Files
Infratest/Assets/Code/Example/Platformer/PlatformerSceneData.cs
T

16 lines
305 B
C#

using UnityEngine;
namespace Code.Example.Platformer
{
public class PlatformerSceneData : MonoBehaviour
{
public Transform Player;
public LevelData levelData;
}
[System.Serializable]
public struct LevelData
{
// public List<Transform> enemyPoints;
}
}