diff --git a/Game/CourierOld/Assets/Code/Audio/AudioFactory.cs b/Game/CourierOld/Assets/Code/Audio/AudioFactory.cs index f46bc60..64d3800 100644 --- a/Game/CourierOld/Assets/Code/Audio/AudioFactory.cs +++ b/Game/CourierOld/Assets/Code/Audio/AudioFactory.cs @@ -39,7 +39,7 @@ namespace Code.Audio SoundtrackListConfig soundtrackListConfig, SFXListConfig sfxListConfig, EnemiesSoundListConfig enemiesSoundListConfig, - DispatcherSoundListConfig dispatcherSoundListConfig//, CharacterSoundListConfig characterSoundListConfig + DispatcherSoundListConfig dispatcherSoundListConfig ) { AudioMixer = audioMixerConfig.audioMixerAsset; @@ -51,7 +51,6 @@ namespace Code.Audio _SFX = sfxListConfig.SFX; _enemies = enemiesSoundListConfig.enemies; _dispatcher = dispatcherSoundListConfig.dispatcher; - // _character = characterSoundListConfig.character; MusicDictionary.Add(MusicType.Menu, new ()); MusicDictionary.Add(MusicType.Peaceful, new ()); diff --git a/Game/CourierOld/Assets/Code/Audio/AudioService.cs b/Game/CourierOld/Assets/Code/Audio/AudioService.cs index 3211705..c76c331 100644 --- a/Game/CourierOld/Assets/Code/Audio/AudioService.cs +++ b/Game/CourierOld/Assets/Code/Audio/AudioService.cs @@ -99,19 +99,21 @@ namespace Code.Audio // await UniTask.WaitUntilValueChanged(_musicAudioSources[musicType], // _ => !_musicAudioSources[musicType].isPlaying, // cancellationToken: _cancellationTokenSources[musicType].Token); - await UniTask.WaitUntil(() => _musicAudioSources[musicType].isPlaying); - Debug.Log($"Playing {musicType}"); - var isCanceled = await UniTask.WaitUntil(() => !_musicAudioSources[musicType].isPlaying, + await UniTask.NextFrame(); + // Debug.Log($"Playing {musicType}"); + var (isCanceled, _) = await UniTask.WaitUntilValueChanged(_musicAudioSources[musicType], + _ => !_musicAudioSources[musicType].isPlaying, cancellationToken: _cancellationTokenSources[musicType].Token).SuppressCancellationThrow(); - Debug.Log($"Finished {musicType}"); + // Debug.Log($"Finished {musicType}"); if (isCanceled) { - Debug.Log($"Cancelled {musicType}"); + // Debug.Log($"Cancelled {musicType}"); _cancellationTokenSources[musicType].Dispose(); _cancellationTokenSources[musicType] = new(); _audioSourcePool.ReleaseSource(_musicAudioSources[musicType]); + _musicAudioSources[musicType] = null; return; }