Files
Infratest/Assets/UnityCodeGen.Generated/AudioSourcePrefabConfig.Generated.cs
T

19 lines
436 B
C#

#pragma warning disable CS0105
using UnityEngine.AddressableAssets;
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Code.Infrastructure.Audio{
#pragma warning restore CS0105
[CreateAssetMenu(fileName = "AudioSourcePrefabConfig", menuName = "Configs/Audio/AudioSourceSettings")]
public class AudioSourcePrefabConfig : ScriptableObject
{
public UnityEngine.AddressableAssets.AssetReference sourcePrefab;
}
}