Files
Infratest/Assets/Code/Infrastructure/Audio/AudioFactory.cs
T

112 lines
4.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Code.Infrastructure.Configs;
using Code.Infrastructure.EventBus;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations;
namespace Code.Infrastructure.Audio
{
public interface IAudioFactory
{
UniTaskVoid LoadAudioClips(AudioNames groupName);
void ReleaseAudios(AudioNames groupName);
}
public class AudioFactory : IAudioFactory, IDisposable
{
private string _label;
private Dictionary<AudioNames, Dictionary<int, AssetReference>> _audioInfos = new();
private Dictionary<AudioNames, Dictionary<int, AsyncOperationHandle<AudioClip>>> _clipsHandles = new();
private AsyncOperationHandle<IList<AudioInfoConfig>> _configsHandle;
private EventBus.EventBus _eventBus;
public AudioFactory(IConfigLocator configLocator, EventBus.EventBus eventBus)
{
_eventBus = eventBus;
_label = configLocator.TryGetManyConfigAssetReferences<AudioInfoConfig>();
for (var i = 0; i < typeof(AudioNames).GetEnumValues().Length; i++)
{
_audioInfos.Add((AudioNames)i, new Dictionary<int, AssetReference>());
_clipsHandles.Add((AudioNames)i, new Dictionary<int, AsyncOperationHandle<AudioClip>>());
}
LoadConfigs().Forget();
}
private async UniTaskVoid LoadConfigs()
{
_configsHandle = Addressables.LoadAssetsAsync<AudioInfoConfig>(_label);
await _configsHandle.ToUniTask();
foreach (AudioInfoConfig config in _configsHandle.Result)
_audioInfos[config.GroupName].Add(config.id, config.fileReference);
_eventBus.RaiseEvent<IAudioConfigsLoadedHandle>(ui => ui.AudioConfigsLoaded());
}
public async UniTaskVoid LoadAudioClips(AudioNames groupName)
{
UnityEngine.Debug.LogWarning($"Audios loaded {groupName}");
foreach (var audioInfo in _audioInfos[groupName])
if (!_clipsHandles[groupName].ContainsKey(audioInfo.Key))
_clipsHandles[groupName].Add(audioInfo.Key, Addressables.LoadAssetAsync<AudioClip>(audioInfo.Value));
else
_clipsHandles[groupName][audioInfo.Key] = Addressables.LoadAssetAsync<AudioClip>(audioInfo.Value);
foreach (var handle in _clipsHandles[groupName])
await handle.Value.ToUniTask();
_eventBus.RaiseEvent<IAudioClipsEventHandle>(ui =>
ui.AudioClipsLoaded(groupName, _clipsHandles[groupName].ToDictionary(
x => x.Key,
x => x.Value.Result)));
}
public void ReleaseAudios(AudioNames groupName)
{
UnityEngine.Debug.LogWarning($"Audios unloaded {groupName}");
if (_clipsHandles[groupName].Count == 0) return;
foreach (var handle in _clipsHandles[groupName])
Addressables.Release(handle.Value);
_clipsHandles[groupName].Clear();
_eventBus.RaiseEvent<IAudioClipsEventHandle>(x=> x.AudioClipsUnLoaded(groupName));
}
public void Dispose()
{
foreach (var handles in _clipsHandles)
{
foreach (var handle in handles.Value)
{
handle.Value.Release();
}
}
_clipsHandles.Clear();
_configsHandle.Release();
}
}
internal interface IAudioConfigsLoadedHandle : IGlobalSubscriber
{
void AudioConfigsLoaded();
}
internal interface IAudioClipsEventHandle : IGlobalSubscriber
{
void AudioClipsLoaded(AudioNames groupName, Dictionary<int, AudioClip> toDictionary);
void AudioClipsUnLoaded(AudioNames groupName);
public void ApplyParameter(string effectName, float value, float time, Action callback = null);
}
}