Ахуеть, я сделал генерацию уровней на основе идеи Димки
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using UnityEngine;
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namespace Code.Gameplay.Orders.Order
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{
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public class RoomDispenserTrigger : MonoBehaviour
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{
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[SerializeField] private OrderDispenser orderDispenser;
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private bool _playerEntered;
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private void OnTriggerEnter(Collider other)
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{
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if (_playerEntered || !other.CompareTag("Player")) return;
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orderDispenser.ThrowOrder();
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_playerEntered = true;
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}
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}
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}
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