: 0
- m_Index: 60
m_Metrics:
m_Width: 49.234375
m_Height: 63
m_HorizontalBearingX: 2.703125
m_HorizontalBearingY: 63
m_HorizontalAdvance: 54.625
m_GlyphRect:
m_X: 10
m_Y: 92
m_Width: 50
m_Height: 63
m_Scale: 1
m_AtlasIndex: 0
m_ClassDefinitionType: 0
- m_Index: 67
m_Metrics:
m_Width: 49.234375
m_Height: 63
m_HorizontalBearingX: 2.703125
m_HorizontalBearingY: 63
m_HorizontalAdvance: 54.625
m_GlyphRect:
m_X: 10
m_Y: 174
m_Width: 50
m_Height: 63
m_Scale: 1
m_AtlasIndex: 0
m_ClassDefinitionType: 0
- m_Index: 64
m_Metrics:
m_Width: 31.40625
m_Height: 63
m_HorizontalBearingX: 2.703125
m_HorizontalBearingY: 63
m_HorizontalAdvance: 36.8125
m_GlyphRect:
m_X: 10
m_Y: 256
m_Width: 33
m_Height: 63
m_Scale: 1
m_AtlasIndex: 0
m_ClassDefinitionType: 0
- m_Index: 77
m_Metrics:
m_Width: 53.09375
m_Height: 63
m_HorizontalBearingX: 2.703125
m_HorizontalBearingY: 63
m_HorizontalAdvance: 58.5
m_GlyphRect:
m_X: 10
m_Y: 338
m_Width: 54
m_Height: 63
m_Scale: 1
m_AtlasIndex: 0
m_ClassDefinitionType: 0
- m_Index: 73
m_Metrics:
m_Width: 52.203125
m_Height: 63
m_HorizontalBearingX: 2.703125
m_HorizontalBearingY: 63
m_HorizontalAdvance: 55.984375
m_GlyphRect:
m_X: 62
m_Y: 256
m_Width: 53
m_Height: 63
m_Scale: 1
m_AtlasIndex: 0
m_ClassDefinitionType: 0
m_CharacterTable:
- m_ElementType: 1
m_Unicode: 68
m_GlyphIndex: 30
m_Scale: 1
- m_ElementType: 1
m_Unicode: 101
m_GlyphIndex: 60
m_Scale: 1
- m_ElementType: 1
m_Unicode: 108
m_GlyphIndex: 67
m_Scale: 1
- m_ElementType: 1
m_Unicode: 105
m_GlyphIndex: 64
m_Scale: 1
- m_ElementType: 1
m_Unicode: 118
m_GlyphIndex: 77
m_Scale: 1
- m_ElementType: 1
m_Unicode: 114
m_GlyphIndex: 73
m_Scale: 1
m_AtlasTextures:
- {fileID: 688428377202190775}
m_AtlasTextureIndex: 0
@@ -72,12 +186,52 @@ MonoBehaviour:
m_AtlasHeight: 1024
m_AtlasPadding: 9
m_AtlasRenderMode: 4165
m_UsedGlyphRects: []
m_FreeGlyphRects:
m_UsedGlyphRects:
- m_X: 0
m_Y: 0
m_Width: 71
m_Height: 82
- m_X: 0
m_Y: 82
m_Width: 69
m_Height: 82
- m_X: 0
m_Y: 164
m_Width: 69
m_Height: 82
- m_X: 0
m_Y: 246
m_Width: 52
m_Height: 82
- m_X: 0
m_Y: 328
m_Width: 73
m_Height: 82
- m_X: 52
m_Y: 246
m_Width: 72
m_Height: 82
m_FreeGlyphRects:
- m_X: 0
m_Y: 410
m_Width: 1023
m_Height: 613
- m_X: 71
m_Y: 0
m_Width: 952
m_Height: 246
- m_X: 73
m_Y: 328
m_Width: 950
m_Height: 695
- m_X: 124
m_Y: 0
m_Width: 899
m_Height: 1023
- m_X: 69
m_Y: 82
m_Width: 954
m_Height: 164
m_FontFeatureTable:
m_MultipleSubstitutionRecords: []
m_LigatureSubstitutionRecords: []
@@ -153,9 +307,9 @@ Texture2D:
Hash: 00000000000000000000000000000000
m_IsAlphaChannelOptional: 0
serializedVersion: 4
m_Width: 1
m_Height: 1
m_CompleteImageSize: 1
m_Width: 1024
m_Height: 1024
m_CompleteImageSize: 1048576
m_MipsStripped: 0
m_TextureFormat: 1
m_MipCount: 1
