Files
Infratest/Assets/Code/Infrastructure/App/PapaInstaller.cs
T
2026-01-20 13:49:24 +03:00

70 lines
3.1 KiB
C#

using Code.Infrastructure.Camera;
using Code.Infrastructure.Configs;
using Code.Infrastructure.Input;
using Code.Infrastructure.Loadings;
using Code.Infrastructure.SceneLoader;
using Reflex.Core;
using Reflex.Enums;
using UnityEngine;
using Resolution = Reflex.Enums.Resolution;
namespace Code.Infrastructure.App
{
public class PapaInstaller : MonoBehaviour, IInstaller, ISceneConfigsLoadedHandle, IInputServiceInitializedHandle, ICameraInitializedHandle
{
public void InstallBindings(ContainerBuilder containerBuilder)
{
containerBuilder.RegisterType(typeof(EventBus.EventBus), Lifetime.Singleton, Resolution.Eager);
containerBuilder.RegisterType(typeof(ConfigLocator), new[] { typeof(IConfigLocator) }, Lifetime.Singleton, Resolution.Eager);
containerBuilder.RegisterType(typeof(SceneLoader.SceneLoader), Lifetime.Singleton, Resolution.Eager);
containerBuilder.RegisterType(typeof(InputService),new[] { typeof(IInputService) }, Lifetime.Singleton, Resolution.Eager);
containerBuilder.OnContainerBuilt += Bootstrap;
containerBuilder.RegisterType(typeof(AppStateMachine), Lifetime.Singleton, Resolution.Lazy);
containerBuilder.RegisterType(typeof(AppStateMachineContext), Lifetime.Singleton, Resolution.Lazy);
containerBuilder.RegisterType(typeof(CameraFactory), Lifetime.Singleton, Resolution.Lazy);
containerBuilder.RegisterType(typeof(CameraStateMachine), Lifetime.Singleton, Resolution.Lazy);
containerBuilder.RegisterType(typeof(CameraStateMachineContext), Lifetime.Singleton, Resolution.Lazy);
}
private Loading _initialLoading;
private Container _thatRightContainer;
private void Bootstrap(Container container)
{
_thatRightContainer = container;
container.Resolve<EventBus.EventBus>().Subscribe(this);
container.Resolve<CameraFactory>().CreateCameraStateMachine(container.Resolve<CameraStateMachine>()).Forget();
_initialLoading = new Loading(3, () => EssentialLoadEnded(container));
}
private void EssentialLoadEnded(Container container)
{
container.Resolve<AppStateMachine>().SwitchState(AppStates.Bootstrap).AllowStateTransition(AppStates.Gameplay);
container.Resolve<EventBus.EventBus>().Unsubscribe(this);
}
public void SceneConfigsLoaded()
{
_initialLoading.DoProgress();
}
public void InputServiceInitialized()
{
_initialLoading.DoProgress();
}
public void CameraInitialized(CameraStateMachineContext.CameraLoadedData data)
{
_thatRightContainer.Resolve<CameraStateMachineContext>().cameraLoadedData = data;
_thatRightContainer.Resolve<CameraStateMachine>().SwitchState(CameraMode.None)
.AllowStateTransition(CameraMode.FirstPerson);
_initialLoading.DoProgress();
}
}
}