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ThomasCharester committed 2026-01-26 13:29:35 +03:00
1 parent 0f0c8bab43
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40 files changed
+2632 -791

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+23 -30
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@@ -5,42 +5,32 @@
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@@ -51,6 +41,7 @@
<option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$" />
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@@ -117,10 +108,10 @@
</option>
<method v="2" />
</configuration>
<configuration name="Attach to Unity Editor" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="Unity Debug" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost" ignored-value-for-modified-check="2044">
<configuration name="Attach to Unity Editor" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="Unity Debug" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost">
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@@ -15,7 +15,7 @@ MonoBehaviour:
m_DefaultGroup: d790534e015d692428ac5a9ce7d2ceb6
m_currentHash:
serializedVersion: 2
Hash: 4373fbbf872dd1eb6fe127578e4c83de
Hash: e468f985d563957211af2aa30c8022ce
m_OptimizeCatalogSize: 0
m_BuildRemoteCatalog: 0
m_CatalogRequestsTimeout: 0
@@ -31,6 +31,12 @@ MonoBehaviour:
m_SerializedLabels:
- PostProccessVolume
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 3a4a23e1c0a57dd49b451aa86b9baa3a
m_Address: Assets/Resources_moved/Configs/Scenes/SoundTest.asset
m_ReadOnly: 0
m_SerializedLabels:
- SceneConfig
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 4a97987e3a94e0f43b1b57b6ddccac23
m_Address: Assets/Resources_moved/Configs/Camera/CameraSettingsConfig.asset
m_ReadOnly: 0
@@ -48,6 +54,11 @@ MonoBehaviour:
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 86d0b6ef35383e7409df5a352637fea7
m_Address: UI/Panels/SceneSelectPanel
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: a78f552da8f156b469b95652e4b0209d
m_Address: DebugClassConfig
m_ReadOnly: 0
@@ -73,6 +84,11 @@ MonoBehaviour:
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: cbab6f2c86f23fd48b3ec4b8885b9889
m_Address: Assets/Scenes/SoundTest.unity
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: d2750e654bd192d41a48144c43b41302
m_Address: Assets/Resources_moved/Configs/UI/Logo.asset
m_ReadOnly: 0
@@ -105,6 +121,12 @@ MonoBehaviour:
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: eb0c68c73dadde3479d639ba9b2f7395
m_Address: Assets/Resources_moved/Configs/UI/Logo 1.asset
m_ReadOnly: 0
m_SerializedLabels:
- UIPanelConfig
FlaggedDuringContentUpdateRestriction: 0
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m_Address: Assets/Resources_moved/Configs/Camera/FPSConfig.asset
m_ReadOnly: 0
+3
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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 9d6b79a067be4ebc97601337f35b808a
timeCreated: 1769346033
+17
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@@ -0,0 +1,17 @@
using Code.Infrastructure.SceneLoader;
using Reflex.Attributes;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Code.Debug
{
public class SceneChooser : MonoBehaviour
{
[Inject] private SceneLoader _sceneLoader;
public void ChooseScene(int id)
{
_sceneLoader.LoadSceneAsync((SceneId)id, LoadSceneMode.Single).Forget();
}
}
}
+3
View File
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 72527bc5589647428bb4575953d13a90
timeCreated: 1769346042
@@ -1,4 +1,5 @@
using Code.Infrastructure.Camera;
using Code.Infrastructure.UI;
using Reflex.Attributes;
namespace Code.Infrastructure.App
@@ -14,6 +15,7 @@ namespace Code.Infrastructure.App
{
[Inject] public SceneLoader.SceneLoader SceneLoader { get; set; }
[Inject] public CameraStateMachine Camera { get; set; }
[Inject] public IUIService UIService { get; set; }
