Files
2026-05-04 12:45:12 +03:00

16 lines
478 B
C#

using Code.GameplayServices;
using UnityEngine;
namespace Code.PassingObjects
{
public class PassingObject : MonoBehaviour
{
private void FixedUpdate()
{
if (transform.position.z < PassingObjectsManager.Instance.BehindPlayerThreshold)
PassingObjectsManager.Instance.KillChild(this);
transform.position -= new Vector3(0, 0, GameplayManager.Instance.GameSpeed * Time.fixedDeltaTime);
}
}
}