added customization
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using System;
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using UnityEngine;
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namespace Code.Saves
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{
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[Serializable]
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public class GameData
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{
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public int bodyMaterialIndex;
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public int faceMaterialIndex;
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public int hatIndex;
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public Color platformColor = Color.white;
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public Color bonusColor = Color.white;
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public string playerName = "Player";
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public int highScore;
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}
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}
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