Files
RunRunRunP/Assets/Code/PassingObjects/Coin.cs
T
2026-05-04 12:45:12 +03:00

17 lines
400 B
C#

using System;
using Code.GameplayServices;
using UnityEngine;
namespace Code.PassingObjects
{
public class Coin : PassingObject
{
[SerializeField] private int countOnActivate;
private void OnTriggerEnter(Collider other)
{
PlayerScoreService.Instance.AddScore(countOnActivate);
PassingObjectsManager.Instance.KillChild(this);
}
}
}