Compare commits
6
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
01505de4c3 | ||
|
|
52edef92e3 | ||
|
|
c6b097a879 | ||
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|
a243ad53d6 | ||
|
|
85a07065d9 | ||
|
|
0f8a629e4b |
No files matched your search
@@ -15,7 +15,7 @@ MonoBehaviour:
|
||||
m_DefaultGroup: d447fc60305c17a17bf20948ab295a45
|
||||
m_currentHash:
|
||||
serializedVersion: 2
|
||||
Hash: a5ab84fba20ef21fba7fe17acd37cd61
|
||||
Hash: 90c715b85c1e0904b3dc61a9ed460206
|
||||
m_OptimizeCatalogSize: 0
|
||||
m_BuildRemoteCatalog: 0
|
||||
m_CatalogRequestsTimeout: 0
|
||||
|
||||
@@ -20,11 +20,26 @@ MonoBehaviour:
|
||||
m_ReadOnly: 0
|
||||
m_SerializedLabels: []
|
||||
FlaggedDuringContentUpdateRestriction: 0
|
||||
- m_GUID: 3d195945b1fbf114a88457cba466bc2b
|
||||
m_Address: Assets/Resources_moved/Rooms/Room2.prefab
|
||||
m_ReadOnly: 0
|
||||
m_SerializedLabels: []
|
||||
FlaggedDuringContentUpdateRestriction: 0
|
||||
- m_GUID: 4472dd84628855c4085cacaec19efa29
|
||||
m_Address: Assets/Resources_moved/Rooms/Room1.prefab
|
||||
m_ReadOnly: 0
|
||||
m_SerializedLabels: []
|
||||
FlaggedDuringContentUpdateRestriction: 0
|
||||
- m_GUID: 48aebfe8826dc0df79d047b5afbf8f5b
|
||||
m_Address: Canvas
|
||||
m_ReadOnly: 0
|
||||
m_SerializedLabels: []
|
||||
FlaggedDuringContentUpdateRestriction: 0
|
||||
- m_GUID: 4f660559d76c3ed42a7c34a0b16487f7
|
||||
m_Address: Assets/Resources_moved/Rooms/Room3.prefab
|
||||
m_ReadOnly: 0
|
||||
m_SerializedLabels: []
|
||||
FlaggedDuringContentUpdateRestriction: 0
|
||||
- m_GUID: b2e8dc2aeb0311cd8a826b51cf8e94dc
|
||||
m_Address: GameOver
|
||||
m_ReadOnly: 0
|
||||
|
||||
@@ -52,7 +52,6 @@ namespace Code.App.AppStates
|
||||
|
||||
((BaseCameraState)Context.CameraStateMachine.CurrentBaseState).SetFollowTransform(hui.cameraPosition);
|
||||
|
||||
base.EnterState();
|
||||
|
||||
_sceneLoaded = true;
|
||||
|
||||
@@ -66,6 +65,8 @@ namespace Code.App.AppStates
|
||||
Context.UIService.LoadingScreen.Hide();
|
||||
|
||||
Context.InputService.EnableMap(ActionMappings.MainMenu);
|
||||
|
||||
base.EnterState();
|
||||
}
|
||||
|
||||
public override void Tick()
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||||
|
||||
@@ -39,13 +39,8 @@ namespace Code.App
|
||||
|
||||
private void InitializeCamera(ContainerBuilder containerBuilder, IStaticDataService staticDataService)
|
||||
{
|
||||
// CameraService cameraService = Instantiate(staticDataService.CameraConfig.cameraPrefab);
|
||||
// containerBuilder.AddSingleton(cameraService);
|
||||
// DontDestroyOnLoad(cameraService);
|
||||
|
||||
// var task = staticDataService.InstantiateAsset<Camera>(staticDataService.CameraConfig.cameraAssetReference);
|
||||
Camera camera = Instantiate(staticDataService.CameraConfig.cameraPrefab);
|
||||
// Camera camera = task.Result;
|
||||
|
||||
DontDestroyOnLoad(camera);
|
||||
containerBuilder.AddSingleton(camera);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b32d6ce440f44fd3abadaa489a44890c
|
||||
timeCreated: 1762797763
|
||||
@@ -0,0 +1,11 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.AddressableAssets;
|
||||
|
||||
namespace Code.Generator
|
||||
{
|
||||
[CreateAssetMenu(menuName = "Config/GeneratorConfig", fileName = "GeneratorConfig")]
|
||||
public class GeneratorConfig : ScriptableObject
|
||||
{
|
||||
public AssetReference[] roomAssetReferences;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1a7c77305de54155b5b94b607531ee3c
|
||||
timeCreated: 1762453750
|
||||
@@ -0,0 +1,12 @@
|
||||
using Cysharp.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Generator
|
||||
{
|
||||
public interface IRoomGeneratorFactory
|
||||
{
|
||||
UniTask PreloadRooms();
|
||||
