62 lines
2.6 KiB
C#
62 lines
2.6 KiB
C#
using System;
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using Code.Infrastructure.Configs;
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using Code.Infrastructure.EventBus;
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using Code.Infrastructure.Generators;
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using Cysharp.Threading.Tasks;
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using UnityEngine.AddressableAssets;
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using UnityEngine.InputSystem;
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using UnityEngine.ResourceManagement.AsyncOperations;
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namespace Code.Infrastructure.Input
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{
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[Config("Configs/InputService")]
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public class InputService : IInputService
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{
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[ToConfig] public InputActionAsset inputActionAsset;
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private EventBus.EventBus _eventBus;
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public InputService(IConfigLocator configLocator, EventBus.EventBus eventBus)
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{
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_eventBus = eventBus;
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LoadConfigs(configLocator.TryGetConfigAssetReference<InputServiceConfig>()).Forget();
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}
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private AsyncOperationHandle<InputServiceConfig> _configHandle;
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private async UniTaskVoid LoadConfigs(AssetReference configReference)
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{
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_configHandle = Addressables.LoadAssetAsync<InputServiceConfig>(configReference);
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await _configHandle.ToUniTask();
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inputActionAsset = _configHandle.Result.inputActionAsset;
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// inputActionAsset.actionMaps[(int)ActionMappings.Debug].Enable();
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// inputActionAsset.actionMaps[(int)ActionMappings.Gameplay].Enable();
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_eventBus.RaiseEvent<IInputServiceInitializedHandle>(h => h.InputServiceInitialized());
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}
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public void EnableMap(ActionMappings actionMap) => inputActionAsset.actionMaps[(int)actionMap].Enable();
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public void DisableMap(ActionMappings actionMap) => inputActionAsset.actionMaps[(int)actionMap].Disable();
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public void BindActionPerformed(int mapId, int actionId, Action<InputAction.CallbackContext> action) => inputActionAsset
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.actionMaps[mapId].actions[actionId].performed += action;
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public void BindActionCancel(int mapId, int actionId, Action<InputAction.CallbackContext> action) => inputActionAsset
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.actionMaps[mapId].actions[actionId].canceled += action;
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public void UnbindActionPerformed(int mapId, int actionId, Action<InputAction.CallbackContext> action) =>
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inputActionAsset
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.actionMaps[mapId].actions[actionId].performed -= action;
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public void UnbindActionCanceled(int mapId, int actionId, Action<InputAction.CallbackContext> action) =>
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inputActionAsset
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.actionMaps[mapId].actions[actionId].canceled -= action;
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}
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public interface IInputServiceInitializedHandle : IGlobalSubscriber
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{
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void InputServiceInitialized();
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}
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} |