@@ -180,8 +334,8 @@ Texture2D:
m_LightmapFormat: 0
m_ColorSpace: 1
m_PlatformBlob:
image data: 1
_typelessdata: 00
image data: 1048576
_typelessdata: 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000407090a131313131313131313131313131212121212121212121212121212121212121212110f0d0a070604010000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000050b101416172020202020202020202020201f1f1f1f1f1f1f1f1f1f1f1f1f1f1f1f1f1f1f1f1e1e1c1a171413110d08010000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000Line truncated
m_StreamData:
serializedVersion: 2
offset: 0
@@ -60,8 +60,293 @@ MonoBehaviour:
m_SourceFontFilePath:
m_AtlasPopulationMode: 1
InternalDynamicOS: 0
m_GlyphTable: []
m_CharacterTable: []
m_GlyphTable:
- m_Index: 185
m_Metrics:
m_Width: 43.953125
m_Height: 8.796875
m_HorizontalBearingX: 4.390625
m_HorizontalBearingY: 13.1875
m_HorizontalAdvance: 52.734375
m_GlyphRect:
m_X: 10
m_Y: 10
m_Width: 45
m_Height: 10
m_Scale: 1
m_AtlasIndex: 0
m_ClassDefinitionType: 0
- m_Index: 66
m_Metrics:
m_Width: 52.734375
m_Height: 8.796875
m_HorizontalBearingX: 0
m_HorizontalBearingY: 8.796875
m_HorizontalAdvance: 52.734375
m_GlyphRect:
m_X: 74
m_Y: 10
m_Width: 53
m_Height: 9
m_Scale: 1
m_AtlasIndex: 0
m_ClassDefinitionType: 0
- m_Index: 47
m_Metrics:
m_Width: 43.953125
m_Height: 61.53125
m_HorizontalBearingX: 4.390625
m_HorizontalBearingY: 65.921875
m_HorizontalAdvance: 52.734375
m_GlyphRect:
m_X: 146
m_Y: 10
m_Width: 45
m_Height: 62
m_Scale: 1
m_AtlasIndex: 0
m_ClassDefinitionType: 0
- m_Index: 82
m_Metrics:
m_Width: 43.953125
m_Height: 48.34375
m_HorizontalBearingX: 4.390625
m_HorizontalBearingY: 52.734375
m_HorizontalAdvance: 52.734375
m_GlyphRect:
m_X: 74
m_Y: 38
m_Width: 45
m_Height: 49
m_Scale: 1
m_AtlasIndex: 0
m_ClassDefinitionType: 0
- m_Index: 68
m_Metrics:
m_Width: 43.953125
m_Height: 52.734375
m_HorizontalBearingX: 4.390625
m_HorizontalBearingY: 57.125
m_HorizontalAdvance: 52.734375
m_GlyphRect:
m_X: 10
m_Y: 39
m_Width: 45
m_Height: 54
m_Scale: 1
m_AtlasIndex: 0
m_ClassDefinitionType: 0
- m_Index: 71
m_Metrics:
m_Width: 43.953125
m_Height: 61.53125
m_HorizontalBearingX: 4.390625
m_HorizontalBearingY: 65.921875
m_HorizontalAdvance: 52.734375
m_GlyphRect:
m_X: 210
m_Y: 10
m_Width: 45
m_Height: 62
m_Scale: 1
m_AtlasIndex: 0
m_ClassDefinitionType: 0
- m_Index: 76
m_Metrics:
m_Width: 26.359375
m_Height: 57.140625
m_HorizontalBearingX: 13.1875
m_HorizontalBearingY: 61.53125
m_HorizontalAdvance: 52.734375
m_GlyphRect:
m_X: 274
m_Y: 10
m_Width: 27
m_Height: 58
m_Scale: 1
m_AtlasIndex: 0
m_ClassDefinitionType: 0
- m_Index: 81
m_Metrics:
m_Width: 43.953125
m_Height: 48.34375
m_HorizontalBearingX: 4.390625
m_HorizontalBearingY: 52.734375
m_HorizontalAdvance: 52.734375
