Merge branch 'SoundManager' into PlayerAnimator

This commit is contained in:
ThomasCharester committed 2025-11-15 18:31:13 +03:00
commit 5b09068b0c
2 files changed
+8 -7

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@@ -39,7 +39,7 @@ namespace Code.Audio
SoundtrackListConfig soundtrackListConfig,
SFXListConfig sfxListConfig,
EnemiesSoundListConfig enemiesSoundListConfig,
DispatcherSoundListConfig dispatcherSoundListConfig//, CharacterSoundListConfig characterSoundListConfig
DispatcherSoundListConfig dispatcherSoundListConfig
)
{
AudioMixer = audioMixerConfig.audioMixerAsset;
@@ -51,7 +51,6 @@ namespace Code.Audio
_SFX = sfxListConfig.SFX;
_enemies = enemiesSoundListConfig.enemies;
_dispatcher = dispatcherSoundListConfig.dispatcher;
// _character = characterSoundListConfig.character;
MusicDictionary.Add(MusicType.Menu, new ());
MusicDictionary.Add(MusicType.Peaceful, new ());
@@ -99,19 +99,21 @@ namespace Code.Audio
// await UniTask.WaitUntilValueChanged(_musicAudioSources[musicType],
// _ => !_musicAudioSources[musicType].isPlaying,
// cancellationToken: _cancellationTokenSources[musicType].Token);
await UniTask.WaitUntil(() => _musicAudioSources[musicType].isPlaying);
Debug.Log($"Playing {musicType}");
var isCanceled = await UniTask.WaitUntil(() => !_musicAudioSources[musicType].isPlaying,
await UniTask.NextFrame();
// Debug.Log($"Playing {musicType}");
var (isCanceled, _) = await UniTask.WaitUntilValueChanged(_musicAudioSources[musicType],
_ => !_musicAudioSources[musicType].isPlaying,
cancellationToken: _cancellationTokenSources[musicType].Token).SuppressCancellationThrow();
Debug.Log($"Finished {musicType}");
// Debug.Log($"Finished {musicType}");
if (isCanceled)
{
Debug.Log($"Cancelled {musicType}");
// Debug.Log($"Cancelled {musicType}");
_cancellationTokenSources[musicType].Dispose();
_cancellationTokenSources[musicType] = new();
_audioSourcePool.ReleaseSource(_musicAudioSources[musicType]);
_musicAudioSources[musicType] = null;
return;
}