Files
PGiZ4/Assets/Code/Saves/GameData.cs
T
2026-03-08 12:21:14 +03:00

19 lines
394 B
C#

using System;
using UnityEngine;
namespace Code.Saves
{
[Serializable]
public class GameData
{
public int bodyMaterialIndex;
public int faceMaterialIndex;
public int hatIndex;
public Color platformColor = Color.white;
public Color bonusColor = Color.white;
public string playerName = "Player";
public int highScore;
}
}