Files
CourierOld/Game/CourierOld/Assets/Code/Gameplay/Orders/Order/RoomDispencerTrigger.cs
T

17 lines
447 B
C#

using UnityEngine;
namespace Code.Gameplay.Orders.Order
{
public class RoomDispenserTrigger : MonoBehaviour
{
[SerializeField] private OrderDispenser orderDispenser;
private bool _playerEntered;
private void OnTriggerEnter(Collider other)
{
if (_playerEntered || !other.CompareTag("Player")) return;
orderDispenser.ThrowOrder();
_playerEntered = true;
}
}
}