using Code.GameplayServices; using UnityEngine; namespace Code.PassingObjects { public class PassingObject : MonoBehaviour { private void FixedUpdate() { if (transform.position.z < PassingObjectsManager.Instance.BehindPlayerThreshold) PassingObjectsManager.Instance.KillChild(this); transform.position -= new Vector3(0, 0, GameplayManager.Instance.GameSpeed * Time.fixedDeltaTime); } } }