m_GlyphRect:
m_X: 320
m_Y: 10
m_Width: 45
m_Height: 49
m_Scale: 1
m_AtlasIndex: 0
m_ClassDefinitionType: 0
- m_Index: 74
m_Metrics:
m_Width: 43.953125
m_Height: 52.734375
m_HorizontalBearingX: 4.390625
m_HorizontalBearingY: 57.125
m_HorizontalAdvance: 52.734375
m_GlyphRect:
m_X: 384
m_Y: 10
m_Width: 45
m_Height: 54
m_Scale: 1
m_AtlasIndex: 0
m_ClassDefinitionType: 0
- m_Index: 3
m_Metrics:
m_Width: 0
m_Height: 0
m_HorizontalBearingX: 0
m_HorizontalBearingY: 0
m_HorizontalAdvance: 52.734375
m_GlyphRect:
m_X: 0
m_Y: 0
m_Width: 0
m_Height: 0
m_Scale: 1
m_AtlasIndex: 0
m_ClassDefinitionType: 0
- m_Index: 90
m_Metrics:
m_Width: 43.953125
m_Height: 48.34375
m_HorizontalBearingX: 4.390625
m_HorizontalBearingY: 52.734375
m_HorizontalAdvance: 52.734375
m_GlyphRect:
m_X: 320
m_Y: 78
m_Width: 45
m_Height: 49
m_Scale: 1
m_AtlasIndex: 0
m_ClassDefinitionType: 0
- m_Index: 69
m_Metrics:
m_Width: 43.953125
m_Height: 61.53125
m_HorizontalBearingX: 4.390625
m_HorizontalBearingY: 65.921875
m_HorizontalAdvance: 52.734375
m_GlyphRect:
m_X: 138
m_Y: 91
m_Width: 45
m_Height: 62
m_Scale: 1
m_AtlasIndex: 0
m_ClassDefinitionType: 0
- m_Index: 72
m_Metrics:
m_Width: 43.953125
m_Height: 48.34375
m_HorizontalBearingX: 4.390625
m_HorizontalBearingY: 52.734375
m_HorizontalAdvance: 52.734375
m_GlyphRect:
m_X: 74
m_Y: 106
m_Width: 45
m_Height: 49
m_Scale: 1
m_AtlasIndex: 0
m_ClassDefinitionType: 0
- m_Index: 83
m_Metrics:
m_Width: 43.953125
m_Height: 52.734375
m_HorizontalBearingX: 4.390625
m_HorizontalBearingY: 57.125
m_HorizontalAdvance: 52.734375
m_GlyphRect:
m_X: 10
m_Y: 112
m_Width: 45
m_Height: 54
m_Scale: 1
m_AtlasIndex: 0
m_ClassDefinitionType: 0
- m_Index: 87
m_Metrics:
m_Width: 26.359375
m_Height: 61.53125
m_HorizontalBearingX: 13.1875
m_HorizontalBearingY: 65.921875
m_HorizontalAdvance: 52.734375
m_GlyphRect:
m_X: 274
m_Y: 87
m_Width: 27
m_Height: 62
m_Scale: 1
m_AtlasIndex: 0
m_ClassDefinitionType: 0
m_CharacterTable:
- m_ElementType: 1
m_Unicode: 8230
m_GlyphIndex: 185
m_Scale: 1
- m_ElementType: 1
m_Unicode: 95
m_GlyphIndex: 66
m_Scale: 1
- m_ElementType: 1
m_Unicode: 76
m_GlyphIndex: 47
m_Scale: 1
- m_ElementType: 1
m_Unicode: 111
m_GlyphIndex: 82
m_Scale: 1
- m_ElementType: 1
m_Unicode: 97
m_GlyphIndex: 68
m_Scale: 1
- m_ElementType: 1
m_Unicode: 100
m_GlyphIndex: 71
m_Scale: 1
- m_ElementType: 1
m_Unicode: 105
m_GlyphIndex: 76
m_Scale: 1
- m_ElementType: 1
m_Unicode: 110
m_GlyphIndex: 81
m_Scale: 1
- m_ElementType: 1
m_Unicode: 103
m_GlyphIndex: 74
m_Scale: 1
- m_ElementType: 1
m_Unicode: 32
m_GlyphIndex: 3
m_Scale: 1
- m_ElementType: 1
m_Unicode: 119
m_GlyphIndex: 90
m_Scale: 1
- m_ElementType: 1
m_Unicode: 98
m_GlyphIndex: 69
m_Scale: 1
- m_ElementType: 1
m_Unicode: 101
m_GlyphIndex: 72
