Files
Infratest/Assets/Code/Infrastructure/UI/Panels/MenuChoosePanel.cs
T

20 lines
747 B
C#

using Code.Debug;
using Code.Infrastructure.Audio;
using Reflex.Attributes;
using UnityEngine;
namespace Code.Infrastructure.UI.Panels
{
public partial class MenuChoosePanel : UIPanel
{
[Inject] IAudioService _audioService;
[SerializeField] private SceneChooser sceneChooser;
public void PlaySelectSound() => _audioService.PlayOneShot(AudioNames.UISounds, 7, AudioGroupType.UIFX);
public void PlayDeselectSound() => _audioService.PlayOneShot(AudioNames.UISounds, 8, AudioGroupType.UIFX);
public void PlayClickSound() => _audioService.PlayOneShot(AudioNames.UISounds, 1, AudioGroupType.UIFX);
public override void Open()
{
sceneChooser.EnableButtons();
}
}
}