}
[Generators.StateMachine(typeof(AppStateMachineContext),typeof(AppStates))]
@@ -117,7 +117,6 @@ namespace Code.Infrastructure.App
_initialLoading.DoProgress();
_thatRightContainer.Resolve<IUIService>().TryLoadPanel(UIPanelType.Logo);
_thatRightContainer.Resolve<IUIService>().TryLoadPanel(UIPanelType.Loading);
}
public void UILoaded(UIPanelType uiPanelType)
@@ -1,6 +1,7 @@
using Code.Infrastructure.Camera;
using Code.Infrastructure.Generators;
using Code.Infrastructure.SceneLoader;
using Code.Infrastructure.UI;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.SceneManagement;
@@ -9,7 +10,7 @@ namespace Code.Infrastructure.App.States
{
[State(typeof(AppStates),typeof(AppStateMachineContext))]
[StateRaisingEvent]
public partial class BootstrapState : IOnGameplaySceneLoadedHandler
public partial class BootstrapState : IOnGameplaySceneLoadedHandler, IUIPanelLoaded
{
private EventBus.EventBus _eventBus;
public BootstrapState(AppStateMachineContext context, EventBus.EventBus eventBus) : base(context,eventBus)
@@ -21,11 +22,14 @@ namespace Code.Infrastructure.App.States
protected override void OnEnterState()
{
_eventBus.Subscribe(this);
Context.SceneLoader.LoadSceneAsync(SceneId.Gameplay, LoadSceneMode.Single).Forget();
Context.UIService.TryLoadPanel(UIPanelType.DebugSceneChooser);
// Context.SceneLoader.LoadSceneAsync(SceneId.Gameplay, LoadSceneMode.Single).Forget();
}
protected override void OnExitState()
{
Context.UIService.TryRemovePanel(UIPanelType.DebugSceneChooser);
_eventBus.Unsubscribe(this);
}
@@ -33,5 +37,12 @@ namespace Code.Infrastructure.App.States
{
}
public void UILoaded(UIPanelType uiPanelType)
{
if (uiPanelType != UIPanelType.DebugSceneChooser) return;
Context.UIService.OpenPanel(uiPanelType);
}
}
}
+3
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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 117e5c36ac3f47b2bff18075759dd50e
timeCreated: 1769344255
@@ -0,0 +1,7 @@
namespace DefaultNamespace
{
public class AudioFactory
{
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: cc45c23918ed446681564b467668304b
timeCreated: 1769344269
@@ -60,7 +60,7 @@ namespace Code.Infrastructure.EventBus
}
catch (Exception e)
{
Debug.LogError(e);
UnityEngine.Debug.LogError(e);
}
}
}
@@ -6,6 +6,7 @@ namespace Code.Infrastructure.SceneLoader
public enum SceneId
{
MainMenu,
Gameplay
Gameplay,
SoundTest
}
}
@@ -42,6 +42,12 @@ namespace Code.Infrastructure.SceneLoader
_scenesActions[id]();
}
public async UniTaskVoid UnloadSceneAsync(SceneId id)
{
// TODO НЕВОЗМОЖНО ВЫГРУЗИТЬ БЛЯДСКИЕ СЦЕНЫ
// await Addressables.UnloadSceneAsync(_sceneInfos[])
}
private AsyncOperationHandle<IList<SceneInfoConfig>> _configHandle;
private async UniTaskVoid LoadConfigs(string configReferences)
@@ -0,0 +1,15 @@
namespace Code.Infrastructure.UI.Panels
{
public class DamnEmptyPanel : UIPanel
{
public override void Open()
{
}
public override void Close()
{
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: ce4e618236c441ca857ad458fa13e09d
timeCreated: 1769347387
+3 -2
View File
@@ -1,12 +1,13 @@
using System.ComponentModel;
using UnityEngine;
using UnityEngine.Serialization;
namespace Code.Infrastructure.UI
{
public abstract class UIPanel : MonoBehaviour
{
[field: Category("UIPanel")] public bool InjectMeSenpai { get; protected set; }
[SerializeField] protected bool injectMeSenpai;
public bool InjectMeSenpai => injectMeSenpai;
public abstract void Open();
public abstract void Close();
}
@@ -4,6 +4,7 @@ namespace Code.Infrastructure.UI
{
Logo,
Loading,
DebugSceneChooser,
DebugMenu
}
}
@@ -0,0 +1,298 @@
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--- !u!1660057539 &9223372036854775807
SceneRoots:
m_ObjectHideFlags: 0
@@ -22,12 +22,12 @@ public partial class AppStateMachine : AbstractStateMachine<Code.Infrastructure.