m_Scale: 1
- m_ElementType: 1
m_Unicode: 112
m_GlyphIndex: 83
m_Scale: 1
- m_ElementType: 1
m_Unicode: 116
m_GlyphIndex: 87
m_Scale: 1
m_AtlasTextures:
- {fileID: 948717598527772745}
m_AtlasTextureIndex: 0
@@ -72,12 +357,100 @@ MonoBehaviour:
m_AtlasHeight: 1024
m_AtlasPadding: 9
m_AtlasRenderMode: 4165
m_UsedGlyphRects: []
m_FreeGlyphRects:
m_UsedGlyphRects:
- m_X: 0
m_Y: 0
m_Width: 1023
m_Width: 64
m_Height: 29
- m_X: 64
m_Y: 0
m_Width: 72
m_Height: 28
- m_X: 136
m_Y: 0
m_Width: 64
m_Height: 81
- m_X: 64
m_Y: 28
m_Width: 64
m_Height: 68
- m_X: 0
m_Y: 29
m_Width: 64
m_Height: 73
- m_X: 200
m_Y: 0
m_Width: 64
m_Height: 81
- m_X: 264
m_Y: 0
m_Width: 46
m_Height: 77
- m_X: 310
m_Y: 0
m_Width: 64
m_Height: 68
- m_X: 374
m_Y: 0
m_Width: 64
m_Height: 73
- m_X: 310
m_Y: 68
m_Width: 64
m_Height: 68
- m_X: 128
m_Y: 81
m_Width: 64
m_Height: 81
- m_X: 64
m_Y: 96
m_Width: 64
m_Height: 68
- m_X: 0
m_Y: 102
m_Width: 64
m_Height: 73
- m_X: 264
m_Y: 77
m_Width: 46
m_Height: 81
m_FreeGlyphRects:
- m_X: 438
m_Y: 0
m_Width: 585
m_Height: 1023
- m_X: 374
m_Y: 73
m_Width: 649
m_Height: 950
- m_X: 128
m_Y: 28
m_Width: 8
m_Height: 53
- m_X: 128
m_Y: 162
m_Width: 895
m_Height: 861
- m_X: 0
m_Y: 175
m_Width: 1023
m_Height: 848
- m_X: 64
m_Y: 164
m_Width: 959
m_Height: 859
- m_X: 192
m_Y: 81
m_Width: 72
m_Height: 942
- m_X: 192
m_Y: 158
m_Width: 831
m_Height: 865
- m_X: 310
m_Y: 136
m_Width: 713
m_Height: 887
m_FontFeatureTable:
m_MultipleSubstitutionRecords: []
m_LigatureSubstitutionRecords:
@@ -159,9 +532,9 @@ Texture2D:
Hash: 00000000000000000000000000000000
m_IsAlphaChannelOptional: 0
serializedVersion: 4
m_Width: 1
m_Height: 1
m_CompleteImageSize: 1
m_Width: 1024
m_Height: 1024
m_CompleteImageSize: 1048576
m_MipsStripped: 0
m_TextureFormat: 1
m_MipCount: 1
@@ -186,8 +559,8 @@ Texture2D:
m_LightmapFormat: 0
m_ColorSpace: 1
m_PlatformBlob:
image data: 1
_typelessdata: 00
image data: 1048576
_typelessdata: 000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000005080a0b0e0e0e0e0e0e0e0e0807050200000306070e0e0e0e0e0e0e0e0c0c0a0602000407090a0e0e0e0e0e0e0e0e090806030000000000000000000000050a0f121313131313131313131313131313131313131313131313131313131313131313131313131313131313131313131313131313131313100f0d090500000000000000000000000005080a0b0e0e0e0e0e0e0e0e0e0e0e0e0e0e0e0e0e0e0e0e0e0e0e0e0e0e0e0e0e0e0e0e0e0e0e0e0e0e0e0e0e0e0e0908060300000000000000000000000000000000000000000000000000000407090a0e0e0e0e0e0e0e0e0e0e0e0e0c0c0a0602000407090a0e0e0e0e0e0e0e0e09080603000000000000000000000000000000000000000000000000000000000000020507080e0e0e0e0e0e0e0e0b0a08050000000000000000000000000005080a0b0e0e0e0e0e0e0e0e08070502000000000000000000000000000000000000000407090a0e0e0e0e0e0e0e0e0908060300000000000000000000