diff --git a/Assets/Code/Saves.meta b/Assets/Code/Saves.meta new file mode 100644 index 0000000..9b18a61 --- /dev/null +++ b/Assets/Code/Saves.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 8e3eb242cd00460696432c79c4a1defd +timeCreated: 1772956842 \ No newline at end of file diff --git a/Assets/Code/Saves/GameData.cs b/Assets/Code/Saves/GameData.cs new file mode 100644 index 0000000..901f117 --- /dev/null +++ b/Assets/Code/Saves/GameData.cs @@ -0,0 +1,19 @@ +using System; +using UnityEngine; + +namespace Code.Saves +{ + [Serializable] + public class GameData + { + public int bodyMaterialIndex; + public int faceMaterialIndex; + public int hatIndex; + + public Color platformColor = Color.white; + public Color bonusColor = Color.white; + + public string playerName = "Player"; + public int highScore; + } +} \ No newline at end of file diff --git a/Assets/Code/Saves/GameData.cs.meta b/Assets/Code/Saves/GameData.cs.meta new file mode 100644 index 0000000..a126c8f --- /dev/null +++ b/Assets/Code/Saves/GameData.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: f0ce86011fb84e229a6b0519f0cf3a6f +timeCreated: 1772956848 \ No newline at end of file diff --git a/Assets/Code/Saves/SaveManager.cs b/Assets/Code/Saves/SaveManager.cs new file mode 100644 index 0000000..c564ce2 --- /dev/null +++ b/Assets/Code/Saves/SaveManager.cs @@ -0,0 +1,23 @@ +using System.IO; +using UnityEngine; + +namespace Code.Saves +{ + public static class SaveManager + { + private static string Path => Application.persistentDataPath + "/save.json"; + + public static void Save(GameData data) + { + var json = JsonUtility.ToJson(data, true); + File.WriteAllText(Path, json); + } + + public static GameData Load() + { + if (!File.Exists(Path)) return new GameData(); + var json = File.ReadAllText(Path); + return JsonUtility.FromJson(json); + } + } +} \ No newline at end of file diff --git a/Assets/Code/Saves/SaveManager.cs.meta b/Assets/Code/Saves/SaveManager.cs.meta new file mode 100644 index 0000000..8181a10 --- /dev/null +++ b/Assets/Code/Saves/SaveManager.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: d20ff63563944482a848fae3a09386de +timeCreated: 1772956882 \ No newline at end of file diff --git a/Assets/Code/UI/CustomizationController.cs b/Assets/Code/UI/CustomizationController.cs new file mode 100644 index 0000000..e90677a --- /dev/null +++ b/Assets/Code/UI/CustomizationController.cs @@ -0,0 +1,118 @@ +using Code.Saves; +using UnityEngine; +using UnityEngine.UI; + +namespace Code.Customization +{ + public class CustomizationController : MonoBehaviour + { + [SerializeField] private SkinnedMeshRenderer characterRenderer; + [SerializeField] private Transform hatContainer; + + [SerializeField] private Renderer platformRenderer; + [SerializeField] private Renderer bonusRenderer; + + [SerializeField] private Slider platformR, platformG, platformB; + [SerializeField] private Image platformPreview; + + [SerializeField] private Slider bonusR, bonusG, bonusB; + [SerializeField] private Image bonusPreview; + + private Material[] bodyMaterials; + private Material[] faceMaterials; + private GameObject[] hatPrefabs; + private GameData _currentData; + + private static readonly int ShaderColorId = Shader.PropertyToID("_BaseColor"); + + private void Start() + { + _currentData = SaveManager.Load(); + if (_currentData == null) _currentData = new GameData(); + + LoadAssets(); + UpdateSlidersUI(); + ApplyAllVisuals(); + } + + private void LoadAssets() + { + bodyMaterials = Resources.LoadAll("MaterialsCharacter/Body"); + faceMaterials = Resources.LoadAll("MaterialsCharacter/Face"); + hatPrefabs = Resources.LoadAll("Prefabs/Character/Hats"); + } + + public void OnPlatformSliderChanged() + { + if (_currentData == null || platformR == null) return; + + _currentData.platformColor = new Color(platformR.value, platformG.value, platformB.value); + if (platformPreview != null) platformPreview.color = _currentData.platformColor; + + if (platformRenderer != null) + platformRenderer.material.SetColor(ShaderColorId, _currentData.platformColor); + } + + public