Ахуеть, я сделал генерацию уровней на основе идеи Димки

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ThomasCharester committed 2025-11-28 10:27:49 +03:00
1 parent b7e9a26462
commit acd9cc1a32
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using UnityEngine;
namespace Code.Gameplay.Orders.Order
{
public class RoomDispenserTrigger : MonoBehaviour
{
[SerializeField] private OrderDispenser orderDispenser;
private bool _playerEntered;
private void OnTriggerEnter(Collider other)
{
if (_playerEntered || !other.CompareTag("Player")) return;
orderDispenser.ThrowOrder();
_playerEntered = true;
}
}
}