GameObject GetCachedPrefab(int index);
|
||||
UniTask<Room> CreateRoomByIndex(int index);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f3fca4115e714519b869eb72d856e89f
|
||||
timeCreated: 1762453657
|
||||
@@ -0,0 +1,28 @@
|
||||
using System;
|
||||
using Code.UI;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Generator
|
||||
{
|
||||
public class Room : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private RoomType roomType;
|
||||
public RoomType RoomType => roomType;
|
||||
[SerializeField] private float roomTimer;
|
||||
public float RoomTimer => roomTimer;
|
||||
[SerializeField] private Transform enterMarker;
|
||||
public Transform EnterMarker => enterMarker;
|
||||
[SerializeField] private Transform exitMarker;
|
||||
public Transform ExitMarker => exitMarker;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (EnterMarker == null || ExitMarker == null)
|
||||
{
|
||||
Debug.LogError($"Але маркеры не найдены у комнаты {gameObject.name}");
|
||||
}
|
||||
}
|
||||
|
||||
//PIZDEC
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5ba1a19c534f4401aa287d4b68ce470c
|
||||
timeCreated: 1762014278
|
||||
@@ -0,0 +1,199 @@
|
||||
using System.Collections.Generic;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Code.Generator
|
||||
{
|
||||
public class RoomGenerator : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private GeneratorConfig generatorConfig;
|
||||
|
||||
private RoomGeneratorFactory _factory;
|
||||
|
||||
private float _timer;
|
||||
private List<int> _roomIndexesStack;
|
||||
private List<Room> _spawnedRooms;
|
||||
|
||||
private async void Awake()
|
||||
{
|
||||
_factory = new RoomGeneratorFactory(generatorConfig);
|
||||
_spawnedRooms = new List<Room>();
|
||||
_roomIndexesStack = new List<int>();
|
||||
|
||||
_timer = Random.Range(60, 120f);
|
||||
Debug.LogWarning($"КОТЛЫ ГЕНЕРАЛЬСКИЕ{_timer}");
|
||||
|
||||
await _factory.PreloadRooms();
|
||||
|
||||
CreateRoomsStack();
|
||||
await GenerateRoomsAsync();
|
||||
}
|
||||
|
||||
private void CreateRoomsStack()
|
||||
{
|
||||
_roomIndexesStack.Clear();
|
||||
var remainingTime = _timer;
|
||||
float ladderTimer = 0f;
|
||||
int totalRooms = generatorConfig.roomAssetReferences.Length;
|
||||
List<int> availableIndexes = new List<int>();
|
||||
for (int i = 0; i < totalRooms; i++)
|
||||
availableIndexes.Add(i);
|
||||
|
||||
int saveIndex = FindRoomIndexByType(RoomType.Save);
|
||||
if (saveIndex != -1)
|
||||
{
|
||||
var prefab = _factory.GetCachedPrefab(saveIndex);
|
||||
if (prefab != null)
|
||||
{
|
||||
Room saveRoom = prefab.GetComponent<Room>();
|
||||
if (saveRoom != null)
|
||||
{
|
||||
_roomIndexesStack.Add(saveIndex);
|
||||
availableIndexes.Remove(saveIndex);
|
||||
|
||||
Debug.Log($"Первая комната: {saveRoom.name}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
while (remainingTime > 0 && availableIndexes.Count > 0)
|
||||
{
|
||||
int randomIndex = Random.Range(0, availableIndexes.Count);
|
||||
int chosenOne = availableIndexes[randomIndex];
|
||||
|
||||
var prefab = _factory.GetCachedPrefab(chosenOne);
|
||||
if (prefab == null)
|
||||
continue;
|
||||
|
||||
Room room = prefab.GetComponent<Room>();
|
||||
if (room == null)
|
||||
continue;
|
||||
|
||||
switch (room.RoomType)
|
||||
{
|
||||
case RoomType.Save or RoomType.PickUp:
|
||||
availableIndexes.RemoveAt(randomIndex);
|
||||
continue;
|
||||
|
||||
case RoomType.Basic:
|
||||
float currentRoomTime = room.RoomTimer;
|
||||
if (remainingTime >= currentRoomTime && ladderTimer < 30f)
|
||||
{
|
||||
_roomIndexesStack.Add(chosenOne);
|
||||
remainingTime -= currentRoomTime;
|
||||
ladderTimer += currentRoomTime;
|
||||
Debug.Log($"комната {room.name} время {currentRoomTime} осталось: {remainingTime}");