void OnBonusSliderChanged() + { + if (_currentData == null || bonusR == null) return; + + _currentData.bonusColor = new Color(bonusR.value, bonusG.value, bonusB.value); + if (bonusPreview != null) bonusPreview.color = _currentData.bonusColor; + + if (bonusRenderer != null) + bonusRenderer.material.SetColor(ShaderColorId, _currentData.bonusColor); + } + + private void ApplyAllVisuals() + { + ApplyCharacter(); + OnPlatformSliderChanged(); + OnBonusSliderChanged(); + } + + private void ApplyCharacter() + { + if (characterRenderer == null) return; + + var mats = characterRenderer.sharedMaterials; + if (bodyMaterials.Length > 0) mats[0] = bodyMaterials[Mathf.Clamp(_currentData.bodyMaterialIndex, 0, bodyMaterials.Length - 1)]; + if (faceMaterials.Length > 0) mats[1] = faceMaterials[Mathf.Clamp(_currentData.faceMaterialIndex, 0, faceMaterials.Length - 1)]; + characterRenderer.sharedMaterials = mats; + + foreach (Transform child in hatContainer) Destroy(child.gameObject); + if (_currentData.hatIndex > 0 && hatPrefabs.Length >= _currentData.hatIndex) + { + Instantiate(hatPrefabs[_currentData.hatIndex - 1], hatContainer); + } + } + + private void UpdateSlidersUI() + { + if (_currentData == null) return; + platformR.value = _currentData.platformColor.r; + platformG.value = _currentData.platformColor.g; + platformB.value = _currentData.platformColor.b; + bonusR.value = _currentData.bonusColor.r; + bonusG.value = _currentData.bonusColor.g; + bonusB.value = _currentData.bonusColor.b; + } + + public void SaveAndExit() + { + SaveManager.Save(_currentData); + UnityEngine.SceneManagement.SceneManager.LoadScene("MainMenu"); + } + + private static int GetNextIndex(int current, int dir, int length) + { + if (length == 0) return 0; + var next = (current + dir) % length; + return next < 0 ? length - 1 : next; + } + + public void ChangeBody(int dir) { _currentData.bodyMaterialIndex = GetNextIndex(_currentData.bodyMaterialIndex, dir, bodyMaterials.Length); ApplyCharacter(); } + public void ChangeFace(int dir) { _currentData.faceMaterialIndex = GetNextIndex(_currentData.faceMaterialIndex, dir, faceMaterials.Length); ApplyCharacter(); } + public void ChangeHat(int dir) { _currentData.hatIndex = GetNextIndex(_currentData.hatIndex, dir, hatPrefabs.Length + 1); ApplyCharacter(); } + } +} \ No newline at end of file diff --git a/Assets/Code/UI/CustomizationController.cs.meta b/Assets/Code/UI/CustomizationController.cs.meta new file mode 100644 index 0000000..13a82c0 --- /dev/null +++ b/Assets/Code/UI/CustomizationController.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 04986c5baedf4597a0ebf10e4b2bd85d +timeCreated: 1772957483 \ No newline at end of file diff --git a/Assets/Code/UI/MainMenuController.cs b/Assets/Code/UI/MainMenuController.cs index 26d0b84..a607a60 100644 --- a/Assets/Code/UI/MainMenuController.cs +++ b/Assets/Code/UI/MainMenuController.cs @@ -28,7 +28,7 @@ namespace Code.UI private void Start() { playButton.onClick.AddListener(() => LoadScene("Gameplay")); - customizeButton.onClick.AddListener(() => Debug.Log("Customization")); + customizeButton.onClick.AddListener(() => LoadScene("Customization")); leaderboardButton.onClick.AddListener(() => Debug.Log("Leaderboard")); exitButton.onClick.AddListener(Application.Quit); diff --git a/Assets/Resources/Materials/Test.mat b/Assets/Resources/Materials/Test.mat index cdb1afc..a385915 100644 --- a/Assets/Resources/Materials/Test.mat +++ b/Assets/Resources/Materials/Test.mat @@ -40,7 +40,7 @@ Material: m_TexEnvs: - _BaseMap: m_Texture: {fileID: 10309, guid: 0000000000000000f000000000000000, type: 0} - m_Scale: {x: 1000, y: 1000} + m_Scale: {x: 10, y: 10} m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} @@ -64,7 +64,7 @@ Material: m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 10309, guid: 0000000000000000f000000000000000, type: 0} - m_Scale: {x: 1000, y: 1000} + m_Scale: {x: 10, y: 10} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} @@ -129,8 +129,8 @@ Material: - 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