Files
Infratest/Assets/Code/Example/Platformer/PlatformerState.cs
T

67 lines
2.1 KiB
C#

using Code.Infrastructure.App;
using Code.Infrastructure.Audio;
using Code.Infrastructure.Camera;
using Code.Infrastructure.EventBus;
using Code.Infrastructure.Generators;
using Code.Infrastructure.Input;
using Code.Infrastructure.Loadings;
using Code.Infrastructure.SceneLoader;
using Code.Infrastructure.UI;
using Reflex.Core;
using Unity.Cinemachine;
using UnityEngine.SceneManagement;
namespace Code.Example.Platformer
{
[State(typeof(AppStates),typeof(AppStateMachineContext))]
[StateRaisingEvent]
public partial class PlatformerState : IOnPlatformerSceneLoadedHandler, ICinematicMachineHandle
{
public PlatformerState(AppStateMachineContext context, EventBus eventBus) : base(context, eventBus)
{
}
public override AppStates myState => AppStates.Platformer;
protected override void OnEnterState()
{
EventBus.Subscribe(this);
_loading = new(2, LoadingCompleted);
Context.UIService.OpenPanel(UIPanelType.Loading);
Context.SceneLoader.LoadSceneAsync(SceneId.Platformer, LoadSceneMode.Single).Forget();
Context.InputService.EnableMap(ActionMappings.Platformer);
Context.CameraFactory.LoadCinemachineCamera(CameraMode.Platformer).Forget();
}
private Loading _loading;
private void LoadingCompleted()
{
Context.AudioService.CancelMusic(AudioNames.UISounds,0);
Context.UIService.ClosePanel(UIPanelType.Loading);
}
protected override void OnExitState()
{
Context.CameraFactory.ReleaseCinemachineCamera(CameraMode.Platformer);
Context.InputService.DisableMap(ActionMappings.Platformer);
EventBus.Unsubscribe(this);
}
public void OnPlatformerSceneLoaded()
{
}
public void OnPlatformerSceneInitialized(Container container)
{
_loading.DoProgress();
}
public void CinemachineLoaded(CinemachineCamera cinemachineCamera)
{
_loading.DoProgress();
}
}
}