Комнаты, вся хуйня

This commit is contained in:
ThomasCharester committed 2025-11-27 23:39:57 +03:00
1 parent 000985ee9b
commit b7e9a26462
19 files changed
+2083 -50

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@@ -82,6 +82,16 @@ MonoBehaviour:
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 3d195945b1fbf114a88457cba466bc2b
m_Address: Assets/Resources_moved/Rooms/Room2.prefab
m_ReadOnly: 0
m_SerializedLabels: []
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m_Address: Assets/Resources_moved/Rooms/Room1.prefab
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m_Address: Canvas
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@@ -92,6 +102,11 @@ MonoBehaviour:
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 4f660559d76c3ed42a7c34a0b16487f7
m_Address: Assets/Resources_moved/Rooms/Room3.prefab
m_ReadOnly: 0
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- m_GUID: 735f38402ea347fa381408293503a24e
m_Address: Audio/Dispatcher/receiving_an_order1
m_ReadOnly: 0
@@ -168,6 +183,11 @@ MonoBehaviour:
m_ReadOnly: 0
m_SerializedLabels: []
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- m_GUID: d4eaf1439c2788c458127b9ba67e4fbf
m_Address: Prefabs/Levels/Level1
m_ReadOnly: 0
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- m_GUID: ebe18293a5ef86704b23dad3a1786476
m_Address: Half-Life01
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@@ -53,10 +53,9 @@ namespace Code.App.AppStates
Context.InputService.EnableMap(ActionMappings.Gameplay);
Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.Debug1, InstaKillDEBUG);
Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.Debug4, RoomPassedDEBUG);
Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.Debug5, Tube);
Context.InputService.DebugBindAction((int)ActionMappings.Debug, (int)DebugActions.Debug4, RoomPassedDEBUG);
Context.SceneLoaderService.LoadSceneAsyncAwaitable((int)SceneIds.Gameplay);
Context.SceneLoaderService.LoadSceneAsyncAwaitable((int)SceneIds.DevGen);
Context.LoadingManager.OnLoadingEnded += AfterSceneLoaded;
#pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
@@ -162,13 +161,7 @@ namespace Code.App.AppStates
private void RoomPassedDEBUG(InputAction.CallbackContext context)
{
_orderService.RoomPassed();
}
private OrderDispenser _debugTube;
private void Tube(InputAction.CallbackContext context)
{
_debugTube.ThrowOrder();
}
}
// DEBUG
private bool _tickEnabled;
public override void Tick()
@@ -206,8 +199,7 @@ namespace Code.App.AppStates
Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug1, InstaKillDEBUG);
Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug4, RoomPassedDEBUG);
Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug5, Tube);
Context.InputService.DebugUnbindAction((int)ActionMappings.Debug, (int)DebugActions.Debug4, RoomPassedDEBUG);
base.ExitState();
}
@@ -255,8 +247,7 @@ namespace Code.App.AppStates
private GameplaySceneEnvironment SceneEnvironmentVariables(Container sceneContainer)
{
var sceneEnvironment = (GameplaySceneEnvironment)sceneContainer.Resolve<CurrentSceneEnvironment>();
_debugTube = sceneEnvironment.debugTube;
return sceneEnvironment;
}
}
@@ -8,7 +8,7 @@ namespace Code.Generator
{
public class RoomGenerator : MonoBehaviour
{
[Inject] private IOrderService _orderService;
private IOrderService _orderService;
[SerializeField] private GeneratorConfig generatorConfig;
@@ -19,8 +19,12 @@ namespace Code.Generator
private int _nextRoomStackIndex;
private async void Awake()
[Inject]
private async void Construct(IOrderService orderService)
{
_orderService = orderService;
_orderService.OrderGive();
_factory = new RoomGeneratorFactory(generatorConfig);
_spawnedRooms = new List<Room>();
_roomIndexesStack = new List<int>();
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