000000000000000000000002060a0c0d0e0e0e0e0e0e0e0e0e0e0e0e0e0e0e0e0e0e0e0e0e0e0e0e0e0b0a0805000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000060c111517181b1b1b1b1b1b1b1b1514120e090c1012131b1b1b1b1b1b1b1b191816120d0b101416171b1b1b1b1b1b1b1b1615130f0a0400000000000000010910161b1e20202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020201d1c1915100a030000000000000000060c111517181b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1615130f0a0400000000000000000000000000000000000000000000050b101316161b1b1b1b1b1b1b1b1b1b1b1b191816120d0b101416171b1b1b1b1b1b1b1b1615130f0a04000000000000000000000000000000000000000000000000000003090e1214151b1b1b1b1b1b1b1b171714110c05000000000000000000060c111517181b1b1b1b1b1b1b1b1514120e0903000000000000000000000000000000050b101416171b1b1b1b1b1b1b1b1615130f0a04000000000000000000000000000000000000070d121619191b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b171714110c05000000000000000000000000000000000000Line truncated
m_StreamData:
serializedVersion: 2
offset: 0
@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 21b7413ba9498cef4a17c854150b8a02
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -1,131 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &7972208015551953404
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4517388324116496493}
- component: {fileID: 6551050329024541224}
m_Layer: 0
m_Name: AudioSource
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4517388324116496493
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7972208015551953404}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!82 &6551050329024541224
AudioSource:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7972208015551953404}
m_Enabled: 1
serializedVersion: 4
OutputAudioMixerGroup: {fileID: 0}
m_audioClip: {fileID: 0}
m_Resource: {fileID: 0}
m_PlayOnAwake: 1
m_Volume: 1
m_Pitch: 1
Loop: 0
Mute: 0
Spatialize: 0
SpatializePostEffects: 0
Priority: 128
DopplerLevel: 1
MinDistance: 1
MaxDistance: 500
Pan2D: 0
rolloffMode: 0
BypassEffects: 0
BypassListenerEffects: 0
BypassReverbZones: 0
rolloffCustomCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 1
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
panLevelCustomCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
spreadCustomCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
reverbZoneMixCustomCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
@@ -1,7 +0,0 @@
fileFormatVersion: 2
guid: 9293380a88bf6736889be29722b94269
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 7ba8f20a511ea44ca90ef109343ec372
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Loaded 100 of 153 files, more files were not shown because too many files have changed in this diff. Show more