|
||||
}
|
||||
availableIndexes.RemoveAt(randomIndex);
|
||||
break;
|
||||
|
||||
case RoomType.Ladder:
|
||||
if (ladderTimer >= 30f)
|
||||
{
|
||||
_roomIndexesStack.Add(chosenOne);
|
||||
ladderTimer = 0f;
|
||||
|
||||
availableIndexes.RemoveAt(randomIndex);
|
||||
Debug.Log($"Лестница ура {room.name}");
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
Debug.Log($"тип комнаты {room.RoomType}");
|
||||
availableIndexes.RemoveAt(randomIndex);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
AddPickupRoom();
|
||||
Debug.Log($"стек комнат: {_roomIndexesStack.Count}");
|
||||
}
|
||||
|
||||
private async UniTask GenerateRoomsAsync()
|
||||
{
|
||||
for (int i = 0; i < _roomIndexesStack.Count; i++)
|
||||
{
|
||||
int index = _roomIndexesStack[i];
|
||||
Room room = await _factory.CreateRoomByIndex(index);
|
||||
|
||||
if (i == 0)
|
||||
{
|
||||
room.transform.position = Vector3.zero;
|
||||
room.transform.rotation = Quaternion.identity;
|
||||
}
|
||||
else
|
||||
{
|
||||
Room previousRoom = _spawnedRooms[i - 1];
|
||||
PlaceRoom(room, previousRoom);
|
||||
}
|
||||
|
||||
_spawnedRooms.Add(room);
|
||||
}
|
||||
}
|
||||
|
||||
private int FindRoomIndexByType(RoomType neededType)
|
||||
{
|
||||
int totalRooms = generatorConfig.roomAssetReferences.Length;
|
||||
for (int i = 0; i < totalRooms; i++)
|
||||
{
|
||||
var prefab = _factory.GetCachedPrefab(i);
|
||||
if (prefab == null)
|
||||
continue;
|
||||
|
||||
Room room = prefab.GetComponent<Room>();
|
||||
if (room == null)
|
||||
continue;
|
||||
|
||||
if (room.RoomType == neededType)
|
||||
return i;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
private void AddPickupRoom()
|
||||
{
|
||||
int pickupIndex = FindRoomIndexByType(RoomType.PickUp);
|
||||
if (pickupIndex == -1)
|
||||
{
|
||||
Debug.Log("PickUp комнат не найдено але");
|
||||
return;
|
||||
}
|
||||
|
||||
var prefab = _factory.GetCachedPrefab(pickupIndex);
|
||||
if (prefab == null)
|
||||
return;
|
||||
|
||||
Room pickupRoom = prefab.GetComponent<Room>();
|
||||
if (pickupRoom == null)
|
||||
return;
|
||||
|
||||
if (_roomIndexesStack.Count == 0)
|
||||
{
|
||||
Debug.LogWarning("стек пуст, нет позиции после первой");
|
||||
return;
|
||||
}
|
||||
|
||||
int insertPos = Random.Range(1, _roomIndexesStack.Count + 1);
|
||||
|
||||
_roomIndexesStack.Insert(insertPos, pickupIndex);
|
||||
Debug.Log($"PickUp комната '{pickupRoom.name}' позиция {insertPos}");
|
||||
}
|
||||
|
||||
|
||||
private void PlaceRoom(Room current, Room previous)
|
||||
{
|
||||
if (current.EnterMarker == null || previous.ExitMarker == null)
|
||||
return;
|
||||
|
||||
Transform enter = current.EnterMarker;
|
||||
Transform exit = previous.ExitMarker;
|
||||
|
||||
Quaternion rotationDiff = Quaternion.FromToRotation(enter.forward, exit.forward);
|
||||
current.transform.rotation = rotationDiff * current.transform.rotation;
|
||||
|
||||
Vector3 offset = enter.localPosition;
|
||||
current.transform.position = exit.position - offset;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 353230beca35458dafc91c6409c25ab3
|
||||
timeCreated: 1762014615
|
||||
@@ -0,0 +1,52 @@
|
||||
using Code.Configs;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AddressableAssets;
|
||||
|
||||
namespace Code.Generator
|
||||
{
|
||||
public class RoomGeneratorFactory : IRoomGeneratorFactory
|
||||
{
|
||||
private readonly AssetReference[] _roomAssetReferences;
|
||||
private readonly GameObject[] _cashedRooms;
|
||||
private bool _isInitialized;
|
||||
|
||||
public RoomGeneratorFactory(GeneratorConfig generatorConfig)
|
||||
{
|
||||
_roomAssetReferences = generatorConfig.roomAssetReferences;
|
||||
