22 lines
739 B
C#
22 lines
739 B
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace Code.Example.Race.Racer
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{
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public abstract class Racer : MonoBehaviour
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{
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protected List<Transform> Waypoints;
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public int CurrentWaypointIndex { get; protected set; }
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public RacerData Data { get; protected set; }
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public int Id { get; set; }
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public abstract void SetData(RacerData data);
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public abstract void Initialize(List<Transform> waypoints);
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public abstract void NextWaypoint();
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public abstract void StartRacer();
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public abstract void StopRacer();
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[SerializeField] protected Rigidbody carRigidbody;
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public Rigidbody CarRigidbody => GetComponent<Rigidbody>();
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}
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} |