Compare commits
2
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
0502308673 | ||
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0f8a629e4b |
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@@ -15,7 +15,7 @@ MonoBehaviour:
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m_DefaultGroup: d447fc60305c17a17bf20948ab295a45
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m_currentHash:
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serializedVersion: 2
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Hash: a5ab84fba20ef21fba7fe17acd37cd61
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Hash: 90c715b85c1e0904b3dc61a9ed460206
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m_OptimizeCatalogSize: 0
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m_BuildRemoteCatalog: 0
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m_CatalogRequestsTimeout: 0
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@@ -52,7 +52,6 @@ namespace Code.App.AppStates
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((BaseCameraState)Context.CameraStateMachine.CurrentBaseState).SetFollowTransform(hui.cameraPosition);
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base.EnterState();
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_sceneLoaded = true;
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@@ -66,6 +65,8 @@ namespace Code.App.AppStates
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Context.UIService.LoadingScreen.Hide();
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Context.InputService.EnableMap(ActionMappings.MainMenu);
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base.EnterState();
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}
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public override void Tick()
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@@ -39,13 +39,8 @@ namespace Code.App
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private void InitializeCamera(ContainerBuilder containerBuilder, IStaticDataService staticDataService)
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{
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// CameraService cameraService = Instantiate(staticDataService.CameraConfig.cameraPrefab);
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// containerBuilder.AddSingleton(cameraService);
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// DontDestroyOnLoad(cameraService);
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// var task = staticDataService.InstantiateAsset<Camera>(staticDataService.CameraConfig.cameraAssetReference);
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Camera camera = Instantiate(staticDataService.CameraConfig.cameraPrefab);
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// Camera camera = task.Result;
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DontDestroyOnLoad(camera);
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containerBuilder.AddSingleton(camera);
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}
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@@ -3,6 +3,7 @@ using Cysharp.Threading.Tasks;
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using Reflex.Attributes;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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using UnityEngine.ResourceManagement.AsyncOperations;
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using Object = UnityEngine.Object;
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namespace Code.UI
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@@ -24,7 +24,8 @@ Material:
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m_ModifiedSerializedProperties: 0
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@@ -39,7 +40,7 @@ Material:
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- _BumpMap:
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@@ -63,11 +64,11 @@ Material:
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m_Offset: {x: 0, y: 0}
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Reference in new issue
Block a user