_cashedRooms = new GameObject[_roomAssetReferences.Length];
|
||||
}
|
||||
|
||||
public async UniTask PreloadRooms()
|
||||
{
|
||||
if (_isInitialized)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < _roomAssetReferences.Length; i++)
|
||||
{
|
||||
var reference = _roomAssetReferences[i];
|
||||
var prefab = await reference.LoadAssetAsync<GameObject>().ToUniTask();
|
||||
_cashedRooms[i] = prefab;
|
||||
}
|
||||
|
||||
_isInitialized = true;
|
||||
Debug.Log($"комнат в памяти есть: {_cashedRooms.Length}");
|
||||
}
|
||||
|
||||
public GameObject GetCachedPrefab(int index)
|
||||
{
|
||||
if (index < 0 || index >= _cashedRooms.Length)
|
||||
return null;
|
||||
return _cashedRooms[index];
|
||||
}
|
||||
|
||||
public async UniTask<Room> CreateRoomByIndex(int index)
|
||||
{
|
||||
if (!_isInitialized)
|
||||
await PreloadRooms();
|
||||
|
||||
Room room = Object.Instantiate(_cashedRooms[index]).GetComponent<Room>();
|
||||
return room;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d6e5b72284354ba79ec5b89cf06f1203
|
||||
timeCreated: 1762454256
|
||||
@@ -0,0 +1,10 @@
|
||||
namespace Code.Generator
|
||||
{
|
||||
public enum RoomType
|
||||
{
|
||||
Basic,
|
||||
Ladder,
|
||||
Save,
|
||||
PickUp
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 304fa5ed27cc4bc3aabcfeb272206d89
|
||||
timeCreated: 1762945420
|
||||
@@ -3,6 +3,7 @@ using Cysharp.Threading.Tasks;
|
||||
using Reflex.Attributes;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AddressableAssets;
|
||||
using UnityEngine.ResourceManagement.AsyncOperations;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace Code.UI
|
||||
|
||||
@@ -0,0 +1,30 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 1a7c77305de54155b5b94b607531ee3c, type: 3}
|
||||
m_Name: GeneratorConfig
|
||||
m_EditorClassIdentifier: Assembly-CSharp::Code.Generator.GeneratorConfig
|
||||
roomAssetReferences:
|
||||
- m_AssetGUID: 4472dd84628855c4085cacaec19efa29
|
||||
m_SubObjectName:
|
||||
m_SubObjectType:
|
||||
m_SubObjectGUID:
|
||||
m_EditorAssetChanged: 0
|
||||
- m_AssetGUID: 3d195945b1fbf114a88457cba466bc2b
|
||||
m_SubObjectName:
|
||||
m_SubObjectType:
|
||||
m_SubObjectGUID:
|
||||
m_EditorAssetChanged: 0
|
||||
- m_AssetGUID: 4f660559d76c3ed42a7c34a0b16487f7
|
||||
m_SubObjectName:
|
||||
m_SubObjectType:
|
||||
m_SubObjectGUID:
|
||||
m_EditorAssetChanged: 1
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 417b092a73ab1034aa084c67a66c5847
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
@@ -0,0 +1,110 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 425e074725c3d964b86e9e7f0bc9b440
|
||||
ModelImporter:
|
||||
serializedVersion: 24200
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
materials:
|
||||
materialImportMode: 2
|
||||
materialName: 0
|
||||
materialSearch: 1
|
||||
materialLocation: 1
|
||||
animations:
|
||||
legacyGenerateAnimations: 4
|
||||
bakeSimulation: 0
|
||||
resampleCurves: 1
|
||||
optimizeGameObjects: 0
|
||||
removeConstantScaleCurves: 0
|
||||
motionNodeName:
|
||||
animationImportErrors:
|
||||
animationImportWarnings:
|
||||
animationRetargetingWarnings:
|
||||
animationDoRetargetingWarnings: 0
|
||||
importAnimatedCustomProperties: 0
|
||||
importConstraints: 0
|
||||
animationCompression: 1
|
||||
animationRotationError: 0.5
|
||||
animationPositionError: 0.5
|
||||
animationScaleError: 0.5
|
||||
animationWrapMode: 0
|
||||
extraExposedTransformPaths: []
|
||||
extraUserProperties: []
|
||||
clipAnimations: []
|
||||
isReadable: 0
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: 1
|
||||
meshCompression: 0
|
||||
addColliders: 0
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Reference in new issue
Block a user