16 lines
416 B
C#
16 lines
416 B
C#
using UnityEngine;
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using UnityEngine.Serialization;
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namespace Code.Scenes.SceneEnvironments
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{
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[System.Serializable]
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public class GameplaySceneEnvironment : CurrentSceneEnvironment
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{
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[FormerlySerializedAs("sfxTarget")] public Transform debugSfxTarget;
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public void TransitVariables(GameplaySceneEnvironment env)
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{
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debugSfxTarget = env.debugSfxTarget;
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}
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}
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} |