var stateBootstrapState = new BootstrapState(StateMachineContext,eventBus);
States.Add(stateBootstrapState.myState, stateBootstrapState);
var stateMainMenuState = new MainMenuState(StateMachineContext,eventBus);
States.Add(stateMainMenuState.myState, stateMainMenuState);
var stateGameplayState = new GameplayState(StateMachineContext,eventBus);
States.Add(stateGameplayState.myState, stateGameplayState);
var stateMainMenuState = new MainMenuState(StateMachineContext,eventBus);
States.Add(stateMainMenuState.myState, stateMainMenuState);
}
protected override bool CheckTransitionAllowed(Code.Infrastructure.App.AppStates nextState) => AllowedStates.HasFlag(nextState);
@@ -1,12 +1,12 @@
#pragma warning disable CS0105
using Code.Infrastructure.Camera;
using Code.Infrastructure.UI;
using Code.Infrastructure.UI;
using Code.Infrastructure.Camera;
using Code.Infrastructure.UI;
using Code.Infrastructure.Input;
using Code.Infrastructure.Volume;
using Code.Infrastructure.Camera;
using Code.Infrastructure.SceneLoader;
using Code.Infrastructure.UI;
using UnityEngine;
#pragma warning restore CS0105
@@ -20,20 +20,20 @@ using Code.Infrastructure.SceneLoader;
{
SystemConfigsReferences systemConfigsReferences = Resources.Load<SystemConfigsReferences>("SystemConfigsReferences");
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Camera.CameraSettingsConfig), systemConfigsReferences.CameraSettings);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.UI.UIPanelSettingsConfig), systemConfigsReferences.UIPanelSettings);
_singleConfigReferences.Add(typeof(Code.Infrastructure.Camera.GameCameraConfig), systemConfigsReferences.GameCamera);
_singleConfigReferences.Add(typeof(Code.Infrastructure.UI.CanvasSettingsConfig), systemConfigsReferences.CanvasSettings);
_singleConfigReferences.Add(typeof(Code.Infrastructure.Input.InputServiceConfig), systemConfigsReferences.InputService);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Volume.VolumeSettingsConfig), systemConfigsReferences.VolumeSettings);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.Camera.CameraSettingsConfig), systemConfigsReferences.CameraSettings);
_multipleConfigReferences.Add(typeof(Code.Infrastructure.SceneLoader.SceneInfoConfig), systemConfigsReferences.SceneInfo);
_singleConfigReferences.Add(typeof(Code.Infrastructure.UI.CanvasSettingsConfig), systemConfigsReferences.CanvasSettings);
//_singleConfigReferences.Add(typeof(ScenesAssetReferences), systemConfigsReferences.scenesAssetReferences);
}
}
@@ -16,6 +16,9 @@ partial void SetupScenesInfo(){
_scenesActions.Add(SceneId.Gameplay,() => _eventBus.RaiseEvent<IOnGameplaySceneLoadedHandler>(h=> h.OnGameplaySceneLoaded()));
_scenesActions.Add(SceneId.SoundTest,() => _eventBus.RaiseEvent<IOnSoundTestSceneLoadedHandler>(h=> h.OnSoundTestSceneLoaded()));
}
}
@@ -29,4 +32,9 @@ partial void SetupScenesInfo(){
void OnGameplaySceneLoaded();
}
public interface IOnSoundTestSceneLoadedHandler : IGlobalSubscriber
{
void OnSoundTestSceneLoaded();
}
}
@@ -1,12 +1,12 @@
#pragma warning disable CS0105
using Code.Infrastructure.Camera;
using Code.Infrastructure.UI;
using Code.Infrastructure.UI;
using Code.Infrastructure.Camera;
using Code.Infrastructure.UI;
using Code.Infrastructure.Input;
using Code.Infrastructure.Volume;
using Code.Infrastructure.Camera;
using Code.Infrastructure.SceneLoader;
using Code.Infrastructure.UI;
using UnityEngine.AddressableAssets;
#pragma warning restore CS0105
@@ -14,13 +14,13 @@ using Code.Infrastructure.SceneLoader;
namespace Code.Infrastructure.Configs{
public partial class SystemConfigsReferences
{
public string CameraSettings;
public string UIPanelSettings;
public string UIPanelSettings;
public AssetReference GameCamera;
public AssetReference CanvasSettings;
public AssetReference InputService;
public string VolumeSettings;
public string CameraSettings;
public string SceneInfo;
public AssetReference CanvasSettings;
}
}